It's my understanding that the crystal shield degrades based on how much damage is dealt to YOU. So, if a monster hits a 0 on you, the shield doesn't degrade, and if you get nailed by a 60, it degrades by that much. Not sure on that. Even if that is the case though, the fact remains that this cannot be difficult to program. If = "true", then multiply damage by .9, or whatever amount. I like the idea of damage reduction armor, it should have been done a while ago. 99 hits is ridiculously few compared to how much people can hit- we either need equipment that boosts hits the same way strength boosters boost max hit, or we need something to reduce damage done. We also need level 80, 90 and possibly 99 armors; it's insane that one only needs level 75 (under 10% of the exp for 99) to wear the best equipment money can buy. Aren't higher levels meant to be, you know, an advantage? Kind of like how 70 def in barrows has an advantage over 60 def in dragon? But hey, what do I know...