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essiw

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Everything posted by essiw

  1. The idea is that once they are done with it, you will not need to do so. By "done with it" you mean "fix up the bugs," which again, my idea has far, far less since there wouldn't be ANY issues of not being able to use a tool in your toolbelt for a slightly more obscure task. Also, being able to take items out of your toolbox to use them and using them while in the toolbox are not mutually exclusive. The only reasons I see to be able to take items out of your toolbelt are: 1) bugs when you cannot use your tool because it is in the toolbelt (which should be fixed so this would not be a reason to do it and in most cases you can take the same item with you in your invetory to do the same thing) 2) the spade for treasure trails and quests (which is the only valid reason I see for it) -shrugs- A failsafe against potential glitches and not forgetting the [giant stream of profanity] spade at barrows. Now that we agree on two valid reasons why we SHOULD be able to take it out, want to come up with reasons why we shouldn't? EDIT: One or two more reasons to allow items to be removeable on the toolbelt. You could make it so that you lose items from there on death. Preferably not all of them, but if items could be taken out of it, then you could put a dragon pickaxe/hatchet in. Also, they said they didn't put the sextant in because of the way you have to use it. If items were removeable from the toolbelt, the sextant could be put in. Reasons why not: 1) Means a lot more code (now it only saves which tools you have in your belt and that you can use them, if you can remove them it works like a bank/leprechaun) 2) The code in part one isn't even the biggest problem, the big problem is that with every update of the tool belt they have to add even more code to let it work correct and there will be a lot more bugs. 3) They could make it for specific items to be taken out of the belt, so it wouldn't need to be the whole belt (for example spade and sextant). So the biggest reason they got is that it takes a lot time to code all that stuff which they could use for better things. And I am sure they can find ways around the problems that exist now. (Sy suggested already a few ones). And if you don't think that much more code is involved by making items removeable, they already replied to the FAQ that adding a toggle option for the coin pouch would already involve to much code to be worth it.
  2. I really like the job that you have done :) should have taken a lot of work. Although there are some things to improve. First thing which I really think needs to be done is to make it more clear. For example the lines connect to each other but as there are that many lines that it gets difficult to follow. (Also I think that the arrows are the wrong way around but that could just be me). I think an easy fix to this would be to add different colours. You could make those colours specific to story lines (for example the mournings end story line). You could also make the lines more straight and try to not cross the lines that much (would cost a lot of work though). What also makes it messy are that some quest need one stand-alone quest, which you could fix by putting stand alone quest on the bottom, but this could also make it more messy. I like it that you have made rows of quest next to each other that makes it easier to look at :)
  3. If I am correct the second rare drop table that DarkDude is talking about is not really a rare drop table, because RoW doesn't affect it. (But I can be wrong about it). I am however sure that the rare drop table update that came out with the RoW update is from the uncut gem drop table. The problem with the updated rare drop table is that it now looks like specific monsters drop specific amounts of the new things (like for example big bones, cave slimes could drop 150 and lesser demons 180, these are not facts, just an example). Also if I am correct this has been suggested many times before and the crew is already looking in to it from the beginning of the rare drop table update.
  4. If you would only do quests on a new account as a member you would already be 30-40+ in nearly every stat, so I would advice members as soon as possible, I think it is also a lot more fun.
  5. The drop system (leaving charms, clues, quest items and 100% drops aside) consists of 2 "roulettes" If I am right the "unique" drop is on the first wheel and there are some "rare drop" spots on the first wheel. The ROW makes the unique drop appear more frequent on the first wheel (and maybe the rare drop spots too, but I am not sure about that) If the first wheel outcome is a "rare drop" spot it goes to the second wheel. Where there are in most cases a lot of holes, while I know for certain the ROW fills some of the holes with rare items, it could also be that it makes the rare drops more frequent without filling holes at some monster (glacors maybe).
  6. The idea is that once they are done with it, you will not need to do so. By "done with it" you mean "fix up the bugs," which again, my idea has far, far less since there wouldn't be ANY issues of not being able to use a tool in your toolbelt for a slightly more obscure task. Also, being able to take items out of your toolbox to use them and using them while in the toolbox are not mutually exclusive. The only reasons I see to be able to take items out of your toolbelt are: 1) bugs when you cannot use your tool because it is in the toolbelt (which should be fixed so this would not be a reason to do it and in most cases you can take the same item with you in your invetory to do the same thing) 2) the spade for treasure trails and quests (which is the only valid reason I see for it)
  7. That is not always true, you should wait for a crewbie to reply to your topic ;) That can sometimes take a while and sometimes they need to be poked ;) But pictures are always welcome I think :P
  8. According to http://runetrack.com/history.php?user=Zarfot Zarfots lowest stat is: Fishing with 36,481,956 xp So if she gets 1more mil RC xp and 200k mining xp she has beaten zarfot on that point :)
  9. Firstly nice to see a guide revamp :) hoping to see more in the future. There seems to be an extra space between the pictures and the name of the slayer master/monster. This makes the page longer and also looks strange. The special drops pics don't have a background colour. I would suggest to make at least the monster pictures show only when you hover on the name of it. (but you could chose to do it to for the slayer masters) I would suggest to link all the monster listed under the slayer masters (a lot work, but would be more useful then it is now) I would also like to suggest to change the way that slayer challenges are displayed, they now are not easy to read as they are all in one big box (for example putting breaks between the challenges would already be better) Further there are some bugs with it at the open.tip.it but I will make a thread about it at the Tracker. Edit: To add to the list: There seems to be an extra space between the links too at the location links at the monsters. For some reason the pictures have borders (black) no idea why as I think they would look better without :)
  10. I didn't say it didn't show up without zoom for you ;) It is just that different browsers can sometimes have 1px off with margins (CSS) and with some browsers they only show if you zoom in.
  11. This only happens when I zoom in, it is just the background showing 1px trough the left bar. Should be an easy fix I think.
  12. essiw replied to Meizter's topic in Help and Advice
    If you don't like pines (for w/e reason :P) teaks is still far faster then ivy's and urns work with teaks and if you have the deposit box on ape atoll unlocked you can get a lot of teaks to :)
  13. Ah ok, thanks for explaining, I thought he was at lumby when the conversation happened :P
  14. If somehow you could walk through walls, do you think the events could be done again to get ex holiday items? Nope as you would have to talk to diango to start the event.
  15. I don't get it at all, maybe because of the bad english.
  16. Just one thing I don't understand, suomi why aren't you waiting for the puzzle based runecrafting, which should be faster then effigies?
  17. 'Durng' should be 'during', just a typo. Hey Baffler, I'm afraid I can't seem to find this error in this quest guide. The typo is at Underground pass ( http://www.tip.it/runescape/index.php?rs2quest_id=65 )
  18. essiw replied to stirling105's topic in Rants
    Next time it happens try to switch from DirectX/openGL to the other one, or to software. Could help you :)
  19. They could even limit it at 24h update, so it won't cost that much of the server. Because that would still work for stat sigs and trackers :) But I don't think they will do it anyway.
  20. Lol nice pic :P A13d is this your last update and is langer taking over again? I think your updates were as good as langers ones :) (Altough you both have other final touches to it ;) ) And maybe if it is not to much time (for langer or A13d, a small list under the top 15 players of players that are nearing the top 15 would be nice :D (like 1. player1 1.9B [+12M], 2. player2 1.8B [+9M]) Because most of the gains are really boring :P and it would be nice to watch a "fight" to the top 15 :) but as it is not top priority only the names and xp gains would be enough.
  21. Maybe it is worth it to put up a small disclaimer for other f2p people, to avoid confusion in the future :)
  22. Please look 2 topics below your topic ;) Edit: Sorry I misread it.
  23. Not sure if it helps, but I had this problem yesterday for nearly all of the day (except of the evening).
  24. I don't know why, but you only take a few countries, take for example The Netherlands with 17mil people, there may not be one on the front page, but I am sure this is a big part of the RS players. (not as big as US & UK of course)
  25. Finally the belt slot :D and more useful then I would have thought :D Stupid that the loyalty points bonus is just after xmas... guess when I am not home... lol

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