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Beloved

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Everything posted by Beloved

  1. ive done one on forums when you do it with that form you can include information you cant put on the forums, that way its probably easier for them to fix it
  2. send in a bug report here, if you really want to help
  3. GF jagex -.- i actually really wanted that thing, now its pretty much worthless [hide=Primal warhammer][/hide] [hide=Sorcerer's boots][/hide] [hide=Primal Dagger (p++)][/hide] [hide=Primal Hatchet][/hide] Sent in a bug report for the guardians ward btw
  4. at the beginning i liked dungeoneering a lot, then at around 55 i was absolutely gutted with it because i couldnt stand being punished for being maxed combat. But now that i have come to terms with that i love it again :) it's just how it is, you either go with it or you can choose not to participate.
  5. there would have been an easy way of making this into a skill instead of a minigame like it is now: Make people able to keep (boss)drops from dungeoneering. That way you get a reward from your skilling exactly like you do from all other skills, but instead they choose to use a minigame-like method with tokens and buy-ables. Although this does factor out luck based rewards (which drops are of course).
  6. Or 100+ level requirement doors in F2P? Somewhat related to the problem with the complexity system. I presume everyone plays on Complexity 6 no? So as a F2P, you're enjoying the same benefits of zero XP penalty as a member for choosing 6, but at the same time, you don't have the skills to clear obstacles like summoning, thieving and herblore. I'm not sure how to go about this. Remove members skill-related doors and puzzles on F2P dungeon, but remove complexity level 4, 5 and 6 since you shouldn't even have access to members? That would be a nerf on XP for all F2P players (not up to 50% though), and we can remove the 50% XP penalty for level 90+ as well. i agree, that would have been more sensible. Although i still think they should have just included harder bosses and enemies with the increase of combat level, exactly like it is now on P2P. The reason for the 50% XP nerf was because members could complete the same floor on F2P in a shorter time and hence faster XP than playing on members' world. I'm wondering why it is so though, more preparation time required to make better food and armour? No, like i said, it was because enemies and bosses on F2P are much lower leveled than on P2P. /edit: and hence: easier killed --> easier completed --> faster xp
  7. Or 100+ level requirement doors in F2P? Somewhat related to the problem with the complexity system. I presume everyone plays on Complexity 6 no? So as a F2P, you're enjoying the same benefits of zero XP penalty as a member for choosing 6, but at the same time, you don't have the skills to clear obstacles like summoning, thieving and herblore. I'm not sure how to go about this. Remove members skill-related doors and puzzles on F2P dungeon, but remove complexity level 4, 5 and 6 since you shouldn't even have access to members? That would be a nerf on XP for all F2P players (not up to 50% though), and we can remove the 50% XP penalty for level 90+ as well. i agree, that would have been more sensible. Although i still think they should have just included harder bosses and enemies with the increase of combat level, exactly like it is now on P2P.
  8. No. 5, 6, and 7 are 3 different numbers, not 7...Youd have a progress of 3 Except I finished 1, 2, 3, and 4 before I pressed the button too? It doesn't matter, I just tested it and this is indeed correct. I still think Jagex's writing is ambiguous - just because it was before the last time I pressed the reset button doesn't mean it wasn't before this time, in fact, it most definitely is before the second time the reset button was pressed, but it's all water under the bridge I suppose. when you press reset, you clear all your progress and save the number of floors you've done since your last reset. So when you do 1 to 4 and reset you get a prestige of 4, since youve done 4 floors, when you do 5 to 7 after this and reset *again* youd only have done 3 floors which makes your prestige go down to 3. In other words: you have to do *all* the floors you can do before you reset. if you fail to do so (eg reset at a lower number of floors) you will get less exp than you could have. And theres no way back after you reset.
  9. and now for a 2200+ forum :P (even though i dont have 2200 yet ;))
  10. I guess we've seen the last of the twitter hints. Where do they plan to put them? :o *prays its not on the forum* im afraid you guys aren't getting it right, they meant they moved the twitter hints over from #officialjagex to #runescape. In other words: hints will now be released on #runescape and retweeted on #officialjagex
  11. pray mage and it cant bind you, its an extremely easy boss once youve figured that out ;)
  12. Its been there for a while as far as i know, but yeah i think its for a future community update on the forums
  13. Yep, that's it. The most important part of it all is to make sure your current progress is larger than your previous progress before you touch that reset button. yeah some of my friends went wrong with that, once you reset you *have* to do all floors again, so make sure you do it right (or face the consequences: 200xp dungeons)
  14. How does hunter link into any other skills :P
  15. To me, it feels like this is how SC was supposed to be. But thats me...
  16. I do believe that the above quote is why. Its also about recognition. Who cares youve run the fastest 100m ever if it's not recognized as such?
  17. Yeah? So where's yours? Site design is not important, as long as the site is usable. Content is important. Design is just as important as content, any marketing class would tell you so
  18. Dude, what about Sal's realm of HTML? Good god, any 5 year old can make a site like that nowadays... (not to mention that awful german site, how can a local site be platinum anyway?) Although certainly not perfect, nothing beats Tip.it.
  19. account name + thread title + body = made me lol :mrgreen:
  20. the original from kate bush is quite a lot better tbh, might want to use that one instead
  21. Less than 900k/h and no exp? Pass. For once ill do an "unspam" :P [spoiler=wewt]
  22. I always read the quest content. It's my favorite part. That's why I like quests to have a story, unlike Blood Pact or Nomad's Requiem. I don't really mind the lack of story for Blood Pact. And low levels are still overwhelmed by content aimed at them. High levels are not. High level content impacts the game much much more, so you have to stretch those out over a long period of time. This also helps the game maintain sustainability for many more years (or, dare i say, decades?) to come. The amount of high level updates we've seen recently (and there were A LOT of them) should be fine for everyone looking at it objectively.
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