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Lord_Gromit

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Everything posted by Lord_Gromit

  1. If you're level 50 or up kill ice giants. That's it, please rate 1/10. Just kidding. Here's the real guide. Why ice giants? Well, first of all, they are very good combat xp. They have very low defence, and I almost always hit and hit high. The giants don't use much food, and 20 salmon usually lasts me 2-3 hours. Additionally, they drop big bones, which are very good for prayer. Their other drops are quite good too, including lots and lots of nats and addy arrows. Recommended Stats To use this guide, you MUST have 43 prayer and 37 magic. And of course more is always better. Additionally, I highly recommend at least 60 attack, 60 strength, and 60 defence. It can be done with less, but then you're not training very efficiently. And once again, higher stats are better. There is NO maximum recommended level here, as even at 120 combat there are no better places to train on f2p. After this, you have to choose your location. Location A is in the ice caves, and while safe is often crowded and the warriors are annoying. Location B is in level 48 wilderness, so you can be p'ked. However, the odds of being p'ked are small, and its never crowded, and has 5 giants and no warriors. The wilderness giants also have a cosmic rune respawn, and I generally collect about 300-400 cosmics a trip there. I personally recommend the wilderness giants, but its up to you. Location A - The Ice Caves If you want to train at the wilderness giants, read this too. However, much of the information you should read is in section B. 1. Recommended Equipment I highly recommend using a rune scimitar. It is fast and decently strong. Yes, a rune battle axe may hit higher, but its much slower, and you end up getting less xp. Full rune is a must Stronghold of security boots and any cape and ring, doesn't matter which of each Green dragonhide vambrances give best defense, so wear them Amulet depends on attack level. Beyond 70 attack, you almost never miss, so a strength amulet would be more beneficial. With under 70 attack, use a power amulet. Food Essentially, anything works. I generally use salmon because its cheap and heals decently. Lobster is great, but not neccesary. Anything below trout really isn't worth taking, so trout and up. What I've found works best, even better than lobster, is kebabs. No, don't laugh. I can buy a full load in Al-Kharid in under 2 minutes, far less time than it takes to fish a load of food. I've found that about half of all kebabs heal 9, a sixth heal 7, a sixth heal 14, and the last sixth is split between 2 damage and healing 22, boosting attack strength and defense by two. And they're only 1 gp each. However, that is only my preference. What food you take is totally up to you, although I highly recommend only trout and up. Note: You may want to leave one or two inventory spaces open for drops. (Thanks Superway26) Note: If you have no food banked, go to Port Sarim and buy fish from the shop there, and cook on the range just north of the shop. (Thanks goodcountry) If you don't have/can't afford strength potions, don't use them. They help, and speed up training, but aren't required. Other Fire staff Natures Air runes Water runes Law runes 3 strength potions (4) The other 20 spots should be food of your choice And a picture: 2. Getting there 1. Teleport to Falador 2. Follow this path Be sure to bank at Falador East Bank and make sure you're all set. 3. Be sure to recharge your prayer at the alter 4. Go through the ice caves to the giants 5. Find a world that either is empty or only has one other person - with more than that there aren't enough giants 3. Killing them Well, there's not much to say. Drink strength potions when needed, bury their big bones, and that's mostly it. Ice warriors will attack you (unless you're 115+ combat), but stop after 20 minutes. Then, just attack the giants. They have 70 hp, and a max hit of 7. I collect all runes and alch all drops black and up, leaving everything else. And remember, wine and bananas are gifts, free hp. Same with kebabs from the drunken dwarf and sandwiches from the lady. After about 2 hours, most of your strength pots are gone, and you're out of food. Don't panic, don't teleport. I recommend staying until the very end. Once I hit about 8 hp (1 over their max hit), I turn on protect from melee. During that time I usually get a food drop, and can turn off prayer. That last section, when out of food, is actually much longer than you'd think. For me, its usually about 20-30 minutes from when I run out of food to when I teleport. When you do finally teleport, teleport to Falador. Sell any items you didn't alch to the general store, then run to Falador east bank. Rebank, and run back out. 4. Rewards I average about 30k xp any hour here, and gain prayer at a decent rate too. I have gone from straight 60s to straight 80s here, and this place rocks. There are also great material rewards, in cash, nats, laws, minds, body, and addy arrows. If you want chaos and death, don't expect too many of those. I get maybe 6 death and 18 chaos per run. All is loot except water, air, strength pot, and fire staff. That's all from one run to ices. Location B - Level 48 wilderness 1. Recommended Equipment Much the same as for the ice caves. Full rune, rune scimitar, green dragonhide vambrances, stronghold boots, and strength amulet. However, DO NOT bring any treasure trail armor here, as you're just asking to lose it. Also, if you are scared of losing a rune full helm, you can substitute it for something cheap like an addy full helm (purchasable for about 4k in the barbarian village). Since this is much farther from a bank, you'll want better food. I recommend lobster or up, but if you really follow this guide you don't need to worry much about food. You'll be using the best food, kebabs (explained later). 2. Getting there 1. Teleport to falador and bank 2. Walk north along the west edge of the wilderness to the giants 3. Once you're done training, retrace your steps to level 20 wilderness. You may want to recharge your prayer at the chaos alter as you leave. 4. Cast Lumbridge Home Port (0 magic, 0 runes) 5. Run to Al-kharid bank and deposit loot, take out runes for falador teleport 6.Run just north and buy about 20 kebabs. 7. Repeat from step 1 3. Killing them Um, you click "Attack ice giant (level 53)". Simple enough. Collect the drops you want, and alch the black and mithril drops. Bury all big bones for prayer xp. There are only two major differences between here and the ice caves. Difference number one is the cosmic rune respawn. Always collect the runes when they spawn, and you'll leave with literally hundreds of cosmics each trip. The second difference is that because you're in the wilderness, you do NOT want to try leaving at 5 hp. I recommend that once you reach about 40 hp and no food you use prayer, but leave a little unless you need to protect item. Once you're down to your reserve prayer, leave. See section 2 for more details. 4. Rewards The rewards are largely the same as in the ice caves, but you also get hundreds of cosmic runes each trip. All is from one trip to the wildy giants. 5. Escaping from player killers Well, these are extremely rare. If you do happen to be attacked by one, I have two main strategies. 1. Turn off autoretaliate. Yep, that's right. Turn off autoretaliate, and let the giants attack him. It's single combat, so he'll be unable to attack you. Wait about 10 seconds like this, then log out. If the giants don't attack him, run south to the warriors. 2. Run for your life. Just retrace the path you took up here back out of the wildy. Its all single combat, so you should be fine. See the map in getting here for the exact route. Between the two, I recommend strategy 1. It will always work unless there's a pking team, which is almost unheard of in single combat. If there're multiple people, there may not be enough giants/warriors to engage them all. If this is the case, take option 2. Overall Common questions/comments While this is true, this is a MELEE guide, not a guide to the ice caves. Doing those would slow down meleeing experience, even though you might last slightly longer per trip. Well, lets think about all the bonuses of a power amulet. It gives +6 to all attack. I recommend only switching to a strength amulet at about 70 attack, after which you hit about 95% of the time. Because you almost always hit, the attack bonus will make you hit about 96% of the time. In other words, it will have a very small effect. The +6 to defense does help, but that only slightly extends your trips. Remember, the goal is not trips as long as possible but the fastest xp possible. Yes, by banking every 125 minutes instead of 120 you don't waste as much time, but once again, its a very minimal difference. Also, the +3 prayer might get you one more giant, which is also quite minimal. However, hitting 1 higher on every single hit is a huge advantage. It has a much larger effect than any bonuses of the power amulet. The point is NOT to stay there as long as possible. Strength potions mean higher hits which means faster xp. Hitting 2 higher on almost every hit definitely speeds up training more than 2 or 3 foods. However, if strength potions are too expensive you can replace them with food. I don't plan to make any additions for a while. I did some expiriments with other monsters, and found out some interesting things. If you're after just fast melee xp (no loot, no fun, no prayer), the best place to train is at the flesh crawlers in the stronghold of security. I got the exact same xp at flesh crawlers and spiders, but spiders use way more food. Anyway, the final statistics (with my stats and equipment): Ice giants: 32k melee xp per hour, good drops, and big bones - very good prayer xp Flesh crawlers: 40k melee xp per hour, no drops worth grabbing, no prayer xp For general combat training, I would recommend ice giants. But if you ONLY want melee xp, not prayer or loot, then use flesh crawlers. I plan to soon include a section in this guide on flesh crawlers. This is my first guide, so please don't flame. However, I would appreciate suggestions on how to improve this. Please criticize with (reasonable) ideas on how to improve. I want feedback, not "say u r k1dd1ng ab0t tr0ut, pl0x". If you give an idea that I incorporate into the guide, you will be given credit. Anyway, thanks for reading, and good luck training. Credit to: Goodcountry Superway26 Ice giants for letting me kill them Jagex for making the game ME for making it
  2. I hop a lot at ice giants, trying to find a world with only 1 other person (or ).
  3. Jagex said they would fix it with their next update. So it'll stay like this, with it tradeable in f2p, until sometime next week. And psykick, in less than a week it'll be fixed and have no stats at all.
  4. Just a note: It is tradeable to f2p, but it requires completion of the new quest to wear. So its useless to almost all of f2p.
  5. Hate to break it to you, but you probably won't do it. Rare prices go up about 5 times a year (already 12 times on my pumpkin since january, hehe). So in a year, you'll need 500M*5=2500M=2.5B. Even if it only doubles, that'll still take you another 100 days. And after another 3 months it'll have gone up even more. But don't let me discourage you. :P
  6. The tips smithed from a mithril bar? Those are tradeable, although the finished grapples aren't.
  7. I had a friend who almost did it at 15 range, but he logged out due to inactivity during the fight. :P He then killed the jungle demon in MM at 20 ranged. So back on topic, you can do it easily. Just be sure to take plenty of runes. It took me 9 fire blasts, but might take you 90 fire strikes or more. It'd stink to have it mostly dead then run out of runes.
  8. You might be seeing a different alter. But its only possible to have guilded at 66+ con.
  9. Run to Karam. Then run south along the west wall of the temple, then follow the south wall east. Then run south straight to the seargent.
  10. You will be hit for 30. If you special then, they hit for more. If you talk to them, you get hit 20. Stay away from them. Trust me. I accidentally specialed one and lost ranger boots. You die really fast. :cry:
  11. I recommend that you stand right next to where you entered. Most likely (4 out of 5 times) Jad will get stuck on a rock wall, and won't be able to attack you. You can run out at your leisure to fight him, and be able to see all his attacks. If he spawns in a different place, I'm not sure what to do. I know one of his attacks has a sound like retribution, so use the opposite prayer unless you hear that sound. But I'm not sure which attack has that sound.
  12. I killed him easily, here's my advice. Do family crest and get chaos gauntlets. Then, wear full mystic and fire BOLT him. You hit 1 lower, but don't need to restore your stats as often. My recommended inventory: 200 Air runes 100 Chaos runes 4 super stat restores - this should be plenty 1 click teleport - ectophial, teletablet 20 sharks 2 law runes - for going to trollheim after freeing the parents Equipped: Full mystic Fire staff Mage ammy Chaos gauntlets God cape Ring of life Zammy book If you don't have a zammy book or god cape, no problem. You can still do fine without them. Be sure to set autocast fire bolt BEFORE reaching him. Once you get to him turn on protect from MELEE. Eat when you need to, use super restores to keep mage level up and prayer on, and keep fire bolting him. He'll go down pretty easily. If you do happen to not be able to kill him, don't panic. Use the 1-click tele. Also, if you can't get mystic (or better), use ghostly. However, I HIGHLY reccomend that you use mystic.
  13. Took me 1700 tokens for rune. As somebody already said, both have the same drop rate, but you can kill the lower ones faster. So I'd recommend the lower ones, although I did get mine from a 76. I've heard and noticed myself that bronze takes longest to get. Could just be random, but it took me 600 to get a bronze.
  14. I'm not a master thief, but definitely do NOT do Rogue's Den. It is very slow xp. Either knights or pyramid plunder. I've never tried pyramid plunder, so I'm not sure how it compares. But not Rogues Den.
  15. I recommend buying hides then crafting them.
  16. You're too used to the pace of members. Well, I plan to do willows anyway because I want firemaking xp too. And windy, are you sure about the chef's delight always giving +1?
  17. Just got my new best. A rune full helm (g). About 250k. He was a level 76 at ice giants.
  18. When you pickpocket a gnome, you can get about 300 gp. When you kill them, you get about 3 gp. :P Yep, I'm a gnome killer.
  19. Keep in mind, these are my goals for the next 9 months.
  20. Well, I have too much homework to really do much, so I've quit members for a while. And I have some goals I want to achieve before becoming a member again. I have already been working on my goals for a while, and already achieved 76 fishing. Anyway, here they are: Attack: 81/82/85 Strength: 77/78/90 (maybe even 95) - I don't want to train it at all as p2p Defence: 80/80/80 Hitpoints: 81/82/85? - whatever it ends up as Ranging: 75/75/75 - I hate ranging Magic: 72/72/76 - I'll get bones to peaches, then be able to charge with mind bomb Prayer: 60/60/65 Runecrafting: 57/57/65 - So I can craft death. I plan to do this on air runes Crafting: 55/55/63 - So I can craft green bodies and do lunar diplomacies, need 5k cowhides Mining: 75/75/75 - I hate mining Smithing: 56/56/56 - See below Fishing: 65/76/76 - To fish shark obviously Cooking: 74/77/90 - To almost never burn shark and be able to make summer pies with drink Woodcutting: 71/73/80 - To cut magics decently Firemaking: 60/67/80 - To be able to burn highest shades Other goals 15k iron ore - probably buy, to smith into knives as a member and get 68 smithing 6000 oak logs For my pumpkin to hit 50M 1500 total 110 combat Note: I've been playing about 13 months now, with only 2 of them p2p. Wish me luck. P.S. Does anyone know how much a chef's delight gives at 90 cooking? What at chef's delight (m)? Can you make a barrel of chef's delight (M) at your house? Thanks[/color]
  21. It took me a week to go 65-76 fly fishing. But that was at barbarian village banking in edgeville. Shilo is much faster.
  22. Just to beat recipe for diaster. No other requirements.
  23. I'd recommend trying ape atoll at 65-70 agility. At 52, definitely use wildy course.
  24. Lol, durial pking with airstrikes... Not really much of a problem.
  25. This sounds awesome. Now, if some of the admins here could post on other fan sites encouraging everyone to team against rune hq...

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