They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration. And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long. I wouldn't say that either low leveled or high leveled players are more important, I think what would be important is to make updates that won't be dead content, which if done correctly should not be dependent on level.