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pokemama

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Everything posted by pokemama

  1. grats! it feels so great even after waiting all this time :smile:
  2. mod easty revised post:
  3. I don't recognise the character/reference. OTOH, the drawing is very evocative, very clear what it looks like :D
  4. Okay, we had a level 99 and several 90-99's check xp and I've added them to the table. I've tried to sum up the verbal conclusions, but the "four level" explanation seems confusing to me. Suggestions for rewording it are welcome. ----------------------------------------------------------------------------------------------------- Xp earned (assuming you have the equivalent skill level) are as follows: Move Agility Magic Ranged Level Exp Exp Exp 10 312.5 970.5 687.5 20 416.5 2055 1455 30 830 2059 1458.5 40 833.5 2132.5 1510.5 50 1041.5 2206 1562.5 60 1354 2647 1875 70 1354 2794 1979 80 1354 3088 2187.5 90 1354 3525 2495 99 1354 3530 2500 TOTAL 10204 24933.5 17710.5 You get xp only when you succeed at doing a move. You can only earn experience once per performance for moves of a given level. If you do a move when you've already done one at that level you get the message "You already received XP for doing that move", even if it's two different moves (say blasting the shield and levitating the penguin in the magic performance, or juggling knives versus a handstand in agility). Maximum xp is received for succeeding at one trick of each level from 10 to 99. If you succeed in doing a move that's higher than your level, you receive a much reduced xp reward. The xp is equal to the reward for your actual skill level minus four. Examples: If you are level 80, and succeed at a level 90 move, you will get the xp for a level 40 move (4 levels down from 80). If you are level 70, and succeed in a 99 move ... you will get the level 30 xp (4 levels down from 70). The order in which you do the tricks isn't important, but keeping track (to avoid duplicating) is. If you fail a move, you can try it again. The audience won't like it, but you'll get the normal experience if you succeed. Definitely re-try a failed move between your skill level and four levels below, since they offer the best xp per move. Drinking potions etc. to boost levels has no effect on xp reward. They may or may not improve your chances of succeeding at a given move. Emotes and audience satisfaction have no effect on xp gained.
  5. Dude. :o I wish someone had told me about your thread when we wrote the guide, I definitely wanted that info! With a few friends, we collected info for a few months, but didn't get around to a tidy way to post it on the guide. Neko Negde is the guy who analyzed it: When you do an activity that is above your level, you get points equal to the xp from an activity 4 levels down from your actual Skill Level. So, if you are skill level 80, do a level 90 move successfully, you will only get the same xp that you got for a level 40 move. If you are level 70, and succeed in a 99 move ... you're still getting the level 30 move xp (4 levels down from 70). This also demonstrated by the data on your own post. (incidentally it does not matter whether you succeed, or succeed but just barely. The xp is still identical to the activity 4 levels below YOUR skill level.) AGILITY I can confirm your numbers up to 70 (1354xp). A level 99 (Toad aka Smellysocks) checked and got 1354 for EVERY level from 70 to 99. Here's a few you were missing: MAGIC 80 (barbells) 3088 xp 90 (assistant) 3525 xp NEW: 99 (anvil) 3530 xp RANGED level 60 1875 xp level 70 1979 xp level 80 2187.5 xp level 90 2495 xp NEW: 99 2500 xp Regarding juggling, the xp is the same if you juggle or do the same level move, and cannot be earned twice. So, once you are not working for costume points, it's simpler to just do the moves and skip juggling. So, we still need xp data from level 99s for all three, plus skill levels 80 and 90 agility. This finishes off the data but ... the top figures are ... interesting lol.
  6. This information has been brought to the Crew's attention before. This doesn't mean you did wrong to post, though. The previous submission included screenshots showing the person's skill level if they passed (and/or the level requirement message if they failed.) The decision at the time was not to include it. I guess I'm not sure how much of a difference it would make to add this to the guide - players are going to need a boost if they don't have the level. It is already a VERY long guide for a quite long quest. Putting footnotes about non-critical information would really just add confusion to the guide, in my opinion.
  7. The one thing everyone has missed about grinding is the calming, self-hypnotic angle. Back before most RS players were born (that is, in the 90's), the desktop computer industry and commentators were astonished by the hypnotic appeal of a repetitive activity provided on new machines: Solitaire. Why? It's simple, it has easy rules, the player feels "in control" - just put the red 9 on the black 10 ... happiness! It's a break from real life (as long as you don't let it interfere with RL, like getting fired for playing it at work, lol.) It's a way to "decompress" from RL pressure. Grinding in RS was the same way - click on the bowstring in the lower corner, click on the unf bow just below it: click-click, click-click, click-click. If your workstation was set up properly so you didn't get sore, you could do this for hours. Easy. Hypnotic. Calming. Soothing. Happiness. Yay! There's no reason for someone to grind if they don't enjoy it. I was trying to get 92 fm in March 2009. After doing about 100K xp per night for a week, I decided I was fed up and would be ok if I NEVER got an inferno adze. A year later, the first double xp weekend got me to 92 (... and due to chopping ivy I never use the adze, lol.) I'll never grind FM again - it doesn't soothe me. Skillcapes pretty much ended all ability to profit from herblore, which used to be a respected and extremely necessary skill at higher levels. (Though friends point out that the GE started the slide - high levels with thousands of old pots in their bank finally could get rid of them without hawking them for hours in Falador.) There is NO profit in herblore now, if you count the sale value of the herb (versus considering it "free" because you picked it up.) That's "opportunity cost" - if you cash in the herb, and buy finished potions off the GE, you can spend the money on something else. The cost to train herblore (before the double xp weekend) ranged from 10 gp/xp up to 150gp/xp. But it's nobody else's business what a player chooses to do with their time. As the line goes, "Play your own game." RUNEFEST: Das and waheera1 expressed my feelings on not attending Runefest. An unknown and untested con, with no published agenda and no details, wasn't something I could justify flying overseas (from the US) to attend. It's not how cons are generally established. Jagex does make mistakes, as we've all experienced - it doesn't make them bad, they are only human. (no offence against them, I am an avid player and fan of Jagex.) But without experienced con organiser guidance, I wasn't sure what to expect, and didn't want to be out hundreds of dollars for a disappointment. Obviously the con turned out well - but this was entirely too unknown, with no agenda, nothing. I confess I am envious of the flag thing in RS, but I can't begrudge attendees their goodies. Doesn't make them better than me, it's just a souvenir, like a photo of the Eiffel Tower. p.s.: I liked the article (less the rant) - the point about meeting in pubs shared his experience of meeting RS friends in Real Life. Made the article more vivid and more enjoyable! I think it was well done. <3:
  8. I cannot remember if you can get two salve amulets anymore or not. (Many people have them from the "old days".) If someone can test this that would be great.
  9. This info has been verified and added to the guide. (Jagex said it was zero, and still does.) You have been credited in the skills guide. Thanks very much for posting!! Topic locked. Thanks again RSfreak! ~ Lady Shahdie
  10. These tips and more are included in our Dungeoneering Skill Guide. ;) Have a look! :thumbsup:
  11. Thank you for this information, it's been added and you have been credited for your help. :)
  12. The theory is that it may work like the slayer masters ... above a certain floor you won't see behemoths anymore, but will be getting the higher creatures. So we'll need a lot of people reporting to find out for sure. What you have so far is helping tremendously!
  13. We would have LOVED to have a construction planner, and I agree with you that a flexible "dungeon map" thing to mark resources would be GREAT! The problem is, we have had nobody interested and qualified to code it in a manner acceptable to the site. When construction was released, a guy made a super planner in Flash. Another guy made a planner, but it too was something we couldn't host. If you can find someone who wants to do this, in an efficient amount of time, I'm ALL FOR IT!! :thumbsup:
  14. Hey, RSfreak1234, Skull_Emblem, Peronix, and Morionic! This thread is awesome and the Crew is following it closely! It's fun to read the lore from the dungeon, and we also hope to put this text on the website (crediting you, of course). If you have a chance, please also get a pic of the book "item" in your pack, along with its' name and examine, so we can get the website posting started as soon as possible. You are doing great, hope you will get many more! Example item pic:
  15. Edtheripper, thanks for the item pic showing the name and stats, it's been added to our topic (http://forum.tip.it/topic/263204-dungeoneering-item-info-tipit-needs-you/ ) and you will be credited! Everyone please feel free to post item data here http://forum.tip.it/topic/263204-dungeoneering-item-info-tipit-needs-you/ , even if it's only a jpg, showing us stats or the item name or examine or anything you can share. There are a LOT of items and we need info on all of them. You will be credited on the website!
  16. (to ilovesilvia - don't know yet, try the jagex knowledge base) (EDIT: I checked, promethium weapons are members http://www.runescape.com/kbase/guid/dungeoneering_melee_equipment ) Here's a pic from Edtheripper, showing stats and name:
  17. Hello, everyone! With the recent Dungeoneering Skill update, a huge amount of items have entered the game, and the Crew needs your help in getting data about them! If you're willing to help, whenever you happen to get your hands on an item that has not been submitted yet, please create a new post in this thread with as much information as possible, similar to the following template: [b]Name:[/b] [b]Picture:[/b] [img=Link to the picture] - (save pictures in .PNG format if possible) [b]Examine:[/b] [b]Weight:[/b] [b]Location:[/b] [b]Requirements to use:[/b] [b]Uses:[/b] If the item is used in combat, please fill in the following template too. [b]STATS[/b] [b]ATTACK[/b] [b]Stab:[/b] [b]Slash:[/b] [b]Crush[/b] [b]Ranged:[/b] [b]Magic:[/b] [b]DEFENCE[/b] [b]Stab:[/b] [b]Slash:[/b] [b]Crush[/b] [b]Ranged:[/b] [b]Magic:[/b] [b]Summoning:[/b] [b]Strength:[/b] [b]Prayer:[/b] [b]Ranged Strength:[/b] A .JPG picture of the equipment stats page, wielding ONLY the item, is also fine. If you examine it, and mouse the item, all the info will be right on the screenie! However, to get an accurate weight you should not be wearing nor carrying anything in your pack. But these pictures are helpful regardless! ~The Tip.It Crew Sample picture:
  18. If the posts on page 6 are typical of Forum Games, I ought to go lurk there, lol. I thought it was all "count to 1000 before someone dies of sheer boredom" ?
  19. BAHAHAHAHAHAA!!! Am I the only one who remembers going to Queen Valerie's RS wedding a few years ago? :o She's taken, dude! Or maybe that was the point, lol. Let me get this straight ... now you are comparing her to a dog? :XD: #-o /me hands Das a shovel, cos he's digging to China at this rate
  20. Those 2 bold things basicly sya it. Those should be *10 now. http://www.tip.it/runescape/?page=splitbark_armour.htm#vyre The 10-200 bit was already correct, it used to be 1 to 20. We have changed double to triple digits per your correction, thanks!
  21. Please accept our apologies, rspw2000, our quest calculator has never liked subquests (we originally released it without them), and it continues to be uncooperative despite many adjustments we have made. :oops: I have managed to fix about 5 of the subquests (including the final fight which Vhozid mentioned), but evil dave continues to elude us at the moment, lol. Evil Dave and Lumbridge Guide continue to be "off" at the moment. Sorry for the inconvenience.
  22. Current website entry for jungle strykewyrm. We need more drops please. :)
  23. does ranging potion work on cannon? answer yourself [/hide] Your range level/bonus actually does affect cannon accuracy from the few reputable tests that I've seen, so maybe you should check aroun a bit more before attempting to be clever B) so your telling me, that if u are 99 range and drink extreme range, full void, you can hit more 30s;? and for the few tests that i made, level it doesn't affect the accuracy kthanxbye Actually, the player who brought us Slayerbelle (first untrimmed slayer cape) experimented on a different character (Villandra?) using only a cannon to 99. Her results are tersely summarised in the Cannon section of our Ranged Guide: "An intensive study has shown that the cannon's accuracy is affected by range bonus and range level, just like any other ranging weapon, but to a lesser degree." Dunno if this helps with the original question, but I wanted to provide the study conclusion. P.S.: if anyone has drop info for the wyrms, especially jungle, please please post in the Bestiary subforum of the Website Updates forum. The Crew can see your post and respond immediately. Post drop Info for the Jungle strykewyrm here. Thanks!
  24. Welcome to Tip.It chifi! Thanks for supplying a rotated version of the pic. We had our image expert rotate the original so that it would stay the same size and quality. We credited you on the entry and hope to see more submissions from you!
  25. If you are not selected, or if you just want to help the Crew, there is an ideal way to increase your reputation with Crew, earn our undying gratitude, and be credited on the website. Simply post information from your own in-game experiments in our Website Updates and Corrections forum! HELPFUL EXPERIMENTS: What is the xp earned from certain actions (assuming it's not listed in the Jagex Knowledge Base.) What happens when you do a certain action under certain conditions. If you intend to do a quest, check our Quest Submission Index in our Quests subforum before you start. This is a compilation of user submissions which need verification ingame from someone currently doing the quest. For quests, we also need pictures of puzzles, or minimap pictures of an area or dungeon that is not illustrated in the Quest Guide. Focus on "how to get there" and "what to do when you get there". (Avoid screenshots of stuff that you can see when you get there, such as pictures of non-combat NPCs or the quest reward screen.) Tell us if our guide is incorrect: if you need to do one action before or after another, or if you need certain items equipped or in inventory, or if certain items are prohibited. Information about quest items or quest monsters may be missing from our databases - we welcome that information also! Some good things are weights of items, Hi alch values for stuff you can easily get again during the quest, monsters that lack info or need attack type fixed or need a picture - these are all good things! As you can see, getting quest information long after a quest guide is posted is a particular challenge for us because all Crewbies will have done the quest. Even when we have information, we may have follow-up questions. If you'd like more info, please contact a Crewbie or the Crew Leader before you start a quest - we will be DELIGHTED to work along with you to ensure we get good info so we can fix up the guide and credit you!

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