kdb148
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Need info on rates of 99s [heavy question warning]
kdb148 replied to Zaaps1's topic in Help and Advice
Very interesting idea, thanks a bunch for bringing it up! I'll have to take a look at how much 99 smith would cost me other ways, and see how much I'd benefit, though. I tried the blast furnace before, and that door thing to the anvils really annoys the hell outta me #-o You won't actually smith the bars at the furnace. Just smelt, bank, and repeat. Then when you have a certain amount, go somewhere else to smith them. Then you don't have to deal with the gate, which I agree is quite annoying. -
Need info on rates of 99s [heavy question warning]
kdb148 replied to Zaaps1's topic in Help and Advice
Smithing - do whatever has been suggested to 88. After 88, addy plates are the only way to go. Buying bars just to smith plates is very expensive. However, if you use the blast furnace, you can smelt your own bars and smith them for profit. The key is getting there - your best option is to put your house in Taverly, use house teletabs and the nearby cart to travel to Keldagrim, and dueling rings to bank. You can also try using slayer rings to access the fairy ring outside the slaver dungeon in order to travel to right outside Keldagrim. This lets you use a BoB, but my tests of this method yield mixed results, even with a War Tortoise. The house method averages out to about 50k smithing XP and 200k of profit per hour, using super energy pots. Slow, sure, but if you turn those profits over into buying bars, you can break even and still level quickly. And you can use SC hammers when you smith the bars to really boost your XP rates. -
RCing airs can be fairly profitable as an f2per once you can make several per essence. Granted it's not great money, but not much is as an f2per.
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Indeed, though not really relevant to this thread.
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This still gets you cooking xp... :? I think you only get cooking XP for cooking it. No XP gained for putting it together.
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You could try putting together uncooked pizzas and selling them on the GE.
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You can do it quickly and cheaply. Use a lower XP method like smelting and smithing addy at the blast furnace, combined with a faster method like buying bars to smith plates with. Calculate it out so you break even.
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How were you using the fairy rings? If you use a ring of slaying to tele to the entrance to the slayer dungeon, you can access them from a bank in a few seconds. Your times sound more like what I've seen from running to the fairy ring across the river from Edgeville. The slayer ring method should be considerably faster, for both nats and cosmics, than using the ring near Edgeville, and will allow you to use abyssal familiars as well.
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How much is the key. If you can do a nature run in 50 seconds, then your cosmic run would have to be take 67 seconds or more for nature crafting to be more profitable. If your nature runs are taking 60 seconds, then your cosmic run would have to top 80 seconds in order for nature runs to be more profitable. Have you exhaustively tested the cosmic method to say it is that much slower?
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Much, much slower. Really? I can't imagine a run taking longer than 50-60 seconds this way. The fairy ring in Zanaris is close to the altar, and it takes what, 10 seconds to bank and get back to Zanaris? Certainly it's no farther away than the graahk teleport is from the nature altar, if you can use the best shortcut.
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This is the best advice, I think. I do kwuarm and snaps to maximize XP. You'd be surprised at how quickly the XP can add up just from planting herbs a few times per day, if you haven't previously grown lots of herbs.
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What would the speed be crafting cosmics using fairy rings, accessed via dueling rings to bank and slayer rings to get back to Zanaris? If you can use the best agility shortcut near the cosmic altar (or perhaps even the second one), that would seem to be as fast as a graahk run to the nature altar, and you can use an abyssal familiar as well. You'd have to sacrifice an inventory spot for the extra ring, unless you decided to use a glory to bank in Edgeville instead of castle wars. Seems like the best method to me, but I can't say for sure as I haven't tried it.
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Giant rock crabs are only good for golds and, to a lesser extent, blues. And then only if you use ancients.
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Maging them at 82 with bolt spells is not going to work very well. You are going to miss most of your spells, and not get a decent amount of drops.
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The coal you mine will make twice as many bars if you use the blast furnace, and it's as fast, if not faster, than a normal furnace if you use the optimal travel methods. You get a lot more out of your money and/or mined ores by using the blast furnace. I highly recommend using it for smelting addy or rune bars. Camping down there to make mith bolts is also decent, but smithing anything that uses 1 bar per item is always going to be slow.
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To smelt rune or addy ore at the blast furnace, the best method is to put your house in Taverly, note all of your coal, bring your unnoted addy ore and cash, and a house teletab. Wear a ring of dueling. Tele to your house, run to the cart house nearby, cart to Keldagrim, smelt your bars, tele to castle wars, and repeat. If you use super energy pots, you can smelt 600+ bars per hour this way. Without them, you can do about 500 per hour. However, you can't use a beast of burden for this method, because they can't travel on carts. An alternate method that allows the use of beasts of burden is to use a slayer ring to access fairy rings. Bank at Cwars, slayer ring to the cave in Rellekka, then use the fairy rings to teleport near the entrance to Keldagrim (D-K-S). Run down, enter the cave, take the boat to the city, go to the furnace, smelt your bars, then ring back to Cwars. Repeat. This may be faster than the above method if you have a Terrorbird or better, but I can't say for sure as I have not tested it.
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Quickest way to 80 fishing and cooking in f2p?
kdb148 replied to Miner_Guy's topic in Help and Advice
My preferred method in f2p is to fly fish in Lumby. Pack an axe and tinderbox, and cook when full. Run to the general store, sell the fish, and run back. Quicker than banking in barb village, and less annoying than dropping a full inv of fish. -
You might as well grow every allotment, herb, flower, and bush patch you can. Trees are faster, but since they grow slowly, efficient travel isn't a must. Start at the Trollheim herb patch by teleing to Trollheim, then glory to Draynor. From Draynor, I hit Catherby next (tele to Camelot), and then Hemenster via skills necklace to fishing guild. From Hemenster, you can run down to the bush patch south of Ardougne. Then finally, ectophial to the patch near Port Phasmatys. This leaves the 3 other bush patches to hit, in any order - fairy ring CIP to Etceteria, then skills necklace to crafting guild for the Rimmington bush patch, and finally combat bracelet to Champions guild to hit the bush patch there. Keep a dueling ring with you, should you need to bank at a time when your route won't take you by a bank. This also comes in handy if you plant a cactus - pick spines before every run. It won't get you all that much XP wise, but the spines are worth around 2k each. 6k for a 20 second detour is worth it.
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As a level 3, you will never get hit more than 2 for missing an obstacle in the agility arena. Just steal some cakes in Ardougne, go to the arena, and head back to steal more cakes when you run out. Make sure to take some cash, too, for boat trips and the entry fee to the arena, which I believe is 200 coins.
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Bring lots of antipoison, they poison you a lot, and it hits pretty high.
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Even if your bank is not full, it is still a lot faster to hit "bank all" and withdraw the pouches than it is to store the stacks individually.
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Farm the most profitable herbs you can. Kill banshees for herbs and pure ess. Sell the herbs you farm and get through drops, and spend your herb profits on harralander. Also buy 15 swamp tar for every harralander. Make harralander tar. Sell the complete tar for more than you bought the swamp tar for. No messing with vials or anything, and your completed product will actually gain value above the herb cost.
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Er, no, you can smelt any ore in there. If you put your house in Taverly, and use dueling rings/house teletabs, you can bank and travel to the blast furnace with your noted coal and addy ores. Even without super energies, you can smelt 500 bars an hour there. With super energies, you could do at least 600 per hour, and maybe more. Sadly, a terrorbird is not a possibility, because you have to use a mine cart to travel to Keldagrim, and familiars are not allowed on mine carts. There is an alternate path you can use a familiar with, but it's much slower unless you can use a pack yak. You can use a glory/fairy ring to bank in Edgeville and then teleport near the entrance to Keldagrim, and go in that way.
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World-hopping is best accomplished on Crandor. Even with the long trip, the low competition there plus the fact that there are 3 rocks makes it much quicker to fill your pack by world hopping. Another method you might consider - superheating in edgeville dungeon. You can grab the mith rock there in between and superheat a mith bar while waiting for the addy to respawn. It's decent mining XP that way, and doesn't require all the annoying world-hopping. But of course, it is much slower. Finally, the fastest way by far - the hobgoblin mine. On a full world, the first rock will respawn before or soon after mining the 8th rock. No teleporting method is all that viable - addy rocks are too popular, and too far from teleport spots to make it work.
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Addy bars to make plates are the best, if you can smith addy plates. Less reliance on GE prices to make money, and you can make about 50k smithing XP and 200k gp per hour, if you pay attention and use super energy pots (not counting the time to alch). Plus it's much less annoying to smith plates as opposed to bolts, and you will be much speedier using SC hammers this way.
