Everything posted by xxshady
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DevBlog - The Big Homepage Update
Looks very nice. Much more polished and high-class.
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Panasonic's Jungle
It will overheat and probably die within a few months. It might not necessarily die but overheating is guaranteed. Mobile devices are specifically designed so they don't overheat. In fact, that's one of the main reasons why someone would get a mobile device instead of a full blown netbook or laptop. Why do you think mobile devices have such low specs? I fail to see how you can predict a device overheating by simply looking at the promotional pictures of it. You're literally just guessing. I used to build PCs + Notebooks. It will overheat, it's a fact. RuneScape runs through Java which makes every PC or Notebook run hotter than normal, even if it's by 1 degree. Jagex had the top of the range gaming Notebooks at RuneFest and several of them burnt out so it doesn't look good for the Jungle, unless Jagex are going to release a mobile-version of the game which uses loads (it would have to be loads) less resources. I've been building PC's for years. Java is a CPU hog, but Jagex isn't going to run the full RS HD client on the Jungle. Why do you think they made Ortho Mode? Jagex isn't stupid, they know the limits of the hardware. No company will release a product or ship a game on a product that causes said product to overheat regularly. (inb4 RRoD)
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Panasonic's Jungle
It will overheat and probably die within a few months. It might not necessarily die but overheating is guaranteed. Mobile devices are specifically designed so they don't overheat. In fact, that's one of the main reasons why someone would get a mobile device instead of a full blown netbook or laptop. Why do you think mobile devices have such low specs? I fail to see how you can predict a device overheating by simply looking at the promotional pictures of it. You're literally just guessing.
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Fun.
1. I'm pretty sure 138 CB will take a lot longer than 2 months for an average person. 2. No lifing is a pretty relative term. We can say you play 30 mins a day and call it no lifing. 1. He said 5-6 hours a day. That's a bit above average. 2. No, no-lifing is not a subjective concept. Thirty minutes cannot be considered no-lifing. I don't think anyone will disagree with me when I say that no-lifing is when you play all day, sleep for a bit, and play some more. Sleep and Runescape. That's it. Ya, i'm pretty sure there are socially accepted norms when playing video games. Getting 138 in 2 months is obviously a no lifing session.
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Post and discuss all Jagex Twitter updates here!
That gnome looks updated to me o.O The old gnomes were much more blocky and low res Nope, I'm positive that's an old gnome. :( Ya, after looking at the gnome in-game, its definitely still the old, disgusting gnomes. :(
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12-Oct-2010 - Charm Sprite Hunting
Wow, the Make-X improvement is surprisingly polished and helpful. It's also good that low levels are now able to use mage and range without wasting time and money - this was one of the main gripes I had about the game when I started. A bit disappointed about the charm rates, but oh well.
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07-Oct-2010 - Postbag from the Heim + Chaos Elemental Riddles
I'm sort of disappointed. We knew that we were gonna get a new Red Axe quest (mentioned by John A previously), and it was obvious that a new desert quest was coming since the whole Menaphos plotline is still hanging. Ritual of the Mahjarrat was already confirmed by Mod Mark in an interview, and later on RSOF. Monkey Quest and HHF updates are intriguing though. I just wish Jagex put more non-confirmed updates on this one.
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Dungeoneering shouldn't be a skill
There's definitely an oversaturation problem with activities in Runescape. I actually think that's one of Runescape's biggest problems (for a player who wants to have fun playing activities). It's impossible to have 20 really well executed, fun, balanced minigames. I think they need to cut what doesn't work and focus on making the minigames as good as possible (Dungeoneering would be a good example of an extremely high quality minigame). To the mod who deleted my post: Continue to appease the 12 year old masses who think they can call people trolls when they don't know what the definition of a troll is. Ye, you are definitely a troll. I can stand a dissenting opinion. Trolls are another story. I'm a troll because I disagree with 12 year olds with bad opinions? Sorry, take a look at my post history, I've had plenty of mature discussion with those worthy of intelligent discussion. One example is in your very quote.
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Dungeoneering shouldn't be a skill
There's definitely an oversaturation problem with activities in Runescape. I actually think that's one of Runescape's biggest problems (for a player who wants to have fun playing activities). It's impossible to have 20 really well executed, fun, balanced minigames. I think they need to cut what doesn't work and focus on making the minigames as good as possible (Dungeoneering would be a good example of an extremely high quality minigame). To the mod who deleted my post: Continue to appease the 12 year old masses who think they can call people trolls when they don't know what the definition of a troll is. I'll continue to call out what I see, at the expense of "being nice".
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Mysterious Portal Leaked?
Oh. Thanks for clearing that up. Interesting, i'm wondering if this is an intentional strategy. It's got to be superficial at best, since they are only catching bots for a day or so. But in terms of public perception, this could make Jagex look really good - since most of the bot-fighting is extremely behind the scenes regularly, and this adds a community aspect to Jagex's efforts.
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Dungeoneering shouldn't be a skill
High quality thread, high quality OP :thumbup: Tip It always has the cream of the crop.
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Post and discuss all Jagex Twitter updates here!
That gnome looks updated to me o.O The old gnomes were much more blocky and low res
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The Wilderness
Thank you for another veteran that speaks the truth instead of masturbating to nostalgia.
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The Wilderness
The map looks ugly, with so many large things happening around the place. Example, Clan Wars and Wilderness Volcano. They're just out of place and should never have been put in there, the things should have happened, but elsewhere. With the newer things that are generally useful (Clan Wars Lobby, Red Dragon Isle, Stealing Creation), the copy/paste dirt is lowered, and it'd look respectable. I agree that Clan Wars should not be in the wilderness. However, I quite like the look of the Wilderness Volcano. Maybe that's just me :shades:
- The Wilderness
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The Wilderness
The design of the current wilderness is definitely preferable (I'd rather have the Corporeal Beast and Clan Wars than not have them). My only problem with it is the lack of danger. The barrenness of the old wilderness added to that sense of impending doom in a way, but I wouldn't want it back. Though this will never happen, I would like to see the wilderness be dangerous again. I don't even hesitate to take my best gear to multizones in high-level wilderness. That's sad. That's a fair point. Honestly, there is something to be said about minimizing the danger in a game where you lose most of your items on death. I think the current danger level is relatively low, but that's not necessarily bad for the average level player who wants to reach a piece of content in the wildy without dying.
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Are 99's really worth it...
Ya bro, you're gonna remember those awesome capes once you quit Runescape. Protip: You're gonna wonder why the hell you wasted days of your life working for pixels that became meaningless the moment you left the game. World peace, etc
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The Wilderness
I enjoyed the copy-paste dirt. It was exciting the first few times I explored there, not knowing where the hell I was, constantly on the lookout for blood-thirsty pkers. Now there are banks, mini games, familiar places everywhere. Danger is the last thing people think of when they're in the wilderness now. So you miss the experience, not the content. No matter what Jagex had put in there, you would have had the same experience. Nothing is going to take you back to that, even if they emptied out the Wilderness again. Yes, it's just the nostalgia speaking. Anyone who genuinely believes the game design of the old wilderness is better than the game design of the current wilderness is deluding themselves. Umm, yes it is. The only reason why you enjoy walking around the copy-paste dirt is because you remember the experience that you had, not because copy-paste dirt is a fun thing to walk around.
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1st October, 2010: Behind the Scenes - October
Everyone has satisfaction when grinding to reach a specific goal. Even me. However, EXCESSIVE grinding (50+ hours) with no goal in sight is not good game design.
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06-Oct-2010 - The Void Stares Back
Jagex has already said that it was the whole point of the quest. They wanted to get people to explore and go to places they normally wouldn't go. Every MMO has tour quests, but Jagex just tried to disguise this one as an actual story, so I give them props for the effort. Most MMO developers just call it "Tour of _____" and make you walk around different landmarks. I agree though, it's a bad quest.
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The Wilderness
You miss the days where there was nothing interesting in the wilderness and the design of it was essentially copy-paste dirt for miles? I knew the RS Community valued nostalgia more than any other community on the planet, but this is REALLY bad. I've been playing since '03 and I dont miss that useless, scam-infested barren wasteland at all.
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1st October, 2010: Behind the Scenes - October
I'm sure that's true for maxed players. I'm talking about the average player who attempts to kill Nomad. Saying it doesn't take any skill is pretty ridiculous. And yes, several Dungeoneering bosses take skill as well. That's why Dungeoneering is one of my favorite updates of all time (incentivizing the grinding, while rewarding it with fun gameplay, while having useful rewards and perks). i killed nomad without any 80 combat stats but hp, ammi skilled in doing so? not really the mechanics of the fight are pretty straightforward its just a dps/endurance race shady, this is what i was referring to. the fight takes no skill - it's just dealing damage faster than he can use your brews a fight like skele trio involves kiting, binding, use of multiple combat styles, correct use of prayers, as well as being tough monsters Fair enough. As long as the ratio of skill to grind content improves I will be a happy man. Viva la Dung
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1st October, 2010: Behind the Scenes - October
I'm sure that's true for maxed players. I'm talking about the average player who attempts to kill Nomad. Saying it doesn't take any skill is pretty ridiculous. And yes, several Dungeoneering bosses take skill as well. That's why Dungeoneering is one of my favorite updates of all time (incentivizing the grinding, while rewarding it with fun gameplay, while having useful rewards and perks).
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1st October, 2010: Behind the Scenes - October
Getting levels isn't "hard". It's just time consuming. Nothing in a game is really "hard" as much as time consuming, but its generally accepted hard = time consuming. Rc is hard because its terribly slow xp per hour while prayer is easy because its fast xp per hour. (money grinds for training fall under time consuming, and effort would also be a factor in hardness i suppose) Really? Games aren't hard? Play a scrim in CS Source and tell me that again, RS kid. you spend time doing it, you get better at doing it. hard=time consuming. This and i know you play WoW as well shady, that game is just like rs, takes time to be good not skill. (or in the case of a raiding, it takes 25 people with half a brain) WoW takes time AND skill. If you don't have good reflexes and a good understanding of the mechanics of a specific boss, your group will wipe. Just like if you don't understand how to kill a gluttenous behemoth you're gonna just stand there and attack for hours until you run out of heim crabs. Nomad = skill. Firemaking = grind. More Nomad, less Firemaking. I don't think anyone will be able to disagree with that.
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1st October, 2010: Behind the Scenes - October
Thats my point. Runescape needs more skill instead of relying on grinding for difficulty. well until jagex figures out how to add difficulty other than having bosses that onehit you, all there is for quests is reqs i think we actually might see eye to eye on this one :thumbup: