tefda
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Everything posted by tefda
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9pm Central oh yeah! I'll be there. Make sure you keep this sucker up on the top when the time comes to go.
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1.Make at least 100k - DONE 2.Complete all quests - Not Done (All members quests after Oct 31st also Family Crest, Legends and Desert Treasure). 3.Be Combat Level 60+ - DONE 4.Attend a TET event (lol) - Not Done :( 5.Wear Rune Armour or Dragon Armour - Rune - DONE Dragon - Not Done 6.Be able to mine mith ore - DONE 7.Be able to cut down Willow Trees - DONE 8.Be able to fish for Lobsters - DONE 9.Get 43 Prayer - DONE 10.Go right to the back of the Wilderness - DONE (The end of the world is an ocean, who would've thunk it?) I think that our esteemed thread starter here posted these top 10 things to do before you quit as things to do before you decide that the game is stupid/pointless and not something for a veteran player to do before they decide they "can" quit.
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Now this is what I like! Informative information and review of the events that happened during the updates. Very nicely done and written.
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Any particular request? Something from lord of the rings? Willow (old movie, but still good)? Conan the Barbarian? Name it and I'll try throwing it in there (With a lyre as the on/off button).
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Have you ever read or seen any of their ad campaigns? "Life begins at 60" or "The Game begins at 60" something similar to that (I'm pretty sure it's the first one). You can max out your character quickly because of the fighting which is FUN and involves STRATEGY unlike RS which is point click, if you've got good armour and better stats, you're most likely going to win. The game doesn't end when you get to level 60 you have armor's to collect raids to go on, powerful artifacts and vast landscapes to gain and explore respectively. I love Runescape very much. I could afford to play WoW but I don't because it is a far more powerful game which can suck you in and you can go on binges (many of my friends were just talking about 9 hour binges on the game and joking around about it whilst I just raised my eyebrow) into the game. I prefer runescape because it can be Free, it's easy to pick up at any time and I've been playing it for several years already and I have a decent character which I want to see grow more and more powerful. Runescape is still in constant development and I'm always waiting to see what Jagex has around a corner, be it a dud or be it the best update ever, I'm willing to take the downs to experience the ups with this "small" community that I've become a part of. On-topic: Be sure to write down your pass and your username as well as any bank-pin or previous passwords so that in case you want to log back onto your account in a year or two just to reminisce about the days of old. It'd bite if you remembered that you had a great account only to forget everything and have to start anew.
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I still need an answer to the question in the post above. If anyone could quickly check it out that'd help out.
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But there is nothing stopping you from getting a Debit Card at the age of 16 (maybe even less). I received my Debit card at 16 and I charged it up, payed for my website and then decided that I also wanted to play Runescape Members. Two years ago (almost, still 17) I got my Debit card in my name, my information, my responsibility. Also Credit Cards are very bad in young childrens hands. Debit card: you have the money. Credit card: It's not really there and you only see the bottom line at the end of the month.
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Hmmm... here's what I've seen (in the game right?) White: Green: Red: Cyan: Flash1: Flash2: Flash3: Glow1: Glow2: Wave: Wave2: Shake: That's about all I can think of for now. Remember it's always color before attribute (maybe switch that around).
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I thought them just the same to the Burthrope points. You just get more and more of them so you can show off to other people. The games room isn't that exciting but you do get the points to say that "I'm better than you at checkers and connect-4". With the mini-game it would be exciting and you can still show off points and can say "My Privateer can totally take on your Frigate with your loserly crew".
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Thanks but it isn't anything really original. It's just some knowledge on ships and taking the time to write it all down with a runescape twist on it. Thanks for saying that, I was hoping that you and the other writer wouldn't get super angry at me for posting yet another similar topic.
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To go along with Garr, accquiring a full load of Swordfish takes a much longer time than to get a full load of Lobsters. Making baked potatoes can take a while, a much longer time than getting a full load of sharks I assume.
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Tefda presents... A brand new mini-game involving ships, crew, cargo, cannons and fighting! Introduction: Battle on the Open Seas (BOS for short) is a mini-game where you travel back and forth across Runescapes waters carrying cargo to predetermined points, all the while avoiding dangerous Frigates, galleon's and privateers hungrily scowering the waters in search of cargo ships. It is your choice if you are going to be the one searching for the cargo ships or delivering the cargo and earning some money while you do it. What you need to Know: Missions: Your purpose in the game is to become the best sailor you can be by gaining points. To gain points you have to complete missions or defeat enemies. You can get a mission after you have built your ship (see "Ships" further down) and at anywhere that has a dock. In each dock area there will be two people. One person giving missions and another that sells large amounts of items (coincidentally it's always something you're looking for). In your ship you have a certain amount of cargo space. One unit of cargo is ALWAYS taken up by your cannon balls UNLESS you do not have a single cannon ball in your ship or you do not have any cannons (Merchant Ship). A single unit is taken up by at most 100 items (example: If you have 173 Bronze Platebodies that are needed to be transported it would take up two (2) cargo spots split up as 100 and 73). Your mission will be tailored to your type of ship (meaning if you have a max cargo space of 13-1 (for cannon balls) you will only ever have to take 12 seperate units of cargo). Where is the Cargo going? You will always have some sort of destination which you must navigate to via compass, sea chart, and sextant (similar items to Treasure Trail). In your Cabin (you being the captain of the ship) you will have the ability to set a course (requiring some flicking of buttons similar to adjusting a sextant and occasional checks to be sure that you are still on the correct course). In your Cabin you will be able to see your current course and the course you are supposed to be on. See more on Sailing further down. When you succesfully deliver your cargo you will get 125% of what you paid for it. Which means if you payed 100,000 gold pieces for your entire cargo and you delivered it you will receive 125,000 gold in return. Now you don't have to purchase your cargo from the merchant in the dock. You can also acquire the items yourself or you can get your crew to help you out as well. Running through a hypothetical situation here. Let's say the cargo is something simple, 100 Iron platebodies. The merchant man is selling you the entire load for 356 gold each (always the price of High Alchemy). You make all 100 iron platebodies and YOU (the owner of the ship) receive 44,500 gold coins as pure profit. What about the points? I didn't forget about those! Gold is simply an added bonus to the game. Points are given to you when you have delivered the goods. What about the crew though? Those landlubbers that signed up with you back at Port Sarim and now are all the way in Port Khazard, they don't get any of the profit. They get a share of your points. For every cargo that you deliver (every unit that is) they will earn their equal share of it. For every bit of cargo you deliver you earn 100 points. Certain ships that are defeated (Trade Cogs, Galleons, Frigates, and Privateers) will yield a certain number of points dependant on your own ship class (see Ship Battles). If your ship is undamaged you'll receive 150% of your points, meaning 50% of your points are added on if your ship did not get damaged. Situation: You have a crew of 5 men including yourself. You have a full cargo of 50 items (plus one for cannon balls). You've delivered the goods, your ship was undamaged. Now you (the owner of the ship) gets paid and points are tallied. For all of this you will receive your Cargo Item Points (5,000 points) and your Undamged Points (2,500 points) which leaves you with 7,500 points to be distributed between you and your men. But you being the awesome captain are above your men and therefore get 200% of your regular points. So in this instance the 7,500 points gets broken up into 5 parts (1,500 for each man) and you receive instead of only one fifth (1/5) of a share you get two fifth (2/5) without actually affecting anyone elses points (you receive 3,000 points). More on gaining points via combat is explained in the Sea Battles section. Ships: Your ship is the entire purpose of the game. Without one you cannot play. A quick overview of the boats are below. If you'll note the ships have cost in woods also for each cannon in the ship you must pay 100,000 gold to the Dwarves (The same dwarves that you can get your dwarven cannon from). They will then give you a cannon voucher. To get a ship built you must go to Ned in Draynor Village and request that you would like to have a boat built. Ned will gladly oblidge (despite other incidences with you and boats) only if you give him the supplies needed as well as as many cannon vouchers needed for the boat (depending on type) and 5,000 gold pieces as his fee. Ned will tell you to meet him in Port Sarim. Once you meet him there and talk to him he'll start construction on your ship (a short cutscene of the boat being built with you looking on). After the cutscene you officially have your boat! Now just because you have your boat doesn't mean that you can instantly go jump into a swashbuckling duel, trading off full broadsides with the very first Privateer you see. If you'll refer back to the overview of the boats above you'll note that some of them have very few cannons in comparison to others. The Junk Ship, Merchant Ship, and the Trading Cog are all ships that are used primarily for transporting cargo. Whereas the remaining three are for fighting and carrying off your foes cargo to at least some degree. The merchant ship has NO cannons and therefore is used only for transporting. But Battles will be explained a bit more further down. Starting Out: If you've got a single man ship, then you won't have to do any of the jobs listed in the crew section. But if you have multiple members of your crew than you'll need to hire them. To hire them you'll have to be carrying all the equipment needed to sail, have your cargo full and ready to go, and then talk to the Merchant man who will put up a poster in the dock area for all potential sailors to see. At first come first serve basis "jobs are filled" meaning if you have a 4 man ship with three openings the openings will be for people with level 40 in skills such as agility, crafting, carpentry, and strength. Some people will need to double up on a skill. When applying the sailor will be able to join up when he checks off what skill(s) he's able to do (will only be able to double up skills if it's needed, meaning in a small crew ship). A person with level 40 Strength, Crafting, and Agility is great, but he cannot be in different places at the same time. Small crew ships will have fewer mishaps and random events whilst out at sea. Sailing: Captain: No longer are you a man of the cable tier, you're the captain of your own ship, you've been saving up for years now let's be sure that you won't sail your vessel straight into a Privateer. Sailing has few requirements. You must have a compass, a sea chart, and a sextant (Those items are retrievable from the ones whom gave them to you in treasure trails and the sea chart can be gotten off of any pirate or purchased from a merchant in a dock). When you first set out to sea you must set your preliminary heading. You simply try to line up an arrow with a more subtle line that goes from your current position to your destination. All of this is done within your cabin. Also in your cabin is a destination map which shows where you SHOULD be going. If you're strolling around above decks and you begin to veer off course a little message will pop up (similar to amulet of nature) that says "Hmm... it seems like the winds are changing, I better check the course". If you are to die in combat you won't leave the ship until your entire crew is defeated. If you did leave than your investment would be in the hands of another crewmate and you can't always trust your crew to keep in mind your interests. If some of your crew remains you can still control the ship because your "spirit" still remains with the ship. When you reach a port you will be "brought back to life" by a person who would give you missions (see more on Dieing on your ship in Ship Battles). Otherwise the life of a captain is fairly easy. Crew: You may not have enough to get your own ship, but that doesn't stop you from enjoying the salty air and the beautiful open sea. You may not get to spend all your time lollygagging in the comforts of a cabin but you get to spend your time doing character building work (quite literally), enjoying the company of your fellow crewmate and sometimes getting in a fight with them too. As a member of another man's ship it is your duty to see that it keeps afloat, maintains it's course, and protect it from being taken by boarders. You may not get gold for doing this, but you will get valuable experience as well as points to show off your vast sailing experience. Jobs will need to be done. A job can only be done at level 40 in it's respective skill. There are many jobs that need to be done on a ship and when you sign onto a ship you'll need to fit into it's remaining needs (see Starting out and getting a crew above). The jobs of each are explained below. Controlling Sail: You have to climb up the ropes and let loose and take in sail every once and awhile. Repairing Damage: Fixing up the hull of the ship is very important and takes place after battle or Rough seas (see Random Events at Sea). Fixing Rope: Sometimes rope splices and frays, a simple task, but a vital one. Emptying water: Pumping out water to keep the ship from sinking and preventing it from slow down. Conjure Wind: A summon wind scroll is given to the captain of any ship when he receives a mission. Given to a wizard it can keep the ship going and going even in the calmest of seas. All the jobs except the Repairing damage can happen at any minute so you must keep aware of these things (via checking the mast to check for everything except the water below decks. To do that you must check the bildge pumps). If you're not doing any of that you can always spar with your fellow crewmates in friendly combat. You can fight with any crew member and earn points doing so. You must fight members that are at your level or above you. Higher level players can accept the challenge, but not challenge lower level players. If the lower level player is half your own level you will receive no experience at all. If they're three fourth (3/4) your level you will receive the differnce of your levels. If you're the lower level you'll receive double the difference between your levels. Situation: You are a level 20 player. You challenge a level 40 player. The level 40 player wins but receives no points. You are a level 75 player and challenge a level 100 player (they can now earn points from this fight). He accepts and wins. He receives 25 points (100-75=25; 25*1=25). You are a level 75 player and challenge a level 100 player. You win this time around. You receive 50 points (100-75=25; 25*2=50). Now what about same level players? You receive your level in points if you beat someone the same level as you. No one can challenge the captain. Tis a matter of discipline. Random Events at Sea: These can be considered that as they happen randomly. All of the jobs are considered to be random events only in a more frequent timeframe. The less often ones are Rough patches of sea which damage your ship or mystical misfire whilst casting the Conjure wind spell that pushes you off course (resulting in a longer time for the mission as well as a chance of blowing back into an enemies course). Battle on the Open Sea! Are you sick and tired of being a pathetic midshipman in some other man's navy? Has toting around 100's of barley malt's gotten you board with sailing? Perhaps it's time to drop the pitchfork and pick up the sword! It's time for Battle on the Open Sea! Battle occurs when a ship with cannons spots another ship and begins to move towards it. A ship must be able to match the other ships course and go along side it to fire a broadside into the hull of the other ship. This requires some work via the captain and good guesswork by him because the other captain is sure to change course when he sees another ship approaching, maybe even towards the oncoming ship! The navigating takes place just like the normal navigating, a flick or two of buttons to change course and avoid or engage the enemy. Firing your cannons to the most effective would be to run along side the other ship. As captain you will receive a message saying "The enemy is alongside now!". Within your cabin you must type in "FIRE!" in all caps after that message has displayed to fire the guns. That can be done only during certain intervals of time (every 5-10 seconds) and cannot be done after the message "The ship has evaded us." Once that message has displayed typing "FIRE!" will no longer send out a barrage of cannons. Cannons will do a constant amount of damage to the ship (10 Points of damage to the hull. It takes two round of Repairing the hull to remove the effects of one shot) so one full broadside from a privateer can result in 60 damage to the hull. Each ship has a certain # of hit points until it's able to be boarded or sunk completely (resulting in only point gain and no booty). Boarding the ship will let you combat the crew hand to hand, sword to sword, spell to spell, arrow to arrow or a mix of the sorts :) For points gained in boarding the ship you receive a point for every level of the enemy you kill (I.E. if you kill a level 126 you will receive 126 points). To increase the desire to attack and defeat ships, you will see the points you can earn in the chart above. You can plunder ships that you defeat and depending on your cargo hold you can take back items to the merchant men who will purchase any and all units of cargo for 50 gold per item (It's not alot, but technically free money). Dieing at sea: You don't actually die. If you are defeated in hand to hand combat against boarders you will wash up against shore with 10% of your hit points remaining. Where you will wind up depends on your location in the water. If over half of the maximum crew dies then the ship cannot be run any further and if you won the battle you instantly sail with what crew you have to the nearest port. It remains the same as to location for dieing. Fighting is simple. You'll see that the Merchant Ship has higher HP and less points earned. That's intentionally there to deter Privateers from going after it and it's cargo instead of finding other Galleons, Frigates, and Privateers to fight. Important Notes: You never die and lose all your equipment in the mini-game. Being a captain is the most profitable, but can be HORRIBLE when you lose your cargo and SHIP, there are risk and rewards to being the captain. When the ship is taken (meaning everyone is dead, no crew member is still on the ship), the ship goes to the bottom of the sea and the captain loses all of his investment. Carpenters/Crafters must bring in their own Planks and Nails to work on the ship (can be bought in large quantities by the Merchant). Any and all noted Planks become usable on the ship and return to noted planks after exiting the ship. When you log off during the game you forfit your share of the prize. If when you log out the crew is less than half of the max crew, the ship will auto-sail it's way back to the original port. That's what I've got so far. I couldn't really illustrate the battles at sea, but imagine the wilderness on a boat with team capes. Hope you've enjoyed what I've written and illustrated. This post was inspired by the other guys that were making Sailing additions to Runescape. I love sailing, I love reading about it, I love watching movies about it. I've always thought about Ships in Runescape and it took your guys examples (Nothing here is copied, twas typed by my own two hands) to get me off my lazy butt and type this all out (ironically I actually sat on my butt for the duration of typing this). Again, thanks for reading and constructive criticism would be great.
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Wouldn't you want your own boat? You know you do
tefda replied to abyssalreaper's topic in RuneScape Suggestions
The first EVER metal ships were made during the American Civil War. There shouldn't be different wood types, it should be just Scooner, pirvateer, galleon, etc. You should be required to have different types of wood for different parts of the boat. A general part of the boat and then a number for it. Example: The mast 100 yew logs, the Flooring 500 Willow logs, Furnishings (tables, chairs, etc.) 300 oak, the body of the boat 1500 Regular logs. Your suggestion is saying we actually purchase the boat. I think most would find it more rewarding if you built the boat. Same thing I posted in the Maritime skill, I can then just jump to Entrana with all my weapons and monopolize the Greater demons there. -
I think it needs to be more thought out. I don't think it requires an entire skill devoted to it. I think if we were to receive boats and whatnot it should be a mini-game that gives Carpentry experience. Despite it being shipwrightery it still involves wood, nails and building. Sailing ships to get where we want destroys the purpose of using other transports. With my own ship I wouldn't have to go through the Entrana monks and I could bring in a slew of weapons to kill the demons there. But also we all have our own ships already. The Lady Lumbridge ;)
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You honestly need to take a minute, step away from the forums and do two things. 1. Pick up a dictionary and/or get a program that teaches you how to type. 2. Stop making pointless topics. Make a topic when you have something you believe that will intrigue the community. Just because you CAN post doesn't mean you HAVE to post. In Regards to Topic: I doubt that a quest where you lead NPC's in a pseudo-war/skirmish would ever be a F2P quest. It's more likely to be a P2P quest. I personally would like to see an area that we enter and fight for a side and we can earn gold for each enemy we kill. The area would of course be something similar to the Khazard battlefield but perhaps with White Knights and enemy vigilanties from the Black Knights or other enemies of the white knights.
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To be realistic here I am going to have to suggest... 1.) A wardrobe system: Place in any of your non combat clothing and then when you click on the wardrobe you see your characters base look and you can click left and right for the headgear, the torso, the gloves, the legs and then the boots. Similar to how all of the barbershops, clothes shop, and makeover mage works. 2.) Library: Places in all quest books and have a feature which allows you to search the books for a keyword or two. Makes looking up Runescape storyline info that much easier. 3.) Dynamic plaques/trophies: Perhaps a wall or a mantelpiece could contain things such as our unique quest items say for instance we still have a holy grail bell. Place that on the mantel and many other items (up to a certain maximum) and then when you click to view it you will be able to see all of the items you have there as if you were looking at the fireplace. The wall would be more for plaques of achievement, perhaps a map of Miscellania once you have become the Prince/King or even small individual plaques for your level 99 achievements which record the day you got it. These would be intangible items that just appear there once we complete something. 4.)Invite friends: I would much prefer that all of the houses were locked away from everyone else and the only way someone else could possibly enter into the house is to be invited by the owner. No item may be picked up, only for viewing purposes as well as a private meeting area for clan meetings or whatnot. 5.) Location, Location, Location: I would be very happy if the houses were in specific towns. Such as there were houses in Falador and Varrock, but not all the in the same town. Also no instant teleportation into your home. You should have to walk to it and then open the door instead of just rubbing an orb and being brought instantly to your home, that would just be free teleportation to whatever town it is in.
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You have to allow your prey to move every once and a while. Always allow them to have a space to run from, cornering them can sometimes result in their position being reset (it's a safety feature, in case a bug existed and trapped the NPC then eventually they're reset to their spot and full health as well).
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Whilst presenting an idea you should give the situation you want to adjust. For your idea it would be most beneficial that you give us how we obtain the first orb and your change to it or supplement to it. That simply allows the discussion to move quicker without having everyone to look up the quest information. Just put a disclamer up top saying you are disclosing Quest solutions.
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Does anyone look at the Terms and Conditions before you play Runescape? This is why the world will fall to an alien race if they come at us with contracts.
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Now this is a serious question. Can you NOT see the text in the picture when you play the game? It's a special font that SHOULD have exported into the flash file, but I cannot be sure it made it in because I have it on my computer. Thanks for playing :)
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I've been getting errors as I post. It goes through, but you don't get that message "View Message Retun to Forum". I think it's just an error on that page and no where else.
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Hmm... I think just gambling in the Games Room over games would be better than the point basis that gets you nothing except the respect of the other 3 people there. Perhaps leaving the current rating system intact and just add in an option to gamble away your money, the higher your ranking then the more the minimum value would be. That to me seems a bit better than just having points that don't get you anything (except for a bit of pride that you beat so many other people).
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Exactly my reasoning on all of mankind :) Edit: to get your answers read Pages 2, 6 and 9. In that order. You'll find out soon enough.
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Obviously my current financial status would place me with the peasents of the world. But I would be considered abnormal because of being so tall (6' 2", the average was far lower back then). Because of not being a wealthy man I would not go into the clergy or serve as a squire or even a servant because of the training and upbringing it requires. So my place in Runescape would be the son of a farmer who has ambition and the capability to learn and whatnot, but because of my lower class birthing I would never be able to achieve anything higher than maybe marry a tax collector's daughter and inherit the collectors fortune to then establish my childrens place in the world as a bit more noble than myself. That's my answer :D
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Party hats... But anyways, it's always the same, when someone finds out something they believe to be unique and original they post it up on the forums. It's not that EVERYONE has heard about the info, but most people, perhaps some page on Tip.it with a list of all the silly random things that are in Runescape like the Varrock Monkey calling himself a noob.
