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Galasrin

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Everything posted by Galasrin

  1. Did you ever try updating the file as suggested previously? I get the impression that the line "If you are running a Windows 7 or 8 machine with 4gig of RAM then you should be safe to make the change I’m about to suggest." should say "AT LEAST 4gig of RAM" the reason being that it gives you a larger amount of RAM to allocate as you want. Since you have 8gig then you should also be safe to try it(if you haven't yet)
  2. When trying out revolution I noticed that half the time during a kill I am using auto-attacks while I have two or three basics ready to use. When I tried it out on beta I noticed the same issue, voted no on it being ready to launch, but obviously didn't make much difference. Is this the expected behaviour, and has anyone else encountered this? If this is just glitchy, I would have assumed these kinds of things would be fixed before launching since it required a player vote to launch.
  3. Actually, you can get 5 small XP lamps, one each for your 5 lowest skills, once you get 2 of each chocolate. So there's minimal XP to be gained, but you need at least 600(6 chocolates * 2 each) notes to get the XP. If you're incredibly lucky. Otherwise, destroy them. I've been destroying all of mine now that I have all of the rewards.
  4. I'm getting 99 sum and range. Then probably some extra slayer training just because I like it. Then I'll do whatever I feel like doing... Maybe some div or wc. not much more than that though.
  5. You forgot one attraction for games "Having fun". ;) The only real difference I've noticed is emptier worlds. Years ago I remember the worlds always being 500+ pop. It's not too hard to find a 200 pop world these days, though that may be due to the lack of bots. I still enjoy it though. I'd suggest giving coming back a shot.
  6. Selling is always a good option too. Last time I sold mine(over the weekend) they were selling for 2k each. Also some easy mils there.
  7. You forgot an "About frigging time update": Pets and familiars can no longer be taken into the Falador Party Room.
  8. They are sitll useable. You click on the item you want to use and select a skill just like before. Pendants will transform into the pendant of your choice, then you click on it again to apply the BXP. Recharge gems will apply the BXP to the skill as soon as you select the skill you want. By defualt I believe it uses one recharge gem at a time, but you can right click to use many at a time and it will ask how many you want to use.
  9. But you still need to be @ lrc for 1700 hours to even achieve dat 200m mining =3! As far as I can see in your calculations, you are moving mage and smith exp gains to mining magically (get the pun?), which cannot be done. If you say about 90k pure mining exp/h (during superheating/dropping/qh and whatnot): (200m-13m) / 90k = 2077. So you need to be in LRC for 2077 hours according to those calculations. I think thats your mistake there o.O But don't take it from me as I am a girl =) @Lioness, I came up with the same calculations. @Warband Prod Reading all the math "facts" that have been spewed has left my mind reeling, as I'm not sure how such calculations such as how is "200/90 = 2.2" the same as "200,000,000/90,000 = 2,222.2". Obviously those numbers are assuming the same rate for the first 13m which is inaccurate. When you remove trailing zeroes while doing math, you have to remove the same number of zeroes for each number e.g. remove 3 zeroes from "90,000" then remove 3 from "200,000,000" which is actually "200,000/90" So using the numbers you have provided of 90k mining xp/hr 75k magic xp/hr and 75k smithing xp/hr. Mining: 200,000,000-13,000,000 = 187,000,000 187,000,000 / 90,000 = 2077 hours. Smithing AND Magic: In the time it takes to get 200m mining you get: 2077 * 75,000 = 155,775,000. So you don't even get 200m smith/magic as you are claiming, you would still need to spend time training these skills doing other things(assuming you started all of this when all 3 were at 13m) CONCLUSION: reading wrong math spewed as "fact" makes my head hurt.
  10. They said that despite being a 'buyable' skill, it will be very slow. They also said they intend on the 'buyable' part of the skill only contributing a small percentage bonus to XP rates.
  11. FWIW(which isn't really much at this point) in the Question/Answer thread for the invention skill, when asked about whether or not the skill will be buyable the response was something along the lines of "The XP increase for the 'buyable' portion should only be around 5% better" Obviously the skill is still in planning, and they don't have XP rates, or really anything, planned. So that could change, but a 5% increase isn't a drastic increase. I believe it was also stated that the XP rates are currently planned to be around the same rate as smithing XP. FWIW.
  12. I voted for Invention, primarily because I want the missing component for Divination. Plus I don't truly like any of the pocket slot items available, and am hoping that better options will arrive with Invention. I wouldn't truly mind if the Elf City wins, because that's been a long time coming. My hope is that the Invention skill isn't put off until 2015. Now, what I am unable to understand is this: Why are they only in the "planning stages" of invention? They promised us two skills at the beginning of last year, meaning they were planning on invention at that point. Then they pushed invention off to the "beginning of 2014 or (if lucky) December 2013" at this stage I had the impression they were working on it. Now they're saying they're only drafting ideas? I simply don't get it.
  13. I'm not too familiar with the lore so don't take this as me saying you're wrong. Is the above definition of lore for the GE actual fact as stated by Jagex? Or is it merely your interpretation of how to view the GE in regards to the lore? As far as the latter option I tend to view the GE more in the sense as a giant marketplace where our adventurer goes to buy things. In this view it is possible to imagine your adventurer perusing various goods and coming across the ascension shards. Having a good understanding of fletching you notice that they would provide great quality as ammo whether it's bolts arrows etc. So you purchase them as such. As far as the ports scroll goes, I agree with you that it wouldn't necessarily have an in depth description of what the different components are that are needed. Since you need a certain fletching level in order to decipher the scroll, it's safe to assume that you would be able to understand how the different components are put together. If there is one piece that you are unable to decipher due to it being a material you are un familiar with you would use a substitute. Since you understand how ranged weapons work and are put together, it is reasonable to assume that you can identify the purpose of this mysterious material and come up with an alternative, such as the ascension shard, that would fulfill the purpose diagrammed in the scroll. As far as my opinion is concerned, I think it's a completely reasonable.... reasoning, for lack of a better term.
  14. Maybe they're spending all of their money on "hyping up" the update as opposed to developing it ;)
  15. Anyone have the patch notes? Sounds like a very useful update. While it might not be some major content release, I think it's one of those much needed make life easier type of updates.
  16. I think whether or not the new armour is embraced will probably be based on supply. If the drop rates of the scales is high enough, and the scales per armour piece isn't too high then it may leave it more affordable and more accepted by the community. If the right balance can be found between cost and supply then I think the degrade to dust can be an interesting mechanic. The reason I dislike degrade to dust on tectonic is because of the only method for getting tectonic: Vorago. I may have read the degradable items bit wrong. I get the impression everyone is deciphering that as meaning that degradeable items kept on death degrade by 20%? I originally read it as degradeable items in your gravestone only degrade by 20% vs. the normal full degrade(unless I'm confused which is quite possible :P) Can anyone post the patch notes?
  17. How does "not getting new members" have anything to do with a higher number of maxed divination players? Your statement "the rate of newer players joining is abysmal" seems to be accurate, but doesn't actually have any bearing on how many people get 99 divination unless you're saying that new players joining the game would force old players to leave? So I think the most accurate answer to the high number of 99 divination players is that the game has been around so long that the knowledge of the mechanics of the game is at an all time high, and the obsession with efficiency likewise is at an all time high. Both of these work toegether in contributing to players with 99 divination. Also there were different motivating factors for getting 99 this time around. Before divination came out, there were so many players that were already maxed that "lost their cape" or lost their prestige or w/e. I believe that this would have added motivation for a number of players to grind to 99.
  18. The expectation of an update every week is a little unfounded, and there is no reason for Jagex to even do so. They are highly unique in that regard and one might attribute some of the issues we've had with updates due to them being forced to cram it out all the time instead of proper testing. The expectation of an update 'every week' is totally unfounded...other than the precedent of nearly every month for the past 5+ years having 1 off week and the rest updates and the fact that jmods in various QAs and such have mentioned their official scheduling target to be 1 off week a month. More in relation to the video game industry as a whole then Jagex as a particular. Once a week updates are nice, but if they spent less time trying to develop small things so they can fill those gaps maybe they could produce higher quality content? That's making the assumption that reducing the updates/month would improve quality. I look at games like Neverwinter and SWTOR whose updates are much less frequent and usually only have bug fixes for weeks/months. The updates come out and still there are tons of bugs/game breaking glitches. The problem isn't the number of updates IMO as much as it is the inability to test how your update interacts with everything else in the game. The game is simply too big to test everything. I think they just try to find the huge bugs before release then rely on the community to do the majority of their testing.
  19. Agreed. It's days like these that I have to live vicariously through TIF while at work.
  20. I'd be interested in going, the last time I went to sara GWD was pre-EOC, we're talking a few years ago. Any suggestions on a good guide so I could pull my own weight?
  21. Hire & fire in search of crew with the good traits. Oh I just wait til the right man for me comes along and then I make him my own. The problem is the Traits. If you get a captain with negative traits, and another 10k caption comes along, then you fire the negative traits and hire the new one in hopes that the RNG gods shine their blessing upon the new captain. EDIT: And you can't know the traits of the captain/crew until after you hire them.
  22. Ahaaa, i have a feeling when i grow up i'll be on the computer playing games alot while my wife/fiance/girlfriend whatever it is would be doing the other stuff until im asked to do something ahaha. ;) Haha! This describes me! Gets me in plenty of trouble with the wife too :P I have several friends from High School who used to play but now consider themselves too old to play, there are even more firends from college who were too afraid to play in case their peers made fun of them for being too old to play the game. The way I see it, if I enjoy it I'll play it no matter what people think about being too old for the game. While obligations have increased as I've gotten older there still always needs to be time to relax and have fun.
  23. You're off by about 12 hours ;)
  24. ESC to close the bank interface was working for me yesterday.
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