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Suzanne_Vega

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Everything posted by Suzanne_Vega

  1. Alchemy It could be attached to Herblore in the same way that there are different lists under Crafting, similar to the way making gnomish cooking and gnomish spirits are atttached to cooking. Herblore is, as implemented, basically an application of alchemy anyway, and alchemy is the root of chemistry. This could even lead into true chemistry and link to the proposed engineering skill, so you would get your guns. You would have to mix chemicals to get gunpowder, and smith the barrel and other parts, "fletch" or craft the wooden parts of the gun (which would be more of a primitive musket), go to a "drop tower" with a small furnace where you would insert bars of metal at the top, and at the bottom pick up your musket balls from the cooling vat in much the same manner as windmills are used to make flour from wheat now.
  2. The principles of engineering go back at least as far as the Egyptians. It was engineering that was used to build the pyramids, and that was long before King Arthur. Multicannons, on the other hand, are ridiculous, but I will probably end up making use of them, just to deal with tedious things like getting access to white knight armour. I may never get it, but getting access to it is important to me, for some reason I can't entirely define, but having somewhat to do with my backside. :lol: (I just know someone is going to take that wrongly, but I doubt I care.)
  3. Sounds more tribal to me, it would work better if there were shamen in rs, but out of the "classes" (there really aren't any classes in rs2) available, warrior would be most suited. However, what would you do in the case of someone who gets high combat, gets a tattoo, then goes ranger or mage? Delete the tattoo?
  4. Hmm...I could get a gem-trimmed cav and be a rhinestone cowgirl :P ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Like a rhinestone cowboy Riding out on a horse in a star-spangled rodeo Like a rhinestone cowboy Getting cards and letters from people I don't even know" - Glen Campbell
  5. Nice idea, although it would be reanimation, nor resurrection. What do they teach in the schools today?
  6. Hey, if I can put 28 sharks in a backpack, 1 bed should be a piece of cake!
  7. If it would fit (it wouldn't) and I could do it: Roadkill_Cafe_Waitress
  8. I guess you missed about 47 threads. I don't really see guns being any more violent than daggers.. throwing knives.. or whips, etc. They all have a violence to them, and could all be deadly (well maybe not so much whip, but still.) You'd be surprised at how deadly a whip can be in the hands of someone who knows how to use it. A whip can concentrate more energy into a very tiny space than any pre-gunpowder weapon, short of possibly a good bow or crossbow. As for the whole time-period thing, there is actually no possible time period equivalent for RS2 in the real world. There are elements in the game that existed or were believed in B.C. times, all the way up to Multicannons which would require close to Industrial Revolution technology.
  9. Some thoughts: What if your house could have little workshops and storage rooms? Build a cabinet out of 30 magic logs and you get access to the main bank. Build a dresser to store all your useless clothes in (frog stuff, mogre flippers and hat, phats, chompy hat, santas, etc.). Build a cabinet that gives you an extra 12 bank slots. Build a bed for you and your bf/gf to make new chars in...err...wait...inappropriate in rs, too many kiddies :P Build a boat so you don't have to pay the 30gp to get to/from Karamja, or so you can sneak onto Entrana with weapons/armour. Build a party room off the side of your house with your own fishing pond. Build a workshop with your own furnace, anvil, toolkit (to store tools so as to save main bank space), range 9for cooking), Build a yard with your own farming plots. Build your own Ectofuntus with the ACME home Ectofuntus kit. Build your own agility arena and/or thieving arena. ok, ok, getting a little carried away here, but only to illustrate the possibilities of carpentry.
  10. It is a great idea. That must be why it has been used before in other games.
  11. The biggest problem with turning RS into a handheld game is that it isn't a handheld genre. People playing hendhelds are not going to sit and mine ess or iron or coal for 700 hours, they want immediate gratification, storyline progression, and flashy, graphics-intensive combat. RS does not in any way, shape or form fit the console paradigm, and it never will, not even when the entire world becomes one huge, wireless ubernet. Now, what could be done is to make a more FF-like game that is based on RS, and employs a lot of the look and feel of RS. That would definitely work, otherwise FF would not be the massive success it has been, with over 10 games and offshoots.
  12. What, like run the levelling treadmill? Do merchant skills to make money? PK? Farm stuff?
  13. Using the word "noob" or any of its common variants (n00b, newb, n3wb, etc.) in-game would cause you to hit yourself once (each time) with no chance of miss (0 dmg). Using the word again in less than 5 minutes would add 1 to the damage each time and reset the 5 minute timer.
  14. Anyone ever gotten another seed out of it post-quest, and gotten another white tree to grow anywhere?
  15. Something to think about. Maybe make certain bones stackable at certain prayer levels, like so: Regular through bat bones except wolf: prayer level 50 Wolf bones: prayer 50 + fletching 50 (because of ogre arrows) Big, jogre and med monkey bones: prayer 60 Marinated Jogre Bones: never Large monkey & zogre bones: prayer 70 Shaikahan bones: never Baby dragon bones: prayer 75 Dragon, fayrg, raurg, ourg bones: never Levels are just a suggestion and could be changed. Maybe even allow really high level prayer people to bury stacked bones, if they are 10 or more levels higher than the requirement to carry stacked bones.
  16. Except for money, I've never thought a drop X would be usefull for stackable items, but there are a few unstackable items I'd like to be able to use a drop X command with, like tuna and iron.
  17. Halibut could be level 60, but heal the same as Swordfish, unless you went through a long, involved cooking process to make them heal 1 or maybe 2 more, a la Baked Potatoes with Cheese. The same goes for Squid, they could be 68-70 to catch, heal 15, but special cooking treatment would make them heal 16. BTW halibut are caught in nets, they would have to be Net or Big Net fished; squid are caught using a technique called jigging, which involves dragging a special kind of bait on a hook attached to a line held in the fisherman's hands - a pole is not suitable because you can't get the bait to move correctly. This would involve some extra additions/changes to fishing as a whole, to give it the relative level of "realism" rs fishing currently tries to seem to have (see my post in the whales thread :P ).
  18. Ever notice that most of the people that say, "X guild should be restricted to level Y's" are people who's X level is >= Y ?
  19. Dang, you'd have to carry 21 food and 7 antipoison. The hell kind of sharks are you basing THAT off? Daemonic Doomfish of the Warp, Spawn of Khorne? Megalodon sharks were actually bigger than about 2/3 of all whales, and great whites are still larger than a few varieties. I think it's a whale of an idea, just because it extends the absurdity of any comparison of RuneScape to reality :) Pet whales would be great too, they could magically float around with you, or you could walk in their mouths like Jonah and go to underwater realms similar to the one Jarjar Binks was from.
  20. http://www.tip.it/runescape/?page=beginners_guide.htm Scroll down to "chat effects"
  21. Of course, cooked lobsters can't give the buyer cooking xp! You missed the point. A random item would be generated based on the target's level, the player being thieved from would not lose anything, the player doing the thieving would not benefit any more from stealing from a guy carrying 28 phats than he would from stealing from me (absolutely nothing of value whatsoever ;p). Who's the ageist? Besides, unlike physical skills, which decline with age, mental skills don't, barring disease and extremely advanced age. Not if done properly, it would be no different than it is now, just more thieving targets. 1) Tables would be needed, based on the player's total levels (remember, there are plenty of players with combat level 3 running around with hundreds, if not over 1000, of total levels, and/or millions of gp). 2) Some kind of adjustment based on net worth, there are merchants in rs who have never gained a single level in any skill whatsoever, but who are richer than many players with 99 in all skills. 3) Perhaps another adjustment based on what skill(s) the player has concentrated on, i.e. a person with fishing much higher than his or her other skills would be more likely to "have" raw fish, a person with high cooking would yield random cooked food, a person with high cooking+fishing would most likely have cooked fish. This might be a bit too complicated, but even a simple table system based on combat level would prevent it from unbalancing the rs "economy" such as it were. And it would be SO funny to see someone try to thieve a person in full Barrows with an Abby Whip or something similar, fail, and get whacked like npcs do to you, only for dmg more appropriate to the target's levels/gear. Not to mention the person noticing and putting you on their permanent "hit list" just for the audacity, even if there is no chance of the target actually losing anything.
  22. QPs would be good, but it would have to work the same way as all other hiscores, otherwise it would be pointless. The only usefull difference would be if there was a way of seeing exactly which quests were completed, and maybe have a separate score for f2p, since there is a BIG difference between f2p and p2p questing.
  23. How do you know they didn't try, decide that it looked ugly, and that is the reason rune is the colour it is in rs2 now?
  24. Nature staff is a great idea. It just has to be thought out more carefully. i.e.: Hard quest to obtain, costs an obscene amount of money to make, limited charges, pain in the knobs to get to wherever you have to get to recharge it, have to sacrifice something dear in order to use it (for example, the ability to rc nats ever again, thus cutting of a major source of income), etc.

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