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Lord_Gromit

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Everything posted by Lord_Gromit

  1. Runecrafting airs FTW!
  2. NO protection prayers work. NONE. I died at level 92, then did it at that same level an hour later with better equipment.
  3. I don't think I'd even joined tipit when tipit times started, lol. I do feel flattered though.
  4. Nice guide. You might want to add how much it would help to do slayer assignments until you get black dragons. Then replace the warrior/berserker helm with a black mask, and own with the extra 15% to attack and strength.
  5. Both are worth about the same, but my best are (from two separate clues) a black beret and a zammy plate. No pics, sorry.
  6. 3 mimes - 2 emotes and once clothes 2 drill seargent - top and hat 4 freaky forestors - full set and coins Countless gravediggers and frogs 15 months of playing
  7. Which leads back to the theory that there are multiple editors. :P
  8. I have just received information (from a Mr. X who will remain anonymous) that oddfaery2 USED to be an editor, and was likely the one who did the zezima interview. However, this remains unconfirmed, and does not necessarily mean that oddfaery2 Furthermore, the recent interview places an EXTREMELY high likelihood on kiara kat being an editor also. That still leaves several other people to be editors also. I got the impression from this article that each editor writes an entire article, then lets another editor do the next. So now I need to compile the clues by article, and then hopefully match which editors did which pieces by writing styles. And I could really use a lot of help on this part. Once thats done, we should have 3 or 4 separate lists of clues, 1 for each editor. Of course, it is still possible that they put in fake clues that apply to none, but if thats the case then this mystery becomes almost impossible. So for now, I would really appreciate your analysis on the writing styles of each piece, which ones have similar styles, and, if possible, which forum users have similar writing styles.
  9. I wouldn't recommend trying without 70 ranged, 70 magic, and 70 attack. Their drops are quite decent, and I can do a whole assignment on 1 load of lobs. But without black d'hide (70 ranged) and high magic, they'll hit a lot. And without 70 attack (and a whip) you won't hit like you should on them. Without those stats, you should just skip them.
  10. Nobody likes to leave a mystery unsolved, so we're trying to solve this one.
  11. Remember the removed article "Biased Banning Raises Brows"? I don't think it would be in The Editor's best interests for Jagex to find out who did it. They were even threatening legal action against tipit, and presumably weren't going to thank The Editor for it.
  12. Runecrafting.
  13. You might want to add that an archer ring can be beneficial. And ideally, the black dhide should be replaced with karils top and bottom. You'll be hit mainly by the 90s, which use a ranged attack. And karils has better ranged def than black dhide, and the same ranged attack. It is also CRUCIAL to fix the end of the guide. The "lure and kill" method was a bug, which was fixed well over a year ago. Players attempting to use this will find out too late that it doesn't work anymore. Edit by oddfaery2 05/30/07: Not too sure about the Karils vs dhide since I don't really mess with Karil's, but I already removed the lure section by the time I got around to this :D
  14. Or you can wield anything and drink a jug of wine.
  15. Talk to Daero in the bar on the second floor of the grand tree.
  16. My pumpkin was actually at least 18M before 99 capes. So its gone down WAY more than you said. But I agree with your point. I'm hoping rares will go up SOON.
  17. Ice giants in ice cave. There's a nice safe spot there. And ice giants have really low def and good drops.
  18. NO f2p has EVER maxed. There are two 9 levels off of maxing f2p stats, but NO f2p has ever gotten over 90 prayer.
  19. Which ones are flatpackable? All? Or more specifically, are the best lecterns and guilded alter flatpackable? Thanks
  20. The reason I don't think it does is because if you put your mouse over rapid restore it says "2x restore rate for all stats", and run energy isn't a stat.
  21. Forgot greater demons. :P THE clan pking spot. You also might want to include pking tips, or something. Right now you just have what to wear and some places. Its a good start, but you could improve a lot.
  22. I don't think stat restore affects run energy. 3 strengths is the perfect number. I usually run out of kebabs at the same time as I run out of food. If you find yourself with a full vial when you run out of food, only take 2. 3 is just the perfect number for me. And ask around. Almost everyone will agree that strength pots are certainly worth using while training. They give about +15% to strength, so you hit about 15% higher, so you gain xp about 15% faster. Definitely worth the food spots.
  23. I chose zammy. Why? Lets think about it. Zammy - lowers magic Guthix - lowers defence Sara - lowers prayer I never pk, so saras right out. And I never use a mage melee combo, so Guthix is kind of useless. And when i use mage, i use mage until the creature dies. Zammy lowers mage, and with lower mage I'm more likely to hit with the following spells. So zammy owns. :twisted:
  24. This is already in the archive of wisdom, but I'm reposting it here so you can comment on it and give feedback. And without further ado... If you're level 50 or up kill ice giants. That's it, please rate 1/10. Just kidding. Here's the real guide. Why ice giants? Well, first of all, they are very good combat xp. They have very low defence, and I almost always hit and hit high. The giants don't use much food, and 20 salmon usually lasts me 2-3 hours. Additionally, they drop big bones, which are very good for prayer. Their other drops are quite good too, including lots and lots of nats and addy arrows. Recommended Stats To use this guide, you MUST have 43 prayer and 37 magic. And of course more is always better. Additionally, I highly recommend at least 60 attack, 60 strength, and 60 defence. It can be done with less, but then you're not training very efficiently. And once again, higher stats are better. There is NO maximum recommended level here, as even at 120 combat there are no better places to train on f2p. After this, you have to choose your location. Location A is in the ice caves, and while safe is often crowded and the warriors are annoying. Location B is in level 48 wilderness, so you can be p'ked. However, the odds of being p'ked are small, and its never crowded, and has 5 giants and no warriors. The wilderness giants also have a cosmic rune respawn, and I generally collect about 300-400 cosmics a trip there. I personally recommend the wilderness giants, but its up to you. Location A - The Ice Caves If you want to train at the wilderness giants, read this too. However, much of the information you should read is in section B. 1. Recommended Equipment I highly recommend using a rune scimitar. It is fast and decently strong. Yes, a rune battle axe may hit higher, but its much slower, and you end up getting less xp. Full rune is a must Stronghold of security boots and any cape and ring, doesn't matter which of each Green dragonhide vambrances give best defense, so wear them Amulet depends on attack level. Beyond 70 attack, you almost never miss, so a strength amulet would be more beneficial. With under 70 attack, use a power amulet. Food Essentially, anything works. I generally use salmon because its cheap and heals decently. Lobster is great, but not neccesary. Anything below trout really isn't worth taking, so trout and up. What I've found works best, even better than lobster, is kebabs. No, don't laugh. I can buy a full load in Al-Kharid in under 2 minutes, far less time than it takes to fish a load of food. I've found that about half of all kebabs heal 9, a sixth heal 7, a sixth heal 14, and the last sixth is split between 2 damage and healing 22, boosting attack strength and defense by two. And they're only 1 gp each. However, that is only my preference. What food you take is totally up to you, although I highly recommend only trout and up. Note: You may want to leave one or two inventory spaces open for drops. (Thanks Superway26) Note: If you have no food banked, go to Port Sarim and buy fish from the shop there, and cook on the range just north of the shop. (Thanks goodcountry) If you don't have/can't afford strength potions, don't use them. They help, and speed up training, but aren't required. Other Fire staff Natures Air runes Water runes Law runes 3 strength potions (4) The other 20 spots should be food of your choice And a picture: 2. Getting there 1. Teleport to Falador 2. Follow this path Be sure to bank at Falador East Bank and make sure you're all set. 3. Be sure to recharge your prayer at the alter 4. Go through the ice caves to the giants 5. Find a world that either is empty or only has one other person - with more than that there aren't enough giants 3. Killing them Well, there's not much to say. Drink strength potions when needed, bury their big bones, and that's mostly it. Ice warriors will attack you (unless you're 115+ combat), but stop after 20 minutes. Then, just attack the giants. They have 70 hp, and a max hit of 7. I collect all runes and alch all drops black and up, leaving everything else. And remember, wine and bananas are gifts, free hp. Same with kebabs from the drunken dwarf and sandwiches from the lady. After about 2 hours, most of your strength pots are gone, and you're out of food. Don't panic, don't teleport. I recommend staying until the very end. Once I hit about 8 hp (1 over their max hit), I turn on protect from melee. During that time I usually get a food drop, and can turn off prayer. That last section, when out of food, is actually much longer than you'd think. For me, its usually about 20-30 minutes from when I run out of food to when I teleport. When you do finally teleport, teleport to Falador. Sell any items you didn't alch to the general store, then run to Falador east bank. Rebank, and run back out. 4. Rewards I average about 30k xp any hour here, and gain prayer at a decent rate too. I have gone from straight 60s to straight 80s here, and this place rocks. There are also great material rewards, in cash, nats, laws, minds, body, and addy arrows. If you want chaos and death, don't expect too many of those. I get maybe 6 death and 18 chaos per run. All is loot except water, air, strength pot, and fire staff. That's all from one run to ices. Location B - Level 48 wilderness 1. Recommended Equipment Much the same as for the ice caves. Full rune, rune scimitar, green dragonhide vambrances, stronghold boots, and strength amulet. However, DO NOT bring any treasure trail armor here, as you're just asking to lose it. Also, if you are scared of losing a rune full helm, you can substitute it for something cheap like an addy full helm (purchasable for about 4k in the barbarian village). Since this is much farther from a bank, you'll want better food. I recommend lobster or up, but if you really follow this guide you don't need to worry much about food. You'll be using the best food, kebabs (explained later). 2. Getting there 1. Teleport to falador and bank 2. Walk north along the west edge of the wilderness to the giants 3. Once you're done training, retrace your steps to level 20 wilderness. You may want to recharge your prayer at the chaos alter as you leave. 4. Cast Lumbridge Home Port (0 magic, 0 runes) 5. Run to Al-kharid bank and deposit loot, take out runes for falador teleport 6.Run just north and buy about 20 kebabs. 7. Repeat from step 1 3. Killing them Um, you click "Attack ice giant (level 53)". Simple enough. Collect the drops you want, and alch the black and mithril drops. Bury all big bones for prayer xp. There are only two major differences between here and the ice caves. Difference number one is the cosmic rune respawn. Always collect the runes when they spawn, and you'll leave with literally hundreds of cosmics each trip. The second difference is that because you're in the wilderness, you do NOT want to try leaving at 5 hp. I recommend that once you reach about 40 hp and no food you use prayer, but leave a little unless you need to protect item. Once you're down to your reserve prayer, leave. See section 2 for more details. 4. Rewards The rewards are largely the same as in the ice caves, but you also get hundreds of cosmic runes each trip. All is from one trip to the wildy giants. 5. Escaping from player killers Well, these are extremely rare. If you do happen to be attacked by one, I have two main strategies. 1. Turn off autoretaliate. Yep, that's right. Turn off autoretaliate, and let the giants attack him. It's single combat, so he'll be unable to attack you. Wait about 10 seconds like this, then log out. If the giants don't attack him, run south to the warriors. 2. Run for your life. Just retrace the path you took up here back out of the wildy. Its all single combat, so you should be fine. See the map in getting here for the exact route. Between the two, I recommend strategy 1. It will always work unless there's a pking team, which is almost unheard of in single combat. If there're multiple people, there may not be enough giants/warriors to engage them all. If this is the case, take option 2. Overall Common questions/comments While this is true, this is a MELEE guide, not a guide to the ice caves. Doing those would slow down meleeing experience, even though you might last slightly longer per trip. Well, lets think about all the bonuses of a power amulet. It gives +6 to all attack. I recommend only switching to a strength amulet at about 70 attack, after which you hit about 95% of the time. Because you almost always hit, the attack bonus will make you hit about 96% of the time. In other words, it will have a very small effect. The +6 to defense does help, but that only slightly extends your trips. Remember, the goal is not trips as long as possible but the fastest xp possible. Yes, by banking every 125 minutes instead of 120 you don't waste as much time, but once again, its a very minimal difference. Also, the +3 prayer might get you one more giant, which is also quite minimal. However, hitting 1 higher on every single hit is a huge advantage. It has a much larger effect than any bonuses of the power amulet. The point is NOT to stay there as long as possible. Strength potions mean higher hits which means faster xp. Hitting 2 higher on almost every hit definitely speeds up training more than 2 or 3 foods. However, if strength potions are too expensive you can replace them with food. I did some expiriments with other monsters, and found out some interesting things. If you're after just fast melee xp (no loot, no fun, no prayer), the best place to train is at the flesh crawlers in the stronghold of security. I got the exact same xp at flesh crawlers and spiders, but spiders use way more food. Anyway, the final statistics (with my stats and equipment): Ice giants: 32k melee xp per hour, good drops, and big bones - very good prayer xp Flesh crawlers: 40k melee xp per hour, no drops worth grabbing, no prayer xp For general combat training, I would recommend ice giants. But if you ONLY want melee xp, not prayer or loot, then use flesh crawlers. I plan to soon include a section in this guide on flesh crawlers. This is my first guide, so please don't flame. However, I would appreciate suggestions on how to improve this. Please criticize with (reasonable) ideas on how to improve. I want feedback, not "say u r k1dd1ng ab0t tr0ut, pl0x". If you give an idea that I incorporate into the guide, you will be given credit. Also, if you give a rating (other than 10/19), please tell me what you think can be improved. Anyway, thanks for reading, and good luck training. Credit to: Goodcountry Superway26 Ice giants for letting me kill them Jagex for making the game ME for making it
  25. AllBogs is my guess too. Almost all his stats fit (99 strength doesn't, but it could have fit at the time), and he strikes me as a good writer. Also, the editor called himself nerdy in one article, and AllBogs says in his profile that he's a student... It all fits.

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