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Lord_Gromit

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Everything posted by Lord_Gromit

  1. Both do. But its not recommended to take much ammo that deep into the wildy.
  2. Verac. I barrow in veracs. Dharok and karil always die really fast, while prayer lasts. Verac seems to take forever to die even though he has lower defense than Dharok. And he hits WAY more than ahrim torag or guthan.
  3. http://www.youtube.com/watch?v=drT25fJa ... ed&search= Can't beat that. No, that's not me.
  4. They're not worth the inventory spots. And if you go all the way to the alter you might as well just restock on food. Because one prayer charge is 15 giants at the most. It just wouldn't be worth the time.
  5. I'll probably come. Times: 5:30-9 PST Combat: 101 :P
  6. Anyway, in the stronghold of security, which monsters do you kill? Which ones have good drops and/or good xp?
  7. I've found they heal -4 (rare), 0 (rare), 9 (very common), 15 (common), or 26 with +2 to attack, strength, and defence (rare). I have tried comparing a load of lobsters with a load of kebabs, and got 12 more cosmics (at the respawn in wildy, a good timing system) with kebabs than with lobs. So, kebabs heal a bit better on average, and are 200 times cheaper. I will expiriment with rapid heal v.s. melee protect. I'm not quite sure which one works better, but bong0 makes a good point. However, I do NOT think walking across the wildy to lvl 38 on the other side is a good idea. It puts you in commonly p'ked multi combat areas. And when you include the time for actually fishing there, its actually significantly slower.
  8. I've tried them. I've found the xp difference to be very small. Also, you get much less prayer xp, and almost no drops worth picking up. However, they are slightly faster xp if that's all you care about. I might add those to a later version of this guide.
  9. You need to go to Al-kharid anyway for the kebabs. If you don't use kebabs, or have some banked, then the lumby bank is better. I've found kebabs to be better, healing about 14 on average (1 healed me from 59 to 83 hp - my max is 83). However, it is random, so you may have some really short loads and some really long loads.
  10. 3 actually. I can usually find an empty world within 3 switches. Even better, wildy guide is now up. It isn't quite complete, but at least its up. I would like some feedback and ideas for improvement.
  11. I've just tried the wildy giants and they own even more than ice caves. Guide on them coming soon.
  12. English isn't your first language, is it? Anyway, with 20 trout I last almost 2 hours. Personally, I only use salmon and up, but trout is extremely cheap. Yes, lobster is better, but trout works too. And, the teles are to really speed up banking time. :roll: The only green is addy and d'hide. Neither is any good for melee training. And if you know how to get 60k combat xp an hour in f2p, please share. Also, if you post on this thread again please be sure to make sense and check spelling so I can understand what you're trying to say.
  13. I'd recommend at least 75 range. it would also help if you raised prayer and defence but you could do it with your current stats.
  14. Priest in Peril is a prequest and you cannot start dt without all prequests done. So portal doesn't help. And, it is possible, just really hard. One guy posted a while ago about how he did it on a staker pure with 11 prayer 1 def and 10 hp. :P
  15. Thanks, I'll add that tip. And I think that ice giants still pwn stronghold of security. for money/xp possibly, but for sheer xp the stronghold is the place to be. No prayer xp at stronghold, and I go through a TON of food there.
  16. Thanks, I'll add that tip. And I think that ice giants still pwn stronghold of security.
  17. It is possible to solo the giant gorillas. It's quite easy with Dharok's, or a whip and pots. But as was said, you need to KO them or they heal. Or, you could range/mage/hally them. They can't heal if they can't hit you.
  18. Um, its quite easy to at least break even on world 16.
  19. I'm missing glass box and one other mime (I have lean and climb rope). Have all the rest.
  20. I can tell you've never killed ice giants. :P I usually kill an ice giant in 7 hits. I generally miss one hit every three giants. That's an average of hitting 20 out of 21, which is actually slightly over 95%. And I only have 82 attack. And like I said, if you hit 95% of the time, +6 extra attack means you miss about 13% less, which means you hit about 95.6% instead of 95%. In short, you'll hit about 0.6% more with the power amulet. Or you could hit 1 higher with every hit. Your choice. I believe that the strength amulet is a much better choice, for reasons stated above. But, if you want the power amulet, use it.
  21. Thanks for the feedback, keep it up. I've added some of it into the guide.
  22. Thanks for the feedback. I will eventually add a section on wilderness giants, but I need to try them first. :P
  23. Very interesting. I never though of using the wilderness spot. But, I'm not going to put this in the guide because of the dangers of the wilderness. But I might try it myself sometime. I don't always get a water drop (maybe 1 out of 2 runs), and I really hate walking. But, if there's a spawn by the wilderness giants... I'll have to give those a try sometime.

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