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Fallstar

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Everything posted by Fallstar

  1. It's not another one of those run through a series of rooms 'grandmaster' quests is it...
  2. In terms of usefulness, divine yews daily is nice (almostlost/cloh fc after resetbands), although not much for an entire skill.
  3. I just treat it like an afkable. Even though it makes me kinda slow, I have grown to hate the incredible degree of precision with which Jagex managed to make it just not afk enough to afk and still train properly. So I probably spend more time standing still than training div now, but idc anymore.
  4. Don't really want to do this right now, going to go in my backlog of recomping stuff. (Div, dg tasks, now this) Ignoring any fights you find frustrating/difficult, how good do you find the quest? Is it a satisfactory conclusion to the dwarven arc?
  5. Combined with SOF being allowed on div, I'd imagine a champagne bottle or two has been cracked open this week.
  6. People who get falsely banned due to the system screwing up almost always get "Macro goldfarmer" as the reason OrTradeMe, in all likelihood a good portion of those players you've seen were falsely banned and have now received the sickly sweet apologies and free membership the others who were falsely banned have received.
  7. everyone multilogs/rwts/gets banned repeatedly for suspiciously using VPNs and stays banned due to previous RWT offences these says. Just give py on RWQtSCAPE!
  8. It depends where the corruption is. If Mod MMG was getting a bigger paycheck each time he were to increase income dramaticaly then he may get the idea "Never mind the game, I want my bonus'" On the other hand, if the additional profits were rolled back into the game, then we'd have to consider the good it does for the game via more resources and a bigger budget. One could argue that funding such investments provides significant benefits to RuneScape's long-term health, easily outweighing the moral cost of allowing some players to trade money for time--which they could already do. People made the same argument for SoF, which has been out for what, 18 months now? And I am yet to see an increase in the quality of updates we have received.
  9. What about the fact that RS is a massive game and any attempt to simplify it to that level is obviously irrelevant. You can enjoy certain parts of the game whilst disliking others - the problems arise when Jagex update the game and damage a part of it that you enjoyed. Eventually they cut down the things you enjoy about the game so much that even if you still like some bits and so can continue playing, when you consider how much more you used to enjoy the game it's really disheartening.
  10. I doubt they will rise much more than the current price. One group will buy membership using the premier membership deals for example that give discounted mems in a 12 month block. Another group perhaps values the RSGP required for bonds over the real money required for membership. Those of us still on legacy membership rates pay only £3.40/month - when 1 month's members costs about 50% more than that in equivalent gp when purchased using bonds (remember it's 2 bonds for 1 month). On top of that, many players have months of membership time they have yet to use from various promotions, such as the membership card promotions from last year, which they can use should their subscription stop. The conversion rates of bonds to runecoins and spins are also very poor if you compare the gp/$ and $/spins-runecoins conversion rates. The lower bound for the price of bonds is effectively determined by the price of membership. But then, there's only a limited demand for membership purchasable using rsgp, as I explained above. If the supply of bonds exceeds the number of players who want to buy membership, then there is no real lower limit on their price.
  11. Runecrafting before runespan was terrible game design. Runespan is also terrible game design. They're both shit for different reasons.
  12. Except that's exactly what Jagex did. Jagex hasn't controlled the gp price of bonds at all. The gp price of bonds can rise and fall as players trade them. No, they defined bonds as worth a set amount of spins/solomon coins. They have limits and some sort of control over the gp value of bonds with this, even if it's not obvious.
  13. Yeah buying gold from a 3rd party site and using that gold to buy bonds for membership is a lot cheaper than just buying membership. Although Jagex still profit from the player who bought the bonds of course.
  14. Would also just like to add that MTX is done so much better in GW2 and basically every other MMO I've played than it is in RS, with the [bleep]ing annoying in your face yelps squealing all over the place.
  15. The GW2 system lets you buy gems, which are the MTX currency. However they also let the players sell those gems to other players for in game gold. They don't define it like Jagex do with 1 bond = 8 spins, they let players determine the price of gems in terms of in game gold. IMO this works better. If they simplified things into one MTX currency, instead of the 2 + bonds which are kind of but not really MTX currency, then things would be much smoother. So you'd have a single MTX currency which can be used on the SoF and the SGS, and which can also be redeemed for membership and traded freely between players for in game gold. This would keep the price of bonds (or whatever the currency would be called) higher long term IMO, making it a more effective counter to 3rd party trading.
  16. He is better qualified to speak about this than most people. A significant portion of RWT is effectively merchanting applied to RSGP - the sites have the patience and connections to collect gp at a slightly lower than market value from players wishing to sell their gp, and then sell it to other players at a higher price, who pay the higher price for the convenience. It doesn't necessarily include or require goldfarming.
  17. Considering convenience and safety, bonds can go much lower. The biggest RWT sites are run smoother than most businesses with hundreds of thousands, in one case over $2M of trades - without a single report of scamming and with guaranteed delivery times. You underestimate these people.
  18. I'm not so sure that the price of bonds will stay high enough in terms of RSGP to make it very difficult for the standard RWT'rs to compete. Let's say the price of gp is around $.35/M at the moment. That means a bond can't drop below 14.3M each for them to be worth it. IMO this will probably just further compromise Jagex's stance against RWT without really affecting RWT blackmarkets in the slightest.
  19. As a completionist (onceI'vefinisheddiv) I find the NIS bizarre and the way you interact with the interfaces un-intuitive (idk if this is a word). If any brand new players don't just nopenopenope when they first start RS, I'll be impressed.
  20. Guy I sat next to on school bus played it, this is back in 2005. He got banned for botting though :s
  21. The best way of comparing it is from now to the October 2011 botnuke, which was briefly successful in eliminating over 98% of bots - a higher % than botwatch has managed as of yet. The player count on the live game was consistently between 60-80k at that time, and there was the same doomsayers when those figures were reached. (Less than 100k people online at 2100-0300 GMT????? Omfg its over) Now we're lucky to reach half that number on the live game at peak time. With a bot nuke that is less successful than those few days were, (i.e. a higher % of bots) we're at about half the population that we were then. That represents a very significant decline in the number of actual players.
  22. WoW is different as they have the expansion model which injects massive amounts of subscribers back into the game on a semi regular basis. The fact that Blizzard scrapped all work on their new super MMO 'Titan' when it was almost completed, and started from scratch, suggests that they are extremely confidant in WoW continuing to be exceptionally profitable in the coming years.
  23. There is a boost at 80, and a significant boost at 85. The 85 location is faster than the 90 location as the wisps at the 90 location are ridiculously spread out, so it's better to stay at the 85 spot. Hopefully this gets fixed.
  24. If you want to look at it from that viewpoint, mining jujus were useless before this update, and useless after. Actually mining to train the mining skill was so 2k12.
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