jayc3399
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Everything posted by jayc3399
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So I was considering trying out the members side of Runescoop but I was wondering if anyone else here has tried it out and think it is worth while. I imagine Qeltar is going to come say yes, and no offense intended I am just curious to hear what other people say.
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Alright, Thanks for the answer :)
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Do the tasks change based on your level? Being as you can use him at level 3 I'm not sure I'd be able to kill the higher level tasks he can assign,
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I did a A LOT of calculations the other night for a friend of mine who is going to be smelting all of the gold he got from 99 mining. From what I calculated it is actually the most efficient to use gold smithing gauntlets. The only way it isn't worth while is if you can't make over 300k per hour. As your going for 80 skills I'm going to assume that you can make over 300k per hour. You'd be better off saving the sacred clay for other stats.
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Being as the Tortoise costs substantially more then the Bird when is it worth while to use the Tortoise instead of the Bird?
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I've got about 57k to use right now. And I'm not opposed to leveling up some skills just looking for some suggestions as to what a good money skill is for f2p.
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I am currently going for 99 fishing on my main from 86 and it is rather boring, so I have decided to start working on a pure at the same time. What I'm wondering is what are some good skills to raise to get money on this account. It is going to be a range pure so I don't have ant quest restrictions my only request is that it be somewhat attention required but not totally stare at the screen concentration, I still need to be able to fish :). It is going to stay f2p for now but will become members at some point, I'd like to avoid combat as f2p so I can maximize the nber of charms I collect from training All skills are basically level one right now, I'm just looking for a money making skill for a pure.
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How do you not use summoning?
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Why wouldn't you use SC? I did a calculation for my own crafting and it would take me 92 hours to get all the needles I need and save me the equivalent of 2.1million per hour
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I've decided to make a range tank and was wondering if these sounded like a good stat setup. 75 Attack 75 Strength 99 Defense 99 Hp 99 Magic 99 Range 44 Prayer Combat Level 103 I'm also considering getting 99 Summoning which would put me at level 116. Would this work/help?
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Does the Lunar Spells to share potions work on these?
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At 84 with no gauntlets I burn on average 1 per load. Monks are awesome and super fast to fish.
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I've heard a lot of talk about pures from people who get bored and I'm thinking about looking into creating one. What I'm looking for is types and stat combination to use. So if you know of any it would be awesome to hear from you. Something along the lines of: Type : ##stat, ##stat..... etc Thanks for the help.
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~Range 2H F2P PKing Guide~ [Update(s): Feb. 21st, 2011]
jayc3399 replied to bongo_man's topic in General Guides
Your symbols for less or equal to and greater then or equal too are somewhat confusing. I'd suggest using the standard convention of using <= and >= to symbolize that. Otherwise good guide! -
Slayer, nature rune crafting, fishing monk fish. There are literally hundreds of options.
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I've heard a lot of talk about pure from people who get bored and I'm thinking about looking into creating one. What I'm looking for is types and stat combination to use. So if you know of any it would be awesome to hear from you. Something along the lines of: Type : ##stat, ##stat..... etc Thanks for the help.
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Chaos Tunnel Waterfiends with new Prayer Curses
jayc3399 replied to Logdotzip's topic in General Guides
Prayer flashing doesn't work. The way prayer is taken off is based on the in game cycles, every time you activate your prayer you use up the cycles, and due to the fact that it takes several cycles to take off a single prayer point you don't see the change even though it is happening. All prayer flashing does is add extra clicks with no incentives. -
One thing I'm wondering was in the old system is Jagex follow conventional rounding, round down or use compounding rounding? Depending on the answer it slightly affects things. They they always rounded down, we will now hit and be hit for more. If they used conventional rounding the balance should be equal and you won't see any change. If they used compounding rounding it should be as equivalent as conventional rounding. Does anyone know what they used?
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I spent a good couple of hours last night with a spread sheet doing calculations for the kingdom and I think your far off. You can do over 150% of what your saying by shifting a few things around. 10 on herbs and 5 on coal collected once a week without increasing approval once for those seven days nets 246k+ per day(this value increase based on herb seeds and gems received). If you were to return every day to increase your approval back up to 100% you gain a measly 50k per week. Now there is a question of whether or not to replace the 5 on mining with 5 on farming. I found that the value of the seed varies vastly, and as such isn't a guaranteed method. You could try it out and see if it balances in the long run but I am skeptical because of the massive amounts of worthless seeds. Also by collecting every day you often lose out on the bonuses offered by collecting a larger volume, as such a calculation done to find out where the fractional portion of your costs is minimal is required.
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Holiday Musings and a permanent solution to rares
jayc3399 replied to Jard_Y_Dooku's topic in General Discussion
nachalo or however you spell it. Read several pages of comments and your entire article and there are some very valid points. Something to consider to all the people that say it is a achievement, how much does it really measure up to? I had always wanted a rare and when I quit members a several months ago I sold all of my equipment and items and bought three and I wasn't left with the feeling I had about rares. They aren't really much of an achievement anymore. Also a potential solution to allowing everyone to have the items, if the date you started playing is really that big of deal (ie bunny ears) why not make the ones for everyone have a slightly different look, enough that it was distinguishable they weren't the originals. Konets -
Everyone looks at rare as the big ticket items but whose to say it doesn't depend on each monster. Like say for a lowly level 3 hobgoblin and sapphire is a rare drop? Does that not mean you would get more sapphires from them with the ring? What if the dragon drops don't fall in the rare category? And more simpler things do?
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I sort of thought the first sentence was a question... I just thought that this would be the place to ask a question. All I want to know is if they are working on maybe even softening up the colours or something. It is kind of hard to look at.
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Is Tip.It working on new forum skins? Because I'm not really partial to the ones we have, the Tip.it one is too boxy (sp) and the others are too plain. Just wondering, I can't see myself being the only one that feels this way.
