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Miss_Kozlov

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Everything posted by Miss_Kozlov

  1. Yes, the quest was 90 and there was no level to use it afterwards, so technically they only lowered it by 16 levels. :p
  2. Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy."
  3. Um yeah, that's how the internet works.
  4. Fair point, however I think it's likely to maintain upkeep similar to a normal quest cape or Comp. Also, I don't think it's likely for skill requirements to go much higher than they are. To do so would mean making content that would be too disproportionate to how many can play it vs how much time to develop it. To do so would be to waste resources and be very thick headed. Which obviously means they will do it and this point is moot. They will, slowly, like they always did. I first got my questcape when level 70 cooking was the highest skill req, and that was seen as really high. And we will probably reach a stage where skills will reach level 120 (it is not really an "will it happen" but "when will it happen" imo). @Hellring, you are right. Though my main concern, that this should be a cape to strive for for quest cape holders, stands, as right now this is more of a mini-comp cape, I still think this cape will miss the intended target audience. Perhaps, but Jagex is very obsessed with numbers, even if no one can apparently do math over there. Depending on the type of quest, the difficulty, the resource budget, etc, they probably have a target amount of people they want to be able to do the quest. I think that's what determines the level requirements for the most part. That's why I don't think it'll get too high.
  5. I'll probably spend it leveling up my sleeping and tv watching skills. I want to hit 200 million in the latter one by the end of the weekend.
  6. Fair point, however I think it's likely to maintain upkeep similar to a normal quest cape or Comp. Also, I don't think it's likely for skill requirements to go much higher than they are. To do so would mean making content that would be too disproportionate to how many can play it vs how much time to develop it. To do so would be to waste resources and be very thick headed. Which obviously means they will do it and this point is moot.
  7. I think the easiest way to figure out post quest content for the trimmed cape would be if it's listed as post quest content on the RS wiki. :p
  8. Okay, compromise? Make your little Master Cape and all these asinine tasks for it. But also, make the damned Trimmed Quest Cape we've wanted for years, even before there were Master Capes. Mmmmmmmmmkkaayyyy?
  9. I'm down for the things that are difficult, not painful. They've still managed a lovely screw up of this cape, it's concept, and the people that wanted it.
  10. So yeah, I was right. You can all kiss the ring now. :)
  11. Yea, I was ok when we had come up with guidelines that included nearly no lorebooks and came out to 145m or so exp when we figured out all the reqs that would match them. Which is like 100m more exp than Quest Cape which if you went by pure addition was about right for a Mastery Cape. But it seem Manti and Osborne and whoever else figured going above and beyond Questing required more, so they added a Story-Oriented Content Guideline and it seemed pretty obvious they were adamant about keeping that. So, going by that guideline we brainstormed other things to add and stuff like Ports is clearly Story-Oriented content. I would have been fine keeping the journals and stuff off the cape, but if the Guidelines are going to include "all story-oriented content" then I want the reqs to match that. I can understand their point though when they say that going above and beyond for questing is completing all Story-Oriented content. Story-Oriented content is basically what quests are, so if you expand on that you get stuff like sagas,ports,journals,etc. I mean the content isn't directly quests, but the only thing that is directly quests is quests themselves. So I could see this type of content as continuing in the spirit of questing. Yeah, but sorry, those aren't quests. They're not in any way related to quests. If what you said is fact, then it truly is just a lore cape.
  12. It's become the Comp-Lite like I said. Further evidenced by the inclusion of PoP, which is a nice bit of content, but has nothing to do with quests. The shark has been jumped on this cape.
  13. This took a hard left away from quests when they went for lore books. They've taken the level of the cape too high, had to add many tasks to justify it being that level, and are basically making a catch all lore cape. Now it has bossing, RNG and non quest activities. So either call it Comp-Lite or Master Lore Cape or whatever. This is one of the problems with including community input: it gets over thought, over analyzed, over worked, over done until everyone is dissatisfied because it's not what they want and they think it should be because they had a hand in development. I'm going with Master Adventurer Cape. Just a guess.
  14. Yes, but the Quest Cape has always been unique and didn't need to follow the same rules. It never has before. Point is, it's not a quest cape anymore. So let's drop the name and concept and recognize it for what it is now, essentially a Lore Cape.
  15. Who knows with these jackasses. Most of the stuff on the list in Comp stuff anyway.
  16. Point is, they hijacked what people wanted and are making far too much out of it. It never was a quest master cape we wanted, we wanted a trimmed quest cape. Something for like completed all quests, all mini quests, post quest rewards, and maybe a few odds and ends. Not this list of a 100+ catch all BS.
  17. I'm a bit cross at this having turned into a Lore cape just for the excuse to include these things into making it a lite Completionist cape. And Fletch, now with max kudos you'll have to beat the QBD as well. Inb4 way to obtain the cape is by upgrading the Quest Cape with untradeable silk dropped by Arraxor.
  18. I thought I recalled them saying no because of graphics budgets, not because of having a time system set in place.
  19. For years they refuse to give us day/night graphics, then give it to us accidentally, see that it's popular and decide to let us keep it. Jagex...
  20. you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting Oooh child, you have no idea. That's also the nicest anyone on here has ever put it. Livid is dead, let's all raise our glasses, toast to sympathy for normal players, and move on.
  21. Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.
  22. I'm down and I'm okay with it, though technically they aren't mini games. No mini games are quest unlocked exactly. :p
  23. Temple Trekking is both introduced and first done in a myreque quest, Court Cases are also first introduced and done in a quest, Beacon Network, and kiln as well. Also the phoenix, and you get 5k slayer exp the first time you kill it so we added that. As far as RNG, none of them are that bad. We have the post-quest addy dragon journals from hero's welcome (not that rare, usually get one within 100 addy dragons and there are 4), Scabarite Notes which are decently common, and Digsite Pendant from Museum. This could of course change as Mod Manti and other players put stuff into it, but there isn't that much RNG-wise that is really linked to quests. Burgh De Rott Ramble, the precursor, came out a week after In Aid of the Myreque and you didn't do it in the quest until the next one in the series. Court Cases didn't come out until 3 years after Kings Ransom and the quest is simply a prerequisite. The quest did have the format layout for the activity to follow however. Fight Kiln was fought in, literally, during the quest, but wasn't proper until after. Beacon Network did have it proper in a quest. Phoenix is the true first replayable quest, before Broken Home, since that's all you do is the same thing as in the quest. All of them are D&Ds though and not mini games.
  24. I can see Kiln I suppose. What mini game came from solely through a quest? But please, can we kindly let RNG F-off?
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