Everything posted by Arcane_Rift
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200M in all Skills
Monster limit is a design flaw not sure how they could flip it on players saying it's bug abuse.
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Fastest Way to Get Void?
Thanks. I'll see if I can get on a PC team.
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Fastest Way to Get Void?
I really don't know anything about either mini-game but I'm needing to know what the fastest way to get full void is.
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200M in all Skills
If SUOMI played efficiently for 10h/day he could reach the goal in 3.47 years using the most effective methods.
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Chin Waterfiends in Chaos Tunnels?
Good points. Thanks.
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Chin Waterfiends in Chaos Tunnels?
Anyone ever try this for a task? Would it be any faster than using a CMaul and Titan? Does slayer helm bonus work for Chins?
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Drop Rates of Elite Clue Scrolls
So not all elite clues have that little tag thing on the bottom of them? Guess I need to start opening up all the clues instead of just looking at them in my inventory.
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Jad
Rushing with claws is definitely the way to go. I don't know if you want to spend the time getting him as a slayer task but that would improve your damage output too. Overload, brew, Pre-cast veng, wait 30 seconds, pray range, 2x claw spec, cast veng if already used 1st veng , switch to rapier/spirit shield or chaos shield and attempt to switch prayers accordingly, pray he dies before you do. Good luck :thumbsup:
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200M in all Skills
But, to be on topic, I'd much rather play any game that suits me on xbl, web flash based games, hello kitty online adventure and so on rather than do the full attention clicking on skills like WC. Sure, it's slower but it's much more enjoyable and great to use as a break. There is a spreadsheet that will calculate anyone's remaining time just by typing in their name and the average hours played per day. The xp rates are all rough estimates on the fastest ways to train each skill. For comparison purposes, Dapledo is a lot closer to Zarfot & Aasiwat based on the xp rates. Hypothetically speaking, if each person played 10h/day then Zarfot & Aasiwat are about 4.07 years from maxing and Dapledo is only 4.17 years from maxing. So even though they each have much higher xp amounts he has completed a lot of the slower skills to even it out. Also using the same comparison, then S U O M I is the closest to maxing, needing 3.50 years.
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Dungeoneering: Bindery
Check out the dungeon spreadsheets. It give a more accurate idea of xp rates for the skill and what floors are best to c1 based on your average floor time for smalls/larges. http://forum.tip.it/topic/254457-grimys-reference-spreadsheets/
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200M in all Skills
*sigh* People are constantly talking about all skills going to 120. It's not going to happen. It's just bad game design. There's no reason for them to go that high, it unbalances nearly all the current content, and it's an unhealthy paradigm for the game to support (i.e. it makes the game less fun). It just [bleep]s everything up for no reason. So no. It's not realistic. Tell you what, I'll make you a bet. I'll bet you any amount of GP that someone will achieve 200M in all skills before Jagex raises the skill cap in all skills to 120. 10:1 odds in your favor. Name your price. You're prob right but with some re-balancing and additional content I think it would do wonders for this game. I added some level 120 column formulas into the spreadsheet anyway so now you can see how long it would take to get to 120 in every skill.
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200M in all Skills
Don't care about people that can't do it because people that want to hit this goal will figure a way out how to. It's really not that hard and it doesn't matter if you want to fletch bronze arrows, you'll still be doing it while woodcutting or fishing anyway so the amount of time doesn't matter. Crafting is still possible with gems whether it takes a while or not. Smithing - I assumed it was understood to get the bonus xp you would be superheating most of the way and smithing runite bars for the small remaining amount but since everyone need things in black and white I'll add that on there.
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Dungeoneering: Bindery
I haven't used/seen a Hexhunter bow yet but the few people that bound one said it is garbage and all went back to using a piece of armor for their bind. The Hood is definitely something worth having, take it from someone who is 99 dungeoneering, has only seen 1 drop and is constantly being the 1st to get pummeled by arrows and melee attacks in a team of 4 hooded players. Not. Fun. At. All. Weapons are a matter of preference but I definitely prefer to tank with a baxe b/c I don't have a hood. Whoever mentioned binding a primal kite probably should reconsider. You can just buy a novite kite at the beginning and still get the same amount bonus from using the tank ring with it. Plus, you'll have a higher def bonus with the junk kite + some kind of piece of armor.
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200M in all Skills
I've never tried the method but I've heard with looting the jars it would still be about 3m xp. If someone has more accurate data I'd be happy to correct the numbers.
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200M in all Skills
I can't see how long bones can be counted as a legitimate method of training construction. Unless I'm missing something they're just the uncommon monster drops. Edit: You may also want some arbitrary figure for how long quests and ADs will take as they're needed for some methods and do give some small exp too. Time at GE or moneymaking is also one to include, although small it would add up. Agreed on all your points. Didn't want it to get too complicated because I was just using a template I had from another worksheet I was working on for personal use. Perhaps I can get around to adding it in. Regarding the long bones though, you can get them from Zombie Impling Jars. It would be quite expensive but you can get insane amounts of xp even doing that method. Added a virtual level column for fun. Now it'll tell you total virtual level of players.
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200M in all Skills
Add a new page to the spreadsheet and copy + paste the other one into the second page. You can then reference cells in the other page. You should be able to lock one page and not the other. Awesome thanks. Everyone can now edit the hours/day and name and it'll update on sheet 1.
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Dungeoneering: Bindery
1st Bind: Primal B Axe > Prom 2H > Prom Spear 2nd Bind: Hood > Prom Platebody > Primal Chain > Primal Legs > Blood Necklace 3rd Bind: Prom Platebody > Primal Chain > Primal Legs > Blood Necklace
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200M in all Skills
I have a google docs spreadsheet I used that tracked my own skills and let me know how much play time I would need to reach my own goal of maxing an account. I decided to tweak this sheet to see how long it would take someone to reach the goal of 200m in every skill based on current xp values pulled from the hiscores. The part I'm having problems with is linking the input sheet to the main worksheet. I can manually enter the value but I want to give people the ability to edit the values and check out their own characters without having the ability to edit the main sheet. So, if anyone knows how to link 2 separate google docs spreadsheets shoot me a message so I can publish this for everyone. Here's the sheet I have currently with my character name set and 8 hours set. You won't be able to edit the name or hours but it'll at least give people an idea of what I'm looking to provide. 200M Spreadsheet
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200M in all Skills
and where did you pull those numbers out of? your ass? you obviously havent read a single post on the last page, so dont quote the conversation please but you have to factor in the "getting started" part, since you can get 50k slay xp/h at max, but you obviously cant at lvl 3, and you cant get 300k dung/h at 1 dung, so you need about lvl 90 before it gets serious i say if you have 100 days of play time for a good start, and get about 2200 total with every skill at 90ish, then you can truely begin this makes it more like 1000 days, also i believe jagex knows the exact number too, front login page says "over 25000 hours of free play time" this probably means it takes a little over 25k hours, or about 1050 days for 200m all skills Agreed on the upstart time, plus my analysis is assuming you have a relatively disposable income and that takes time to achieve. Even if you merch you still have to factor the time it takes to go the GE to buy/sell items. Obviously once you reach a certain gp amount this becomes easier and easier but attaining that gp amount takes time in the first place. I'm not trying to narrow this analysis down to the minute, hour or day though... just trying to find a decent ballpark figure for people to look at and understand. Putting it into perspective, and as Try has mentioned in a previous post, if you consider the amount of time some people have played (1k+ days real time), the end goal of 5b is actually more tangible than most people thought. That is all I'm trying to show.
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200M in all Skills
Alright I adjusted some of the values to align more closely with attainable xp/h rates. Also, added in bonus xp for Dungeoneering since you can purchase the additional 18.1m xp to finish off the remaining amount. After the adjustments, if playing 12h/day, you would be able to attain 5b xp in less than 5 years. Pretty crazy.
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200M in all Skills
actualy dung should be 300k/h, because anyone going for 200m dung xp will be doing it once warped floors come out and they hav 60 prestige getting 200k xp per dung it may be 150k/h now (200k max if ur pro) but it will be 300k (400k/h if your pro) and also gotta factor in token spending, since anyone going for 200m will spend on xp so 330k/h or 440k max To get 60 prestige you already have 100m xp so overall xp rates would be 200k xp/h. From 1-120. uh no, you get 60 prestige at about 94m xp, and from 100-120 dung youll average 57 prestige (lvl 113) which is still 300k/h, you have to remember that the biggest chunk of 1-119 is from the last 10 lvls, which are only about 15-20% slower than the absoulte max, then the last 55% of 200m dung comes at max speed basicly 100-119 = 300k/h 119-200m = 350k/h Check out Grimy's Spreadsheets. If you average 35 min larges and 3 min smalls with 60 prestige the max xp/h is 251k. I think 35 min larges are going to be pretty generous on the warped floors and attaining that higher xp isn't going to be until you already have 60m xp so I just brought it down quite a bit. It was an arbitrary number but I felt it would be good enough for this rough estimate. I don't think bringing woodcutting and runecrafting up by 5k xp is really going to effect the overall outcome that much but you're right it should prob be nudged up a bit.
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200M in all Skills
Updated the post to incorporate all the methods used. As others have mentioned, Fletching and Magic are passively trained while training other skills. Fletching, can be done while woodcutting or fishing and doesn't interrupt your woodcutting and fishing rates. Magic is trained mostly through smelting ores while mining in the LRC but can be completed alching or teleporting the remainder of the time while training other skills. Smithing is trained by smelting those ores you mine so you pretty much are getting a "free" 172m xp while you mine your way to 200m mining. All the combat skill would be reached by training Slayer to 200m.
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03-Sep-2010 - Bonus XP Weekend!
You played for 24 hours straight and only got 3.2m xp in cooking? What were you cooking, raw meat?
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200M in all Skills
The bonus xp column is methods of passively gaining xp by skilling through other skills. I gave most skills an additional 200k because of Dungeoneering and some skills like Smithing & Agility are extensively trained while training other skills. I valued effigies at an estimated 1:100k slayer xp. I also valued summoning charms at 1:1 to slayer xp. Skill Method Total XP/Hr Bonus XP Cooking Summer Pies 468,000 200,000 Agility Ext Barbarian 85,000 64,335,000 Prayer Frost DBones 630,000 - Mining Gold Ore 70,000 200,000 Smith Gold Ore/Rune 175,000 195,825,000 Slayer Slaying 40,000 - Attack Slaying - 200,000,000 Strengt Slaying - 200,000,000 Defence Slaying - 200,000,000 Constit Slaying - 200,000,000 Ranging Slaying - 200,000,000 Summon Summoning 1,000,000 200,000 Fletch Addy Bolts - 200,000,000 Woodcut Cutting Teaks 92,500 5,825,000 Fishing Barb Fishing 67,500 5,825,000 Runecra ZMI Crafting 57,000 102,854,900 Firemak Magic Logs 440,000 71,825,000 Magic Smelt/Alch - 200,000,000 Constru Long Bones 3,000,000 200,000 Farming Palm/Magic 930,000 200,000 Hunter Warlocks 140,000 5,625,000 Thieve Blackjack 260,000 5,625,000 Craftin Dragonston 599,500 200,000 Herblor Overloads 690,000 200,000 Dunge Dungeons 200,000 18,181,900
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03-Sep-2010 - Bonus XP Weekend!
Did my mage/palm/spirit tree run this morning (414,837xp). Will do a mage tree run tonight and do a palm/mage tree run tomorrow morning. I should be able to get all these done within the 2.7x multiplier time and then will move onto my least favorite skill - Agility. I'll do this until I hit 1.1x on the multiplier and then I'll make a decision from there to determine what will be next on the agenda.