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Pete Party

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Everything posted by Pete Party

  1. Let's say your hacked account had a p-hat on it, it got sold for 1gp, to the hacker, then the hacker sold it on his account for 2B. The p-hat is now in hands of a player outside of the hackers circle. The think that jagex should do is at least give the player that got hacked what the hacker got for it, injecting items is not jagex style.
  2. 97/95 prayer? Reported, enjoy the ban bug abuser. How many reports will i get for having 85/75 ?
  3. Dude, where'd you get that glory? Maybe hes wearing it :P
  4. Why would the word spread so fast if they knew about it before? If you know about it, you have time to prepare, you can get a trust team and you wont tell it to other people. Lost of people going to corp were so amazed that they started spreading word without thinking about what that will cause. What im saying is, you wont hear a thing from the organized group that benefits from these things, that is if its real. I think its legit, so many changes so many things to test, QA was prob busy testing dungeons hahahah
  5. ^THIS^ ... and to think, I almost stayed home today ... *facepalm* I didn't get the hour of make up row ing....is there a coupon somewhere?
  6. May I ask how? RoW now works with boss drops so in theory, more drops = lower price. Though it all depends, because more drops = more profit so we'll have to see. It could also have almost no effect. As it isn't only high value drops increasing, all wealth from drops, low or high level, as well as clue scrolls and barrows increases, the wealth of many players, not just boss hunters could increase. This then could lead to extra demand for the items dropping more, counteracting any lowering of the price. More boss drops is leads to less demand, because the demand is steady but supply grows. Then you get panic sellers who have to sell their stuff right after they get it, item does not sel at med price OMG panic! then they lower price untill it sells...in time lowering the value. Look at clues for example, how much were zammy pages before the updated the reward frequency? less then 100k.
  7. Aw nice, bossing will be worthless soon!
  8. Patch notes: [hide]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The ready animation when wielding Verac's flail has been fixed. The Miscellanian castle no longer has a broken rug. Two floating lamps in the water room in the Elemental Workshop have been removed. Items dropped in the Brimhaven pub will no longer clip with the rug. The mime random event no longer has flickering issues. A torch in Catherby no longer clips with the roof. Water around the Fremennik Province has had flickering issues fixed. Teleporting using a mounted amulet of glory will now use the correct animation. Miscellaneous Player-owned house servants will no longer display a blank chatbox when not typing a number when collecting from bank. A typo in the Werewolf Agility course has been fixed. Placing an object on a table will now consistently give a despawn time of 7.5 minutes, instead of relying on which corner you placed it on. You will now continue to autocast combat spells if your Magic stat drops below the required level for a spell. This is consistent with how Ranged and melee work. Levelling up multiple times in one skill will now tell you how many levels you gained, and the skill advance guide will display new actions available for each level gained since you last clicked on the advance guide in that session. The steel titans special attack will work more consistently in PvP combat situations. Dungeoneering General As mentioned in the news, Dungeoneering prestige has been rewritten, so that when completing an already completed floor, a different floor from the same theme will be crossed off instead. The Kal'Ger cutscene will no longer be skipped in certain circumstances. Trying to quick-switch a non-customised ring of kinship will no longer complain about teleporting. Entering a dungeon will now give information about the dungeon floor entered in the chat window. The lower-levelled Dungeoneering floors have had their XP rates increased. Resources in Dungeoneering will appear more frequently on lower complexity settings. Access to Daemonheim has been made easier from Lumbridge. (As this effectively makes the nearby crossbow shortcut obsolete, anyone who had built a hidey-hole here before todays update should check the hidey-hole to have some teak planks reimbursed. Anyone who chooses to build a hidey-hole here from now on, say for the Construction XP, does so knowing about this bridge, so will not receive such compensation.) The end of dungeon interface (the Winterface) will now display the time that was taken to complete the floor. Low-levelled enemies in the frozen theme have had their stats lowered. Dungeoneering coins are now easier to pick up. Several objects, such as the toolkit, have been made tradable, to allow them to appear to all players when dropped. Dungeoneering Skills Dungeoneering altars will now bury all bones. Dungeoneering Runecrafting now uses Make-10/50/100 (instead of Make-1/5/10). Several Dungeoneering skills, such as cooking in a dungeon, have had their speeds increased. It is now possible to downgrade Summoning charms to lower-levelled versions by using them on a Summoning obelisk. Lit cooking ranges will now last three times as long. Dungeoneering Bosses The smuggler will now explain boss tactics better. The divine skinweaver in the skeletal horde boss room has been updated to also display what she is saying in the chat window. Astea Frostwebs magic attack has been lowered on low-tiered versions. Plane-freezer Lakhrahnazs shove attack now has a cooldown to prevent him using it too often. Lexicus Runewright will spawn fewer books on low-levelled versions of the boss. Night-gazer Khighorahks torches will stay alight for longer in solo dungeons. Sagittare will now teleport closer to the player to prevent excessive running. Stomp will now drop fewer rocks, and more will be removed each time rocks disappear. The gluttonous behemoth now has less health, and will only eat to full health once per dungeon. Dungeoneering Challenge Rooms Dungeoneering challenge room failure rates have been lowered for low-levelled players. Failing in challenge rooms will no longer drain stats. Mercenary Leader has been rewritten to more accurately reflect the level of the Dungeoneering party, as the calculation was setting it to be a bit too harsh. The Sliding Statues challenge room has been rewritten to fix occurrences of the room being impossible to complete. It is also possible to pull statues now. The Monolith challenge room has been changed to stop the shades from taking too much energy from the monolith, and the monolith will reach fully charged faster. The Flower Roots challenge room will now not fail if you have the correct skill requirements, if you pull the plant at the right time. The Ten Statue Weapon challenge room (five with weapons, five without) will now have fewer statues in smaller parties. It is no longer possible to fail to repair the walls in the Collapsing Room challenge room. The Toxin Maze challenge room will now remove the obstacles on completing the room. [/hide]
  9. +44 str They are just for the show.
  10. People searching for online games might click on runescape in google....people searching ingame info already know the game. News/press releases create more searches on google. I believe there was a time you heard a few things on the news about kids being robbed and stuff.
  11. Its only because of price pushers that party hats are so high atm. honestly if partyhats legitly rose that high other rares would rise above their pre free trade price too but that didn't happen yet.
  12. Stringchese has logged out. Strincheze just completed 900th slayer task in a row.
  13. Some staking pics [hide] First, two older pics: Newer material: GF, thanks for putting mage on. GF, thanks for putting mage on. Tough one: (I know i put ranged on the stat list sozzzz) Won his 10M he comes back with 25M and allows me to stake 10M for it, he puts mage on quickly...I don't know what he was thinking, turns out he was using earth wave spell vs my ancient barrages. GF This guy thought he was god? [/hide] WARNING, I encourage people who go staking to get to know all scams and bugs so that you can watch out for people trying to scam you.
  14. 2007-2010 were crap because of limited [cabbage]. We will have to see how 2011 goes...only in 2011 for one and a half month now.
  15. nice trust scam
  16. Ow I do have an idea, I would add more ring slots.....I mean seriously you hold a giant hammer with ease but you can't put more then one ring on 10 fingers. (well ok, no thumb rings so 8. also 2 ring fingers so idd say 2 ring slots)
  17. CCCCCCAAAAAAAAAAAAAAABBBBBBBBBBBAAAAAAAAAAAAAAGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEE Just had a brilliant idea and some1 just had to [bleep] it up and shout questions of no importance to me! Ill be back later.
  18. See loads of people selling now...expecting a dip in party hats. And to above...white is max cash on sale, but dont see buyers.
  19. Ok...I am not winning white p-hats, but im doing ok.
  20. I think people that are 18+ should have something recognizable.
  21. Bought a nice amount of them, they are going good.
  22. Watch out because it looked like you can't alc in combat.
  23. LOL! They should have checked the code or the packets, no wait they should have not....because than I wouldn't be laughing now!
  24. I don't think its true. Off course i might be wrong, But I always hear Jagex say they ban cheaters and do not consider to let them back in. Well okay, theres cheaters and cheaters. Glitch abusers like uhhmmm [insert name here], yeh its been a few years if that guy still wants to play you wont see me all tight asses flaming Jagex about it. People can change in 2 years, I think it is worth the risk.

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