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Jake_Corsair

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Everything posted by Jake_Corsair

  1. Well currently I'm cutting willow unstrungs (not bothering with stringing), and if I don't chat much, I can cut around 1200 an hour. (or somewhat close to that, I haven't actually figured out the exact amount). But I think there is a guide in either Player Made guides or Archive of Wisdom, that talks about maximizing your strining time, can't remember how many they dis an hour. But you might check through there for some tips.
  2. But you have to figure out what everyone's definition of fun is. For some players, the money making aspect of the game is their favorite part. Any update that isn't a part of that, obviously isn't going to be fun for them. Jagex (or any company) will never make a product/update/addition that will please every single customer. But they do seem to try to balance things. 2 new "fun" non-money making skills, but they've also added new treasure trails items twice in the last year (as well as other things for both sides, just picking those 2 as examples). People just have to remember that not every update is tailor made for them, and that one person's junky update might be another player's fun.
  3. I'm gonna move this to Tech & Computers forum, as you might get a faster answer there.
  4. Plus make it look a little different (ie, rubber chicken is white instead of yellow), so that people who actually were around to get them would have proof that they didn't have to buy theirs. I could see it working, but then Jagex would have the added problem of people that don't keep their accounts secure losing not only the money for membership but also any extra items/content they bought. Granted it would be like members (no refunds) kind of deal, but they'd still have to deal with all the queries anyway.
  5. I agree, that it won't last 5 years. Well, maybe not the "won't last" part. But I can see it not being as popular. Unless Jagex totally revamped the code, there is no way they can really go much further. I'm not very familiar with Java, but any/all limitations in it will be reflected in game. How high can they actually take weapons and armor, without making the entire game unbalanced? Skills caps, even introducing 1-2 skills a year won't be enough to keep it afloat that long. Starting a new character can only keep players around for so long. They do mention on their corporate website that they are working on other game(s). So, I think, they are preparing for the next phase, when this starts to slow down a bit.
  6. Jake, you do have a point about the raising of prices. But some things are an exception to the rule. You mentioned the price of logs raising. They can't. Try buying any large amount of magics and you'll not only notice the short supply but that the price on them has gone up about as far as they can. You see, a log's value is based off how much someone can get from it through alchemy. The reason a magic log hovers around 1.1k ea is because you can buy the string for 200ea and the nature for 325 and alch without losing too much cash. A yew is lower in price not only because of the amount of xp you get from the log, but because it doesn't alch for as much and its price is held down by alching. Double those prices on the logs, and what do you have? A useless log that you're better off selling to a store. Nobody is going to need 50k magic longs to train ranged --you either alch them, or in the case of bloated prices, sell to a store, just like people do with their willow (u). And sure as hell you're not going to throw away 1k+ gp for every 65 xp alch. That basically destroys alching. Take out alching, and nature crafting, the driving force behind rc (91 rc is about the ultimate level for a skiller) becomes about pointless. No alching, and fletching is just an empty skill that costs tons to train with no point. And finally, instead of making woodcutting more profitable, it destroys it, along with 3 other crucial skills. (Oh, and I almost forgot. Without alching, people will train magic a lot less, so Runecrafting becomes even less useful.) This scenario is repeated all over RS. Inflation decreases the value of items, yet alchemy, an important but destructive and inflating spell, holds things at a certain level. A log, a dragonhide, they're only worth what they alch for. Now, all that alching inflates badly, and I believe that's the reason behind the shortage of supplies. A year or so ago, magic cutting was great money. Now, you can still make about the same amount of money (and perhaps even a bit more, as prices have gone up a bit since then and because of the dwc), but that money isn't worth what it used to be. 100k now isn't worth near as much as it used to be. Thanks to that very reason, you don't see many people with highish stats and skills doing wc as the core of their moneymaking. Sure, some people still do, but others have turned to staking and runecrafting and merchanting and dks and whatnot, and the skills that provide the materials that RS runs on are neglected. Even now, the skills that most people use to make money are in their heyday, and before too long, people will turn from Runecrafting to other, more profitable, avenues. You can't really blame them. I know I wouldn't wc to make money. My time is valuable and while I may woodcut sometime for xp (eventually, since I hate non-combat :P ) I won't be doing it for personal gain. It's just not logical. Now back to autoers. While I (seriously) doubt they are doing this to help RuneScape, they are a benefit to the economy. When regular player skip the gathering of supplies, the autoers take over and fill in that gap. Personally, I think Jagex is too busy playing Whack-a-Macro. Instead of cracking down on certain parties that hold this economy together, they should be finding something to curb the problem with inflation. Actually, I was going to bring this point up, had even typed it out and then went back and deleted it. I alos thought that logs would probably not rise too much. For the same reasons. But after typing it out and thinking it through, I don't think that might be the case. Now, as you pointed out, the main reason the prices for the logs haven't gone up much more now is because of the alching side of fletching. But you will have some people that are willing to "lose" a little money (or even just break even) for the fletching xp. Let's say, for instance, the price of all the supplies would be double the amount from alching. You would have a lot of people that would still buy. Why? Because they would get half their money back at least. So they spend 5 mil on supplies and fletch and alch and only actually lose 2.5 mil. Add to this again, that not everyone "demanding" logs is the same. You have people that buy not only for fletching, but for firemaking also. Those people don't get any return on their investment now, why would it make a difference if the logs went up? They're still losing money (granted a bit more of it), as opposed to the fletch/alch side. Also, as you said, most high levels don't like to do the "tedious" collecting of resources (logs in this case), but unless all those high levels are already 99 fletching, then you'll have a lot that are willing to pay more for the logs. Again, because it's the xp they are buying, not just the profit. Let's expand this a bit to sharks. Something that won't neccessarily make you enough money back after you've used them all. Sometimes not even close. You buy 1k sharks for 1 mil. Are you going to have 1 mil + from using them afterwards? Depending on your level and where you use them at, maybe. Yet, people will still buy for a price that is higher than their return investment. It will also depend entirely on the buyers of logs, where the price would settle. We've established that the supply would almost certainly drop if all autoers disappeared, but the demand will still be there. So, those that are looking for the xp (with little to no regards to profit) would certainly start offering more than 1k per log (using magics as the example). Then you'd have bidding wars for a bit. Meanwhile, others selling magics would see people buying for 1500-2000 ea and start asking for the same. At some point this would stabilize to a higher price, regardless of alch value. They might go down again, as people would see that the alching side of it wasn't the profit maker anymore. More people would start cutting logs, either for themselves (pure profit) or to sell the logs (better profit than fletching/alching). Depending on the demand and how many people want to actually cut trees. Less money would be coming into the game even if the prices stayed the same. Let's say demand for magic logs is 100k each week, and with only honest players cutting 75k magic logs come in to game. That's 25k less alch's without autoers, regardless of price. Which would affect the economy itself.
  7. this was in the behind the scenes for February, and they say nothing about it... I would like that Jagex is fair to us, and tells us it's delayed, rather then just say nothing about it... For the rest it's a good month... That was the Shadow Sword hidden mini quest (there's a guide in Player Made Guides forum). Sounds like a great month, always like more quests. Not a big RC fan, but any xp I can get for RC off the quest I'll gladly take. And really can't wait to see the cave goblin city and their first experimentations with magic. Now all I have to do is hurry up and wait for the updates...... :-w
  8. To add to captain's list, if you don't have a lot of "house parties" and such, then the combat and games rooms aren't necessary either. Also a skill room doesn't have any real usefull effect (other than to show off any stuffed head you might have), so that's another you could get rid of. The quest room (which is usefull for glory mounting) gives you access to stairs in case you have some in a skill hall and want to remove. Gardens (except for the one with your entry portal) aren't needed either. So basically (pulling this all together), I think these rooms could be done without: Parlour Games room Combat room Skills room Extra gardens and If you don't plan to have your servent serve any food, then you don't have to have a dining room either.
  9. I remember seeing a thread on the forums here, with someone wanting to start a crafting flax to strings world. Would work like ess running basically. You'd bring 27 flax and get 27 noted flax and 27 strings. Doesn't seem like a lot of people would do this, but it had a few people that had signed up. Anyone know if this ever took off, and if so, what world it is? **not looking forward to spinning 24k (so far) flax**
  10. The slayer cave/dungeon in Lumby swamp is like that. Take light source then put it out and you will be constantly attacked by "insects". Make sure you only take 3 items (less if skulled) so that you don't lose anything valuable.
  11. Nice idea, but that is the whole purpose of the Help & Advice forum. Having one thread listing a bunch of questions would eventually be to hard to check through to see if a question has been asked and answered already. Which would lead to spam. Feel free to help out on the board though, plenty of threads to offer some help with. Locked.
  12. As long as you have the tickets to fight cyclops, you have a chance at more defenders (have 4 myself).
  13. Skill capes. More people wanting one, and fletching is an easily bought skill. More people buying logs and strings would increase the demand over the supply. Which means that skill capes encouraged autoing. Way to fail, jagex. No, because if it had encouraged autoing, creating more autoers, then the supply would have been kept up and the prices wouldn't have risen. I'm pretty sure that if skill capes didn't come out, then autoers would've increased anyway. An increase in autoers wouldn't increase the price of a resource, it would drop it. So releasing skill capes actually helped actual players who sold logd, as without the capes, the supply would have grown more and more, with demand staying the same or even less. With no one "rushing" to 99. Way to try to make Jagex the bad guy again.
  14. Skill capes. More people wanting one, and fletching is an easily bought skill. More people buying logs and strings would increase the demand over the supply.
  15. I'll add another choice to the list. If you've done The lost Tribe quest and started Recipe for Disaster (for the bank chest in lumby basement. The iron mines of the lost tribes is another close option.
  16. In addition to the monsters already mentioned, Ice Warriors are good herb seed droppers (or at least were when I trained on them). Decent amount of ranaar seeds from them.
  17. Actually been mentioned before, I remember seeing screenshots here. Someone even a "celebrate 99" in some skill party on theirs. *g* Moved to correct forum.
  18. It's how I got my altar :) (well actually was evil dave's stew and crystal saw, but same effects just more bonus)
  19. Yes, you can use the tea and saw together for a total of +6 extra levels.
  20. Not sure how debatable this is, but I'll give it a go. True, they may "stabilize" prices a bit more reasonable for most players. But ti's not really hard to make money in the game, just takes a little time and effort to train up a skill or two. But let's say they got rid of autoers completely. Prices on all resources rise a bit. But even though the prices to buy are higher, you would still be making /spending money in the same proportion. Say that you're a woodcutter, and the prices of all logs double from what they are around now. Selling those logs you'd have double the money. But you go to buy some sharks, whose price also doubled. You'd pay double the amount you would have before, but you have double the money to start with. The only people that would be greatly affected by the price hikes from no autoers, would be people whose income doesn't rely on resources (i.e. combat, etc.). Since their income won't income due to lack of autoers, they would mostly start spending more money, unless they used some skill to supplement their combat income.
  21. Great article, I'm probably borderline obsessed \ the day that construction came out, the update happened about 15 minutes before I had to leave for work. I read the update, and looked at the phone, thinking, they could do without me today..... But I went to work anyway.
  22. no, quest cape doesn't count as a "99 skill" for trimming. :cry:
  23. Please use the appropriate marketplace forum for all buying and selling. Locked
  24. Zybez sure are full of themselves. Price manipulators. :x Well, I compared to the threads on the official forums of people buying AND selling, that matches the prices very well.

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