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jayc3399

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Everything posted by jayc3399

  1. I had sirens that cost 300 and the next rigging that costs 300. I get +500 seafaring for the rigging and + 160 over the guy I would replace.
  2. Deck items are your number one priorty. Buy them once get them for both slots on every ship you have.
  3. Just an FYI, best bang for you buck upgrades is deck items, you get in both deck slots on all your ships buying it once.
  4. That's actually not a trivial problem. I'm fairly sure it would take a really complex excel formula to figure it out. The easiest(and it's really still probably not too easy) way would probably make the user input their own crew member's stats individually because of level and trait boosts. And then you have to take into account how other crew member's traits effect them. It really seems like it's more trouble than it's worth IMO. Well yeah that's what I'd be doing. I'd enter all the stats as I upgrade them and it would search out the best percentage. Maybe one of the fan sites will create a calculator that could do this after the D&D has been out for some time. Not only that you'd want it to max it out with the least number of crew possible, so that you could send out whoever for the extra slots. EDIT: Started diddling with a spread sheet, one major problem that I see is that you need to be able to label each person, which you cant as they usually share the same names. Along with this, you'd have to update every time a voyage came back and people leveled up.
  5. So change your focus when your rolling for crews? Then pick the easier one to run missions? Or just run with a high possibility to fail?
  6. I'm wondering if maybe a person should focus on the main set of islands first as a way to level up people? Because the missions for the Skulls are significantly harder in terms of totals needed.
  7. So things ramped up quickly. I currently have 5 special voyages and my 3 regular ones all with either 2 x 2000 or a total of 3600<. I can barely even come close to hitting 2k for a single stat let alone multiples of them I thought they would inter space some easier ones so I could at least work on something. As of right now anything I send out is in the <70% success range.
  8. I've done two full days and only ha one mission fail it was 77% I have sent out as low as 70% with success.
  9. That is a huge amount of extra clicking, which also means you need to use planks. Sure the xp/hour would be faster but the carpel tunnel would also set in sooner lol. Doing it with logs is cheaper and far more relaxed, my way of doing it actually leaves some down time while waiting to stretch your wrists or scratch your nose if need be. Having absolutely every second necessary is hugely intensive. I'd rather be a little more relaxed. (Dat XP WASTE)
  10. Best. Update. Ever. Just needs a bank so I never have to leave.
  11. Take a stack of notes logs with you plus twenty unnoted planks. Get your butler to follow you to the dungeon. Talk to butler and hit uncert 20 oak logs. Build and remove one door. Butler should return roughly as you finish hit send to saw mill. Build and remove your second door butler returns with 20 planks. Repeat until you die of boredom.
  12. Grimys xp rates are off. And if your going to do dungeon doors you should use logs. Most people 99% can't click fast enough to do two sets of doors in five seconds. By using logs you save a huge chunk of money. It's a little more relaxed and your still getting ~440k xp/hour. This is from my own rates.
  13. Looks like some updates have been made. One thing I noticed today is the times page displayed well ish in portrait mode. If I turn my phone to landscape it doesn't scale as you end up with a large blank area ontop
  14. Your better of learning to time your abilities so that as an auto attack fires you click and ability. This goes for both range and Mage because they just don't have enough abilities to keep spamming them. If you do this you basically get a free ability with every auto attack. It uses more runes but does more dps overall. Specially if you use a wand.
  15. Wearing a melee shield setup and penance aura I didn't need any food or prayer pots with the wave two tanking strategy.
  16. Once you max out a skill you can choose to not receive challenges for it.
  17. I'm pretty sure you get ~ 10 seconds after tagging something to hit it again, if you don't it will "reset" back to full hp.
  18. Basically he admits he rwt but that they didn't have evidence but now they do, with his face attached to it, so enjoy to real world police coming for you!
  19. Thieving is faster xp/hour but rcing is more afk.
  20. Interesting that there is no mention of construction. Sounds like this is more about highering your crew then building your port.
  21. Penance and vamp are great choices they are what I chose. I don't think the skilling ones are worth it except maybe surefooted if you<70 agility. I had been thinking I'd spend the rest of my points on the Mage and range ones but I can't exactly use those if I'm using penance and vamp.
  22. Aren't you several years behind on that? Thought they got rid of that long ago.
  23. Anyone think that the fight kiln will be a prereq for this quest?
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