You actually get more than one usable heal now :P. You have Flash of Light, Holy Light and Divine Light as your main 3 heals. Then you have Holy Shock as an instant heal, Holy Radiance as an AoE HoT. There's a new mechanic for paladins called Holy Power which you get for certain things, sort of like combo points for rogues etc. Holy Shock gets you one and casting either Flash of Light or Divine Light on a beaconed target gets you one too (and there's a few other ways of getting them too). These points (up to 3) can then be used on abilities, there's two heals you can use them on. Word of Glory and Something else I can't remember the name of :P Flash of Light - Fast, expensive, inefficient heal. Holy Light - Middle Heal, cheap, heals a decent amount. This'll be your "spam" heal. Heals about the same as flash of light but uses less mana and takes longer to cast pretty much (mana actually matters now) Divine Light - Expensive big Heal, same cast time as holy light, heals a lot but eats up mana quickly. Holy Shock - Instant heal, fairly useful especially as it gives you holy power and heals a decent amount without being too costly. Holy Radiance - An AoE Heal, a heal will pulsate out of you healing all targets within (8?) yard of you for x amount every second for (8?) seconds Word of Glory - Instant Heal, uses holy power (only really want to use it when you have all 3 holy power). Other heal that's name slips my mind at the moment - Instant Heal, targets a cone in front of the paladin healing x amount of people. All classes has a Mastery now along with a Mastery stat which increased the effectivness of the mastery. For Holy Paladin your mastery puts a shield on the target for each direct heal for 10% at base (I believe) of the amount healed. (So if you heal for 10k, it'll put a 1k shield on them). Putting more points into mastery will increase the % of the shield. Uhh, that's about it. I've not messed around with holy enough really, healed a few heroics and things but am mainly prot atm :P.