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AresArtemis

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Everything posted by AresArtemis

  1. At the moment I have 37.5 mill and not really an idea what to do in rs so I thought that it would be a good idea to spend it. I'm thinking about getting herblore up to around 90 for extremes wich I can use when slaying, but I have no clue about how to get herblore up. Will 37.5mill get me anywhere near 90 herblore, and if not, how can I increase my cashpile quickly because at the moment it only grows with 500-1mill a day. (or should I raise something totally different from herblore?) I tried to acces grimy's herblore spreadsheets but the dont seem to work anymore.
  2. To me it seems that you cant light fires at random places, like in the middle of a room. Is there a 'rule' for spots where you cant light a fire (close to doors or something?).
  3. Zeker can still be used at non kuradel dungeon task, unless you skip all others, wich costs you loads of points + gargs was only used as example, but you're right, dont switch at gargoyles ^^ (damn i missed something, maul dropped alot)
  4. I've been told that with slayer, its only worth switching to a RoW every kill when you are fighting monsters with a 'special' drop, like a whip or maul. On other tasks, like fire giants or something, it's not worth to switch every kill. But someone should second this since i'm not completly sure if its true or not.
  5. What exactley happend to bolt fletching? I dont quite understand it and cant test it since i'm f2p atm. What is wrong with make 15?
  6. Found this on http://runescape.wikia.com/wiki/Fletching_training. Dont know if it's right, but it's something. Broad arrows can be made at 52 fletching after the ability to make them is bought using Slayer Points. They give 15 xp per arrow and are made in sets of 15 using a make-10 (sets) option, which makes 1 set every 1.2 seconds. They are made from broad arrowtips, bought from Slayer Masters for 50 coins each, and headless arrows, bought on the Grand Exchange for about 60 coins each. Broad arrows are untradeable, so the loss is 90 coins per arrow, or 6 coins per xp. Approximately 2500 sets of arrows can be made per hour for 563k fletching xp per hour at a loss of 2.25m per hour. Broad arrows are not very commonly made because of their great cost. Also, not many people have the ability to make them, and still others don't even know how fast xp they are. However, players with large amounts of money have been known to make broad arrows, sometimes even to 200m fletching xp. Fletching xp can essentially be "banked" by buying headless arrows on the Grand Exchange, which have a buy limit of 10k per 4 hours. This costs about 1/6 of the total cost of making the arrows. Once many headless arrows have been accumulated, the xp can be realised, and the remaining 5/6 of the loss taken, by buying the arrowtips.
  7. "Traditionally, we have always considered level 99 to be max despite the Dungeoneering skill going to 120. We don’t plan to raise any other skills from 99 to 120, and still feel the max cape should be worn by players with all skills at level 99." Seems new to me, or is this old news?
  8. I get a random after almost all slayer task but never during one.
  9. why would you do that? Piety is not only usefull to make you hit higher, but also to get hit less often, because it increases your defence.
  10. With your stats + 20 prayer bonus around 10 prayer potions for a 'normal' task.
  11. Make sure the ping of the world you are in is as low as possible.
  12. Tried to get in, but gave up after 15 mins. It is full all the time... <_< Tnx anyway
  13. Is there a website/forum where I can see what the 'normal' prices are for lending / borrowing items? I heard that lending D claws is 200k / 24h but others tell me 20k / 1h (= 480k / 24h).
  14. Great, cant fletch anymore because gems that are not buying... :evil: Also, i cant be online during bonus weekend :thumbdown:
  15. Tbh 100k/hour is not much, but if you like this, just continue. After all its a game and it's all about fun.
  16. Run sinister keys, you only need 1 summoning lvl :mrgreen: Or you could do something like picking mort myre fungus, kill green or blue dragons, smith cannonballs, etc. Also: http://www.runescoop.com/ (is it allowed to post links to other websites wich are not officially related to runescape?)
  17. Run sinister keys with a spirit terrorbird, you only need 1 summoning level. You can also raise your flechting lvl to 65 and make diamond bolts.
  18. Or get dg up to 85 and go frosts for a week. But just continue slaying and profit will rise when you reach 85.
  19. "Can teleport you to the Slayer Tower in Morytania, Slayer Dungeon in Rellekka, Pollnivneach, or The Lair of Tarn Razorlor 8 times. Also can be used to check on your current slayer assignment status and how many Slayer Points you have." Also, it saves you 1 inventory spot else used for a slayer gem.
  20. 200k profit per task @ 83 slayer seems a high to me. Most tasks are between 50-150k profit. On some you'll lose money (hellhounds) and on some tasks you can earn a few 100k (gargoyles etc.). I've been told, and I think this is true, that the profit wil (greatly) increase at 85 slayer. Also, you should keep your points for skipping or buy the ability to make broad bolts / slayer rings.
  21. AZ is good exp + profit: http://www.youtube.com/results?search_query=armoured+zombies+guide&aq=0
  22. When I read about WildyWyrms I expected a far better reward to be honest :unsure:
  23. Making diamond bolts (buying bolt tips --> add to addy bolts) is a small loss i think and around 200k exp per hour (230k is possible in theory). edit: atm around 14gp profit per bolt (checked 1 minute ago, made 100 bolts --> 1.4k profit)
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