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constrictor

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Everything posted by constrictor

  1. virtus is literally like 70m now. ezmoney. from what i hear thats like one night with you. if you get my drift.
  2. Monkfish stops burning at 87 with Cooking gauntlets. Swordfish stops burning at 81 with Cooking gauntlets (86 without) Can't get/don't have Cooking gaunlets. The difference in EXP/hr is literally like 10k, so whatever. Also, this: Done for tonight. Finals week starts tomorrow. Kill me now.
  3. interesting. i bet they'll have some sof spin on it as well.
  4. Ah, I see, yes that is a good point. I guess the overall idea was to not just have melee be melee, aka when you kill stuff use the best possible gear no what, but allow it to be a little more customizable to the individual without having to sacrifice major bonuses. This would, as I think I said earlier, add some more options to how individuals choose to kill things. Yes at times certain weapons will be out-right better than others, but isn't that usually the point? Another thing, which I kind of mention above, is that personally I think it'd be better/more realistic if Defence didn't hinder the max hit of someone, but their ability to hit (accuracy). blah blah etc etc
  5. My logic was that dual wielding, like the Keris, would be more precise (allowing you to find breaks in their armor) while 2h weaponry is generally more brute-force raw strength. I agree that your idea makes more sense, though. Additionally (I apologize if someone has said this already), if DW "realistically" is like the keris, more precise, blah blah, would it not be logical that DW attack/accuracy should be entirely (or nearly-so) based on Attack Level? And 2h on Strength Level? If you play with the numbers some, this could ultimately create more room for how people do combat/more "pures" besides the current CMB 150 Pure that seems to be the only viable option. E.G. If DW is accuracy/hits is primarily based on attack (maybe a ratio of like Attack:Strength | 70:30) and 2H is based primarily on strength (ratio vice-versa 30:70), the use of which weapons you use when, etc will be far more versatile. I feel like I'm rambling, but yeah. Warning: I am an amateaur at even slightly understand JaGEX's coding/combat system with numbers etc, so these for all I know could be unrealistic/to simple, but I am just theorizing anyways. To expand on this some: Let's say you have two pures. And that the 2h ratio is 27:73 and the DW ratio is 76:24. 1st pures levels: 99 Attack 85 Strength 70 Defence 2nd pure: 80 Attack 99 Strength 75 Defence The first pure decides to use DW rapiers (ignoring all weapon stats because I have no idea how these could be implemented into the equation) and the second pure decided to use a 2h. Their respective accuracy would be: 1st: 99*.76 = 75.24 2nd: 80*.27 = 21.6 And their respective strength would be: 1st: 85*.24 = 20.4 2nd: 99*73 = 72.27 So by these "chances" the 1st pure would hit ~75% of every attack, but his hits would be about 20.4% of his/her max hit. On the contrary, the 2nd pure would have a 21.6% chance of hitting every attack, and his hits would average out to about 72.27% of his/her max hit. In addition to that, it could be smart to maybe have defence not influence the max hit at all, but the accuracy. So since the 2nd pure has higher defence, it could lower the 1st pures attack accuracy by say maybe 5%? I am not sure about that. Maybe the respetive players difference in defence levels = +-1% accuracy (in this case the 2nd pure has +5 level defence, thus negating the 1st pures accuracy by 5%?). Just some thoughts. Also, now that I think about it, armor/weapon stats could be calculated into an over "hit calculator" which allows you to find what your max hit is, then your choice of weapon type could influence what your potential of hitting that is..or something like that. ramble ramble ramble blah blah [/hide]First of all, that is hell to balance :D. Second: you should really look at multiple stat distributions for comparing these kinds of things. Also, round numbers rock :D. But my main question is: why bother? What is it supposed to achieve? It won't make more weapons useful. I was just pulling numbers out of my ass. Oops. Since when have things ever been balanced, firstly, and secondly, why to hell with it? It seems balanced (in the realms of melee only that is, right now), and even realistic. Care to explain more (I'm curious :) )? Again, multiple stat distributions? I am a newb at all of this, only last week did I start to do some thinking/investigating about it. Why bother? More useful? Possibly not. But I would argue it would bring back a sense of specialty, when right now there isn't. You go with what is the absolute best, which this would allow that to be multiple different things (in theory). And I guess on the flip side, weapons are only useful if your idea of useful is the same as everyone elses. Useful being highest DPS? EXP/hr?
  6. [bleep] you. i was poor when i bought them and most other things you still burn until like 92 Cooking so yeah. Touche. This kid knows what's up. Though I will never max, so I don't really care anyways. I'm just lazy.
  7. Base levels 80 pl0x. That is kind of actually one of my informal goals. But only applying it to non-combat skills ofc.
  8. I'm surprised there isn't one, personally. Also, Floris mod pack? Literally haven't played it since I bought it for like 2$ on steam like 5 years ago. But I played like 100hrs of it in 2 weeks and then stopped entirely. T'was mad fun.
  9. M&B is the shit. I forgot I had that game..which version do you have? We should make a M&B forum topic lelelele. I now want to redownload it.. Also, Wanted to repost my blab thing about EOC and get your thoughts: My logic was that dual wielding, like the Keris, would be more precise (allowing you to find breaks in their armor) while 2h weaponry is generally more brute-force raw strength. I agree that your idea makes more sense, though. Additionally (I apologize if someone has said this already), if DW "realistically" is like the keris, more precise, blah blah, would it not be logical that DW attack/accuracy should be entirely (or nearly-so) based on Attack Level? And 2h on Strength Level? If you play with the numbers some, this could ultimately create more room for how people do combat/more "pures" besides the current CMB 150 Pure that seems to be the only viable option. E.G. If DW is accuracy/hits is primarily based on attack (maybe a ratio of like Attack:Strength | 70:30) and 2H is based primarily on strength (ratio vice-versa 30:70), the use of which weapons you use when, etc will be far more versatile. I feel like I'm rambling, but yeah. Warning: I am an amateaur at even slightly understand JaGEX's coding/combat system with numbers etc, so these for all I know could be unrealistic/to simple, but I am just theorizing anyways. To expand on this some: Let's say you have two pures. And that the 2h ratio is 27:73 and the DW ratio is 76:24. 1st pures levels: 99 Attack 85 Strength 70 Defence 2nd pure: 80 Attack 99 Strength 75 Defence The first pure decides to use DW rapiers (ignoring all weapon stats because I have no idea how these could be implemented into the equation) and the second pure decided to use a 2h. Their respective accuracy would be: 1st: 99*.76 = 75.24 2nd: 80*.27 = 21.6 And their respective strength would be: 1st: 85*.24 = 20.4 2nd: 99*73 = 72.27 So by these "chances" the 1st pure would hit ~75% of every attack, but his hits would be about 20.4% of his/her max hit. On the contrary, the 2nd pure would have a 21.6% chance of hitting every attack, and his hits would average out to about 72.27% of his/her max hit. In addition to that, it could be smart to maybe have defence not influence the max hit at all, but the accuracy. So since the 2nd pure has higher defence, it could lower the 1st pures attack accuracy by say maybe 5%? I am not sure about that. Maybe the respetive players difference in defence levels = +-1% accuracy (in this case the 2nd pure has +5 level defence, thus negating the 1st pures accuracy by 5%?). Just some thoughts. Also, now that I think about it, armor/weapon stats could be calculated into an over "hit calculator" which allows you to find what your max hit is, then your choice of weapon type could influence what your potential of hitting that is..or something like that. ramble ramble ramble blah blah
  10. Meep meep beep beep. Done with that forever. Not going to touch Cooking for a long time now. Next few up coming goals are 92 Construction (hopefully by the end of this week) and 99 Firemaking.
  11. Yeah, those are nice, but rarely do both sides in the relationship care enough to do it, and the relationship then quickly becomes one-sided.
  12. MUAHAHAHAHAHA Story of Mark being a [bleep]ing [bleep] everytime he does sinkholes. <3:
  13. Brb 99 warbandinf in 2 months. Isn't that faster for like mining then normal mining?
  14. My logic was that dual wielding, like the Keris, would be more precise (allowing you to find breaks in their armor) while 2h weaponry is generally more brute-force raw strength. I agree that your idea makes more sense, though. Additionally (I apologize if someone has said this already), if DW "realistically" is like the keris, more precise, blah blah, would it not be logical that DW attack/accuracy should be entirely (or nearly-so) based on Attack Level? And 2h on Strength Level? If you play with the numbers some, this could ultimately create more room for how people do combat/more "pures" besides the current CMB 150 Pure that seems to be the only viable option. E.G. If DW is accuracy/hits is primarily based on attack (maybe a ratio of like Attack:Strength | 70:30) and 2H is based primarily on strength (ratio vice-versa 30:70), the use of which weapons you use when, etc will be far more versatile. I feel like I'm rambling, but yeah.
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