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kdb148

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Everything posted by kdb148

  1. Quick experience. I used that route along with House tabs and Glory, which added a bit more time unfortunately. I think, at the peak, I managed around 1200-1400. I dont understand, wouldnt you make more money and get more experience if you used deaths? I dont see how natures are faster experience when the death rift is just as close as nature. Well in the case of the OP, he has 61 runecrafting which is not high enough for deaths but even then laws will be the better choice if you arent using a familiar. Deaths require a quest. Laws require you not to wear armor into the abyss. However, double cosmics are more profitable than nats. They, too, require a quest, but who hasn't done Lost City?
  2. I doubt it's that much more, and if someone wants gold charms and fast mage/hits XP, it makes sense. The thread was about obtaining gold charms, and giant rock crabs are far and away the best source of them. Not about crimson charms. What you can do at rock lobsters isn't really relevant to that at all.
  3. I doubt anybody whose asking how to obtain Gold charms has that much money :XD: Yeahhh lol. Also, you shouldn't ancient giant rock crabs, ever. :| Why not? It's great mage training and yields a ton of charms for the time spent. Granted, mostly gold charms, but it's the best source for them. And they have very high HP for a monster you can use ancients on.
  4. Use ancients at pest control and spend all of your points on HP.
  5. Nothing can come even close to giant rock crabs for gold charms. Killing them with ancients is a very fast way to gather gold charms, and a fast way to get blue charms as well (comparatively, of course - blue charms are slow no matter what).
  6. Skills necklace to fishing guild is the quickest way to ardy on standard spells. I highly recommend using the standard spellbook for trollheim teleport to get to My Arm's patch.
  7. I'm going to be smelting 16k gold ores for my next smithing level, and would like to craft the bars into jewelry instead of just crafting plain bracelets. The cost per XP of cutting the rubies and diamonds before selling is higher than selling them uncut to buy uncut emeralds. It's far more economical, and will yield far more XP for the time spent gathering them to get emeralds instead. Sapphires would be even more economical time-wise, but the cash return from alching is far lower with sapphires. I may try those statue thingies. It says they drop cut gems a lot, but they are probably far quicker to kill than goraks.
  8. Salve amulet. The quest isn't that long, and it's totally worth it for abby specters if you can't use a slayer helmet.
  9. Sure they do. 50 for cutting, 60 for making into a bracelet. 110 XP per gem is pretty good in my book. Emeralds only give 22 more than that per gem for cutting and crafting. Though I might sell them for emeralds since emeralds are better money.
  10. Interesting. I was thinking the best method for killing anything is poison++ ranged weapons. And finding a hiding spot. Might not be possibile on the Slagilith, but it would be worth a couple of tries.
  11. That's what I'm doing. Keeping sapphires and emeralds to craft with, and selling the rest to buy more emeralds. I am, however, using my crystal keys instead of selling them (selling the dragonstones, of course). Because I enjoy opening the crystal chest :lol: re: the gem rocks - I'm 88 mining. With a charged glory I 2 hit them just about every time. The problem is that it's diffficult to get non-Shilo gems from them. Trust me, wall safes are MUCH faster for getting gems. I average a gem every 30 seconds or so there. Without all of the annoyance that comes with cutting & fletching all the Shilo gems into bolt tips (or dropping them).
  12. I'm in the long, painstaking process of collecting 16k emeralds, and I'm wondering if there are any monsters besides goraks that regularly drop gems. I'm alternating killing goraks and thieving the wall safes in the rogues den, and was wondering if anyone knows of other monsters that I could hunt for gems, as killing them is getting annoying. Since mining gem rocks is far inferior to thieving wall safes as far as speed, I'm only interested in wall safes & killing monsters for getting them. Any suggestions?
  13. Imp catcher and dragon slayer give you combat XP as a reward. I mean, you can buy the beads for imp catcher on the GE, but finishing the quest will mean you are no longer level 3, since the reward is mage XP. Dragon slayer also gives combat XP as a reward. So it is possible to DO both at level 3, but most who are level 3 will want to stay level 3 after the quest.
  14. Which are easily doable at level 3. I was referring to quests that require a certain level in atk/def/str/range/mage/pray/summon, or that offer XP in those stats. Having to kill or avoid stuff is certainly not a dealbreaker in being able to do a quest at level 3. The dealbreaker is that many quests that require killing stuff give XP in combat stats as a reward.
  15. The monsters are low enough of a level in One Small Favour to poison & hide, I think, without risking gaining a combat level. And it's probably the best one to do by far, for the 20k slayer XP.
  16. Hardleather bodies would make good junk. Much better than selling them to a general store. I don't really think willows qualify as junk, because you can unload them on the GE for value.
  17. Pretty much any that don't have an actual combat requirement or combat XP reward. Even ones that require killing stuff. Including key ones like Shilo Village and Lost City. Although you'll (probably) need a helper for those.
  18. These are good methods. And, if you combine superglass make and charging air orbs with making air battlestaves and high level alchemy, you can make a little cash and a lot of mage and crafting XP. EACH STAFF gives: 145.51 Mage XP. 197.52 Crafting XP. 64.54 coins. And that's if you buy everything you need at the Grand Exchange. You won't make much money, but 1k staves, which doesn't take more than a few hours to make, will net you excellent XP rates. And getting your sand from Bert, or staves from Zaff, will greatly improve your profit per staff. Of course, this is especially good if, like me, you like to combine skill training.
  19. Not exactly something that needed a video to be explained.
  20. No it isn't :lol: Masked earmuffs don't protect you from the smell of abby specters. You need a slayer helmet if you want to survive killing specters in the Pollnivneach well. You can try that method, but it will kill you very quickly, so it's not recommended. You CAN go in the well with just a nosepeg. The smoke won't kill you, and if you make certain to have mage protect on the entire time, you can survive. But it's risky.
  21. Black demons aren't so bad to melee. Their charm drop rate is very high. If you don't feel like putting up with the headaches of waterfiends or rock lobsters, black demons are probably your best bet.
  22. Flowers will hit often enough that you can't seriously train slayer with recoils if you try to use flowers, without risking gaining combat levels eventually. You're better off relying on penguin points and a one-off tears of guthix, and any XP lamps you can get from achievement diaries. Although at level 3, there aren't very many of those.
  23. kdb148

    Mining

    It is faster to superheat bars while mining in the guild, and gives you a bit of mage XP, and some bars you can either smith or sell.
  24. Meleeing wouldn't work very well, either. I would skip it.
  25. Not really. The anvils in Varrock and Yanille are so close to the bank that you don't have to worry about wasting too much time smithing there. Besides, your inventory size would give you left over bars every run regardless, and having to include a hammer in your inventory takes up a spot that could be used to make a bar. Now, if you are using a BoB, it makes more sense to smith your plates there, because you will usually have time between your first and second batches of bars being smelted. And you lose less in the long run by sacrificing an inventory spot for a bar. Making 40 bars with a war tortoise and smithing 8 plates before leaving would be quicker than banking to smith later.
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