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JoeDaStudd

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Everything posted by JoeDaStudd

  1. I didn't find it too annoying until I was in the CT and wanting to call my familiar into battle every time I attacked a new monster. Then I was slowly getting more and more annoyed with having to right then left click instead of having the summoning tab open 90% of the time then a simple click. Seems like a step backwards in terms of making summoning useful, they took a lot of the ease out of the interface imo. O and I used the timer to check when my food was done irl :oops:
  2. There nice for bosses and certain high level monsters (black demons for one), but for everything else I would stick with good old whip.
  3. Hi all, I've been finding the lack of the summoning tab surprisingly frustrating. The icon doesn't seem to be much help either and the lack of timer seems unnatural. Which go me thinking would summoning be as popular as it was/is if we had no summoning tab to start with? Any ideas of the new tab? I'm praying for stances along with the old tab only slightly tweaked. So has the lack of tab put you off using summoning and your views on the removal?
  4. Fishing and woodcutting require you to check the screen every few minutes, complete afk'ing melee involves not checking the screen for about 30 minutes. Which is more respectable gaming for 10 seconds every 5 minutes or 10 seconds every 30 minutes?
  5. Hold out a few days and see what the "other" fixes Jagex come out with. If its a 26k nerf then they should drop in price within a week. O and for training range depends on your preference. Avis and chinning are meant to be the fastest and most effective combo.
  6. I never get why people afk for longer then about 5 minutes at a time. I mean sure its nice to do other things, but why play the game if your not actually playing it? Personally I respect a player with a 99 in a non combat skill then a strength, attack or hp (used to be the other way around). I mean one requires you to play the game the other is so lazy its stupid. On a side note w00t 79 summoning without a 99 or 80 magic \
  7. 1. Look if the tip.it world map for the transport icon and its right there. 2. You only need the herblore level to finish the quest not start. You will ne the pre-qeusts and the woodcutting level though.
  8. Your stats stick with barrows and bandos. The only reason dragon is brought by 70+ defense players is for the looks nothing more.
  9. Your stats your looking 350k to 450k max.
  10. I would definitely use the CT the dogs just bug the hell out of you at brimhaven at your levels. With your stats I'd pray melee and anti dragonfire potion.
  11. Prices changed a bit, but barraging is far better than Bursting, considering how much faster it is. It is a little more expensive, though. Plus you get more magic exp with barraging. Its now; 1k barrages = 1.998m = 5901/crimson 1k bursts =1.226m = 4604/crimson So I would go with bursting atm until rune prices settle.
  12. QFC 15-16-167-59132817 Looks like they'll fix the summoning tab, font and the other annoying as hell bugs tomorrow. (Hopefully before I start bandos tanking again)
  13. sadukar123, I really don't fancy trying to explain the colour grey to you so I'm not going through the hassle of reply to you any more. You've not won its just not worth corrupting this topic arguing about the gray I can see when you've only got black and white in your vision. If you want to continue arguing about it with me PM me. zapps completely agree with the excluding the non-combat runes. Back to my original post you can't just say hey I paid x amount of runes not I can magically use a spell without them. There needs to be something wielded which counters the bonus to a degree. Maybe glove, robes and a hat. Each can have 1 enchantment which allows for the the rune. Say top only allowing for bloods, hat chaos and mind, gloves elemental and bottoms deaths. That way you can only have a single element and have to tweak any outfit accordingly. Like I said make the requirement a mix of magic and runecrafting to ensure it doesn't become an easy option.
  14. 1. So every RC'er just makes astrals, laws and nats? Flooding the market, reducing there price crashing those runes too. 2. The only one which is questionable is the B2P. Then if you look at avis they drop them enough to allow for infinite casts. 3. You can keep the ahrims set if you die unskulled. You never keep more then 1 of each rune. 6. Just because you don't doesn't mean other people don't I personally burnt through 10k of fire runes at barrows last night. 7. Magic can be free to train if done right. Range and melee can both cost to train as well. 8. You can also 9 spot on that location and it was easier to set up when 9'ing 9. Nope you only would need the astrals. 10.Who mentioned there should atleast be a RC'ing requirement for this? mmm only me. I'm not refusing to read the posts your simply not thinking out side of ess->runes = RC'ing runes=spells=magic, they interconnect on a deeper level look at lunar. Your still not getting my point about removing runes being the wrong thing to do. Bind and the other nature rune combat spells can still be considered a combat spell and therefore according to the logic of "combat runes" would have to be on the list or remove soul runes from the list (as they are the same as body runes on the normal spell book) Zapps, thanks for thinking more along my lines.
  15. [hide=Long quote] Hm, that's a good point, and because this is mostly for combat-spells, I think I'll add that in. Thanks. However, I disagree with your second point. The main point of this is to help out mages in PvP situations. Point is, people really complain about the training price of Magic, which is really really expensive unless you go with ultra slow method. Ancient in combat is quite cheap if you compare potential losses vs. gains. [/hide] 1. I did read your post about 5 times. It doesn't not kill RC'ing. 1 off cost and trade vs 1000's of small costs and trades, which are people going to pick? Hence theres going to be a massive need for runes for the first month then very little once everyone has brought the ability. 2. Think bones to peaches at no cost, bursting/barraging rock lobsters at only the cost of prayer pots, maging the dk's at the cost of the supplies, etc. 3. 200 barrages is what 600k? Which doesn't get kept if your not skulled regardless. 4. The game shouldn't be about simply buying exp which is what this will do. 6. So everyone always takes a fire staff with them and not fire runes? Smoke spells use fires as do god spells and like you said fire combat spells. Same goes for the rest though you could wipe out the need to elemental runes with a few million. 7. In that case see 2. 8. The moved them around a little bit to make it harder to collect the charms without taking damage or triggering them to attack you. 9. I always thought veng worked with prayer on npcs #-o 10. The link not the fact that it kills the other skill. Spells like Ourania Teleport and Magic Imbue are directly tied to RC'ing. Why would you be able to have infinite amounts of runes without the runecrafting skill involved? It seems logical. There are better and more interesting ways you could help magic out without having to remove runes completely. Similar to how ava's accumulator didn't remove arrows simply removed some of the hassle as well as adding some rules/restrictions. You fail to mention nature runes as they can be considered a combat rune due to bind and so on theres tons of bugs which would plague this idea, which is why it would fail.
  16. Yes, well they were about 15 hours ago.
  17. Unlucky guy. TBH jagex needs to test updates with atleast 500 active/current players. A lot of bugs would be ironed out instantly, I for one got stuck in the tutorial about 4 times and had to log out each time. They always stated "well 90k players find bugs faster then we ever could", so why not beta?
  18. I have the same one. If you don't want a mic then I'd get a sennheiser (sp?) as there some of the best quality headphones you'll find.
  19. Its one of the numerous "fixes" in the interface they decided was good or smart. IMO yesterdays update was a big fubar.
  20. 1. It kills RC'ing. Not straight away but over time. 2. It allows you to camp locations for a stupid amount of time 3. Take a lot of risk out of PvP for mages and mage/melee or mage/range hybrids 4. Enforces the view money = power/exp 5. Encourages no-lifing and macro'ing 6. To cheap for the rune removal. 900k removes all fire rune usage for a player. Yet to expensive for the spells. 7. Reduced exp either kills the idea or makes it unusable for sub 99 magic players. 8. Encourages summoning grind (Jagex have made tweaks to discourage this) 9. Makes parts of the game too easy. Unlimited veng and/or veng other on bosses anyone? 10. Tries to kill the RC'ing - Magic link without involving RC'ing at all. Thats 10 reasons. I like the idea, but its lacking far too much at this stage. Why not make it more like the RC'ing staff? EDIT Instead of simply buying the ability have it interlink with other skills, take up an inventory space or 2. By simply saying hey give mages unlimited runes or casts its completely the opposite of what the game needs.
  21. Its called RuneScape for a reason. This idea would fail there are too many reasons for me to start posting them now.
  22. yeap its jagex's way to mess you up, almost died in barrows lol same place I realised they didn't work.
  23. Just thought I'd tell you guys the hotkeys are all wrong now half of them don't work :wall:
  24. Eww just logged in and I hate the interface, the new text font and the familiar options. Looked dead promising, but its lacking imo. Zaniks crossbow still doesn't work with broad bolts I just tested it. They made all the text darker on the right click which is a bit annoying on the eyes. I will play MA in a sec, but so far I'm a little pissed with this update. Why change the whole layout and interface without asking for anyones views. Sorry this is a bit of a rant, but I was so excited about this update.
  25. Wrong forum.

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