kdb148
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Everything posted by kdb148
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Well, you have to bank every time because you can't unnote addy ores at the furnace. So what you want to do is put your house in Taverley and use dueling rings to bank. Carry noted coal and cash, and withdraw 25 addy ores and a house tab each time. Tele to your house, exit, and run the very short distance to the entrance to the path under white wolf mountain. Go down, buy a cart ticket, take the cart to Keldagrim. Run to the furnace, put in your addy ores, unnote 75 of your coal and add that as well. When your bars smelt, dueling ring to Cwars and repeat. You can smelt around 600 bars per hour this way, and with the alch price of addy plates, you come out ahead on the bars even after smithing them. If you don't mind smelting all the way to 88, you could smelt however many addy bars that would be, and then when you hit 88, make them into plates for massive amounts of XP.
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Depends on what you are making. Mith bolts are losing money right now I believe, but addy plates are still a massive profit.
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I often sell addy plates at a price that just barely misses breaking even for alchers, like 5 coins or so per alch, to unload them quickly. I suspect that something like addy plates, which are made in large quantites by people training smithing, are obtainable at prices around or perhaps even below the break even point for alchers. It probably takes some patience, but for many players, myself included, unloading a crapload of addy plates instantly is worth not getting top dollar.
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The presence of a lot of graahks/kyatts only makes a difference if you are also trying to use one, because it can be a pain to find yours in a stack of 3 or 4.
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Collect cave nightshade.
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If I chin at mummies in ct will i break even/cover cost?
kdb148 replied to thragon13's topic in Help and Advice
You won't get more XP/chin at monkeys if you know what you're doing. Lining up 9 mummies to chin/ancient in chaos tunnels is very easy to do. And no, the drops won't even come close to paying for your chins, but you will pick up some blue charms in the process. It's not as fast as the monkeys because you have to reposition the mummies every so often. But let's be honest - if you're making over 100k ranged XP per hour, it should be good enough. And you'll definitely save some money on the mummies, because they regularly drop rune squares and rune scimitars, and all kinds of alchable jewelry. -
[fixed] Mining site in Isafdar Arandar
kdb148 replied to Game_Freak67's topic in Completed Website Corrections
The mining spots guide still lists 4 adamant rocks in the Isafdar mine. There are now 7 rocks there. The map of the Elven lands linked to the mining guide also shows 4, not 7, addy rocks. -
Is it really useless for training? How much slower would it be than a shortbow? Would its high range attack bonus and guarantee hit spec make it useful for monsters with high ranged defense, like waterfiends or skeletal wyverns?
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But you can't junk trade with actual money :roll: Buy maple logs, make unstrung maple longs.
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I almost always make buy offers at max, but still usually get what I'm buying at market price or close to it.
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The XP rate is OK - you hit 12 every time, so every cast on Salarin gives you 35.5 mage XP. Even better, you get the best HP XP available from attack spells not called Iban Blast or charged god spells, since a constant 12 is the same HP XP as a random hitting spell with a max of 24. All for a spell that costs a whopping 1 mind and 2 air runes - or about 35 coins. The only downside is that he takes several seconds to respawn, even on a full world, so you should bring a whip to kill the chaos druids down there between Salarin kills to pick up some extra herbs. So, your overall magic XP gained per hour will be rather low, but your mage and HP XP gained per cast will be high, especially for such a cheap spell. I would estimate you will get around 5 sinister keys per hour, maybe more - it's not one of those special drops that you rarely see. However, I doubt he's worth killing unless you can picklock the door in Yanille. Otherwise, he's a pain to get to. I'm basing this on killing him long enough to get 15 sinister keys. I wasn't tracking the time I spent doing it, but it wasn't all that long. I think 5 keys per hour is a decent estimate, and you will make significant extra money by killing the chaos druids down there for herbs. I used around 800 fire strikes to get those keys, which means I killed him about 140 times or so. So his drop rate for keys would seem to be 1 in every 9 or 10 kills.
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If he's training on lessers NW of Fally, that means he is most certainly a member. Since he is in the, er, member's dungeon. I don't know if you have the agility level to get there, but killing Salarin the Twisted is a great use of fire strikes. If you don't, you probably should kill lower leveled monsters. If you have 15 slayer, I highly recommend banshees. They have fairly low hp (though they do regenerate quickly), are easy to mage, don't hit much, and drop 13 noted pure ess very often.
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Sweet. Thanks!
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I have over 5k gems that I want to craft into amulets, but I want to be sure I can unload them once I'm finished. I'll be making sapphire & emerald amulets.
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You can charge air orbs and make a lot of cash. It's slower than alching, but not THAT much slower. You can turn your profits over into alching to keep your average XP/hr up while breaking even. Air orb charging also gives you some afk time, and you don't have to worry about losing money depending on prices - air orbs will never decline below 900 per, since their price is directly linked to the high alch value of air battlestaves, and not as much to supply and demand.
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was is the easiest way to make this happen on f2p???????
kdb148 replied to playajames93's topic in Help and Advice
Use strength potions at all times. -
Don't bother praying on any brother not named Dharok or Karil. You will save a ton of money over time this way. Prossy is useless at barrows. The minigame drains your prayer much, much faster than praying does. You're much better off simply not praying - if you visit your house in between runs, you can get away without using any doses of prayer potion if you don't get Karil or Dharok in the tunnels. Just wear Rune armor, d boots, barrows gloves, a berserker helm, defender or obby shield, slayer staff & magic dart runes, and a god cape, bring dhides and a bow/arrows for Ahrim, and a whip for Karil. Bring a 4 dose prayer potion, a house tab, a spade, and the rest monkfish. Mage all the melee brothers with your melee armor and slayer dart. Range Ahrim in full dhide, and whip Karil. Kill Dharok and Karil first, and then use whatever prayer you have left on ahrim, and just tank the rest. Simple and cheap.
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I'm not sure why you would switch over to mining pure ess at 96 mining. It would make more sense to mine the 600k or so rune essence first, in order to make your other mining more efficient. I know, it won't make a huge difference in iron mining, but still. Also, you should consider taking iron mining breaks to mine runite once you get to 85, to help pay for coal. In fact, you could mine enough runite to buy whatever quantity of pure ess & coal you want, after mining a sufficient quantity of iron (roughly 240k) to make the amount of steel bars you'd need to smelt & smith to reach 99 smithing. Not trying to dump on your method, just making suggestions. Don't make cannonballs. Ever. They are horrendously slow XP, and the money you make off of them isn't great. You will also need to make more bars, since cannonballs only give about 2/3 of the XP you'd otherwise get from smithing your steel bars. Finally, you might want to consider simply smelting the iron and smithing it, either into plates or knives. You will need to mine all the way to 99, just about, and find around 3m in funding for about 2400 rings of forging (although you will probably have a few hundred rubies with which to make your own - and probably enough gems to fund the rest) in order to smelt 100%. Varrock armor would speed this task up, if you wanted to go this way.
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Enchanting air orbs makes pretty good money, and isn't terribly slow XP wise.
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Not always. Depending on your ranged level and ammunition, you can end up with accurate hitting 1 higher than rapid. You don't have to take my word for it, any ranged max hit calculator would tell you that, including tip.it's. The higher your ammunition's ranged strength, the more likely it becomes that the invisible level boost will increase your max hit.
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No. It's just too slow. It's not that much slower, really. I've found that accurate can help with certain monsters that I'm having trouble hitting. Like waterfiends. Getting a (random estimate) 5% power boost for a (random estimate) 30% loss of speed? It's not just a power boost. You will also hit more often. I have observed good results on accurate actually using both methods on the same monster. Less speed is offset by hitting more often AND possibly hitting harder. I've observed this at both waterfiends and skeletal wyverns, and I hit significantly more often on accurate than rapid - enough so that accurate was getting faster kills.
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It's not, though. You should have been able to mine at least 400 coal an hour using the proper transport method, and probably closer to 500. Without summoning, you make just about the same amount of money per hour with iron, coal, and addy. Mith is less, gold is more, and obviously runite is much, much more.
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Sure it is, if you can't mine iron with a kyatt. Well, maybe not until around level 80 or so.
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No. It's just too slow. It's not that much slower, really. I've found that accurate can help with certain monsters that I'm having trouble hitting. Like waterfiends.
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For coal, wear a skills necklace & a dueling ring. Ring to cwars to bank, necklace to mining guild to get back. Fastest method to bank coal there is.
