Jump to content

Atonisk

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by Atonisk

  1. I played WoW for awhile and I didn't see any bots... You probably weren't looking hard enough.
  2. Drumgun is still my boi. One of these days he'll finally 120 dung then officially have his hat in that race.
  3. I've been more staggered by how many 200ms there are now, especially with dungeoning. When long-time frenemy Greatest 200m'd dung, I was expecting he'd be like top50 but he didn't even make top100 =x
  4. Damn, Drumgun never gets any love =x You'd think he'd start getting a little of the recognition that Gert did, considering he's had the most 200ms three times in a row now.
  5. If you're going to slay or do whatever, at least get 70 attack first for a whip or sara sword. Probably not worth slaying without them (and a defender with whip). Also remember to use tears of guthix, pengs, etc, to level dungeoning since you'll eventually want a chaotic rapier.
  6. If you have a fighter torso, then fury. Otherwise you're probably better off with a BCP unless you use pros to slay.
  7. Yet there are far more with 200ms, iirc. Frankly, the only reason we don't have a few thousand maxed players is because we have a 120 skill atm... Because I'm really down to 1 skill that isn't maxed, dungeoning, and I'd like to do something else for levels. Again, it's great to have targets to shoot for... Certainly more interesting than people just ranking on exp.
  8. Honestly, even if you 99 you'll feel like training half the skills after anyway so it's not like there's any hurry. However, at the same time, I've found that I enjoyed skills a lot more after 99'ing them, such as slaying >_>
  9. YES! It's long overdue, especially given all the 100+ obstacles in dung. Quite frankly, 99s are incredibly fast & easy to get now so they've kinda lost their value. It's much nicer when you have things to stride for. All content ultimately leads to grinding >_> Only exceptions are minigames, which aren't as popular as main content (except for minigame skill dungeoneering, but only because that's a skill)
  10. What was your previous RuneScape name that you are listed under on the highscores?: Doctor Doom What is your current RuneScape display name?: Cap Marvel What Tip.it highscore list(s) are you currently added to?: P2P Meh, sorry about all this. Was Doctor Doom then switched to Darkseid. Was meaning to go back to Doctor Doom, but instead opted for Cap Marvel for a month.... and then my friend grabbed Doctor Doom for an alt so I can't go back to that name period. I'll probably be Captain Marvel for a long time unless I can get the name of a really cool Batman villain or a Greek god. Currently 2465 ST, 655m overall exp.
  11. The big problem that's plagued Jagex has generally been a lack of real design staff. The brothers Gower are programmers and much of the games' foundation comes more from a technical than a thematic level approach. And although the company has made massive strides over the years in terms of revamps, it's plagued by early design decisions and a tendency to make the same mistakes due to a seeming ignorance regarding the nature of gaming. In addition, the business end has always been a little spotty. Jagex has been slow to take cross-marketing opportunities and to merchandise themselves. The core leadership of the company traditionally had a non-business background so the company seemed to flounder at times, but they've hired at least seemingly competent people and the Gowers have presumably stepped back a little. Plus Jagex seems to drop radical revamps on us at times without much warning.
  12. i have a feeling if they did jagex would raise the cap to keep the top players playing (because there will be 1 who will get there first and about 100 players that are following closely behind, at least thats how it normally works) I doubt that, considering there are dozens of players with 200m in one skill or another (except a few slower skills), many of whom have had it for years, and yet Jagex has stuck to a 200m cap. Honestly, I'd be a little annoyed if they did raise the cap considering the other reason I bothered with a 200m was to have a rank that I wouldn't have to maintain.
  13. I honestly don't think SUOMI is in that strong of a position. Sure, he's 200M agility, but his only other 200Ms are fletching and fishing. He's really not that far along at all. Drummy, on the other hand, is a much stronger contender even if he's doing things a little backwards. The fact that he's got some melees done but not slaying doesn't really mean anything, considering he can just SW for slaying exp anyway (hopefully while finishing up str exp there). Drum's got six 200ms out of the way, even if some aren't impressive skills, which best as I recall puts him further ahead in the race than anybody else. The guy is disciplined and he puts in around 20 hours a day. I don't know what to think about Zarfot. He's only done buyables at this point, mostly stuff with high hourly exps.
  14. Although I think it's more of a mini-game, I've never seen the comparison to stealing creation. At all >_< SC is a skills-oriented PVP collection mini-game, while dung is combat-based PVE co-op. The basic premises honestly couldn't be more different. Plus it's not like there aren't precedents for absurdly self-contained skills that offer credit towards rewards, slaying being a prime example >_> You could easily argue that slaying is nothing more than a monster-hunting mini-game since the exp gain is regulated / limited, you get point-credits by task for unlocks/items/extra exp, and it also doesn't offer much in terms of unlocks. In fact, slaying's biggest content unlocks are the ability to fight monsters who have limited appeal out of slaying tasks and some that can only be fought while slaying.
  15. Right, so by not playing the game you have a better awareness than people who play it.
  16. With the release of dungeoneering, which more resembles a mini-game than a traditional skill, we finally have a skill that really touches virtually every other skill in RS and yet ironically (perhaps because of its mini-game resemblance) seems to have relatively little impact on the game outside of itself. In some ways, the limited impact on the outside game puts D'eering on par with things like thieving. Every since pyramid plunder came out, I've personally been enamored with the idea of having skills primarily trained through full mini-games where the rewards are minor content unlocks outside of the game. On many levels, d'eering is a rough fulfillment of that wish; however, at the same time, it really doesn't feel like a skill because almost everything relating to the skill is still mostly tied just into that one mini-game area (whereas something like thieving offers minor benefits like the ability to access certain areas in RS that would otherwise be literally locked off from a player). Generally, your most popular skills have been things with a broad application (such as the combat skills), anything that makes money (fishing, wc'ing), and things that are easy to train. The most unpopular skills are usually the things that have a limited application (thieving, firemaking) or are hard to train. D'eering would really seem to fall more into that unpopular camp, but early reaction to D'eering seems to be *mostly* positive. Although it really doesn't have much to do with the general game, it's a fairly fun mini-game. So I was wondering how many people feel that Jagex should design more "pseudo-skills" where the skill itself is closely tied into a specific mini-game or two versus giving us more general skills which have a somewhat wider variety of training (like hunting). (Also, just as a general aside, D'eering itself seems like that long-promised "randomly generated (group) quest system" that Jagex announced plans of back in either 2004 or 2005. However, at the time, the proposal seemed like just a plain event/minigame. The decision to make it into a skill seems to be intended to draw greater involvement from a wider player-base, as many skillers have a habit of avoiding non-exp-based mini-games.)
  17. If anything, my only "guilt" has been an inability to frame my arguments in a manner simple enough for you to understand it. However, that's really not my fault, given that you lack anything resembling background knowledge of RS. And although I'd like to say that we'll have to agree to disagree, I feel compelled to point out that you have less overall exp than a great many people have exp in individual skills.
  18. Also name change, will probably keep new one for a while. I doubt any of my higher choices will open up any time soon. What was your previous RuneScape name that you are listed under on the highscores?: Lord Ith What is your current RuneScape display name?: Doctor Doom What Tip.it highscore list(s) are you currently added to?: p2p Probably monthly. It looks like the last update was on the day I changed my RSN, since I'm still listed and the listed exp corresponds to that day.
  19. One of the other major nuisances I neglected to mention is that name changing is even more confusing thanks to forums, since people aren't always fast to adjust their RSN in their details. Whenever I look somebody up and see that they're unranked, it's hard to tell if they've changed their name or if they're just a new player. For me, though, I'm basically immune to a lot of the problems people might have finding out who I am since I have a permanently ranked skill (unless somebody higher than me gets banned). No matter how many times I change my name, all somebody needs to do is look up that particular rank and see the name. 1. I routinely have a full friends list. It's a lot of names to keep track of on its own, even when 30~50 people aren't changing their names each month. 2. If you were to ever take a break, you might miss quite a few double-name changes. And if somebody isn't necessarily all that active, you could easily miss their name changes. 3. If you use clan chats socially, you don't usually have every single person from every single chat on your list. Hell, it's really not even possible, considering the cap on your friends list. You couldn't add everybody if you tried. Yeah, that's definitely one practical aspect of the system. However, the benefits are somewhat mitigated by all the people who've known you for years and will still use your original name no matter how often you remind them to only call you by the new name. Plus if your name gets re-used by somebody else (a valid problem in my case, as a few friends want it so they can impersonate me XD), you run into the same concern with hackers, etc.
  20. If you're training, I'd fire cape for almost anything. The one possible exception would be if you were praying (and recharging through pots), at which point you might want to use a SW cape instead. If you're in real PvP, I probably wouldn't fire cape just because it eats up time to replace it. I would probably SW cape, with a trimmed skill cape if you haven't got a SW cape (I know I'm lazy and haven't done the quest). In non-loss PvP, fire cape. Skilling/hanging around I would favor the skill cape, a spottier cape, or the Ard3 cape (because I like having the extra teleport handy). Personally, I wear an Ard3 cape with agile armor, a glory, a exp3/lum3 ring, and k3/shilo gloves when not doing anything involving combat. I don't carry weapons outside of combat in case I see an imp plus many activities are better if you keep your hands free (such as to equip a pick instead of keeping it invo, etc).
  21. It's also worth mentioning I paid 13 for my BCP and 12 for my tassets. Both have about doubled in value >_> If I turned around and sold them today, which I really could because I finished slaying last year and have already got my 200m def exp, I would have a 100% profit that I could sit on until a later update knocks the armor's value down or something better comes along. Plus, as already mentioned, even if I was selling at a loss I would have effectively paid out a little extra money for additional exp which is a damn good value if anybody who's got a little money.
  22. Honestly, I wasn't sure before but now I'm convinced that you're nothing more than a crap troll trying to get attention. You ignore anything that directly refutes your arguments and then twist everybody elses' points around before responding to the argument you yourself distorted. You're quick to flame, but slow to actually present anything resembling a coherent argument. You've basically gone around insulting everybody in this post who disagrees with you despite the fact that you lack anything resembling knowledge about RS. I'd say that I'm done arguing with you, but you haven't really done any arguing; instead you've just jumped around the issue and tossed in an insult whenever you could squeeze one in.
  23. Right, the fact that it's free means it's bad because expensive things are more important.... wait, doesn't that kick your whole d plate argument in the face? >_> Fighter torso is +4 str, d plate is +0. That makes the torso infinitely more useful for training. The d plate is a terrible value. When the d plate *finally* came out, it wasn't undisputed top gear like the d square or d med which were both, at one point, the best option available. Instead when the d plate came out it: A ) Didn't have the highest defense rating (thanks to barrows) B ) Didn't have the highest defense rating even among non-degrading items (thanks to 3rd age) C ) Lacked a str stat like bandos & a fighter torso If you're training, your best opt is something with a strength bonus to get higher exp per hour. If you're slaying, your best opt is either pros for piety/turmoil or something with a str bonus for higher exp per hour (unless you're ranging or using magic). If you're bossing, your best opt is something with a very high def value like barrows. Not the most compelling argument XD Plus it's more low-end players who favor that look. You see very few 130+s wearing d plates.
  24. "It wasn't even directed at solving those "core problems". The solving of the core problem for lower levels was merely a side effect." ...because it's all the same problem. If RS didn't have an absurdly luck-based system, people wouldn't hit 0s so often in the first place. "Just because I've been asking for evidence doesn't mean I have to provide it. It's like asking "how do you know the Loch Ness Monster exists?" and you come back and say "hey, you better provide evidence that it doesn't, since you're asking for evidence that it does." LOL! But what you're doing is claiming that the Loch Ness Monster exists then asking me for proof that he doesn't. "The second sentence is the epitome of hypocrisy. I think you've enough intellect to understand why." Which would hold water if I hadn't mentioned my hourlies haven't increased as a result of the update.... "Scanning the forums, I can't find any threads pertaining to the topic of EXP rates being reduced." We aren't talking about a reduction, we're talking about your claimed increase. "So isn't that "returning to normal"?" You said your formulas "proved" the exp would be better than normal with the update. "Is this a blatant attempt at sidetracking?" No, I was giving an example of your blatant logical fallacy. "But in general, if you're in a position you should know better." In general, it's a logical fallacy. "Meaning?" Meaning there's more to the combat formulas than hitting 20 means getting x amount of exp. That's just a front-end exp calculation, which has little meaning compared to the back-end methods of damage calculation.
  25. Because the problems it supposedly addresses are among the core problems with the current system. For somebody constantly asking for evidence, you've been pretty slow in providing any yourself. Plus I'm in a position to know about high end exp. No, meaning the hourly gain is the same as it was before the const update. There's been no increase. Again, learn to read. First off, you say "those people" like I'm not one of them. Second, when I'm observing something and other players I talk to, including guys who do over 2m melee exp a day and routinely do things like set daily records, are telling me that they're observing the exact same thing, I'm inclined to believe them over some guy who claims he has math supporting his position yet lacks real practical experience in the subject. Although it's impossible to know 100% of what the CIA has done, almost all of their blunders make world news. They've helped put more dictators in power than they've taken out. 1. All banking industries have suffered similar setbacks at one point or another, even if not as spectacularly. 2. Prominent non-US banks were involved the same crap and suffered similar setbacks, such as RBS. 3. The US is one of the world's leading nations. Exactly my point. Just because these guys are in charge of something doesn't mean they know what the hell they're doing. Not really. Like I already said, just because you're in the position doesn't automatically mean you know best. An experienced player is basically on par with an experienced staffer... There are specific areas were certain parts of Jagex staff excels, just like there are specific areas where players are far superior. Again, that's a logical fallacy. That's only the front-end system, you have no idea what changes were made on the back-end. Again, if actual changes were made to the core system then things would be more exciting for low-leveled players as well as high. However, things WERE exciting for low level players in the first place, just because the exp curve means you gain levels far more frequently in the early game.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.