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Ammako

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Everything posted by Ammako

  1. I would. There was the referendum for Wilderness and Free Trade because reverting the trade limits and all that stuff didn't require a lot of programming time. Making a referendum to remove the EoC... Well for one it wouldn't pass, and as such would be a huge waste of time, but also, as mentioned, EoC has been in development for close to eleven months as of now. They're not going to throw away eleven months worth of programming and 'testing' time.
  2. Keepsaking weapons Yep. Actually, I think I'd rather keepsake Vesta's longsword over Drygore longsword. Although, if I'm feeling particularly cheap, I may keepsake Gorgonite longsword instead. I figured out that the Gorgonite weaponry (and Celestial catalytic staff) had small colours difference compared to Chaotics actually.
  3. http://www.youtube.com/watch?v=j2Y_FzPsA9k
  4. But that would appear to imply Hybrid would be different from All. As I remember, All-type items (Berserker ring, Dragon rider boots come to mind) used to boost all three of my defences. Now, they lower my defence against the style I am strong to, while increasing (by a really small amount) my defense against my style. Didn't appear to increase my armour against the style I am weak to, although it could just mean that the number of armour I have vs that style is too low to be higher than 0%.
  5. Keepsaking weapons? Keepsaking Gorgonite weaponry, anyone? Specifically, rapier and longsword?
  6. Internet ExplHorror, you mean? This inventory needs more automaton gloves. But +1 for the music box.
  7. I lol when people complaining about Drygores being nerfed switch to using Chaotics. As if Chaotics were stronger than Drygores, lel. Although... if whatever they were personally doing with Drygores was easily do-able with Chaotics, it would be understandable. I considered selling Drygore rapier and getting Virtus wand, then Chaotic claws, but then I figured out I might as well get Chaotic staff instead, since Drygores are still better. Good for drygore buyers so far, just paid a mainhand drygore rapier 63m I wonder if they will go back up after some hotfix and the fact they're harder to obtain now :P You just bought a main hand rapier for 63m? Strange, they were kinda hard to buy for 73-74m only like 7-8 hours ago.
  8. The Masterwork music box from Solomon's General Store.
  9. Yeah, Sixth-age circuit raised my Melee block chance by like 1%. Although it also lowered my block chance vs RAnged by 7%, so I prefer not using it (using Warrior's ring instead.)
  10. I lol when people complaining about Drygores being nerfed switch to using Chaotics. As if Chaotics were stronger than Drygores, lel. Although... if whatever they were personally doing with Drygores was easily do-able with Chaotics, it would be understandable. I considered selling Drygore rapier and getting Virtus wand, then Chaotic claws, but then I figured out I might as well get Chaotic staff instead, since Drygores are still better.
  11. Because it's Hybrid-type. I am kinda annoyed too, but at the same time, it gives me a reason to actually use Fire cape/Mage arena cape/Alerter
  12. ^ Doesn't look like the old Dance emote to me. No shit, can't even wield it.
  13. Well... In raw accuracy, it seemed to me that everything but Drygores had actually an increased accuracy (when at 99 Attack/Ranged/Magic) compared to before.
  14. Lol, Ghost type was supposed to be super effective against Psychic-types, but instead, Ghost-type attacks were made to not affect Psychic-types at all. And then your Haunter (or Gengar, if you were lucky enough to have friends with the games (omfg) or if you had both games + two systems and a link cable (THAT THING WAS THE SHIT BTW)) would get owned, because it's part Poison-type.
  15. As far as I can understand, "We have implemented a fix" would mean they have added the fix to their development release (the one Jagex devs can use at Jagex HQ to test stuff and such), while "we have deployed a fix" would mean they have added the fix to the live release. And then the usage of "won't", in "The stats of Drygores weapons won't have changed" leads me to believe the fix would be deployed in a future update. But at the same time, it makes no sense. Why choose to wait before deploying such a fix when deploying it immediately would be a much better option?
  16. Lol you get automatically healed when you defeat the Elite Four.
  17. I never said that you should be able to easily kill Nex using only Lv. 70 armour, but ok.
  18. The least they could do would be removing the damage cap on spells; No reason to cap damage at Lv. 80 when Melee has had Lv. 90 weapons released.
  19. Indeed. Well at least they're still the best melee weapons out there. I think a small buff like +300-400 accuracy but nothing more Yeah. I think that they should make it so every weapon, when you have the exact level required to wield it, would have the same accuracy as it had before the update. So at 90 attack, Drygores would have ~4.9k accuracy, increasing a bit with each attack level. Hmm... Thinking about it, 75-99 magic only increased the accuracy of my Polypore staff by ~300. I should probably read up on that article they put on their wiki that explains how accuracy is calculated. Edit: It would appear that either someone vandalized the page, or the page simply did not exist, since the only thing there is written on the page is "Y U NO EXIST PAGE"
  20. Indeed. Well at least they're still the best melee weapons out there.
  21. Have you tried turning it on and off using the Ogre bellows on the swamp bubbles?
  22. That's a good point, except that there is no way to heal with magic, unless using a wand. http://runescape.wikia.com/wiki/Soul_Split http://runescape.wikia.com/wiki/Bunyip / http://runescape.wikia.com/wiki/Unicorn_stallion http://runescape.wikia.com/wiki/Bloodfire_Spells
  23. You missed my point, but ok.
  24. Interface from the beta did not look like that. Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes: I'd rather have a percentage that tells me exactly what are my chances of hitting depending on the enemy rather than having a pretty high number that doesn't actually tell me anything. (Beta had a 1-5 star rating system, btw; much worse.) Beta had a hit-chance system first, and then after player feedback it was converted to the star system, which was a step in the right direction, before finally being converted into a numerical system which was just deleted today. The numerical system was easily head and shoulders better than a flawed hit-chance system that doesn't even give correct values (I've missed where it claimed 100% hit-chance before, and been hit despite a 100% block-chance). Well if the numbers shown in the equip screen are wrong, that is a different story. Played around with it, my boots and gloves no longer seem to increase my chance of avoiding a hit (according to it, I have 0% armour against Magic and Melee, while I have ~60% against ranged.) And lol, my block chance shows 0% everywhere when wearing hybrid gear.
  25. Can't tell if trolling or serious It makes absolutely no sense for the boss that drops Lv. 80 armour to require Lv. 80 or higher armour to defeat it.

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