Jump to content

bookrhino

Members
  • Posts

    192
  • Joined

  • Last visited

Everything posted by bookrhino

  1. Well, considering that a player can get hundreds of thousands of cooking experience in an hour (not exactly sure how much...I think it can be around 250k-350k with sharks, but I can't confirm this) and considering that fletching also gives amazing experience and profit, getting 99 in either skill isn't exactly the greatest feat in RS. This doesn't mean that they are commendable achievements--they most certainly are! Getting all quests completed isn't exactly the hardest feat either, but it certainly is up there with at least the fletching and cooking capes. You can't only consider the skills when you think of a Quest Cape (which, btw, is something I now own :D)--no, it is far more than that. It is spending countless days--neigh, countless months--figuring out clues, prepping for battles you're unprepared for, spending weeks upon weeks gearing up for "Recipe for Disaster" because you just became a member when it came out. Cooking sharks doesn't compare to the fear and the aggrevation of facing Dessous or completing Desert Treasure or finally crossing those handbars for ME2 only to figure out you messed up and had to do it all over again (with 56 agility to boot). Quests, if you do them as you evolve as a character, are an exciting (albeit somewhat repitious) aspect of the game. Considering the lengths of many of these quests and the lack of patience of many people, it certainly can compare to a 99 cape...most certainly. Anybody who haphazardly blurts out that a Quest Cape is so easy to get should try and get one for themselves. I will admit that I do not personally have a 99 skill, but considering that I'm already about 1/12 of the way there with cooking without even really giving much effort into it tells me that it is certainly doable. Again, take my message with a grain of salt but please think about what I have to say. -End of my [very short] post- :lol:
  2. Right-clicks black dragonhide chaps when equipped. Chooses "Operate." Sees the phrase "You cannot operate that item from this interface." O...M...G! I can tele with my pants! As for the second question, I have no idea...I'm sorry.
  3. OK...I've added the seventh chapter now. I'm done for tonight...I'll add a few more chapters tomarrow! Night, TIF! Not with your pathetic herby level, you won't. :lol:
  4. Alright, I've added the next chapter. It's common sense, but it needs to be posted, I think...
  5. I wrote this thread thinking of the phrase "It's only pixels!". However, it will become so much more... Chapter 1: The First Thought. I was casually browsing through the forums one day when I came upon a thread (don't remember the title or the subject) and saw some boor note that all of our characters were "only pixels!" Now, we all know that Runescape isn't everything in our lives (or so I hope), but it cerainly isn't nothing. When you take time to raise a character, it becomes a part of you; it represents your efforts and your personality. Whenever we think of a person or a friend on Runescape, we don't think of an image on a screen with a Combat level attached to it, we think of the person controlling it, bringing it life. We don't think of muggiwhplar as merely a Fight Caves program or Mirroredforce as just a set of unique colors, do we? In a sense, Runescape is a test of people, to see how they'd interact with one another in a seperate reality. Then again, some people do take it too far...take N0valyfe, for example. After his interview, he has been bashed (almost to the point of ridiculousness) of what a person should not be when it comes to Runescape. Despite how much it may mean to a person, IT'S ONLY A GAME. Most people would agree that it is important to limit your gaming time and enjoy what the real life has to offer. Chapter 2: They Don't Call It the "Wild"erness for Nothing... Now, since Runescape is different than the real world, I thought about how murdering fellow players is sometimes encouraged rather than condemned in-game. Of course, this led me to think of the Wilderness. This is, in many respects, the most dangerous place in Gielinor. You don't have to worry about some predictable NPCs, but rather cutthroat blood-thristy players waiting to kill and loot you. There are some treasures to be gained for the hardy adventurer, but beware--there are no rules here. Let me repeat that: THERE ARE NO RULES. Not a single one. Any bonds between players will be broken--people are encouraged to backstab each other, player jump, and pray on those going to the KBD or the Abyss. If you don't like it, then don't enter; Jagex isn't going to save you now... Commonly portrayed as the kings of PK'ing are pures. They come in all shapes and sizes; the 1 defense pure, the rune pure, the mystic pure, the 1 prayer pure, the 52 prayer pure, the ranged pure...the list goes on and on and on. Some use ancients, some teleblock, and some use god spells, some use entangle (or god spells and tb and entangle; do NOT mess with these guys!). They are often criticized because they can own characters with higher combat levels than themselves. Oftentimes, PK'ers often train much more than their normal player of a relatively higher combat level and spend tons of cash affording good arrows or runes or constantly replacing weapons. These guys are made purely for the wildy; it's OK to die to them--it's perfectly normal. Yelling at them won't get anywhere... Now, I agree that it can be repulsive and that some of the acts that PK'ers do are questionable. Say Johnny just got his very first level 3 clue scroll; he is relatively knowledgable about RS and kills Hellhounds to get one. However, one of the steps requires him to go into the Wildy. Being careful, he brings only what he needs and perhaps even a teleport out of the wildy just in case. This guy is prepped to fight a Zammy Wizard; he's probably protecting his valuable items and walks half armorless. He then comes across a slightly bored Pk'er; let's call him Ralph. Ralph, seeing some pray with perfectly useless items on, unloads 5 or 6 or maybe even more ice barrages on him. Johnny, unable to teleport and out of food, eventually dies to him. So what do each of them lose? Well, Johnny's now down a valuable clue, and Ralph has just wasted up to 30k or more for a spade and maybe a few lobbies/swordfish/monkfish. Doesn't make too much sense, now does it? It's the wildy, but still... :-s I would love if Jagex made a mini-game in the wilderness someday, something like Barrows with great armor/weapons and with an added risk. It probably won't happen, but I can still hope. =P Chapter 3: I Scream For Iced Noobs, You Scream For Iced Noobs, We All Scream For Iced Noobs! I thought that I'd now talk about the ancient spells, saying as I mentioned one of them in my last chapter... The ancients spells, as we're all aware, are one of the rewards of the "Desert Treasure" quest. They are purely focused on combat uses (teles to wildy, strong spells with side effects), and have been highly criticized for being too powerful. Now, my discussion on this is relatively brief; although many of the spells are extremely powerful, especially "Ice Barrage," they are very expensive. So expensive, in fact, that their use is highly restricted; when you pay 4k for a spell, you better use it well. Although I think the freezing time for the spell is a tad bit excessive, mages should get what they pay for...to an extent. You can't have an instant death spell that costs 100k per cast...it would be too overpowered. As long as a relative balance exists, I seriously doubt that Jagex would find it necessary to tone down these spells. I should note, however, that many people fin the accuracy of these spells to be very low, while others see them as very high, me being the latter. I've had mages hit me 2 out of 3 times when I had full black d'hide and protect from mage prayer and 74 mage (apperantly mage does affect magic defense). I guess the accuracy of the spells will be a mystery like that of the Tootsie Pop... Chapter 4: The Definition of "Newb" and "Noob". They're Different! "A newbie is a newcomer to a particular field, the term being commonly used on the Internet, where it might refer to new, inexperienced, or ignorant users of a game, a newsgroup, an operating system or the Internet itself. The term is generally regarded as an insult, although in many cases more experienced/knowledgeable people use it in purposes of negative reinforcement, urging "newbies" to learn more about the field or area in question. Variant spellings, such as newb, nub, noob, nooblet, foob, noobcake and, in Leetspeak, n00b are numerous and common in Internet use. The term newb itself is usually used to refer to a person who is new to the field in question, whereas noob is used as an insult." (http://www.wikipedia.org) Far too many people get this mixed up...please don't. It, if nothing else, makes the person look like a fool. If anybody needs strict definitions of both of these words and was too lazy to read the quote above, it goes as such: Newb (Nub) noun - Short for "newbie". Newcomer; one who is inexperienced with Runescape. Noob (Nub) noun - A person who makes a mistake characteristic of a newb; a useless comment by idiotic players with no self-confidence; a term meaning you made a reasonable trade and did not appease a person who wanted to rip you off. Typically refers to more experienced players who "should know better." See "fool". So when should you use these words? Well, most people believe that the word "noob" is overused; in many cases, it is, partly caused by the fact that people don't use the word "newb" when they should. When should the word "Noob" be used? Well, it should be used when a person makes a stupid mistake; to be honest, it's spun out of control in Runescape. If I ever see anybody use this out of context, I'll whoop you with meh whip! You've been warned! :x Chapter 5: You Must Be Pure...Pure, I Say! No More of That USDA Grade F Essence... This is perhaps one of the most hated updates of all time: pure essence. The destroyer of runecrafting, the plague of the common player. The conspiracy of Jagex to make autoers turn members. And all of that... Pure essence hasn't exactly turned out like Jagex hoped, with autoers just turning to yew logs for cash. However, it's a change that Jagex won't give up, if not just for the sake of their reputation and pride. So get used to it, I guess...it's a lot better than most people thought it would be when it first came out. I am scared, however, that it might be still rising. Prices are now 110 each (they were 100 each a couple months ago, I think) and they might keep on rising. Natures still haven't climbed to match the decrease in price of yews, so this is good money for fletchers. If you don't like the price, mine it yourself...use pouches if you can! I can mine about 1.2k pure essence in an hour, so if you ever want to play without paying too much attention, just mine some pure essence for the sake of it and kill two birds with one stone. It is perhaps the easiest thing in Runescape to do, even if it doesn't give enough mining experience. Now to talk about the massive number of yew autoers that have spawned because of this update. Report them! Every single one of them...talk to them, give them a chance to respond. See how they operate; do they travel in the same path? Do they say the same thing(s)? Use it when you need to, but don't be report happy. Enough said... Chapter 6: Whips Are Falling From the Sky! Oh Noes! Well, it's time to talk about those darn whips...the strongest weapon in the game, and it's slowly becoming affordable to every player who wants wants one and has at least a tiny bit of cash. The 85+ slayer folks are angry (obviously...) that they're profits are falling daily. Guess what? It's not going to change, so stop bickering about it! Unless you manage to wipe out half of the whips in Runescape, you're not going to raise the price by a significant amount. How many times have you seen a "We Need J00 to Heelp Make a Gilde for Wihp Pricee C0ntrol!" thread? How many times have you actually seen a Whip Guild being formed? Supply and demand....it doesn't get much simpler than that. Although there are other factors that come into play, this is the main one. More whips are being put into the game, the demand isn't keeping up, so the prices will fall. Merchants will undercut each other to the point of ridiculousness...you won't stop it. Jagex will most likely make an even better weapon eventually, but until then, we'll just have to wait...and yell at Jagex for making a useless level 90 slayer monster. Chapter 7: We "Hate" You Jagex! We Don't Want to See a Menu With Emotes When We Want to Run! Yes, I'm talking about the new interface. Released this week, this has created a huge stir amongst the Runescape population. Orange stats?! Small run button?! Hang Andrew at the gallows, I say! Hang him! Hold on, Texan! It's different, but it was done with the best of intentions. For the two years I've been playing Runescape, I've heard people constantly bicker about the graphics of the game. When Jagex actually improves the graphics of the interface, it becomes too kiddy?! Do you hear yourselves? The run button is different, but just about the same as before. It should only take you a day or two to adapt to the change in location; I've already effectively made the change myself. Although I'm not too happy about the new equipment screen myself, I'LL ADAPT TO IT. I won't go and quit...I don't have the mentality of a 2-year old. Since when does life cater to your every need? All in all, the interfaces are not that bad. Now for the tutors...I love them! When I first came to lumby, I was begging for something like this! Wondering what I should do and having no clue about where I was really bugged me...I, unfortunately, had no idea about a newcomer map. And I'm still irritated you can't equip Goblin Armor, but that's another story. Although this information may seem childish and simple to use, it is invaluable to newbs (proper use!). The bank in Lumby is also nice, as it allows newbs to bank valuables...trust me, the lack of a bank also irritated me when I first came onto the scene. So what about the RFD bank, then? Isn't it worthless now? NO! It is still closer to the range in Lumby, still has a large supply of various food articles, still has some interesting weapons, and, most importantly of all, still has the best gloves (by far) in the game. The barrows gloves pawn! All I can tell you is to roll with the punches and learn to use the new updates for your advantage--such as using that mine in Lumby Swamp more often because it is closer to Draynor Village than before. : Conclusion: This Thread Will Grow. Just Wait... Please discuss what you think of what I have thus far, and remember that I merely intend to suggest alternate points of view rather than "rant" about anything... More is to come.
  6. Well, he pm'ed me after I met him in Canafis...I was about to respond, but when he said "Wp." I thought it would be inappropriate to answer.
  7. Yes, you get the same amount of xp and gp per alch. I assume that notes in RS work differently than their equivalency in real life. I wouldn't be surprised if the bankers are also mages. When an item is withdrawn as a note, a spell is cast on it. The item still exists, but in a two-dimensional form (a.k.a. "it's put on a piece of paper"). Although this allows for compactness, it limits its usefulness. When you decide to alch the item, however, it still has the same value as when it was in its orginal 3-D form, so it will give you the same amount of gp. Simple as that.
  8. It's...alive?! Alright, I need to do some major rehauling. No more daily accounts...don't have the time to update them...but I will keep record of my progress...
  9. Amen to that. The only time I've ever done Pest Control was to see how long it took me to get 100 points. I despised doing it and never came back. So when I reach 100 Combat I will have basically done it without Pest Control.
  10. I'll be joining that list soon...Combat 93 here (and I did it w/o PC...except those 100 points I once got to see what it was like). You know, once I'm not broke, I'll try it...I have most of the stuff necessary for about 3 attempts already... :o
  11. +-------------------------------------------------------------------------------+ Before Disaster: Price of Essence: 30 - 40 Price of Nature Runes: 300 Low End Profit: (300*2) - (40) = 560 gp High End Profit: (300*2) - (30) = 570 gp Average Profit: (300*2) - (35) = 565 gp +-------------------------------------------------------------------------------+ After Disaster: Price of Pure Essence: 90 - 110 Price of Nature Runes: 330 - 350 Low End Profit: (330*2) - (110) = 550 gp High End Profit: (350*2) - (90) = 610 gp Average Profit: 580 gp +-------------------------------------------------------------------------------+ Yes, the low end profit in the "After Disaster" section is lower than that of the "Before Disaster" section, but there are a few things I should tell you. 1) The Average Profit of the "After Disaster" is higher. 2) The "Low End Profit" of the "Before Disaster" was much more reasonable than that of the "After Disaster"; in bulk amounts, essence was often 40 each right before the disaster. Today, very few people (that I know of, at least) buys essence for 110 each and sells bulk nats for only 330 each. 3) Right before the pure essence update there was a crash in the essence market...the price dropped from 50 each to 30-35 each. It was only starting to recover when the update came. I hope that helps... 8-) P.S.: By "die", I mean put into disuse or damaged to a certain extent by the updates, not completely obliterated. And yes, making a skill too easy to level is killing it--it only makes the skill more like firemaking. I would rather have it hard to level and have good rewards than be easy to level and then wonder a little bit why you did it. I should know; 80 firemaking... :roll:
  12. *cough*bflitny1, don't vent your shortcomings on this thread.*cough* Anyways, nice repsonses. I've updated the list a little bit; I'll add more if more people post.
  13. You're right! I forgot to add that in there...how stupid of me. #-o
  14. First of all, I've never watched South Park...the phrase just fit into my title. :P Runescape, as we all know, is rapidly changing. With constant updates, certain things are bound to be outdated, including skills. My question to you is simple: What update(s) do you think "killed" certain skills? Personally, I think the the Menaphie update (and later the Pyramid Plunder update) ruined theiving by making it too easy to level. Now any good updates to the skill will require an ourageously high level (This section of my post is dedicated to Esper_Jones). Smithing was devalued by not keeping up with the dragon and barrows armors and the availablility of rune armors from treasure trails. Crafting simply didn't have any consumable items (excluding battlestaves and bowstrings) and simply made it almost useless as a result. Firemaking was ruined when it was first released...although the Splitbark Armor has improved its standings slightly. Ranging....can be debated. Some people believe that the release of Desert Treasure and the DDS have off-set the triangle. I'm only 70 ranging, so I can't make a good judgement. Runecrafting was obviously hindered by the Pure Essence update....although it probably hurt f2p'ers the most. However, if a 91+ runecrafter makes nats and buys pure essence, he will actually make more money now than before the update. Go figure. :? Cooking was really hindered by the "Cook X" function, for obvious reasons... Agility, fishing, and mining...hmm...nothing I can think of. Etc, etc... Anyways, what is your opinion? P.S.: Whoever uses the :?: or :!: emoticons?
  15. Random. random. RANDOM. R-A-N-D-O-M. RaNdOm. rAnDoM. No matter how you say it, it's still true. It's a random event! I seriously doubt that barrows would lead to many more "teleport service" events than normal if you teleport to your house from barrows. Why would it? Even if Jagex wanted to nerf Barrows, I think they'd do something better than THAT. Seriously, it's not like saying "I seem to die more often fighting the KBD unarmed than I do woodcutting." :roll:
  16. You know, bearhead gives more mage defense than archer's helm....
  17. Oh well, munchkinmage...we were running around like chickens with our heads cut off.... The Clue: "This Friendly Wizard Will Sew Your Ess". Me: "Maybe the Wizard's Tower?" Munchkinmage: "Nope." Me: "I Know! The Wise Old Man! He asks you to sew his socks! He must be it!" Munchkinmage: "What?!" Me: "Nevermind..." Although I certainly wouldn't call the abyss mage "friendly"...
  18. I actually got 68 smithing for that reason. I haven't actually got around to using it though. Anyways, thanks for reminding me that it was worth it to an extent. :P
  19. Note that the nearest altar is in 37-38 wilderness, right to the West of the Lava Maze. It's actually quite close by...just travel due west form the drags and you should hit it. :thumbsup:
  20. Amen! I thought everybody had forgotten about that update-to-be! Release it already! :wall:
  21. The title might be a little misleading, so bear with me before you flame me uncontollably and toast my ego to a crisp (trust me, I know toasted... :^o). Anyways, I have finally begun using the Miscellania kingdom. Don't mind spending a little cash every day for herbs and such, so I go there every single day to pick up supplies. After a little while, though, I noticed something odd; when I accidently came too early I would sometimes notice I could still collect my supplies. In fact, I noticed that the day reset based not on when you asked the workers to collect the supplies, but rather on the time in Britain. I was able to collect twice within one hour (once at midnight in Britain and once one hour later). Unfortunately, I accidently got my approval up 1%, so I messed up the pic. Today, the gap is four hours long, but it still gets the point across. Tomarrow I'll try to get a better picture if all goes well. Here are the pictures: Before: *Note: I had just raked to get my approval up.* After: If you still don't believe me, fine. I find it very odd, though. What do you think about it? And please don't tell me that this is a common post. IT can't be! #-o
  22. To be honest, I think the whips went down because of the Dragon Woodcutting Axe frenzy, just like they did when the D2H came out. When the price of Dragon WC Axes drop, the whips will rebound back up a little bit. Now yes, the D2H frenzy was much shorter, but that was because the weapon was useless. The Dragon Axe is not, and thus the frenzy is lasting much longer. Then again, I've never merched in my life (other than a few p pots to train herby), so who cares what I think? -.-
  23. Yeah, Jagex said they'd add summoning years ago, not anytime recently (unless you saw something I didn't). Jagex also promised a wildy tag and northlands, but do you see them anywhere? :roll: Anyways, this probably won't work out, but then again, no ideas here will. It's fun to suggest, though!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.