Outsanity
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58 Magic Logs from my Farmed Magic Tree in the Gnome Tree Stronghold.
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Outsanity Snags 2,200 Total Levels!
Outsanity replied to Outsanity's topic in Achievements (Drops, Bank Pictures and Levels)
Thanks everyone for commenting. :) As for the next "All levels above (enter level here)" goal...the next thing I will shoot for is all 85+, THEN I will worry about 90+. Also...I'm not really skilling at the moment. I am trying to get 99 Slayer. Once that's done, however, I think I am going to go for all levels 85+. -
Corropt Dragon? i think not! *pvp improvement*
Outsanity replied to Yomyth105's topic in RuneScape Suggestions
Why corrupted Red D'Hide? Why not black? I agree though. If they're going to give one combat type corrupted stuff they should give them all corrupted stuff. However, this is my personal opinion: Jagex didn't put Corrupted Dragon armor into the game for use. They really just put it into the game so that it could provide players with a cheaper way to get ahold of that dragon chainbody. Most people don't wear dragon for the stats as it is. They wear it for the looks. I don't know. Who knows why they made it. It's kind of pointless to me. -
It only prolongs the fight if both people have the same amount of food + prayer points. If one person has more food + prayer points, then in theory, (not saying this is always the case) they have an advantage over the opponent with less food + prayer points. 184
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The Archaeology Skill - (Surprise on Page 26!)
Outsanity replied to Outsanity's topic in RuneScape Suggestions
Thanks for the support. As for your concern on the dots, they don't actually show up as blue dots on the map. I just used them to show you where they are located for the purposes of the guide. -
Nothing wrong with using prayer, but using any protect pray is just nooby. This is just pathetic. Just because most pures dont have the brains to understand the fact that the skills are there to be used, doesnt meen you are a noob for using them. Why was is there iven such a skill as prayer, or such a prayer as frotect from ___ if it would be nooby to use it... Its called tactic. Lmao, no my friend it is called lack of tactic. Having to rely on a protect prayer instead of pure skill. It's pathetic. It's people like this that make me laugh at the Runescape PKing community in general. There's some intelligence at the door. I think it's for you.
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So...you just basically stole the idea from The Great Orb Project, made it about plants and tagged it as your own idea? Lame. Be more creative. This is FAR from being a decent minigame suggestion. I suggest you add more risk, more strategy and more diversity into this idea if you really want people to accept it. Furthermore, you need to make it more detailed as to what the rewards would be. You really didn't put much thought into this idea at all, to be entirely honest. I'm not impressed at all. Points for trying, though.
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They all flopped really because of the fact that the accessibility really is limited. Meaning to go do these things you need to go to really specific, one-location places. What the skills need is something just as commonly and easily accessed as trees, ores and fishing spots, but with different spins on them. Something with more edge and more risk, even. Jagex has taken risk and excitement out of the game. They are attempting to rectify this, but I feel it could even be achieved in older skills. And people who keep saying I wanted to get rid of old ways of training are wrong. I simply mean add more features that really would make the skills more enjoyable and even potentially more rewarding. Don't accept your game as average or even a little above average. You should always want the best quality of content, so don't just settle more medicore, so-so skills when they have potential to be so much more than they are.
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And you use the runes to cast spells? I'm just saying looking at Jagex's record the skills have a good chance of being nerfed with an update. I don't want to take that chance :P Which skills have a chance of being nerfed? Summoning? No. It won't be. if anything it still needs more added to it. However, it would be a lie to say Summoning is as monotonous as RC. It's not even close. The familiars add an extra character to your character, which act not only as an aid but even as a pet in a sense. It brings out just a bit more excitement to see a familiar in combat than to watch someone mage and think, "Oh wow! They must've MADE those runes to do that magic with! How exciting!" The skills that have a chance of being nerfed with an update are the "monotonous" ones you listed. I'm not saying that you said RC was boring. I'm saying that newer updates aren't that "exciting" in my opinion. The only reason Jagex released summoning and construction was to deplete money out of the game because too much was being circulated. Tell me the difference between making the familiar pouches and making runes? Pouches turn into familiar pouches... rune ess turns into runes. You use the familiar pouches to summon creatures... you use the runes to cast spells. I don't find myself saying "Oh wow! They must've MADE those pouches to do that summoning with! How exciting!" I'm not against your idea. I'm against how Jagex would use it. And again, all you're doing is being presumptuous. You don't really know what Jagex would do if they rehauled the classic skills. They are in need of revamping. They may be basic gathering skills but they have more potential. I mean, take a look at my Archaeology Skill Guide. It COULD just be a basic "gathering rocks and fossils" skill but instead I made it actually USEFUL for aiding you in skills and for gaining money. My skill idea works because of the versatality, something the older skills lack. So I guess what I'm saying, especially in response to what Bauke said is, if you're happy with your game being average rate and allow it to be just "basic," then fine. I, personally, and I'm sure it isn't just me, think the skills need some excitement factor added to them. They're just plain outdated now.
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And you use the runes to cast spells? I'm just saying looking at Jagex's record the skills have a good chance of being nerfed with an update. I don't want to take that chance :P Which skills have a chance of being nerfed? Summoning? No. It won't be. if anything it still needs more added to it. Moreso on the discussion of runes being used for mage, yes, and actually, I also never recalled myself EVER saying Runecrafting was monotonous. In fact, I roughly remember only really naming 4 skills I feel need re-inventing, didn't I? However, it would be a lie to say Summoning is as monotonous as RC. It's not even close. The familiars add an extra character to your character, which act not only as an aid but even as a pet in a sense. It brings out just a bit more excitement to see a familiar in combat than to watch someone mage and think, "Oh wow! They must've MADE those runes to do that magic with! How exciting!" See what I'm getting at? To onusasdad, that isn't really what I meant. What I was saying was what if they were released just as they are now, but AFTER the release of more intricate and exciting skills like summoning and construction. Knowing that Jagex is more capable of better material for the game than the current wc/fm/fishing/mining, would you be satisfied if they released them today exactly as they are with such deeper skills already in existance?
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I never suggested making a skill easier, and let's not be presumptuous and assume things for the sake of making this discussion one that holds water. Also, 99 Summoning has not be achieved in 1 day. Maybe they made the pouches all in one day but I assure you, sir, they did not collect them that quickly. It probably took a month. And furthermore, why do you assume Summoning is only about MAKING the pouches? Last time I checked you actually use those pouches for useful abilities with familiars at your side. Summoning isn't like Runecrafting at all in that sense. A skill can be challenging AND fun. They don't have to be monotonous. Although, you also understand I did not suggest we take away woodcutting as it is now, but improve upon it. If you wanted, you could still enjoy the nostalgia that comes with it while players who want more excitement could be given something else.
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This is my first time posting a big discussion-like thread of my own, so let me start off by saying I want no flaming of any sort towards me or anyone who posts on here. Let's keep it clean, folks. Have you ever stopped to really think about skills and how Jagex has crafted the newer ones versus the older ones from classic? Today especially, something that has really been on my mind as far as the Runescape world is concerned is that Jagex has released some skills within the last 3 years that keep on getting more and more intricate as we go, yet they decide to keep the old classic skills such as mining, woodcutting and fishing pretty bland and the same as they have been for years. Why? I think Jagex really needs to invest time in re-inventing some skills. Basically, what do you do with mining? You go up to a rock and mine it for 1 single ore, and then you wait for it to respawn. Yay. What do you do with Summoning? You gather Spirit Shards and Pouches, kill monsters for charms and get ahold of secondary ingredients, run them to an obelisk and make a familiar pouch that you can summon to aid you in battle and with skills. Sounds far more fascinating than mining, right? Woddcutting. You chop a tree until you recieve logs from it which you can either burn, sell or make bows out of. That's pretty much it. Now let's take Construction. You build a house in one of many locations around the map, set up rooms which you build furniture and other nick-nacks in, which can most of the time aid you in other skills or give you advantages clear over players without them. You can build things like a dungeon wher you can hold big fights with all your friends, or have a games room or a combat ring and your house can be used to hold parties. Also your house can be used to show off wealth and also gives you a sense of a ground base in RS instead of feeling like your character just wanders around aimlessly without a home. What I want you to do now is simple. Think. Think of how you would feel if Mining, Woodcutting, Fishing and of course everyone's favorite, firemaking, never existed, but all of a sudden were released into the game as new skills. What would your reaction be if on the front page of the website you see this: New Skill: Woodcutting! Players will be happy to know that the newest skill to hit the world of Runescape is that of a more lumbery sort: Woodcutting! You can now take up an axe and chop away at one of the many trees around the map to take hold of the logs they bear! New Skill: Firemaking! The newest Runescape skill hits the world today: Firemaking! Players will now be able to make use of those many logs they have gathered by lighting them on fire, which you can use to cook food on! But don't worry, Ranges will still remain the best way to cook food without burning it! Basically, what I'm saying is, let's update the older skills which need much improvement. Think of what you could do with Mining. The possibilities are endless. Mining your own tunnels into the earth to dig up even rarer ore or treasures or monsters. This is just a small idea, of course, but we need something more exciting. New skills are fun, but improved old skills could be even more fun if done correctly.
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As everyone said, make it an addition to construction. Why? 1. Having a pvp world only skill means that they would need to make around 25-50 new pvp worlds so that all players would be able to train this skills at the same time. Imagine wanting to train your warding skill and having trouble getting into full worlds if there were only like 20 of them or less. 2. It just simply is too similiar to construction. Build it with construction and enchant it with magic. 3. it really would be lame to be a skill all on it's own. I mean, let's be serious. lol.
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2000 total! :)
Outsanity replied to PhatAlpha's topic in Achievements (Drops, Bank Pictures and Levels)
What a noob. 2,000 total is nothing. Congrats, buddy. I didn't even realize this was you until I read down a post or two that your old account was pikemaster25, then I was read back up and was like, "OMG it's PIKE" lol. Good job. Nice to see you're still alive and skillin'. -
Gloves of Silence help, and I can verify that. At 99 Thieving with gloves of silence I fail on Ardougne Knights once every 100 or so thieving attempts, whereas without the gloves I fail once every 40 or so.
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Divine Sigil! :D First one on Tip.It?
Outsanity replied to boa1891's topic in Achievements (Drops, Bank Pictures and Levels)
I'd have to agree with everyone else, you NEED to sell it. Don't be stupid and cling onto it just because it was the first dropped by the beast directly to one player. Yes, that's pretty amazing, but I garantee the shield will plummet in price within the next month or two, and you'll have missed out on probably 100M gp or more. 10/10, by the way. ;) -
Really? I wasn't aware that the only way to get to Canifis was through my POH. In fact, I must be really magical or something because I've found some really ancient and forgotten ways of traveling there, which incude an ectophial, ancient magicks teleport, slayer ring and even the most amazing of all...walking from Varrock!!! /Sarcastic response. You have no base of a discussion here. Logs do not equal barrows, though pvp equals barrows. So, yes, barrows will rise, but not because of the logs. And the logs will not rise because of the barrows. The logs will probably stay the same and/or drop in price.
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Totally unfair. What about people who tank at Godwars. Usually they are the ones with a shield and whip, and so they don't do as much damage as their godsword-weilding team mates. Yet, without tanks, the team would struggle and lose a lot more hp than they would with a tank. So no...basing it off of damage would NOT be fair. If you're a true team you share drops evenly. Notice I said a TRUE TEAM, not a greedy team who is so indignified they will split hairs over ratios of drops.
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Well, not like they werent unfair anyway.No...pures are pures and they should stay away from situations where they could potentially gain the wrong exp. If they do, that's their own dumb fault. And you also stole this from Pokemon, no? I find that really funny. lol. You misread it it's not only pures it helps... Say you have 60 defense 80 strength, 40 attack, 77hp, 1 mage, 1 range, 50 summoning and your one level away from going up a comabt level and your combat level is 99 and you fight in medium level crater. Then you use summoning alot in fights and minigames and you level up your combat level and your summoning. Then you have to train loads more so you can pk in high level crater. It is all kind of accounts. Oh yeah, because it's soooo fair that you get to stay in the medium crater to dominate at the highest level possible and not have to move on and work hard to continue being able to dominate in Bounty Hunter. It's a bad idea. Plain and simple. Sorry if you think I'm being stubborn but something like this should NEVER be released.
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No...pures are pures and they should stay away from situations where they could potentially gain the wrong exp. If they do, that's their own dumb fault. And you also stole this from Pokemon, no? I find that really funny. lol.
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What are you, like 9 years old? You're trying to make yourself sound all intimidating when really you're showing how immature you are. Stealing Tip.It content is obviously against copywright laws and you can get in serious trouble for doing it. I suggest you grow up and make a smart decision.
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First of all, you have no proof they will take the looting out of BH. None what-so-ever. Prove me wrong. Secondly, this is the Tip.It Forums. If you want to urge Jagex to do something, go the Runescape Forums. And lastly, it isn't just asian farmers. A big chunk of it probably is, but it's not all Jagex is fighting against.
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I'd like to be added to the list, please. Runescape Name: Outsanity Total Levels: 2,194 Total Experience: 219M+ P2P
