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DarkDude

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Everything posted by DarkDude

  1. 5k goal is 1.5M, that's not a huge amount. The items in the rare drop table used to be worth a lot. Dragon Spear was >1M, Shield left half was 7.5M, dragon med 2.4M (and higher). This was when 1M was a lot more than it was today.
  2. It's not 500k-2m extra an hour. In two slayer tasks (Nechs/Ice Strykewyrms) I didn't get anything noticeable from drops, certainly nothing more than 40k (dragon dagger, 150 rune arrows, uncut dragonstone). These are new drops added to the rare drop table, along with the noted herbs, coal drops, that skull and whatever else they've added in. More variety in drops is only a good thing and I honestly don't understand why people are complaining. You do NOT need the ring to get these new drops, they work exactly the same way as the old rare table worked (except they also boost the chance of slayer specific drops and boss drops too now apparently).
  3. "Ooh, a decent clue" "God damn you Jagex"
  4. How do you know? Can you link me to the related survey? All I see here (as well as on the RSOF) are a couple of people gleefully trolling the masses of pissed-off people who are "jelly" about the whole sigil/torstol business. The number of people who benefited/lost out from the glitch? Less than 1k most likely. The number of people that did other stuff during that 1 hour much more than 1k.
  5. Number of people they'd have pissed off by rolling back would have been more than the number pissed off by not.
  6. New rare drop table. That's what all these drops are on. Don't NEED a RoW for them, just helps.
  7. The sigil thing has been fixed. Torstols are pushing it I agree but everything else seems reasonable and I imagine Jagex wanted to lower the prices of certain herbs (snaps, toadflax and torstols) and this should do a good job at that.
  8. They fixed noted insane drops too didn't they? Most likely is on purpose and not a bug. Better than the 150 steel arrows and 200 silver ores we got before (which at the time were decent drops). None of these drops are huge and just add more variety when killing things which can only be good. 5k coal is what, 1.5M? A decent amount but nothing huge.
  9. Mod Mark just confirmed it's been patched.
  10. Game has been up too long so no chance. They need to shut it down asap or hotfix it. Maybe make it impossible to get to corp if it's going to take a while to fix. It's been like an hour. That is a huge amount of time when you consider the number of players. That's over 50k game hours, numerous other things have entered the game within that time. If it was within the first 15 minutes and it was a bigger bug (effected more people with more abusing it) then yes a roll back might be needed.
  11. Game has been up too long so no chance. They need to shut it down asap or hotfix it. Maybe make it impossible to get to corp if it's going to take a while to fix.
  12. I'm getting the message about the ring of wealth after *every* kill at nechs. Saying it's shining more brightly.
  13. Got 150 rune arrows instead of 42 as a drop from nechs, interesting :o
  14. Made 7M flipping ring of wealths, would have been more but I sold them a bit too cheap I discovered at first (Could have made about an extra 3M or so). Not bad for 2 minutes work though :P. Buying uncharged 75k ea, selling charged 150k ea.
  15. That was obvious though, I don't see why people were thinking they'd be the same thing.
  16. Also got a level 3 clue (doing now) and an effigy, the first effigy I managed to complete by myself! Yay! :thumbsup:
  17. You are correct, yet people think they know better for some reason. They've been recruiting for a "New MMO" for a few months now which I imagine is this. While obviously there's people who worked on RuneScape now working on Transformers it's not like Jagex have gone "Ok, all stop RuneScape development, lets all go to Transformers!". The development of this game will have little to no impact on RuneScape.
  18. Different development teams. Of course that would require you using common sense and just posting crap with no basis to it other than trying to be the cool kid in bashing Jagex. http://www.jagex.com/careers#/vacancies Look there, they're recruiting for 3 different projects. Stellar Dawn, RuneScape and "New MMO". They are completely separate teams working on each game (just like how FunOrb development was separate from RuneScape's).
  19. A lot of gaming sites are linking it to RuneScape though when mentioning this announcement. But yes, this is huge publicity for Jagex and it wouldn't surprise me if we see a decent increase in new players over the coming weeks based on this announcement. It doesn't even have to be an amazing game for them to profit hugely from this (and I don't mean profit in terms of money, although I guess indirectly they will). But of course if it is a good game that'll help too :P.
  20. You aren't guaranteed a "guaranteed" item, if you get another clue specific item. so the bow still counts :shades: Fairly sure one of the slots is reserved for Comp Bows/Pages/Sweets/Biscuits/God Arrows/teleport scrolls. Just checked over my pictures and it appears you're right :o.
  21. That's probably true but I guess we'll have to wait and see what sort of MMO it turns out to be. I very much doubt it'll be an RPG (not a straight out one anyway, maybe have RPG elements to it). Hopefully it's at least a semi-successful game and won't be an outright failure. Will be interesting to see where it releases compared to Stellar Dawn too as I doubt Jagex will want them both coming out around the same time, if Transformers comes out first and does indeed flop then that could have a huge impact in Stellar Dawn's publicity and gathering new players. With 8Realms, Stellar Dawn and now this Transformers game coming out over the next 12 months it's interesting to see what will happen with them.
  22. It will. There is a reason all of Jagex's products since RS have failed: they don't give a [cabbage] about quality. They can get away with it with RS, because most of their customer base is either too addicted to quit regardless of what Jagex does or they have invested so much time that jumping ship doesn't seem like an attractive option. With a new MMO, they have to develop a brand new customer base for it, and that is quite hard when you have a reputation for churning out half-baked, buggy, conceptually-flawed products. Yes, them not releasing MechScape due to them thinking it wasn't any good is them not caring about quality. The only games developed by Jagex have been RuneScape and FunOrb. FunOrb was made by an entirely different team and has had limited success although it was a huge let down but things like Arcanists have a fairly decent player base. That is all Jagex have developed and released so far. So I'd hardly say they're "churning out" anything at all. Having the 2nd biggest MMORPG in the world is a huge feat and clearly shows they know what they're doing when it comes to MMOs. And the MechScape base is being used for Stellar Dawn which is separate to this, while it's not inconceivable that this will be working on the same engine it won't be anything like Stellar Dawn/MechScape at all most likely.
  23. I'm sure they'll release Stellar Dawn information when they're ready to. MechScape and Stellar Dawn are two separate games and should be thought of individually despite the fact that Stellar Dawn came from the ashes of MechScape.
  24. Why are you saying Stellar Dawn is failed? Nothing about the game has been released yet. I honestly have no idea why people are saying this will fail either, there's literally NO information on it. As usual it's the same group of people claiming Jagex are doing it wrong and that the sky is falling after everything they say and do. There's no denying that this is a huge IP for Jagex to get and it will be interesting to see how well the game does.

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