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Darrel104

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Everything posted by Darrel104

  1. Now that i think about it i am definitely going to loose, didnt realize everyone was going to put a lot of effort into theirs. I just did an hour long pixel...
  2. not much to comment on because it is just basicly a render on black and text. I do however like the "neatness" of it so good job with the placement. If you want to make some abstract sigs like everyone else does for their sigs then you should read the tutorials for them in the faq section. click here edit: was too slow to post, sorry the stuff i posted is basicly a repeat of cad's post.
  3. tried that hand thing but that made it look worse... didnt know how do it besides make them get shorter / longer. Also so what if he is fat do all pixel people have to be perfect?
  4. I tried to make a walking animation but i failed... doesnt look like the person is walking at all. Could anyone help me with simple walking animations? i tried to do this but it doesnt look like he is walking at all. im trying to make it for an avatar so it cant be too big in filesize. i will be making another and posting here soon
  5. to draw isometric sprites you draw the basic isometric cube then you carve it to make a isometric looking person. try reading this tutorial isometric pixel art tutorial, mostly you just need to read this section isometric people tutorial here is a picture of a isometric piece that doesnt look like crap(from another website) also you should tell your friend that your having trouble instead of covering it up also check out these animations click here
  6. If you need some ideas here are mine. Feel free to use them but dont be suprised if i make something from it in the future because i made it for myself. 1.) fountion 2.) tank 3.) airplane 4.) isometric building 5.) tiki statue 6.) igalo 7.) tree 8.) bronze statue of something simple 9.) bomber man type game sprites/tiles
  7. I think that the long arm is too long and the shorter arm is too short in my opintion. I also would suggest to redo the arm holding dagger because it looks like it is held weriod. Besides that it seems stange for a person to hold up both arms straight, makes me feel like he is a zombie :anxious: . i suggest you look over this tutorial, segment in it about shading. pixel-art tutorial
  8. I dont care for it too much since there isnt much shading but i like the concept. The bride comes off the ground crooked so you might want to fix that. The river looks too perfect and then you have the 60 degree turn in the middle witch makes it look off. To make it look a lot better you could shade in everything and remove black lines.
  9. Well first the stream of lava should not get small so quick and then be the same size, it should gradually increase. Images appear 2x bigger if we get twice as close or 5x small if we get 5x father away. The trees branches need to be longer and slope down more. Coming back to the lava stream, should be more irregular. Also your streaks in the ground to get a texture going on should get smaller the farther away too. The right tree is looking good, just a little more shading with the bark that you started making lines for. Anther thing wrong with the whole picture is that a light source is coming from no where. If you want to you can put blue pixels in the four sides of the white pixel starts to make them sparkle a little. The lava stream also seems to come out of no where since it is physically impossible for it to flow like that. Lava can't flow up that hill in the distance and it does not seem to be coming from the hill do in order for that to work the lava would need to go up one side of the hill and then down the other either way. Also the house/ruins, it seems out of proportion compared to the trees near it, should be biger but nice job on it. You could also not that the wip text take away from the sig. On to the right side of the sig the deceased persons arms are too small and there should be more lines, different shades of color to simulate the "plate" in the plate legs. Anther thing is the sword handle looks off center from the sword blade. This is just my opinion but i think it would look better if the arrows came from the same direction, not almost opposite. You also need to shade the different land masses more to give it more depth. Hope that was not too long as congrats if you read this far. Things you could add- bones, more trees, person(s) walking away from the scene in the distance
  10. water will usally spread out into blobs, and eventually drops if it falls long enough. Just making the flow inconsistent would look ok. Your vials should slope up more like this .....|..| ..../....\ .../___.\ instead of this .......|...| .......|...| ....../.....\ ...../.___.\ also the test tubes are usally rounded at the bottom and you need to make the lines straighter of the vial that is falling. here is a refrence pic to show you how a cauldron looks since i noticed it is off a little click here I would like to show you how to fix it but couldnt because of the background.
  11. your sky is shaded wrong, should be shaded more like this. Also your tree roots seem to come outward too much. Maybe add a symbol or something on that circle?
  12. nope it doesnt represent anything at all, just moving around for no reason...
  13. it would also look cool if you took out the top of the hood and made it seem the hood sloped down by shading. I would try and make the person in the armor for you but i really have no idea what that armor looks like.
  14. 1. bord 2. had time and a camera but nothing else so mostly just a time waster 3. wanted to imporve from my previous ones
  15. I think it looks :thumbsup: awesome :thumbsup: , only thing that could be better would be more wrinkles for some of the expressions and the shirt but that would take too much time. :wink: I hope to get a avatar or sig myself some day when i am worthy.
  16. ? whats that susposed to mean? :-k I just thought that it would look "better" if the hat was taller, dont know what im getting these :shock: expressions for. tall: short: the hat may of lost some quality since it was streached but i personally like it better taller for a witches hat.
  17. here is one i just finished, had to redo it twice because of moving the camera hopefully this one is perfect. felt like an eternity doing it but i guess it looks smooth so im happy.
  18. Just noticed but i dont think the main content dividor should be there because it makes it look too cluttered with 2 titles in a row inless you have some specific reason for it. The tutorials are nice too.
  19. looks awsome so far, i assume its a wip since you have only shaded half. The whip looks a little too thick in some places though.
  20. actually i just saved it at some random file type... I use firefox and it does that.
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