Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

bookrhino

Members
  • Joined

  • Last visited

Everything posted by bookrhino

  1. I was doing the Royal Trouble quest, and I accidently forgot to search one of the fire remains. Annoyed, I was grumbling to myself when I forgot to use a plank on one of the slippery rocks. Well, as expected, I took a nice hit. But then I started worrying when it hit again...and again...and again...and again. I try eating some food to combat it and get to solid ground, but it was too late. Before I know it, I'm standing with those symbols of death, the White Knights. I lost about 450k-500k in items (I have about 550k, which was supposed to go towards my first whip :x). Be cautious! Note: I did not click it again and again...I only clicked on it once. I'm not that stupid... The morals of this story: 1. Be careful when doing new quests. -and- 2. Always bring an ectophial! I still have to buy back my items....ugh.
  2. You think you guys made a mistake? I sold my green d'hide (g) for 20k. I can't believe people would pay more than that for gold frills....
  3. I might want to join you guys...sounds like you're having a blast. Combat: 82 Magic: 62 Ranged: 58 Qualifications: 1. Beat Legends Quest at cb 76. 2. Beat Desert Treasure Quest at cb 78. 3. Beat Recipe for Disaster at cb 79 using salmon for food and no magic equipment except for staves and a blue wizard hat. :P
  4. I thought of another skill combination; I just started using it a couple of hours ago, but it seems to have some promise. It, in a sense, is an optional addition to the Mining+Smithing combo that could eventually pay off the cost of nature runes you may use. Theiving+Mining+Smithing+Crafting+Magic Combo: Note: 50 thieving and 50 agility are a huge advantage, if not necessary, for this extended technique. 1) Mine gold ores in Keldagrim (sp?) and have the dwarf bank them until you have all of the gold ores that you need. 2) Teleport to Buthrope and go to the Rogue's Den in the pub. 3) Buy a stethoscope from the store there. 4) Use the local bank to fill your inventory with the stethoscope and 26 low healing food items (salmon and trout work well). Leave one of your inventory spaces open. 5) Crack the safe in the den to fill up your inventory with gems; it takes about 10-20 minutes to do (luck and thieving level affect this) and cutting the gems alone seems to net me over a thousand crafting xp and a few thousand thieving xp (no running required :P). 6) Run to bank, cut all of the gems, bank them, and restore yourself to full health if your food didn't quite cut it. 7) Repeat steps 4-6 until you have all the gems that you need. 8) If you want to get the magic experience, superheat all of the gold ores in the bank; if you don't, just use a furnace. 9) Now make jewelry using your gems and your gold bars in a furnace. Bring 1 mould (2 if needed), 13 gems, and 13 gold bars each trip. I highly recommend that you do NOT make amulets, because then you have to deal with getting strings. I recommend making the following jewelry with each gem: > Sapphire: Ring of Recoil (for possible cash or for dueling) or Games Necklace (if you use Ammys of Glory often or need teleports to trolls) > Emerald: Ring of Dueling (great cash!!!) > Ruby: Ring of Forging (wonderful for making iron knives and training ranged) 10) Once all of the gems have been made into jewelry, take out a staff and some cosmics and start enchanting them all; do one gem at a time in order to be more organized and quicker.
  5. Both a glory and an ectophial are used. A glory is used to get back to edgeville, but it requires two clicks (one for a menu, another to choose the location) and the menu disappears when you're attacked, so it is very hard to teleport away when an abyss pk'er attacks. An ectophial, on the other hand, will teleport you just by clicking it once. You then used the glory amulet to teleport back to edgeville from the ectofuntus. Plus, some abyss pk'ers use teleblock, and you need to be quick to teleport in that short time frame between the time you hear the spell and the time it hits you.
  6. Man, you're way past ready for this quest. I did it with 59 magic and 76 combat; I even killed this Dessous using salmon (of course, I used "Wrath of Iban"). Salmon, you say? Yes, I'm very "economical" (a.k.a. cheap)...I even used them to beat all of the "Recipe for Disaster" bosses at 79 combat. Yes, it can be done. :lol: Just don't give up, ok?
  7. ...I'm trying to block that part out. :lol: UPDATE: Beat the quest (using salmon as food too and with no magic equipment other than staves and a blue hat :lol:)! You guys were right; no defense req.
  8. Thanks. Well, I'm only 1 qp away from being able to complete the quest. Wish me luck!
  9. I'm close to getting 175 qp right now and I'm should complete the "Recipe for Disaster" quest soon (after 300 total levels and 2 months of quests :lol:). Anyways, I'm wondering if the gloves, like the armor, have a 70 defense requirement. I don't have 70 defense yet, so I don't want to waste money if I can't wear them. Sorry if this has come up before; I didn't see it after using the "search" function for 5 minutes. Thanks again. :)
  10. I saw and talked to him right after I beat "A forgettable Tale of a Drunken Dwarf." Friendly guy, I must say. He must own a ton of law runes. :D
  11. I sold mine for 20k....not sure about the exact market price, though.
  12. weasel, I do some abyss rc'ing (52 runecrafting now :D), and I can tell you definitively that teleblock does stop the ectophial from working. I was rc'ing and then I came across this ANNOYING mage who kept on casting this odd spell at me (which I had never seen before) and then trying to entangle me and kill me with a dds. He never could, however, pull off both spells before I got into the abyss, even if I walked part of the way. Anyways, there was this one time when I heard that telltale sound of a spell whirling towards me (ugh...I hate it!). Reacting quickly (because I was nervous beyond belief), I click the ectophial. I teleport and the spell hits me when I'm at the Ectofuntus. Well, I go to the bank, do a few transactions and talk to a few people, get out my glory, and try to teleport. I click "Edgeville" and the next thing that comes on my screen (or something like this): "You are teleblocked. You cannot teleport." I believe I even tried the ectophial...still didn't work! So I stood there, glancing at the computer, finally realizing that mages are WAY too overpowered. I mean, there has to be a teleblock-block, right? Please, can there be?! And I just stood there, pacing back and forth to keep from logging out, and then finally tele'd to edgeville and continued crafting. Why? Because I"ve only been killed once and that was because my computer lagged...badly (and because i brought a 2-click tele instead of a 1-click one). And the worst part is, I had to be the poor noob with the green hide with a skull above his head facing a level 67-78 with 60+ attack and 85+ mage who wanted me dead for a glory, some cheap armor, and some essence he will never use. Why can't a pk'er like that set his sights on somebody with more cash? And why me?! ...So, yeah. Teleblock does affect ALL types of teleports. And for the canoe trick...it's been around since the canoes came out. It's nothing new. Before you go and praise this "amazing" new way to travel, you should actually try it out sometime. Before I did "Hero's Quest", I tried this in hopes of making some money and finally rc'ing efficiently. Well, when I actually tried it, it took me like 2:30 - 3:00 per run, and I was still getting in harm's way! Seriously, you could do it the Karajima way faster (more like 2:00 - 2:30 per run, depending on your agility lv and how bored you are), and you only have to worry about essence stealers (I would always get back at them...and, sometimes, I would steal the wrong essence and trade it back to the person :lol:). Seriously, this is NOT the way to go, and the matter should not be pressed to any large extent, except to those who wish to read "The Noob's Guide to the Runescape Universe".
  13. I completed that quest with 35 or 39 agility... I fell a few times, but not THAT much. Maybe I'm just lucky... :roll:
  14. If you want to get rid of the massive influence of clans, why not make the wildy single-player except for a small area deep in the wildy? Make it called the "Ancient Battlegrounds." Of course, this battlefield would be massive; at least enough to hold a few hundred players. Fence it and post a warning so people don't unwittingly enter there by accident, and allow a way to be able to arrive there quickly but not be able to leave (canoes, perhaps?). In this area, clans wars can be set up, with people "signing up" under the different clans like in Castle Wars. That way, all the little clans can have their fun and solo'ers can wander around unhindered once again. As for the anti-item stealers... make it so that both clans have an option to block off the battlegrounds for a set amount of time (make the limit something like 60 minutes so that it isn't abused for some reason or another) and make it so that each clan can choose how many time a person can be killed ("kill limit") before they are kicked out of the battlegrounds for good. As long as you stay in the Battlegrounds, you are able to keep your stuff, but when you reach the "kill limit," you are teleported to Lumbridge and lose everything in your possession. Every item that is lost in battle will not be dropped; instead, it will disappear and be high alched and added to the "pot." The last person standing will win the game for his entire clan, and the money in the "pot" will be equally distributed and directly sent to the banks of all of the members of that clan. If for some reason it can't fit in the bank, have it disappear into nothingness. It's the player's fault for being so stupid. :lol: The members of the clan will also get experience to their attack, defense, strength, magic, or range (the one chosen is random) equal to their (combat level^2)*(M/60), where M is the number of minutes the battle lasted (rounded up, of course). So a level 3 player who fought for 60 minutes will get 9 xp, and a level 50 player who played for the same amount will get 2500 xp. I tried to make it as simple as I could...if you don't understand it, I'll try to explain it later. By isolating the clan fighting, it would make the wildy more desireable again, and thus bring back the "former rsc pk'ing glory" you're all ranting about.
  15. What are you talking about (the point; I understood your message)? You don't need a high wc level in order to smith woodcutting axes...you just need the proper smithing level. And how would it make smithing easier? It requires the same materials, you get the same experience, and both would probably have the same value per bar. So why not add it? The most harm it could do is make getting a very high mining level take 30 minutes less, as you avoid pointless trips to the mines once or twice while training.
  16. Updated again! I added a new list, updated the old ones, and added a small addendum to my notes at the bottom of my first post! Again, enjoy, and thank you for all of the support! :P
  17. I'm back..finally! OK, I thank you all for supporting my idea! Maybe it *might* go somewhere! Keep it up! Note: The entire first post has been updated. Again.
  18. Fiery, just bring a few runes and teleport instead of walking to the bank. It might work better; try it.
  19. It would be 1. I will update the lists tomarrow.
  20. Having failed to see Jagex request for people not to suggest drop all threads, I have completely removed it from my first post. But the smithing pickaxes idea is still there! To infam0us911: The required smithing levels for smithing pickaxes are the exact same as those required to make wc axes, so I'm not sure how they could be "out of sync". Updated supporters and haters lists!
  21. I've been playing Runescape for a while now and there is something small I have always wanted to have added to the game to help stabilize the economy and make it a little less boring to raise smithing. Here it is; enjoy! 1) Smithing Pickaxes: All too often we find ourselves faced with an event that forces us to buy another pickaxe (head fell off in world 1 with 400 ppl around, died in wildy while in hobgoblin mines, etc.), and every time we do, we have to feel it in our pockets. Whereas rune axes are a mere 15k-20k each (for those who know where to shop), rune pickaxes cost 32k, which is about twice that. Not only that, but we have to go in a corner of a remote mine in order to do so! As we also know, the smithing skill is not exactly the most useful at lower levels (below 70 or 80). So I think: If we can make rune axes, why not rune pickaxes? It's basically the same thing, just with a small variation in shape. Mining and woodcutting are both equally competant skills for both f2p and p2p, so it should only be fair that both of their equipment costs are about the same as well. The pickaxes of each metal would have the same level requirements as woodcutting axes, for the reasons mentioned above. For those of you who don't know, the requirements for both pickaxes and wc axes would be this: Bronze Pickaxe: Smithing level of 1 required. Iron Pickaxe: Smithing level of 16 required. Steel Pickaxe: Smithing level of 31 required. Mithril Pickaxe: Smithing level of 51 required. Adamant Pickaxe: Smithing level of 71 required. Rune Pickaxe: Smithing level of 86 required. It's just a thought; it doesn't mean it will go anywhere. 2) Conclusion: These are just a few ideas that popped into my head recently and I wanted to hear your opinion on it. If you'd like, you can be a supporter of this suggestion, which might help it to become less of an ideal and more of a reality. Or you could give some "constructive criticism" on it, as long as you don't go too far. Supporters: 1. Lord_Muijs 2. Biabf 3. ctu 4. shannon 5. sebbeburg 6. G T A Guy 7. Dryad Tonks 8. Stallion4589 9. bantam222 10. Evilkn1ght14 11. ste_boz 12. Blob2255 13. nonstoparchr 14. Gilded_Guild 15. ramsey6083 16. tetora69 17. Nimmins 18. Birdboy60 19. -Peronix- 20. jwrm22 "Don't Mind/Not Sure Yet": 1. Bubsa 2. Nightspirit "Haters": 1. infam0us911 2. Indizle Notes: It would take 1 or 2 bars to smith them (not sure yet; still debating)! Also, with this idea, rune pickaxes would high alch for only 7,280 gp (thanks jwrm!).

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.