Everything posted by Ammako
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HTML5 beta discussion
- Tweaks they NEED to add..
Why do you want 2 capes? Ease of access Why is there a good reward from Fight Caves? Because it isn't easy So we are just adding a feature to make something easier when the point of that activity in the first place is to challenge players. Your fire cape should be a special item because it is a reward for doing something that is a pain. It becomes significantly less special if you can have 10 of them sitting in your bank from when you got bored and decided to train your range up doing fight caves. It should be something that you don't want to lose, at all times, unless you are prepared to have to earn it back. I don't get where you read that allowing players to have two fire capes at once somehow made Fight Caves easier? This is completely different. Mining ore isn't exactly something that is hard or anything, takes a second to click on the rock and mine the ore. In this case, allowing people to stack ores in their inventories would allow you to make less trips for the same amount of ore. With allowing players to obtain multiple Fire capes, they are making the exact same amount Fight Caves trips every time, once per cape. In the ore scenario, having ore stack effectively makes everything easier, as much fewer trips are required for the same amount of ores. In the Fire cape scenario, the player purposefully chooses to re-do another run of the Fight Caves, effectively making his life 'harder' in order to have the extra benefits at the end of the line. Sure, they'd allow people to not have to bother returning to the Fight Caves if they lose their cape, but why is that a bad thing? The player has put in more effort than someone who obtained only one cape! If they were making an update that allowed people to have their lives made easier for no additional effort, then sure, complain. But when making your life easier comes at the cost of increased effort... Why not?- Tweaks they NEED to add..
Why would you need two? You only have one back :P Being able to have a spare if you lose yours instead of having to re-do it. Like you do Fight Caves twice in a row, then you have two so you don't have to go back in a while. I really don't understand the people in this damn game. Do you have two keyboards plugged in just in case you spill a milkshake all over the first one? It's supposed to be a reward from a challenging activity. The reward is good because it is challenging. If the activity is less challenging, and the reward stays the same, then you are getting the best cape in the game from an activity that is continually decreasing in challenge. The fire cape is a legendary item rewarded from killing the highest level monster in RS. Why would there be two of them? Honestly most of you guys should just go play a board game with dice that have nothing but sixes all over them. Then you can just continually win, even though winning means nothing since the game is no challenge. If I had it my way, you would only get one fire cape. Ever. If you are dumb enough to die with it, then you just don't get to have an amazing cape anymore. Ideally, yes, you would have a spare keyboard readily-available. "It's supposed to be a reward for a challenging activity." ... so? You do said challenging activity twice, you get the reward twice. Where's the problem? Also, I never once mentioned it making Fight Caves easier. The rest of your post is completely unrelated.- HTML5 beta discussion
Omg I'm dying- Poll #2 Live (Rares Polls Discussion)
True, but for a Yes/No question, it doesn't make sense to require 75%+ for the "winning option."- Poll #2 Live (Rares Polls Discussion)
Just when you think Jagex understands what the players like/want... "The players" do not share one opinion. But, according to the poll, a majority wanted them to become discontinued.- Tweaks they NEED to add..
Why would you need two? You only have one back :P Being able to have a spare if you lose yours instead of having to re-do it. Like you do Fight Caves twice in a row, then you have two so you don't have to go back in a while.- Poll #2 Live (Rares Polls Discussion)
What if they added the ability to craft partyhats out of Papyrus and the various dyes?- RuneScape Latin American Spanish: Now Live
It has to do with demographics, I imagine. There are fewer RuneScape players in China, so even though more people speak the language, there's less demand. I think they did Portuguese before Spanish because more of the people who speak Spanish also speak English already...or something like that. They ban Chinese players when they try to play anyway.- Tweaks they NEED to add..
There was 30 inventory spaces in RSC.- 24-Apr-2013 - Charm Sprites: Catch Them If You Can!
Lol they haven't even bothered updating the standing animation for the stick.- 99 all skills?
BAWWWWW people are using legitimate methods to get higher exp rates! Maybe I feel this way because I was very involved in the Runecrafting community and did my Runecrafting during the post-GE era, when using runners wasn't a viable training method and thus wasn't an issue to worry about. Still doesn't make it cheating, according to the Rules of Runescape.- 99 all skills?
- Old-school 'scaper, back after hiatus. What's new?
And Virtus wand, if Exuro can afford to take the time to make ~83.6m for one.- Jason's Blog - The Rich Get Richer
First step is to not be a noob.- The Runar's DIY blog — OSRS ultimate ironman
- HTML5 beta discussion
Jagex logic shines there.- The Runar's DIY blog — OSRS ultimate ironman
- The Runar's DIY blog — OSRS ultimate ironman
- Post all RS Screenshots, Videos, and Sounds here!
They even bothered updating the skull icon- 200M in all Skills
Kalphites task probably, 14.3k xp per Kalphite king, ends up at around 1.5m xp for a task. :lol: I want a kalphite task now.- 11-Dec-2012 - Player-Owned Ports
Appropriate ship name.- 03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
I see a major flaw in this: It was already possible to attain those exp rates before the charming imp was released, simply by choosing not to pick up any drops. Yes, but you would be sacrificing a large chunk of summoning xp by doing so. EoC making combat skills nearly as fast as buyables is a different topic altogether. If you weren't picking crims up at WFS before this update, you were doing it wrong. No one who would have camped WFS (killing them off task) would have not picked the charms up. I mean literally no one. Which is why it took the charm collector for people to realize how good the xp rates here are. The loss of summoning xp by not picking crims up @ WFS is not worth the gain in xp/hr. However now that people don't need to worry about that, there is a problem. I expect Jagex will leave it until several players have gained hundreds of millions of xp before they fix it (if ever). I do not get why someone who cares about efficiency would choose to train combat + summoning by killing Waterfiends until 99 combats and 99 summoning over Slaying, but ok.- 03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
I see a major flaw in this: It was already possible to attain those exp rates before the charming imp was released, simply by choosing not to pick up any drops.- Possible revitalization of PvP
What's a dds spec - Tweaks they NEED to add..
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