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Lunar_Drifter

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Everything posted by Lunar_Drifter

  1. Uh.. I saw people hit 20+ with them.
  2. Magic Short is better.
  3. Getting Harralanders and up now for Herblore. What fun this is!
  4. :shock: Lol, probably a glitch or bug.. who knows. He was probably high alching already and decided to stay.
  5. Slayer Dart has no max really.. not until you get to 99 magic.. I've seen people hit 25+ with it, yet I hit up to 16s I think. WOOT WOOT 501 Posts = Scorpion Pit!
  6. I think that Full Karils, Ranger Boots, Black Vambraces, and Fury would be the best. I'm not sure on the amulet... but the others should be right. But don't hold it against me if I'm wrong... I'm not much of a rangeroo : *EDIT* Disregard all that I said.. the post above me beat me to it, and with more accurate info.
  7. I see the reason for your confusion. Let's explain, shall we? See, you get experience for each point of damage you do with a spell, not per cast. So, for example.. One cast you do 20 damage, and we'll say that spell's experience per cast is 3. 20 * 3 = 60 experience. Well, next hit let's say you do 10 damage. 10 * 3 = 30 experience. See what I mean? You get experience per point of damage, not per cast. And when you see how much experience you'll get from a certain attack spell, that's only if you it's max (In parenthesis next to the name). Each normal spell has a max hit, and the magic calculator bases experience off of that max hit. Buut, Slayer Dart has no max hit. It's all dependent on your magic level. So, at 50 magic, the max may be 15. But at 99 Magic, the max may be 30+. And since you're getting experience per damage, and the calculator bases off of max hit, you can't really include that. Get what I'm saying? Sorry if that was just a bunch of mumbo-jumbo. If you don't get it, I'll explain it in another way.
  8. Sowwy! But just use the Tip.It Combat Calculator, it'll be easy. If you want the actual formula, I could figure it out again, but I don't wanna.. If someone else has it and feels like sharing, they'll come along soon enough.
  9. He was kidding about the formula. But I've seen it elsewhere, and I've made a semi-accurate one in Excel before, but I've lost it since then.
  10. Mucho correct-o. Using the Tip.It Experience chart, you can find the experience you'll need for each level. Given that for Magic you didn't high-alch, and you haven't done any HP-exp-granting quests, nor PC, you can figure it out. Say for all your stats, you'll have about 6 million experience altogether. 6 million experience/4 = 1.5 million. ||| You divide by 4 because for every 4 experience you get in a combat stat, you gain 1.33 HP experience. So, you've gained HP experience 1.5 million times. Multiply that by 1.33 1,500,000 * 1.33 = 1,995,000 HP experience. Look on the charts and that's 80 HP. Tip.It Experience Table
  11. That's right, underu2000. Using Protect From Magic will reduce the binding/snaring/entangling time by half.
  12. I'm sure Eeeeediot could tell you, but I highly, highly doubt he would.
  13. I'm sure you can. Just bring along a friend or two for extra sharks and super sets, and you should do fine.
  14. However, they can still teleport, so teleblock + entangle works wonders.
  15. If you don't wanna buy it and have 5+ Slayer, go up to the Slayer Tower above Canifis and kill the Crawling Hands. They drop colored gloves, but it'll take a lot longer -.-
  16. They've got "Tip.It" watermarked on there to protect it, but I'd say just for a nice touch, give 'em credit for providing such excellent maps.
  17. The last few trips I've taken to Chaos Druids have given my 6+ ranarrs per trip and the rest unid above that... Not too many low level herbs..
  18. Exactly what I weas about to say. They're all the same, do the same damage, and have the same bonus; the only difference is in the aesthetics.
  19. Anything you use to move from one location to another without actually walking there is blocked. That includes levers, ectophials, glories, etc.
  20. I would assume it follows the same rules as all the others. And it requires you to do Regicide.
  21. Both, methinks.
  22. I checked the Magic Guide, it says 30 experience per cast.
  23. It's just you. Try disconnecting from the internet and then reconnecting. And I think this'd fair better in Tech & Computers.
  24. I would assume so, but nobody really says that. Have you heard someone say it? It's safe to say that most Tip.It'ers will know what you mean when you say "HYT".
  25. This, I know. If I've got any of the melee brothers in the tunnel, I use no doses, unless it's Dharok without a safespot. If I'm fighting Karil or Ahrim in the tunnel, I have two options. Either if I have enough food, no prayer or, if I have little food, take a sip and fight. I still turn a profit every run. And what you should kill for prayer experience. I'd say Baby Blues; you're ready for them. Hill Giants are a pushover at your level, and the prayer experience isn't really worth it. Find an uncrowded world and go to work on those baby blues!

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