Everything posted by zuomimiez
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Full Lumberjack - how many people do actually own it?
Got mine 2 days after the realease. I think I'm only missing boots from next full set :D:D The 1st day they forgot to add boots which are the most common so I got all the "rarer" parts right away and boots then later.
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the guide to beating boredom when skilling boring skills
"] High alch baby! This is a wonderful spell! It gives 65 exp per alch. Not only is this great exp, it gives great cash! Some great examples are steel plate bodies at 1.2k ea, yew longs 768 gp ea. Watching the cash flow makes time fly by, just like having fun! " Uhh steel bars ~600 ea :-k
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What Item Did you Treasure as a Newbie? - 12k+ Views!
sapphire :D I had like 20 mining when I first found out there are gems :P. Got it mining iron in dwarwen mine. Had never gotten any. Guess they were rarer in RSC.
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Lunar spell suggestions (30+ new spells!)
back to page 1...
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New way to stop autoers!
They got all dozins of steel axes in bank :( here is my suggestion :): So the axe head flies off when u begin to chop a wood -> you can't lose it even if AFKing (unless you're a fool :S) Axe head 'should be fly away'-rate (every # trees the head will why away) axe type - # - (wc xp for repairin) Bronze axe - 5 - 20 Iron - 5 - 30 Steel - 5 - 40 Black - 10 - 80 Mithril - 8 - 60 Addy - 10 - 80 Rune - 30 - 300 Dragon - 300 - 3000 Macros never get the (small) axe head back from what I've seen. This would cause them lose their axes really ofter (they never use rune). This doesn't work vs. fishing, autobuying or green dragon macros tho :(
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small suggestion of mine: eating burnt food
What the? You can use cooked meat on fire/range again to burn it. At least I think so.
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New Mage Spell!
You could talk to aubury with ring of charos (u) to get it? No lvl 3 has done the quests to get it :D (so there is no way for macroers to learn the spell :) )
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Achievement cape special powers (diff for every cape)
ATT, STR & HERBY edited. Ppl have suggested skillcape operate option many times, but this is more like a bonus offered by the cape without you having to pay attention at it. Also the spec energy drain is a great addition compared to any suggestions I've seen before. - There should be a small button to change between 'skillcape special - off' and 'skillcape special - on'. - If you had the required energy, the cape would automatically use its special. - Every time the cape uses the special you get the leveling sparkles above your head BRIGHT YELLOW. - The "spec" means how much of special attack energy the cape draing / its special used Attack: You use ranged weapon spec always when you got the energy --- spec att + 5% (only good for training since it drains more spec) Srenght: You use ranged weapon spec always when you got the energy --- spec att + 5% (only good for training since it drains more spec) Defence: You 50% prot vs DDS spec with any shield or book (not defender) --- 25% spec (good for melee, great for mages) Prayer: You hit with melee/ranged/magic +50% vs undead --- 5% spec Ranged: You use ranged weapon spec always when you got the energy --- spec att + 5% (only good for training since it drains more spec) Magic: Your air strike is light yellow and hits up to 4 dmg --- 1% spec Hitpoints: Your HP recovers by 1 --- 10% spec (not good in wildy but great elsewhere) ALL THE NEW ITEMS WOULD BE UNTRADEABLE (gold trimmed bow, [bleep]ed armours, cooked big fish) Runecrafting: You make 10x any basic elemental rune OR you make combination runes with 100% success --- 20% spec Construction: You get 10% back from marble/leaf/crystal price when you build a piece of furniture --- 100% spec Agility: You get +1 energy --- 5% spec Herblore: You make a potions as 4 dose (not pray or suprest) --- 20% spec Crafting: You can make [bleep]ed d'hide armours --- 100% spec/piece ([bleep]es are lost when dropped) Theiving: Able to pickpocket the person who gives thieving capes for rogue kits --- 100% spec Fletching: Able to make a gold trimmed bow with gold leaf --- 100% spec (the bow would appear as an usual bow if dropped) Slayer: +20% damage vs all slayer monsters --- 2% spec Hunter: Able to set 6 traps --- 5% spec Mining: Able to mine 5x ore if u got 5 free space in inv (not mith, addy or rune) --- 100% spec Smithing: Able to make [bleep]ed armours --- 100% spec/piece ([bleep]es are lost when dropped) Fishing: Always get a big fish --- 100% spec Cooking: Able to cook big fishes that then would heal normal fish+2 --- 100% spec Firemaking: Able to make a fire without tinderbox --- 50% spec Woodcutting: You get a log instantly --- 50% spec Farming: Able to plant a 2nd or 3rd spirit tree --- 100% spec QP: 10gp off from shop price --- 20% spec
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A huge cooking addition - GOURMET MEALS
back to page 1 :D
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Customizable Armour/Weapons (revamped )
If you upgraded melee armours it should boost range defences only If you upgraded range armours it should boost magic defences only If you upgraded magic armours/staffs it should boost melee defences only You should not be able to updrage melee/ranged weapons. Oh and the stat upgrade as you suggest it would be only for rich players. If you have a change do break your rune armours the poor ppl would not even try.
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fishing trawler
No zeal system to it! - No magic should be allowed aboard - You would get some xp doing tasks: bail 5 agi, paste 20 con, fix net 100 crafting Please see my "no alching aboard trawler" rant
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Remove the "You cant report within 60 seconds" thing!!!
I totally agree
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-Clan House System- *pics* 1.5k+ views !updated!
Great idea. I agree. I think the house should be purchased and built like POH but the clan-building owner should be able to give the members 'building licences' that would allow the member to access the clan house in building mode. 'Building licence' wouldn't give you the right to remove rooms or expencive funiture tho. Also the portal chambers should be exactly like in POH but in addition you could also charge all ancient wildy teleports to them. And if you want to design cool looking rooms to your suggestion you should look at my house designer: http://img63.imageshack.us/img63/6595/h ... nerts7.png (use Ptr Scr, go to Paint(or whatever), and press Ctrl+v) My house in picture btw :) There are no room names but you can recognize them all :
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Remaking the Recipe for Disaster rock cake! dharoking!
I don't use melee myself but I agree. Either every1 should be able to get more of them after the quest or no1 should be able to use them...
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A huge cooking addition - GOURMET MEALS
http://www.tip.it/runescape/index.php?times=60 As that Tip.it Times piece says cooking isn't really a fun skill to train. Neither is it a rewarding skill because fish are so cheap and getting cheaper --> There is no need in training cooking up. This is why I came up with a cooking suggestion: 'meal preparation' - Making meals would be anything from lvl10 redberry pie to lvl 95 gourmet meals. (you could get rank up in f2p too but gourmet meals are p2p) - You would get different amounts of meal preparation points from making different foods. - Redberry pie would give a few points while the best meals could give dozins of points / meal (some gourmet meals over 100) - The points would come from the amount of ingredients and diffuculty, not the cooking lvl, so high lvl cooking would not be required for ranking up as a gourmet chef. Seems like I forgot to remove that "meats" and replace it... (some foods will have many bites (max 6) so the +0,25 will give a total boost of 1,5 ~> rounded to 2. (The text would really be black) The bonuses only have effect on cooking gourmet meals. The piece of food could them be examined and it would say like "salmon meal (#) +1,75" (this means that there would be 10 different stages on every gourmet meals). To save bankspace there would be an option to downgrade food as much as you want. : Gourmet meals would be a bit like the current nonfish foods; It would require many ingredients to prepare meals. The best ones would be quite hard to make and require high levels. High lvl gourmet meals would be untradeable. Gourmet meals: Meat/fish + potatoes or/and vegetables + sauce/dressing or/and seasoning "Might be an idea to add some use to the farming vegetables - strawberries/watermelons etc to give them some real use. " You could also use different frying styles for the meat/fish such as Flamb̮̩̉̉ and tandoori! You can really make hundreds of combinations but here are a few examples: Salmon + fried sliced potatoes + vegetables + sauce Chompy + seasoning + sauce (super hot sauce?) Sallad (cabbage+tomatoe+onion+sthing) + dressing Etc. ... Emote meals! (just a few suggestions) Super hot meal: for a while flames come out of your mouth Tasty meal: You melt and become a puddle on ground :D ... (Best healing meal): (Juggly bird + butter -> roast -> Flamb̮̩̉̉) + fried sliced potatoes + Sallad (high lvl) + sauce ---- It could be like 6 bites each of which would heal 10! Making the beast meals would also require some gourmet ranks in addition to cooking levels. Gourmet chef equipment & rewards - RFD weapons's attack bonuses would raise with each rank - Gilded apron (rank 6) - Gilded chef hat (rank 10)
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What do u think?
Ehh so u waited for a few minutes before retaliating or you got skulled fooling around with d med earlier? Retaliating or attacking back doesn't get skulled if you do it within like 10 sec. :| Anyway it's just great that they're in wilderness. I think that the lvl 20 green area could even be made higher lvl wildy. That would get rid of all macros cuz they wouldn't realize to run out of the area when a mage approaches. (if you think of wildy lvl as depth there would be a small pit there where the dragons are so it could be like lvl 30 wildy). And here is a tip for you: Run east to the woods! It is impossible to follow you there -> you log out after 10 sec -> log back in and no tb on u 8-)
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MORE WEAPON DIVERSITY TO RUNESCAPE!
Longbow and comp bow suggestions edited to be a bit weaker. long, baxe and 2h suggestions now only affect PvNPC fighting Short sword removed since it only takes 1 bar and cuz its a short sword :)
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Lunar spell suggestions (30+ new spells!)
I don't think supheat all is overpowered since astrals cost 150-200 ea edit: you only supheat in mining quild since phasmatys furnace owns so why are you complaining? I already said u wont get xp so its an incredible waste of money to melt big amounts of ores to bars with lunar supheat. All lunar spells cost astrals so I didn't want to add the exact same supheat or high alch.
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Lunar spell suggestions (30+ new spells!)
Vanish skull isn't really my idea... Ill remove it then :) And you can't stack up the boosts with those lvl 62 spells. The max you could get would be (boosted 99 str or magic) 118/5 = ~24 + 99 = 123 magic! Uhm lvl 123 magic with lunar spell list? Removed share food spell Made share hp 10-30% cost less Also edited heal self spells... nicrune008 and freesia I cannot add you to the list without your RS account names sry.
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Spiked Warhammers?
And I have to agree with the mace thing. Not a good idea.
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MORE WEAPON DIVERSITY TO RUNESCAPE!
Well rune claws take 2 bars -> about 30k to buy claws while gloves are 7k. Same with all claws. Claws also weight more. Also barrows gloves give the great +12 to all and +6 magic! (Edited away the "scimmy should take 3 bars" since ppl don't seem to like it) Stupid sig not working -.-
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What new weapon would you create?
http://en.wikipedia.org/wiki/Arbalest The arbalest (also arblast) was a late variation of the medieval European crossbow. A larger weapon, the arbalest had a steel prod ("bow"). Since an arbalest was much larger than earlier crossbows, and because of the greater tensile strength of steel, it had a greater force. The strongest windlass-pulled arbalests COULD HAVE UP TO 22 kN (5000 lbf) STRENGHT and be accurate up to 500 m. A skilled arbalestier (arblaster) could shoot two bolts per minute. Arbalests were sometimes considered inhumane or unfair weapons, since an inexperienced crossbowman could use one to kill a knight who had a lifetime of training. KAZANG 99 DAMAGE ALL THE TIME! :D
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Lunar spell suggestions (30+ new spells!)
Quick find code: 24-25-144-43439249 20+ supporters. I only add runescape usernames to the supporter list. ...So I noticed that they are releasing more lunar spells this month so I decided to repost my thread. (Since after the update posting this is kinda useless) The current lunar spell list is too lame (35 spells!) so I made a few own suggestions. (Please do tell me that ancient list has fewer spells. That list is for player slaying so they are not comparable) Suggested spell levels and prices resemble existing spells. Quests are needed for quest area teleports. Lvl 65 magic is required for Lunar Diplomacy (mage pot might help at 62). Lunar list disadvantages: - no basic list teles - no offencive spells - no enchants (- no telegrab) - spells require astral runes (which are luckily easy to make) - low magic xp spells to help others (the spells are being updated sometimes so levels aren't anecessarily correct): 63 (share 10% hp) 70 (share 15% hp) 80 (share 20% hp) 87 (share food) 90 (share 25% hp) 93 (magical shield other) 95 (restore other) 96 (restore group) 97 (share 30% hp) spells to help yourself: 62 (range to magic 5:1) 62 (str to magic 5:1) 63 (0 damage spell) 64 (superheat all) 65 (light a fire) 66 (simple restoration) 67 (unenchant item) 68 (cook item) 68 (heal 20%) 69 (locate a friend) 73 (water production) 76 (string a bow) 78 (heal 30%) 79 (lunar high alch) 85 (create a fire) 86 (make a bow) 88 (locate a friend) 88 (heal 40%) 89 (advanced restoration) 92 (restore me) 94 (magical shield self) 96 (magical tools) 98 (heal 50%) teleports: 71/72 (teleport/group ice hunter area) 74/75 (fremennik marketplace) 77 (teleport My Arm herb patch) 81/82 (gnome stronghold tele) Might be fun, if these new spells were introduced with a lunar diplomacy sequel. As I remember, the quest ended with at least one of the lunarians wanting to get rid of outern contacts. 62 FOCUS ENERGY ----------1astral, 1law, 1water-----Turns all your RANGE levels temporarily to magic levels 5:1 (as a potion dose) 62 MEDITATE ----------1astral, 1law, 1earth-----Turns all your STR levels temporarily to magic levels 5:1 (as a potion dose) 63 SHARE HP (10)----------1astral, 1body, 1water-----Share 10% of your hp to target 64 CATCH ATTENTION----------1astral, 1air-----Hits the enemy instantly with 0 damage. Usefull to use on monsters so that they attack you (hally and range fighting trick). Also other uses u may figure out urself... 64 SUPERHEAT ALL---------1nature, 5fire (+1 astral/item heated)-----no melting xp 65 SET A FIRE----------1astral, 2fire-----Make a fire without a tinderbox 66 SIMPLE RESTORATION----------1astral, 1nature, 6earth-----Fix the target item (pouch, broken axe/pickaxe(up to addy)) 67 UNENCHANT ITEM----------1astral, 1cosmic-----Unenchant crossbow bolts (100/spell) or nature ammy to make them tradeable 68 COOK ITEM----------1 astral, 8fire, 6water-----Never burn any food (Doesn't work on quest items) 68 HEAL (10)----------1ast,1body,1earth-----heal 10% of max hp, -20% max str and range 69 TELEPATHY----------2astral, 1law, 1cosmic-----Cast on a friend in the same world you are to get a red arrow on minimap show in which direction he/she is. Lasts for 10 seconds. 70 SHARE HP (15)----------2astral, 2body, 2water-----Share 15% of your hp to target 71 :arrow: teleport ice hunter area----------2astral, 1law, 4water-----Teleports just outside the eagles cave 72 :arrow: telegroup ice hunter area----------2astral, 1law, 8water-----Teleports just outside the eagles cave 73 WATER PRODUCTION--------2astral, 1cosmic, 50water-----Fills all vials, waterskins, buckets, jugs, etc. in your inventory with water. Can also be used to wet all clay or flour in your inventory. (copypasted from Lightsaber69's thread) 74 :arrow: teleport fremennik marketplace----------2astral, 2law, 8earth 75 :arrow: telegroup fremennik marketplace----------2astral, 2law, 12earth 76 STRING A BOW----------2 astral 8 earth 4 water----- String a bow without needing a bowstring. No xp received 77 :arrow: teleport My Arm herb patch----------3astral,3law,8warth 78 TAN A HIDE----------2astral, 1nature, 10earth-----tan one hide (if cast on cowhide u get to choose between the 2 choises) 78 HEAL (15)----------2ast,2body,2earth-----heal 15% of max hp, -30% max str & range 79 HIGH LVL ALCHEMY----------1astral, 1nature 80 SHARE HP (20)----------3astral, 3body, 3water-----Share 20% of your hp to target 81 :arrow: teleport gnome stronghold----------2astral, 2law, 3earth-----Teleport next to fruit tree patch 82 :arrow: telegroup gnome stronghold----------2astral, 2law, 6earth-----Teleport next to fruit tree patch 83 :arrow: teleport fishing colony----------3astral, 3law, 18water 84 :arrow: telegroup fishing colony----------3astral, 3law, 24water 85 MAGICAL FIRE----------3astral, 10fire-----Make a fire (basic fire) with only runes 86 MAKE A BOW----------3astral, 14 earth, 12water-----Make a strung shortbow from a log. No fletching xp received. 88 ASTRAL VIEW----------10astral, 1law, 2cosmic-----Cast on a friend in the same world you are to get a red arrow on minimap show in which direction he/she is. Lasts for 10 MINUTES. 88 HEAL (20)----------4ast,4body,4earth-----heal 20% of max hp, -40% max str & range 89 ADVANCED RESTORATION----------4astral, 4nature, 12earth-----Fix all broken items in inventory (not barrows items) 90 SHARE HP (25)----------4astral, 4body, 4water-----Share 25% of your hp to target 91 RESTRE OTHER----------4astral, 1law, 12water----- Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poison, transfers 10% of your hp to the target. 92 MAGICAL SHIELD OTHER----------5astral, 5law, 5earth-----Magical shield that blocks 50% of melee hits. Lasts 10 minutes or till target attacks or retaliates. Can not be cast same time with vengeance 93 MAGICAL SHIELD SELF----------5astral, 5law, 10earth-----Magical shield that blocks 50% of melee hits. Lasts 10 minutes or till you attack or retaliate. Can not be cast same time with vengeance 94 RESTORE ME----------4astral, 1law, 4cosmic-----Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poisos. 95 RESTORE GROUP----------5astral, 2law, 24water----- Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poison, transfers 20% of your hp to ppl (starting with those that are at lowest hp) 96 MAGICAL TOOLS----------5astral, 2law, 15earth-----Do tasks without tools. Mine, fish, wc, smith, harvest, fletch, build, hunt(noose wand) or grind. Only works to one item (you fish, wc and mine till you get the item. bronze axe/pickaxe speed). (combined with other spells, you can do about everything if u got the runes) 97 SHARE HP (30)----------7astral, 7body, 7water-----Share 30% of your hp to target 98 HEAL (25)----------7ast,7body,7earth-----heal 25% of max hp, -60% max str & range
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Login Pin + Screenshot Logger Protection -New RSOF Thread-
I agree. When you log out poisoned the bank pin can be fatal. This would also solve that problem.
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MORE WEAPON DIVERSITY TO RUNESCAPE!
Time to edit some things then to please u ppl :) "-You call battle-axes, 2H swords and long swords 'hardly ever used'? How long is it that you have been F2p? although long sword is less-used, those three weapons, along with scimmies, are the major weapons for F2p! " Still to little used weapons. Like 70% of ppl still run around with scimmys.