Luck based combat sucks. I thought most of us agreed on that? You want 100% accuracy everywhere? Without randomness, you can just math all pvp encounters, which makes the game kind of boring. If you put two people, equally skilled, equally levelled and equipped, in a fight, then what else but randomness is going to decide the victor? Are you going to get stalls where neither takes more damage than they heal, or are you going to get fights were both people die all the time? But is that probability high? Not really..realistic? Not even close. EDIT: Any ideas how the update effected boxing/staking? Might make staking predictable now.