Everything posted by Dyronamics
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Rate or hate, kthnxbye (H)
Great animation, but 20 times the limit? :P I like the little details like the sniffing :wink:
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GIMP??
You don't really want to play with pixels in the GIMP, I fiddle with pixels in paint. Theres just too much other stuff around to get in the way. For animation make multiple layers in the order you want them to happen and save as a gif. Theres more detailed stuff but I'll have to wait til I get a look at it again....
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Daily Sketch Thread-It is BACK!- topic: angels @@@@@@@@@
Methinks the daily sketch should be posted on a new post each time.... At this rate this one will hit the 50 mark in a couple of weeks....
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*somthing i found on eveolution rage forums*
Hmm... no sound on this computer so just a chubby guy going mental with occasional pictures of odd people appearing for me.... I think its zezima on the basis that no one can prove its not :P
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Hah, check this sig :p
The sig changes according to where you view it from? WHAT THE CABBAGE?
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Hah, check this sig :p
It makes sense if you read it like: (THE) UNITED KINGDOM ROCKS simple
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Hah, check this sig :p
Could be.... Until people start asking questions like: "So where did you put the 'R'?"
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New Siggy
Curious though how the evil DOES have a face in your sig.... :wink:
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Hah, check this sig :p
:D Your on it.. HES GOING TO EMIGRATE! ABANDON UK!
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DARK HORSE! WIP
Yup. A LOT better than Pegasus on steroids and a starvation diet. We can now excuse that all because hes an evil winged horse from hell :wink: Nice to see he went to have his tail trimmed. Losing the little wings on the feet also makes it look neater too... Who needs winged feet if you've got 7' wings anyway? Wings need a little texture methinks though. Right now it has a slightly insubstantial feel in the way the wing edges aren't in clear lines, particularly the trailing edge of the wings. They give it a boiling-fog feel with all the shaded hollows and raised areas in the wing. The leading edge of the wing in the foreground also has a folded-over appearance with the heavy dark band, makes the entire wing look a little like a giant ear. Looks much better now though :)
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Pear & Apple? WDF...
Heh... You were all beaten to the 'something the fruit/vegetable' names by Jayne Fisher who wrote The Garden Gang series in about the 1970's. Had charcters like Patrick the Pear and Gertrude Gooseberry in it. She started writing them when she was only 9 years old. http://www.easyontheeye.net/ladybird/70s/garden/793.htm Who feels like a daft cartoon pear now then eh?
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Hah, check this sig :p
Yep wording is spelt right and it all checks out.... Centre as Asvi says though :P
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Pixel Guitar Project, COMPLETED, 7hrs. Worktime.. PLZ look!
Whee.... Impressively detailed. I would mutter about straightening out some of the lines and curves but as you are drawing at high res imperfections will get lost (mostly) in the scaling down and all you'll see is the big picture. Try shading it a little :)
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Rate my First Pixel... its not a sig.. *REALY COOL! LOOK!!!*
It looks like a pixel line drawing of an existing picture in the way certain details don't seem to fit (correct me if I'm wrong). I don't mind if it is, everyone has to start by looking at existing work. Small details and shading. The overall picture is good but as s/he is sitting down I can't comment on stance, as well as the way the cloth blankets much of the figure. The green cloth under the robe at the left side of the picture looks uncomfortable in the way it shows between a gap in the red cloth, it looks rather like someone has half torn the sleeve from the robe and you can see what the figure is wearing underneath. Straighten the sword out, I know that katana-like swords have a slight curve to them but no swordmaker has ever made a sword that bendy while sober, use a line drawing tool to get a straight line for the handpiece and edit the scabbard pixel by pixel until the curve looks right. Feet, more detail and a little shading. Try looking in a mirror at your own feet if you cant get how to draw them. Same for the hands. The figures right hand looks as if its been broken at the wrist. Theres also the little lines which almost make a broken border to the sleeve at the cuff area.... why are they there at all?
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Read
:) I avoid the 'harsh' criticism part or at least make it less obvious :wink: Say what you think but don't go as far as to be directly rude, make suggestion rather than direct accusations and the hint usually gets taken. I don't like criticising digital art much.... In a complex abstract piece you know perfectly well it can only be edited in a limited way and that a lot of it was done by a program so its only changeable according to the program and how much the user knows. Pencil and pixel though are easy to edit, a quick rub with an eraser and a couple of strokes with a pencil and it can suddenly look a lot better. Slower with pixel but the same idea. [/critical blether]
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New Brushed Pixel
Small things dont have much to go on.... However one thing I can point out is the shadows and lighting. You've tried to show that the duel is illuminated from light from the windows so the charaters and the window art throws shadows.... I think thats wrong. The windows should be casting light into the room rather than shadow. You haven't taken into account the window frames and the walls. Light patches in a darker room from the windows would look better I think.
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Rate my drawing please!!!!!
Looks pretty good :) Onto the list of niggles :wink: The head looks very boyish up to about the collar, perhaps its the eyes being too dark or that and the short haircut, not sure, but seeing only the head by itself makes you think its going to be a boy until.... yeah. Travelling down a bit the torso and (her) left arm looks fine, the right looks disturbingly thin at the elbow due to the shading making it appear that the whole width of the arm is what you can see between the edge of her top and the outside edge of her arm. A little more detailing on the fingers would help improve both hands, her right in particular, her left looks ok apart from two fingers which look like they're glued togther. Something strange with a patch of shading at around her right wrist with a black band then a white band then a shaded line which looks like it might be the cuff of a sleeve if it wasnt for the fact that shes wearing a sleeveless top....? Belt looks good, ditto skirt, shading seems to have been a bit over-enthusiastic on her inner thigh though... a bit lighter on the shading there. Leg muscles are very odd indeed.... sharp angles like those dont exist on a human body (in normal circumstances). Smooth out her left calf muscle and where it goes behind her knee.... and where her right calf muscle curves in towards her leg again. Both ankles, particularly her left seem to be a bit thin as they enter the shoes. Apart from all that I like the general style and the anatomical shading was reasonably realistic :)
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using photoshop cs but i dont know how 2 convert my sig
So you've made a multi-layered image which you dont know what to save as? - save as a .gif file as an animation More info would be good if its something else
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Sketch - Master of Chains
:lol: @ Keiphus Chop those [bleep]es off his shoulder pad, they don't improve the picture. His right forearm looks like its too short, try and get the shading to show that its angled backwards slightly. Lose those trailing sleeves, no one in their right mind would go into battle with things dangling about all over the place. I also think you would be able to show better detail on posture and position without them obscuring the area between the arms and the body. Chainmail shading looks quite good but I think its got mixed up with the plates on his left leg where you seem to have tried to make a shaped plate of chainmail....? On the subject of the armour plates they look pretty dodgy on both legs, I think at least one seems to have been drawn over a previous drawing.... Chainmail trousers could be a better idea. Hands look a little skinny for the width of the arms. Try getting the tip of the chain length to trail backwards to improve the idea of animation as its being swung.
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sketch need some c/c
Hmm.... The stance and design of the picture makes it look as if you drew the torso, arms and head correctly.... ....facing forwards, while the feet and head are facing the other way. I'm saying this because theres a slight curve to both arms which give the impression of being slightly raised. Unless hes double jointed he cant bend his arms backwards like that. It also looks like the shoulders are leaning slightly towards us. The shading on the boots and arms give it a soft clothy feel, which looks ok for the arms but on the boots it.... well makes it look like hes wearing socks. - I'll post more later, bit busy atm :)
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Rate my newest sig and ava please
The Matrix meets whatshisnames badger badger badger thingy :wink: Suitably humourous :)
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Pixel Sig (in Progress) 99.9% done
aah... shading of both legs might be a good idea then instead of having a gradient across it
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Pixel sig question.
Well.... Sounds like you havent had much experience in sig making and want a load of cash :P ....nothing wrong with it, but if you haven't done much sig making yet its best not to try and sell your first ones, have a look at other work posted about in here, try copying certain techniques and if you need any help post example of things you've tried so you can get specific advice. Its hard to give general advice on large topics such as pixeling and abstract art. Pixel art is drawing pictures in a basic graphics program like MS Paint and shading by drawing out areas pixel by pixel and colouring them. Abstract art is.... well usually 100% digital images generated in more advanced graphics programs like photoshop, look up tutorials on Google or experiment with special effects.
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Sketch - Brax, former assassin
A pencil drawing! :) A bit too heavy on the muscle detailing and shading methinks. The amount of muscle detail you're trying to show would be hard to see through almost any sort of material and the jacket seems to go from a loose chest to skin tight round the arms to a loose cuff at the ends. Slightly loose all round would be better I think, with much lighter and more subtle shading to indicate muscles. Less muscles would possibly be good too. It seems a little odd too with legs and arms bulging with slabs of muscle and having a normal looking torso. Heres a sterotypical "I dress in spandex picture" for reference on things for tight fitting stuff over muscles: http://www.shadowfoxcomics.com/art/josi ... olors2.jpg And heres someone familiar in a slightly loose fitting something and still able to have a decent feel of the sinister. http://www.croftminster.com.au/images/s ... aded_l.jpg http://www.fotos.org/galeria/data/526/3 ... matrix.jpg The boots, particularly his right, have a certain sockness about them. They should be given well-defined soles and should not go inwards like that around the ankle after staying the same width up the calves. Slim down the boots around the lower half of the leg so they are the same width as around the ankle. Keep up the drawing :)
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Pixel Sig (in Progress) 99.9% done
You shouldnt have the same number of bumpings as postings on a post :P Anyway, I think it could be improved some more: - Dragon in the background looks like its been stuffed - in a position wgich doesnt imply any movement or emotion, try turning its head slightly to look at you and give it some eyes to glare at you. - Dragon shield looks very odd with what I assume to be slash-marks in it, Slash marks on the curve of a shield like that are pretty hard to make realistic.... if you want to show damage to it then put it on the leading edge of the shield with ragged edges. Or if you want the guy to look more impressive and 'invulnerable' then dont show any damage. - Skirt seems to bulge out unnaturally from around the guy's hips, tone that down a little and remove the red things on the front of it, there isnt enough of them to see what they are so they look strange. - A big X for the eye? You can do better than that. A big red tinged eye with the eyelid almost fully closed but still possible to see a little of the pupil. Maybe scarring on the skin to emphasise that its dead too. - The cannon (I can only assume its a cannon) blocks quite a lot of the dragon I think, moving it a little back might help improve the view of the dragon. - Take the shading off the top of the dragons snout, there cant be shadows above and below it at the same time. Hope this lot helps :)