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Outsanity

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Everything posted by Outsanity

  1. 1. 136+ 2. 2,200+ 3. 95+ 4. 276 QP (Max) I think you should take everyone's opinions once you get enough and average them for fun. :D
  2. The general population of Runescape is always training something at all times. Slayer has notoriously been known to be one of the hardest (some say THE hardest) skill to get 99 in, or experience in general for that matter. However, with time comes the inevitable. People are growing in level. Some faster than others and some slower. The higher leveled slayers used to be few in numbers, because they powertrained all the way to those levels. They did nothing else, or they did it quickly. Meanwhile, people in the 60s or less slowly trained or seldomly trained. Now, with time, those slow trainers have managed to rack up enough exp to become higher leveled. Let me put it to you this way. When I got 85 Slayer, 3,500 people had the level. Now, with 97 Slayer, 3,500 people have my exp. I got 85 slayer probably over a year ago, and in that year, I've gotten 97 but my rank is no higher than it was a year ago due to the many people training.
  3. Thanks. :) I think you'll all be happy to know I plan to get 98 Slayer next, and leave Agility for afterwards. I mean, I want all 85+, but I also really want 95 and 96 Summoning, along with 99 Slayer, and if I stop slaying much longer it's going to never happen. lol.
  4. You are a disgrace to high levels. How on earth you even have any patience to play Runescape at all with that attitude is beyond me, but Summoning is one of the best updates of the year, if not one of the best updates Runescape has EVER seen. You may train it like RC, but when using your charms to summon you are able to receive exp at up to 750k exp an hour. So while collecting charms may be time consuming, the actual using of them is rediculously fast. Also, if you were a SMART player, you'd train Summoning alongside Slayer, and then you wouldn't spend a dime on the skill. In fact, you'd make profit. Also, the charm drops aren't as random as most rare drops from boss monsters. They have a steady drop rate. I always make between 50-60 Crimsons every Abyssal Demon task of 150-199. So trust me, hun, they aren't that random. Yes, sometimes the familiar (they aren't called summons) can interrupt what you are doing, but if you were a good player you'd know the ways to get around that. I'm not going to divulge simply because you don't deserve to know if you haven't already figured them out, but come on, use your head. Cats were there simply to annoy you when people brought them in. Familiars fight for you, giving them an actual use. Also, yes, one of the only things I agree with you on is the fact that sometimes you don't always click your familiar, but perhaps this could be one of the updates Jagex makes in 2009 like they are talking about. If you want it fixed, tell them instead of griping about it on the tip.it forums. Summoning gives combat levels because EVERY familiar adds to your combat. You have to be a complete moron not to see it. First off, any beast of burden gives you the ability to hold more food, potions, or armor. This means that while on monster hunts, tasks or in pvp, you are at an advantage over someone who is the same combat level WITHOUT a familiar. Healing familiars such as the unicorn or bunyip are essentially free food and can also be considered insane defense. If you take an average of 8 hp (bunyip) or 12 hp (unicorn) per minute away from the damage a monster or player can do to you, without wasting inventory spots on food, then my god, how can that possibly BE any better? That's an insane ability. If they added a "restore hp x8 prayer" you'd use it ALL the time AND wouldn't have any problems knowing that it's adding to your combat because it's prayer, right? Familiars should be able to fight in single combat, I do agree. But Jagex has their reasons for doing this. Whether they think it'd be overpowered or that it would make things too easy or what, it's their decision. And most spots when doing slayer that are single combat you'd be better off using a healing familiar anyway. And to counter your last rediculous remark, did you ever stop think what would happen if Jagex made their defense and hitpoints a lot lower? People WOULD attack them, and they WOULD die, and using a familiar would be absolutely useless. Familiars were designed to be a COMBAT BOOST, much, much, much like prayer. It means that usually 1 out of every 2-4 attacks against monsters or 1 out of every 3-4 attacks against players will hit, and increase your max amount of damage done that turn. Try this little experiment: Go to a training spot where you normally can kill over 100 of the monster per hour and take your best familiar. (In this case, your geyser titan) Make sure it is multi-combat. Use your familiar at all times while attacking the monsters yourself. See how much exp you got and how much exp your familiar got for you (meaning, train with melee and use a ranged familiar, aka your geyser) and see how much it totals up to be. Now, do the same thing for one more hour MINUS the combat familiar. Just you. See how much exp you made. You probably made about the same that YOU made the previous hour, but without the added exp the familiar made for you. For me, this usually totals about 4-12k exp depending on what familiar I use and on what monsters. If I can increase the exp I get by up to 12k an hour with a familiar, then I would say Jagex has every RIGHT to make the skill raise your combat level. So for God's sake, why don't you equip yourself with some intelligence and maybe research things before you really judge. Something in my gut tells me you don't ever take combat familiars out with you to even know how useful they are. It's the players today. A lot of them are like you. Ungrateful for the fact that Jagex is constantly making this game easier for them by adding updates such as Summoning, and never satisfied with what they are given. Go play WOW if that's who you are.
  5. I'd be happy to add you. It's nice knowing someone else on Runescape who I can relate to in things other than just Runescape. =-p
  6. Well I decided to veer away from training agility to 85 for the time being (as it is hazardous to my health. lol.) and train Slayer again. During this said training, I have managed to get up enough charms for this: Just 1 more Summoning level until I can summon Iron Titans and have pet monkeys, and 2 more levels until the legendary 138 Combat and Pack Yaks. :D
  7. Because no matter how fast you are, you can't make 100k+ an hour doing it, that's why. Also, you don't lose cash runecrafting unless you use talismans, and as I have already proven, talismans are almost no faster than the ZMI.
  8. First of all, I suggest you watch out, because if I were a big enough jerk I could call you out on plagarism for using my words and changing the meaning by replacing "Archaeology" with "Legendary" and "well thought out" with "still in progress". First off, I don't condone this god awful skill, so I suggest you change your post and don't quote me as if I said all that relating to your skill. Secondly, my skill is not work in progress. I know you were trying to get a point across, but you quoted me as saying that, which I did not. And thirdly, how dare you try to throw my own work back at me just because yours is actually garbage? I'm not flaming, I'm telling you the entire roots in which this idea exist are rotted. As I said before, if the basic ideas supporting your idea are bad then you have to start ENTIRELY over. This isn't about being a work in progess. If you continued trying to morph this idea you'd still get nowhere with it. It's just plain bad. Also, I'd like to point out that I literally spent over 70 hours working on my archaeology guide. Refining it, editing it, spellchecking, making sure things weren't overpowered and all were logical. I can tell you now you didn't even put a 10th of that work into this idea before you spat it out onto the forums. Out of over 350 different responses from 350 different people, only about 5 or 6 did not approve of my idea, and most of them said they didn't because either A.) They didn't see the point in digging up rocks for exp (which means they did not read the entire guide as I requested) or B.) It is members only, and they were f2p, so they were being immature and not supporting because of it. (My argument being, if they are f2p, and it doesn't apply to them or they don't support because it doesn't apply to them, why respond to the topic at all?) As you can see, I've yet to find any MAJOR flaws in my guide, and should one appear, it will be fixed. But the basis of my idea is so strong and appealing that people respond well to it. I'm telling you now, if you want to throw your ideas on the forums you need to really study what makes Runescape what it is, and how you can fit a skill into the game that will not only fit the requirements of what a runescape skill demands, but also gives originality to the pre-existing ones. It's a hard balance, but I've proven with Archaeology it's possible. I'm telling you now, flame me all you want, but it's not going to make your idea any better. If you want my advice, I'd say crumple this one up into a little ball, score a 3 pointer in your waste basket at the opposite end of your room, and call it a day.
  9. Well, it's taking me my sweet, precious time to get these agility levels, but I just got Level 83. Two more left and I'll have all skills 85+. :)
  10. Is there some forum or a survey that gets given out where you collect all this information? if not don't make stuff up, IMO RC is buyable, i think this because to get 99 con you could turn all your logs into planks yourself or just buy the planks, and with RC you could mine all your essence and run it yourself or you could buy the essence and use runner worlds. But no one really cares about each others oppinions on her so it doesn't matter. Grats on maxing construction. Nice cape \ Maybe when you have more than 2 or 3 99s you'll understand more. Until then, I'm just going to say this, which I know you'll then flame me for, but whatever, I'm a risk taker: Everyone is allowed to have an opinion. It just so happens yours is wrong and impulsive. It is widely known and accepted by not only high, but low players as well, that Runecrafting is one of the, if not the, hardest skills to train to 99. NEVER when someone explains a "buyable" skill are there EVER the words "hard to train," in the sentence. That is, unless the words "it is NOT" are put before them. ;) [/hide] The number of 99's i have will have nothing to do with me understanding your arguement, firstly because i disagree with it and you say most high levels and low levels agree RC isn't buyable and i would like to know how you know this . . . And secondly just because i do not have 99 in a skill doesn't mean i have gained 0 experience in that skill and doesn't mean that i've done some welfare way of training it i actually hate non buyables for the sole reason that there is no easier alternative therefore when i come to a buyable skill i train it the most efficient expenisve way i can which is "buying" it. Please don't see this as a flame i'm just trying to get my point across as you are trying to get your's across Well, I may not have a census of all the entirety of the RS population, but I've been around this game without quitting for 4 years. I happen to have met a LOT of players along the way and have seen the game develope, new skills come, and old skills improved. Also, I have been around Tip.It just as long, and I read these forums almost every single day. I read people's reactions to skills and what they consider easy or "buyable," and what they consider hard. You may not agree with me, but I know a lot of the Tip.It forums would telll you that the skill is not buyable. It's just too damn hard to train. If a skill is hard to train, and you can only make, say, 30-40k an hour doing it, it is NOT a buyable skill. Period, end of story. Edit - Oh, and one thing I would like to add to finish up this conversation. Talismans are not much faster than The ZMI for experience. Even if you managed to buy thousands upon thousands of Blood Talismans off the ge and made nothing but blood tiaras at the blood altar, it still would not yeild you more than perhaps 100-200 experience more than a trip to the ZMI would. I happened to test this with nature Talismans. I bought 100 of them along with 100 Regular Tiaras, brought my war tortoise with me and made 23 of them per trip. Not only did it take the usual time to get to the altar via the abyss but I also had to make each tiara individually. There is no "make-x" option. It is incredibly slow. Maybe tiara making (body tiaras) is the best exp for FREE-TO-PLAY, but for members, the ZMI is still number 1, and you still make a slight profit doing it, as opposed to losing millions (probably hundreds of millions or even billions) on training Runecrafting via tiaras for maybe only 1,000 more RC exp per hour. In a final example to get you to understand what I'm talking about: Put your home in Yanille. Bring cash, the best axe you have, a saw and a hammer. Cut the oak tree right outside your house. Get a full load of logs. Go into your house and get your butler to make your logs into planks. Use those for training. This is a cheap method to training Construction but it is slow as hell. Luckily, with the Sacred hammer we now have cut the cost of Construction exp in half as you get twice the exp per plank, but alas, this is one of the cheaper ways to train Construction while still maintaining decent exp per hour. (Maybe 20-30k exp per hour as I see it) However, if you have tons of money (We'll say, without the Sacred Hammer, about 140M with using Mahogany Planks) you can buy all the planks for 99, simply teleport to your house, and make 5.5k exp per trip (using a war tortoise. It'd be even more with a pack yak) in a matter of only a minute to two minutes. This method you can gain over 300k experience an hour with. That's over 10 times faster than cutting your own oaks into planks. This method is also about 5 times more expensive or more. So there. That is what "buying a skill" is. It's not buying the essence to 99 Runecrafting and crafting them. No. That is not what buyable means. Buyable means buying the best materials needed to train the skill faster than the conventional ways. Yes, you can make, as I said, perhaps 1k more experience an hour doing blood tiaras over the ZMI, but the amount of cash you spend and the simple fact that it's hard to get blood talismans means that the ZMI is still the fastest way to train runecrafting. That being said, the fastest way to train runecrafting is still only 30-40k exp an hour at MAX. These are approximations of how much experience you can make an hour using a "buyable method" at a semi-fast pace (without SC tools): Fletching - 250k+ exp an hour doing magic bows. Cooking - 300k+ exp an hour doing sharks. Prayer - 350k+ exp an hour doing Dragon Bones on a Gilded Altar. Crafting - 350k+ exp an hour doing blue d'hide bodies. Firemaking - 350k+ an hour doing yews. Herblore - 200k+ exp an hour doing saradomin brews. Construction - 300k+ exp an hour doing Mahogany Tables. Smithing - 100k+ exp an hour doing Adamant Platebodies. Magic - 150k+ an hour ice bursting/barraging rock lobsters. Ranged - 300k+ an hour Chinning Skeletal Monkeys. Some people consider Farming a buyable skill. This I think is the only skill REALLY up for grabs. While you can buy Magic, Palm, Calquat, Torstol, Watermelon and Poison Ivy seeds to train the skill a lot faster than "normally," it is still only abut 350k experience per DAY with these methods. I say it's buyable because little to no work is really involved AND you can train other skills while you wait for plants to grow, but if someone argued it isn't buyable I would respect that and not trump the thought, since it's actually legitimate as the exp is still slow. Sorry to make this so long winded, but I felt the need to get the point across. It may not sway you, which is fine, but I will say that you could probably ask anyone with 2,376 total which skills they considered buyable and their list would be very similar, if not identical to the one I listed above.
  11. Is there some forum or a survey that gets given out where you collect all this information? if not don't make stuff up, IMO RC is buyable, i think this because to get 99 con you could turn all your logs into planks yourself or just buy the planks, and with RC you could mine all your essence and run it yourself or you could buy the essence and use runner worlds. But no one really cares about each others oppinions on her so it doesn't matter. Grats on maxing construction. Nice cape \ Maybe when you have more than 2 or 3 99s you'll understand more. Until then, I'm just going to say this, which I know you'll then flame me for, but whatever, I'm a risk taker: Everyone is allowed to have an opinion. It just so happens yours is wrong and impulsive. It is widely known and accepted by not only high, but low players as well, that Runecrafting is one of the, if not the, hardest skills to train to 99. NEVER when someone explains a "buyable" skill are there EVER the words "hard to train," in the sentence. That is, unless the words "it is NOT" are put before them. ;)
  12. Runecrafting is NOT a buyable skill, you guys. Quit trying to act like you're so witty and intelligent. It's just making you look like idiots. Just because you buy the essence for the skill does not make a buyable skill. Buyable Skills (As accepted by the most Runescape players) are skills that: ...usually can be trained fastest by buying the materials to train it. ...usually cause you to lose tons of cash in the process. (Meaning nothing that you profit from.) ...you can usually gain 1,000,000 - 3,000,0000 experience in one day by training. ...are usually easy to train and there is usually no threat of dying while doing it. Using this criteria, the following are Buyable skills: Cooking Prayer Fletching Construction Herblore Smithing Firemaking Farming Crafting Ranged and Magic can also be considered buyable depending on if you use Chinchompas for Ranged and Ice Burst or Barrage for Magic. On topic: Congrats on the buyables! Now comes the real grind! :D Oh, and P.S. Get 99 Thieving already for god's sake! It's one of the easiest skills to get 99 in as after 91 you can earn over 210k exp an hour. Also one of the best looking capes, in my opinion. ;)
  13. I am amazed at this. Just got it after doing Tears of Guthix. Best score for me, ever. And I don't think I've seen anyone else having this high of a score yet. Anyway, it got me almost 11,000 Agility exp so I'm happy. :)
  14. Level 85 Runecrafting finally achieved! This means only one more skill (82 Agility) is under level 85. THIS means...I will be spending the rest of the remaining year of 2008 at the Ape Atoll Agility Course. lol.
  15. Just bumping, really, but I'll also update on my next 85 skill. I am currently about 100k from 85 Runecrafting, but I won't get that till tomorrow since I am spending Christmas with my boyfriend today. :D Movies, Rockafeller center to see the tree (maybe go ice skating?) and afterwards a nice Christmas dinner. :) Merry Christmas everyone!
  16. Because I haven't updated the supporter's list in about 4 months ever since the forums broke down. But I guess now would be a good time to do so. lol.
  17. Got the remaining 90k exp I needed for 82 Agility. Now I think I will get 85 Runecrafting next, then go back to finish up agility. :)
  18. Well, it took a lot of Sacred Clay Harpoons and around 1,100 charges of Swordfish gloves, but I got it. :) 2 more skills under 85. 84 Runecrafting and 81 Agility. I think I am going to get 82 agility first as I am ridiculously close to it due to the circus tightroping and tears of guthix.
  19. While I am flattered, I'm going to have to say no. I don't want this guide on any other site than Tip.It. I know you wouldn't do it, but I don't want people stealing ideas from this guide elsewhere and claiming them as their own. So no, please don't put it on your site. Thank you. :)
  20. I am afraid you're horribly mislead. 20k gp for today's Runescape average player is NOTHING. People pay millions to get faster exp for training. Getting faster woodcutting exp for a small amount of cash is nothing.
  21. This is total, utter garbage. Be original and think of something that isn't so lame and unecessary. Sorry for being blunt, but WOW. It's just awful.
  22. Thanks again for the feedback, everyone. I know you all want a bank picture, which I MAY deliver. But first I want everyone to know: I am poor. lol. I use almost all income on skilling, so really my gp worth (in actual gp and items) is probably less than 20m. So just don't be disappointed. =-p And thanks for letting me know about Dark Bows 14 and 15. I will fix that. =-p
  23. 1 more fishing level until I've got yet another skill above 85. :) I've been using swordfish gloves + Sacred Clay Harpoon so it's going fast. About 60k exp an hour. Also finally decided to grow my baby chameleon into an adult, and what more of a perfect time to do so than when I'm fishing? =-p
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