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Ts_Stormrage

Editorial Panel
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Everything posted by Ts_Stormrage

  1. Thats where I disagree... In all sides combat you need to do a lot more planning before the war ever starts... And yes, organisation is more complicated, which means yours needs to be a lot better then the opponents if you wish to win...
  2. So... Uhm.... Are these the culprits that have been messing with the Tip.It's site stability?
  3. Would we see the emergence of alliances again?
  4. TBH, ONLY the shape of that building is similar, EVERYTHING else doesnt resemble anything in Varrock
  5. The only effective weapons against a well trained ancient, are Darkbow, Magic Shortbow, Rune Crossbow, or Seercull... Seercull and Magic Shortbow automatically dont make the cut because they are too ineffective in a war otherwise...
  6. There are oh so many things wrong with your post, Skatedog... First of all, if 10 guys launch a barrage of Fireblasts on a guy with full rune (this is whats known as Piling) I doubt he has time to switch to Dhide fast enough... With todays gear in the form of Full Combat robes (add in runecrafter hat for fun), the magic combat bonus is enough to blast through a guy who wields half rune half green dhide and do enough damage to kill someone with 99 hp def and magic... In wars things dont go 1 vs 1 and a mage is even more capable of running away then someone carrying the weight of full rune... As for your P2P comment, dont even go there... 1: ANY selfrespecting mage has long ditched his mystic for Ahrims... 2: ANY pile of DDS-ers in Dhide with mage protect on will have a very hard time even REACHING an ancient 3: Godswords are nice, but against a mage you're beter off spending your cash on a DFS
  7. Really? Thanks... I thought I had to redo the entire thing if I did... :P
  8. And secured the Light Temple so that only I can access it with my Crystal Trinket... I do not feel unlike just having assembled something from IKEA... I'm left with my Cyan Crystal (one of many that are used to change the color of the lightbeams with)... Can I just drop/destroy it?
  9. The main thing that will go up in prices is rune scimitars since people will be loosing them while 1 iteming with just small amounts of gp there to replace it. The game has a steady flow of gp already coming in from pc, killing things etc. but rune scimitars don't come in as often as the gp that they're worth comes in. Rune sets will also go down the drain along with ammys. They could be smart and make any item lost go on the ge and just drain the money out instead keeping things the same price since the money draining out wouldn't be enough to do any damage[/hide] Rune Scimitars are dropped in large numbers every day from Roach Soldiers... The GE is flooded with them...That is why they are only 540gp over the High Alch price...
  10. But what if your army is not a handful of mages, but makes up 30% of your forces with 20% rangers and 50 soldiers..? If you face those kind of odds with your 95% melee 5% binder force, you're going to be wasted...
  11. What I do see happening is clans trying to control one of the best money makers in the games, and which is always too crowded for the single adventurer that has 0 chance of finding an empty world... Aviansie spots will be fought for...
  12. Good guest article, letters and Did You Know :) 4/5 from me this week :D
  13. Sure it will... No Honor clans thrive on the misery of others, especially making them lose stuff while making it near impossible for them to make an impressive kill... So wellfaring in numbers against real targets with actual decent stuff to wear, resulting in the loss of many good items with little to no compensation... If anything, this coming update slightly favors the No Honor clans...
  14. I think you JUST described the wrong use of the combat triangle... Little word of advise, but as a meleer, who has to run to reach a mage, and has NEGATIVE magic defense, it is ill advised to actually try and kill them. This is why you have rangers... These rangers have a further reach then mages do, and actually have a good magic defense. Considering the mages outfits have little to NO defense against rangers, you should sent your rangers after mages, not your meleers... If your tactics are flawed, it doesnt mean you have to ban an entire class of warrior out of the wars... As for running being pointless, you're absolutely right, mages blast straigt through your armor and you cant run form those... So perhaps its best not to go in full melee outfit next time? If you're a ranger then you're a much easier target for meleers, but you can run form them cant you? :) (I wont even go into hybrid outfits now)
  15. The game wont drop whips, if we have to believe the "BTS"
  16. So this comes from the fear of losing your stuff in the wild, somethign which has been impossible for more then 8 months?
  17. Exactly troyus... "Blasting left right and center" doesnt sound organised anyways... But adding this new level of difficulty for both tankers as well as the ones calling the piles only sets the standard a little higher if you truly wish to prove you are truly a good warring clan... Especially since you have to consider the fact that you may send a few melee-ers afetr a mage of theirs, but its much wiser to let rangers deal with an enemy mage...
  18. Still not an arguement against using Fire Blasts in F2P wars... Both sides can use it, and the added level of difficulty and chaos only helps in determining the true winner, levelling the playing field by adding more factors to take into consideration in it... Also, I beg to differ on the Magic training not being done with combat... Plenty of people use it in Fist of Guthix...
  19. You misunderstand Skatedog... I wasnt ranting about the incompetence of mages, I was ranting against clans agreeing not to use them in wars...
  20. Unless they are expanding the F2P map eastwards to the Temple on the Salve (aka Paterdomus), its atleast now wholey going to be F2P
  21. Mages already have staves that reduce the ammount of runes needed, even some double rune staves... I dont support 6 slots, but you can have your runes in the same ONE spot that the ranger has his arrows, aka no need to re-arrange this window...
  22. Why is this... I believe it is one of the major causes of why Rangers and to some extend Mages are undervalued on F2P... Right now, the standard rules for an F2P war is that Binds, and even Curses on occasion, are allowed but no actual damaging spells... This results in two things; The first is that any meleers can take comfort in the fact that noone is going to punch straight through their armor, and all they have to do is stay away from any large group of enemies that is trying to kill them. And 2nd it makes rangers pretty much obsolete, as they have only a small chance to punch through a full set of Rune armor, and the armor that they CAN defeat (mage gear) isnt used. This leaves out a whole range (no pun intended) of tactical set-ups, especially today with the new mage and anti-mage equipment. The new Runecrafting staff provides a whopping 15 points of mage defense, for example. Jagex even tried to differentiate between Binders and Blasters (they use completely different set of runes too), the latter group which would sooner use the Combat Robes rather then Druidic. So why are these generally not allowed? Afraid you'll die too quick? I have news; if your enemy can use it, SO CAN YOU... A melee/binds-only war deprives you of a bucket load of options that you should be a master of as well if you really wish to be called a good warring clan, and is one reason why I have a little less respect for clans that insist on putting limits to wars... My clan (Tal Shiar for those who don't know) only sparsely wars on F2P. I can tell you right now that on P2P, where the options you have available to you are tripe that of F2p, it is often the equipment set-ups and roles you take on with those set-ups that have made us won almost every war. I have yet to see a good arguement against the Fireblast... And the fact that it requires the highest of any F2P levels to use it (Rune and Green Dhide are both 40, Fireblast is 59) doesn't fly. Not only can this be considered an Achievement on F2P since it is one of the more expensive skills to train up, it also costs you every second that you fight. Compare this to a Melee-er who only has to buy Strength Potions as he uses nothing else up compared to the mage (both use food, I know). Even the Ranger doesnt compare; Adamant Arrows cost 120 gp per shot when not retrieved, a Fireblast costs 386 gp, and a Bind 536 gp, and is definitly not retrievable. With the Fist of Guthix minigame, people can now train magic up for free, while at the same time saving up for their Druidic and Combat Robes... So find me a good reason NOT to use blasters... It is time that the Meleer is topled from his pedestal and forced to accept that you're no good tank unless you can tank against all three types of attack.
  23. I lost my OAK TREE near the Balloon in Taverly... That used to be a primary travel hub with a Yew tree planted, willows near the lady of the lake, and a regular and an oak Tree near by...
  24. I hope there are still gravestones. I'd hate to think someone accidently died (from a monster) and his friends couldn't protect the items via blessing just because you happen to be on a PK anywhere server. You're going on a server where you can get killed by every other player on it... I think dying accidently form a monster isnt much of a problem, and if you did, then kudos for being the one person who managed it that day... That said, gravestones should be allowed... But I should also be able to whack that person, should he come near his gravestone trying to retrieve his stuff... This is th eonly way the 'economy' can pick up again... People need to lose their stuff more often :) (not me of course)
  25. Be a man and use a Dark Bow with Dragon Arrows p++ :)

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