Everything posted by AresArtemis
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Clue Co-ordinate
When you make it 13.43 N + 24.53 E (instead of 24.53 N + 13.43 E) you get the chaos temple in the wilderness, I think that's what happend
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Answered
What about the poison? You just let them poison you?
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READ HERE FIRST FOR TEMPLATE!
I forgot to make a screenshot of this: Clue from: Jungle Strykewyrm "This scroll will work within the walls of Varrock. Orb scan range: 16 paces." New possible location: just south of the door of the magic shop in varrock
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Green Dragons Money / Hour
Runescoop says 700-800k at your lvl (http://www.runescoop.com/html/rs_MMCombatGreenDragonXH.htm)
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Nomad Berseker Stage
How is your internet connection? Join a world with a low ping and see how fast the game reacts when you click. About the strategy see all post before
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Answered
Melee is fine (use super pots). Also take 2 super anti poison per super set. Since they are quite close to a bank, a healing familiar is most usefull to use. If you use guthan's, take a BoB. GL
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Guthan Set
Get guthan's, it's really usefull for when you can't use bunyip. When you can't use guthan's, use BtP tabs. The healing is random, but on average I think i need around 2 monsters to heal me from 500 to 850 lifepoints.
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Hardest 99?
You make zero profit with getting 99 agility, I think that makes it harder than runecrafting because there is not really a motivator to get 99 agility other than the cape. But those two skills are pretty close.
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Wich slayer master
Currently my slayer master is Sumona. Should I go to Kuradel, or wait till I have a higher slayer level / higher combat levels? I know that you get more points from Kuradel's tasks, but the monsters are also harder. What should I do?
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Why Third Age Druidic Equipment IS good
Third Age Druidic armour has, compared to prossy set up: +3 prayer +85 magic attack +17 magic defence Price difference: 245000k - 25k = 244975k (244,975 mill) Who is willing to pay 245mill extra for such a small improvement of stats? :ohnoes:
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Dungeoneering - XP/hour
7.5k/hr. I solo and 1 dungeon takes me around 20mins with 2.5k exp per dungeon -.-
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What to do with gems
Make ruby and higher into bolt tips --> add to bolts --> enchant --> profit (don't tell anyone)
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An Elitist's View on Crashing
This says it all. That OP is willing to spend hours and hours to a game does not give him more rights than someone who doesn't. And by crashing this person you don't give him the time nor ability to gain exp. efficiently like you once did. I never crash people and I never will, it's just sad and people who do crash make me cry. With crashing you only irritate other people, but if that is what you want... :?
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Herbs do not grow, even after 2.5 hours
Great, I logged in, all my herbs (except stronghold patch) dead =,= wtf runescape
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Herbs do not grow, even after 2.5 hours
tbh it does not really explain why it takes over 150mins to grow
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Herbs do not grow, even after 2.5 hours
I planted ranarr seeds 16:45 WITH super compost, but they are still not fully grown. Is this possible? I tought that the grow time for herbs was 70-90 mins :S
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The Fish-cession
Summer holiday + bots --> more supply / same or less demand --> lower prices The role bots play in this can be estimated if you compare the prices of fish to the prices of other raw materials.
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Help With TzTokJad
Just read a few guides and maybe watch some youtube video guides: http://lmgtfy.com/?q=fire+cape+guide http://forum.tip.it/topic/72652-the-fight-caves-oct-2006-aow/ http://www.runehq.com/guide.php?type=minigame&id=612 http://www.youtube.com/results?search_query=fire+cape+guide&aq=0 Before you post try to find it yourself on google / youtube. Goodluck
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The best combination for MTK nowadays?
Alot of people tell me to do 10 Wood, 5 Mining. This is false? What about herbs 10 and mining 5?
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Aviansies gp/xp per hour
I think this guide will help you: http://runescape.wikia.com/wiki/Aviansie/Strategies Also this guide can be usefull: http://forum.tip.it/topic/160631-the-ultimate-aviansie-slaying-guide/ And this guide: http://www.runescoop.com/html/rs_MMCombatAviansieVH.htm From wiki: "This guide will help players make around 200k to 400k per hour, depending on a few factors such as luck and the rate of kills per hour." From Runescoop: "Approximate Hourly Profit: 530,533 gp per hour" and "XP Benefits: Ranged (~33k/hr); Hitpoints (~11k/hr)" I have no idea if this is correct, all I can say is that aviansies are good moneymakers and give reasonable exp. About the gear, it's up to you if you want to tank or pray. I suggest you read the guides for more info. Goodluck.
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Tip.It Times - 27th June 2010
Really, there are no players with 100k boots :shame: People should stop whining about the climbing boots update and continue the game
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Best way to make money
Since we don't know wheter you are f2p or p2p and since we don't know your stats it's a little hard to give good suggestions. Most common (and well known): - Aviansies -Green dragons -Merchanting -Monk fishing (wich is not really great money) -Runecrafting deaths or nats -Herb runs every 70 mins -MTK -Hunter (grenwalls?) -DK's -TD's -GWD -Corp etc. etc. For other methodes see: http://www.runescoop.com/html/rs_TheRuneScoopDynamicMoneymakingGuideforRuneScape.htm
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Time for a new boss?
There are sooo few high level updates its laughable. How about high level slayer monsters. 93 isn't high. And skilling isn't supposed to make as much as MH. There is no risk in skilling. Around 1.350.000 people have ranked slayer wich is level 30+ (?). Lets make this 100% of the entire runescape slayer population (wich actualy has more members because everyone with 29 or below is not counted). 22575 people have level 93 slayer or above. (22575 / 1.350.000) x 100 = 1.67% --> This means only 1.67% of the runescape slayer population would have acces to that 93 slayer monster, dont you think that is a little bit ridiculous? You are saying that 93 slayer isn't high, so what do you consider high? level 99? not even 1% of the population has level 99 slayer ((10227/1.350.000)x100=0.76%). The amount of people that has 93 slayer or even 99 slayer is so small compared to the total amount of players that it's logical there is 'not enough' 'high level' content. What is the use for Jagex to release 'high level' content if only 1% of the slayer population (and even less of the entire members population) can enjoy it. Most of the p2p players are not even close. I'm not saying that Jagex should not release high level content, but the problem is that it are the high level players who have united here on tip.it forums so it seems there are loads of people who want high level content. The fact is that you are only a very very small % of the entire rs population. You should not forget that. The problem is LOW level members like you get most of the updates. The point isn't that few people have high slayer, its that there is NO content for the few who do. First, lower level content CAN be used by high level players while high level content CAN'T be used by lower level players, this is very important because now it sounds like every lower level update is for lower level players only. Second, ofcourse it's logical lower levels get more updates, but that's because they make up around 90-99% of the population. It would be strange if most updates were for a very select group of players. Third, when you reach 99 in a skill, you have actually 'finished' that skill, you've reached the highest level. For really new content you should move on to the next skill. Ofcourse Jagex should release some new stuff for those very high levels and some end game content, but they should mainly focus on other things like quests etc. Edit: I forgot to react on MstrMonopoly: First off, my QP's are not up to date, it's somewhere around 180 now :mrgreen: You are assuming that lower level players are lazy and only high level players are dedicated? Then how did those high level players become high level players? Just like that? Also, high level content does have to uses, just to be used by high level players and to serve as a motivator for lower level players. Does that mean jagex should add loads of high level content to keep a small group of players statisfied and to motivate the lower level players? I dont think so, I want that the game is play is fun because what I do at that moment is fun, not because what I can do in the future is fun. Thats why jagex should update mid range content to keep the game 'playable' and fun.
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Time for a new boss?
There are sooo few high level updates its laughable. How about high level slayer monsters. 93 isn't high. And skilling isn't supposed to make as much as MH. There is no risk in skilling. Around 1.350.000 people have ranked slayer wich is level 30+ (?). Lets make this 100% of the entire runescape slayer population (wich actualy has more members because everyone with 29 or below is not counted). 22575 people have level 93 slayer or above. (22575 / 1.350.000) x 100 = 1.67% --> This means only 1.67% of the runescape slayer population would have acces to that 93 slayer monster, dont you think that is a little bit ridiculous? You are saying that 93 slayer isn't high, so what do you consider high? level 99? not even 1% of the population has level 99 slayer ((10227/1.350.000)x100=0.76%). The amount of people that has 93 slayer or even 99 slayer is so small compared to the total amount of players that it's logical there is 'not enough' 'high level' content. What is the use for Jagex to release 'high level' content if only 1% of the slayer population (and even less of the entire members population) can enjoy it. Most of the p2p players are not even close. I'm not saying that Jagex should not release high level content, but the problem is that it are the high level players who have united here on tip.it forums so it seems there are loads of people who want high level content. The fact is that you are only a very very small % of the entire rs population. You should not forget that.
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Reasonable melee exp and reasonable k/h
I'm not really an expert in boss hunting but I think you have decent stats for DK's. There are several guides on tip.it, starting with this one: http://www.tip.it/runescape/?page=dagannoth_kings.htm