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JoeDaStudd

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Everything posted by JoeDaStudd

  1. Other options Karajama - kill one of each dragon in the dungeon, highest level agility shortcut (72 or higher I think) Fremmy - make a rune hasta, highest level prye ship, mine runite on neitz/jatz (use with the hasta requirement?), full fremmy outfit including the sword, shield and helm (the untradable ones) and I can see each of the DK's being a task.
  2. This should go in the guides section. Its faster to teleport to your house recharge prayer and either use a canifis teleport or a mounted glory to edgeville then use the fairy ring over the river.
  3. I think I already killed bork once, can I do it again? I need 10k summoning xp. Bork is once per day. Penguins are (Level * 25)* points So 55*25=1375 which would mean you only need to get 8 penguins points (out of a possible 16) to level.
  4. Thats the ardy elite cape I believe.
  5. I used the cannon about 3 days before this update and I was loading up 20 to 30 at a time whilst it was firing. I didn't get a delay or any issues.
  6. nice hopefully I'll be-able to do atleast a few of the elite tasks this time around.
  7. Nope brews are terrible there. To heal 20+ hp you have to take 2 sips, then 1 restore, then 1 super/extreme attack and finally 1 super/extreme strength. You would end up drinking more then you could in combat with him. The only possible way would be overload potions, but once you can use those you should be high enough level where your getting more then 3 kills per trip anyway.
  8. Which bosses are you talking about? Most of them have or had tricks where you could dramatically reduce the damage (safespots). Don't forget the the low levels with the quest cape will have a friend on lunar where possible, use rings of recoil and spend a lot of combat heavy parts of the quests.
  9. http://runescape.wikia.com/wiki/Quest_cape ^ should help. Of course I think it misses out some exp rewards from those figures.
  10. If you read the discussion of the article (always helps on there as it generally gives you more information) someone had the same question. And Could just be there extremely rare.
  11. I though you was talking about using surge, but the base exp for the god spells has changed to 61 from 35.
  12. I always recommend these for lower level crimsons using melee. Dagannoths in the CT, they have better drops then dust devils, are faster to kill and are equal or greater in crimson charm drops. Waterfiends would be horrible with your stats. I remember trying with similar stats and you get hit too often, hit low and miss a lot, plus your trips won't last very long at all.
  13. Kill bork and do your penguins. That should give you enough exp and charms to hit your required level.
  14. Like Zemus3654 said without 68 summoning keep clear of void. I've seen people under 68 summoning use guthans (spear and helm in inventory until they need to heal). As for the exp per hour it depends on your equipment, but I'd guess around the 70k to 75k per hour.
  15. Just because you get an update for a skill that needed one doesn't mean the update was good. These spells are pointless. The God Spells are: a. more powerful b. have lower requirements (80 for charge) c. are still cheaper This makes them completely useless. actually... The new spells are more power full. They also cast quite abit faster then other spells. They are also cheaper arent they? i thought the god spells used multiple bloods/deaths. Max hit of Claws of Guthix: 33 Max hit of surge spells: 31 Cost of Claws of Guthix: 928 Cost of Fire Surge: 996 Grats, get some boots nao. Forgot to take into consideration the cost of charge. That is fairly high, although only cast every few minutes. Also, fire surge is more xp. You don't consider that mage xp is normally valued at somewhere around 5 gp/xp for a moderate training method, more if you barrage. Charge lasts a little over 6 minutes which is a lot of casts if your in constant combat, maybe puts the costs on par with fire surge. People forget that the god spells including guthix have extra effects. Claws of Guthix not only hits extremely hard, but also reduces the defense of the target (more PvP usage really)
  16. JoeDaStudd replied to NJE03's topic in Rants
    Junk is an item with mid GE value greater then actual value. Nothing more, nothing less. If you buy something on the GE for 100 which has a mid value of 125 you've got 25 in junk. If you buy something from a shop for 6gp and its mid value is 200gp and it will not sell for lowest then you could say its 200gp in pure junk. This happens a lot with merchanted items a lot. I don't get this rant at all. Are you ranting because you can't buy rares or because you can't create junk to sell rares?
  17. Did you use the scroll to boost your magic level or just have it summoned? They might have removed it from the equation as not to make 92 summoning the cheaper extreme magic potion as well as disallowing it in PvP.
  18. Thats their problem though. like everything else they knew the risk and took it. And It wasn't just skillers who were the "soft targets" Skillers < Abyss PKers < REAL PKers. The thing I loved about old wildy was the Risk vs Reward system. If you wanted a chance of getting a good reward (in the skiller's case faster RC experience) You had to go into a place with a large chance of being attacked. Now it's just a complete JOKE! you just go in, do your business and leave. Revs are just something to look at and thanks to places like SC and CLW most of the wild is a giant TSB bank! Wild should be PKer territory in ALL worlds. To add to this there was very little time for a pk'er to actually get a skiller/rc'er. They literally had 5 steps where they could get them. Magic was a bit pointless without they were high magic with maxed magic bonus they had no chance of hitting. Melee'ers had to get the KO within 5 steps, this was 2 attack cycles at the most. Remember this was pre-d claws so it was 2 DDS specs at the most. This risk associated with RC'ing kept the rune prices high and allowed for RC'ing to be extremely profitable.
  19. Overlord and smoke devil (magic based so hits more commonly on some monsters), then once you hit 72 phoenix. With the phoenix make sure your not sending it too soon as it takes damage easily. From 72 up you have more useful ones; 73 Obby golem, 74 granite lobster, 76 forge regent then the quite dam good ele titans. Above 80 they start really coming into there own, but your a long way off.
  20. http://www.runescape.com/kbase/guid/controls_the_basics It should still be F5
  21. What are you trying to do with F5 + shift?
  22. I had the same thing with BF2142. Crashed every single time I played it at random times. I emailed EA and send numerous support requests and could never fix the issue.
  23. Does combat familiar mess up rock lobbies safe spotting? And yeah great update :thumbsup: I asked about this on burstinglobs (extremely helpful if you need a door partner or need to find a free world) last night. A lot of people were saying it works, but you have to keep calling. Another repeatedly said he'd never hit above 33 with barrage when using one. On a side note magic pots are well worth taking if your bursting as it drastically improves kill speed, but does require potting once every 2 or 3 runs.
  24. Easy solution would allow access to the wizards mind bomb and wizard mind bomb (m) and maybe 1 10% staff (have to have completed dragon slayer or similar). Instant improvement in the power without overkilling ftp with need spells or too many new items.
  25. Train summoning :thumbsup: Seriously high range, high defense and high summoning is seriously powerful for boss hunting.

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