Everything posted by jayc3399
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11-Dec-2012 - Player-Owned Ports
[spoiler=Nautical Bar] Bar upgrade for anyone who cares.
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11-Dec-2012 - Player-Owned Ports
Just another way to put the money in PvM'ers hands instead of the skillers. Same way it has been for years.
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28-Jan-2013 Demon Flash Mobs
How much is reduced the power? 1ks are now 100s? or?
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11-Dec-2012 - Player-Owned Ports
Very nice let us know how much it goes for! Btw Dat iron knife merch lol
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Action Bar//Hunter//Salamanders
I think what Quy was getting at is that you can put it on your bar, rightclick and then select drop instead of having to move your mouse over every slot in your inventory to drop each one. Should allow for far easier dropping assuming you can get the rythm.
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Post all RS Screenshots, Videos, and Sounds here!
Great start guys! See I don't much care about that part, I'd much rather have that and stop the stupid pulsing in game when new solomon crap comes out, and no more of the stupid ingame popups. Home page is kinda meh. If you check daily you never miss anything and more often then not I don't even read the front page I just come to the forums for the copies of the news posts because they have patch notes connected to them :)
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Cheap Boots
Dragon Rider Boots are one size fits all for places where you are being attacked by more then one combat style.
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14th Jan - Kalphite King
What I find funny is unless you get a decent team on voice chat that actually listens KK is harder in groups of 10+ then it is in groups of 5 or 6. Mage phase destroys if people don't know how to deal with the orbs. Watching woox shows just how mechanical you can be to avoid that mechanic and without communication you aren't going to see that in a mass.
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11-Dec-2012 - Player-Owned Ports
I'm... not sure what that had to do with anything. I was talking about how, being in the pincer, voyages are going to be harder than you can actually get 100% for. And I'm telling you that with a merchant on board and maxed crew you can 100% most missions. Are we... playing the same game here? Are you telling me, you can 100% a 20,000 stat voyage with a merchant on board? The wiki didn't have any specials with req that high.
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11-Dec-2012 - Player-Owned Ports
I'm... not sure what that had to do with anything. I was talking about how, being in the pincer, voyages are going to be harder than you can actually get 100% for. And I'm telling you that with a merchant on board and maxed crew you can 100% most missions.
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11-Dec-2012 - Player-Owned Ports
Everything I calculated assumed level 10 pincer crew
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11-Dec-2012 - Player-Owned Ports
The issue with just putting a ton of Oxheads onto one ship, is that you then lose a good chunk of the Solidarity bonus. Having a boatfull of them would only be good for triple stat voyages, which are only one of many possible outcomes. See they were actually chosen a lot by the calculator. Because ox heads are equal to other crew if you don't need the solidarity to hit your goals.
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11-Dec-2012 - Player-Owned Ports
Spent some time playing with the voyage calculator today. JoD is worth it on all non single stat voyages so definitely going for 3 of those. The penalty for using a merchant in terms of success wasn't that bad. I'm more then willing to trade 10% success for 30% more goods so I'll do 3 of those. I had been thinking 3 ox face but now I'm considering 4. The best setup for a triple stat is 4 ox and JoD or 3 and a merchant. Considering that you will statistically get more multi stat voyages Ox heads are the best crew to have. So considering this to be my new setup: Captains: Pure Moral - 4 moral Traits Moral Seafaring - Moral based captain - 4 seafaring traits Pure Combat - 4 Combat Traits Pure Seafaring - 4 Seafaring Traits Seafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew: 3 Jade Merchants 4 Ox Head 3 Judge of the Dice 5 Combat 5 Moral 5 Seafaring Or Crew: 3 Jade Merchants 7 Ox Head 3 Judge of the Dice 4Combat 4 Moral 4 Seafaring Based on the premise of wanting a merchant on the boat. Doing this I could also swap one oxhead and have 4 merchants but I'm not sure about that.
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Herbs & Seeds
Dwarf weed seeds are currently going for over 50% above med, torstols are 15%+. Something weird is going on, not to mention the 40% increase in dwarf weed herbs over the last week.
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Player-Owned Ports: Voyage Calculator
I know it would add a large amount of time to the calculation but any chance of being able to put in the requirements for more then 1 mission at a time? Seems like that would be helpful with 4 ships. Currently I kind of do that by holding them to a ship without actually sending the boat but then I lose the settings on the bottom. Plus everyone looks the same and after doing 4 ships reading the tiny numbers is hard, maybe highlight in a colour depending on the current ship they are on?
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Herbs & Seeds
Any clue as to why the sudden spike? Did I miss some announcement?
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Attack and Strength
Think about it like this. You need a much stronger potion to boost 5 levels than 1 level. 100 is 100, doesn't matter if you get there by adding 1 100 times or adding 10 10 times. It shouldn't be any different.
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Attack and Strength
Ugg bad math is bad lol. No what I don't understand is how 100/95 is more dmg then 100/99
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Attack and Strength
So does that mean if I had 100/95 strength my max would be 100 + 28?
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11-Dec-2012 - Player-Owned Ports
Final setup I'm considering for the pincers: Captains: Pure Moral - 4 moral Traits Moral Seafaring - Moral based captain - 4 seafaring traits Pure Combat - 4 Combat Traits Pure Seafaring - 4 Seafaring Traits Seafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew: 3 Jade Merchants 3 Ox Head 3 Judge of the Dice 5 Combat 5 Moral 6 Seafaring Reasoning being that for double and triple stat voyages. JoD Merchant Oxhead, will be pretty much mandatory.This leaves 2 slots one for each type on a double and likely one combat one seafaring on a triple. Hopefully this will let me maximize success as most of my missions lately haven't been single stat. The only problem is single stat missions then consume most of my crew. Would consider replacing one seafaring person with an additional merchant but I'm not sure.
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Ranged Question
Speed my friend. Speed.
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Attack and Strength
I was wondering if anything has been done to determine the value of these in the EOC, I know overloads are considered worth it as is turmoil, but how much do your base stats effect dmg output?
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So Wreck3d's petition for EOC & Old Runescape Servers!
This post doesn't even deserve a reply. Its not going to happen, end of story.
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14th Jan - Kalphite King
He didn't turn green once?
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11-Dec-2012 - Player-Owned Ports
Too be honest I found this quite interesting and I might change my strategy for ports now. I appriciate the evidence to support his claim.