Everything posted by green9090
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Fastest money? Blues or blacks?
This thread is racist, first off. But if you must know, blacks are better, mostly because they have an excellent effigy rate. You also get more bang for your bank trips at black dragons, which is a significant consideration considering what a large percentage of time will be spent banking in either location.
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Are you ready for new high level Slayer content?
So your concern with high level updates is chiefly how much they benefit noobs? Trololol
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Are you ready for new high level Slayer content?
I wouldn't mind if the new slayer monster was Nex-like. It would ideally be at least Graardor like, not another pathetic monster like strykewyrms where the hardest part is getting the right to kill them by cancelling assignments repeatedly.
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Are you ready for new high level Slayer content?
No, some skills have rewards. Herblore, summoning, prayer, combats, dungeoneering, agility, firemaking, etc. have some sort of reward for being a high level that doesn't have an easier to get, superior replacement. Slayer hasn't got much beyond cave crawlers and slayer rings as far as real rewards. You'd never want to camp dark beasts or abyssal demons or nechryael instead of tormented demons, frost dragons, or even blue dragons. Never. It's also barely worthwhile hunting ice strykes, let alone going through all the tasks to get them assigned.
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Tip.It Times - 6th March 2011
A temporary change on one server that perm bans hundreds of bots is going to piss players off? Changing one tiny thing in the game takes over an hour? What? The main point here is if this happened regularly, pretty soon there WOULDN'T be a bot problem. Most of the people who bot would be permanently banned from ever making a new members account. Of course, F2P is still kind of screwed, but such is the nature of F2P.
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Tip.It Times - 6th March 2011
Right. In other words, it WOULD work, but Jagex doesn't care enough to do it. Which was my ENTIRE POINT OF POSTING IT IN THE FIRST PLACE, pointing out that Jagex does NOT care about bots and only say they do to make the players happy.
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DevBlog 7th March - The Clan Camp
My thoughts exactly. Is another big stupid deserted thing clogging up the world map REALLY what we need?
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Tip.It Times - 6th March 2011
+1
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Future Update Discussions
It looks like it has random metal crap everywhere to make it look machiney. I doubt any of that translates to extra parts.
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Tip.It Times - 6th March 2011
It's funny how I stated in my very article that in-game solutions will never work on a permanent basis, and then several people come up with in-game solutions :D In this instance as it was also with the Wildy Wall, all the programmer needs to adjust is a few parameters... Dude, if you're not even going to read my idea before you call it stupid, I don't see any reason for me to read your next article before I call it stupid.
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Are you ready for new high level Slayer content?
And those need to change too. But there's nothing wrong with making rewards for a harder skill first, is there? +1. "But other skills are broken too" isn't an argument, it just demonstrates how much work Jagex has in store before their game isn't broken.
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Are you ready for new high level Slayer content?
Tbh right now it's probably more useful than it's ever been. Yeah, I'd much rather be 99 slayer now than when whips were 20m and 20m was half a partyhat.
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Tip.It Times - 6th March 2011
Bear with me here. I'm going somewhere with this. Why do you want bots gone? Off point. JAGEX wants bots gone, or so they say. My point is that they don't; not enough to put any effort into eliminating them. My point is that Jagex is saying whatever it takes to keep players happy while doing whatever they can to maximize profit in the short term. Jagex doesn't want bots gone, and I'm presenting proof.
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Tip.It Times - 6th March 2011
To the "but but other MMOs have bots too!" argument- I'm not aware of any major MMOs with Jagex's considerable budget who both a) take a firm stance against botting, and b) have nearly as bad a bot problem as RS. I'd love to hear a counter-example.
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Tip.It Times - 6th March 2011
What's to stop real people taking the place of bots? Um... nothing, that's kind of the point. RWT is a separate issue from botting, you've gone entirely off point. If an RWTer has to pay a room full of people what he used to be able to use a computer to do for him, that's a big step forward in making the game better. Your argument is, if it doesn't eliminate RWT, eliminating botting is pointless? Okay. You keep coming back to this IP ban idea- I mentioned three kinds of bans. Account ban, credit card ban, and IP ban. Obviously IP ban is the least effective, but why the hell not? At best you nail some idiot who can't change his IP, at worst you do nothing. The big one is the credit card ban, because it's a pretty big annoyance having to get a brand new card every time you get caught for botting. You can't tell me you don't think that would be effective.
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Tip.It Times - 6th March 2011
All I can find is you idiotically asserting that bot-makers will just update their bots to be able to respond to any possible random change in the game, which is a level of AI that the government would be very interested in paying people for if it existed.
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Tip.It Times - 6th March 2011
Last I checked, changing a rope to a portal short-circuited thousands of bots. If you're going to claim my solution is unworkable, you're going to have to explain why all of those bots coincidentally stopped working at the same time as something in the game changed randomly if the two events had nothing to do with each other.
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Are they any good slash weapons inf 2p dungeoneering?
Unless I'm very much mistaken, F2P dungeoneering has zombies. If there are zombies, you need slash. Period. Crush sucks on them.
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Tip.It Times - 6th March 2011
So don't do it at the same time every day. Wow, that was hard! Wait, Captchas are controlled by humans? If "And then we could go into all the positive effects of bots..." isn't bot sympathy, I'm not sure what is. You've stopped making arguments, so this is more tedious than fun. Feel free to make a real point, but until then I won't be replying.
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Tip.It Times - 6th March 2011
To house: Why would you need a Jmod at every spot on all worlds at all times? One guy could hit several different worlds in an hour. Work him 8 hours a day for a week and he'll have hit multiple training spots on every world. The mere threat of your training spot being the one hit while you leave your bot on overnight would be an enormous tool of dissuasion. Perm ban AND you can't make a new members account without getting a new credit card? That's not something too many people would be willing to risk. It may not completely eliminate botting, but it would sure take a huge chunk out. The problem with random events is that they are not nearly random enough. While they're called "random," they all have predictable patterns. They are essentially bots trying to trick bots, which will not and can never work. You can teach a bot a random because it's always the same puzzle. It's not "holy crap the traps in my inventory were moved around and given a different name and graphic," it's not "whoa where did that door go," it's "oh, the sandwich lady again. Time to check which thing she's asking for and identify the correct graphic." The human aspect is important because you can't teach a bot to learn an infinite number of potential changes, but a human is capable of inventing endless ways to break bots. To your last point: ah, you're a bot sympathizer. That kind of explains a lot.
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Tip.It Times - 6th March 2011
None of the above would change anything. And any credibility you had on the subject disappeared as soon as you suggested IP bans. Anyone with any knowledge on the subject knows that don't work. Did you actually put any thought in that plan? I'm betting you didn't. Heres what happens: Jagex hires a buttload of new staffers which cost money. So Jagex either takes money from development of the game or increases subscription costs. Both negatively impacr the players and a game as a whole. Botters and rwter's dont hurt me or most players but these changes certainly would. People still bot; they bot on weekends or at night and don't get caught. And moving things are only effective now because they happen so rarely. Did you miss the thousand times Jagex has said bots stay one step ahead? Same situation. Mods move objects around - bot makers get more active in updating their scripts or make multiple scripts/options to solve the issue. And then you realize moving things around wouldn't work for most bots anyways. Fighters/hunters/fishers/alchers and anything like them would be totally unaffected. It's easy to say Jagex doesn't care until you realize just how much time/effort goes into fighting them that turns out to be futile anyways. Wait, a buttload of staff? Because my plan involves one guy at a time. One extra staff in charge of actively identifying and punishing bots, instead of programmers fighting the futile programming war of making bots to catch bots. I also think you've misunderstood my idea somewhat. The game changes wouldn't be predictable. It would be a case of something in the game suddenly, temporarily, and randomly changing and requiring different input to do the desired action. Bots are TERRIBLE at adaptability, and humans are great about it. Put a door in front of a human that wasn't there before, and they open it. Do the same to a bot and it flips out. You cannot program a bot to be able to identify and adapt to obstacles the same way a human can, you can only prepare it for situations that already exist. Once a bot is broken, its cover is blown, and it's pretty clear that it is in fact a bot to any humans watching. Fighters/fishers/hunters are absolutely susceptible to this. Alchers, sure, maybe not because they could be hiding anywhere, but alchers are one of the less invasive types of bots. The big problem with botting is resource hogging, and resource hogging means there's a specific place one can look to find the bots. If you can see the bots and can change the game around them, you CAN break them.
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Arma solo
Not sure on exact cash/hour rates but it's decent. I do it every once in a while for fun, and it's never crowded. Still obviously inferior to Bandos/TDs though.
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Tip.It Times - 6th March 2011
I wouldn't like that, because some people seem like they're botting when they're not. Yesterday I was bored and killing cows, and was accused for botting at cows. Then I asked why I would be botting here when I'm using an air staff, not picking up hides, then they just said every1 bots, reported. Not to mention many people semi afk with a bot on. Example would be when I lure at the ranging guild, and someone is getting attacked, then they randomlly kill the guard on like 1/3 hp left, and are like I wasn't botting I misclicked and went to the bathroom, so I don't know how Jagex would know if some people are botting or not, like when ppl have auto clicker on for alching but still talking to people. Also, my irl friend got 99 magic alching in pest control boats, and I told him he was going to get banned, but he got nothing so after that I lost all faith in Jagex's detection system, which I'm beginning to think is just other players for the initial detection. Edit: There was also another time when someones bot broke, and they were just standing at edgeville smithing area saying random #'s above 27, and like at least over 20 people reported that person, and she was doing it for 6 hours straight, maybe more I logged off, and she never got a ban... There's a difference between doing something weird and doing something like a bot, and obviously the Jmod in charge of the bans would have to be smart enough to know that. Say that the gate to the cows suddenly was removed and a stile was added on the opposite wall. A legitimate player would either notice and go over there, or sit there going "wtf just happened?" A bot would break and not be able to get back in to the cow pen, either spam clicking where the gate was or shutting down completely and letting the 5 minute timer log them out. The bot behavior is easily recognized and obviously different from anything a real player would do. Breaking bots isn't hard to do when you can manipulate the game at will.
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Tip.It Times - 6th March 2011
Getting rid of bots would be easy if Jagex would shell out the staff for it. Jmod goes ingame, changes something small (moving a ladder, removing the ability to click on a resource, etc) at a common botting spot to make bots malfunction, and bans them all. Anyone banned in this way would be permanently gone from the game with no chance of coming back, IP banned, and credit card banned. Do that a couple times a day on a random server at a random spot, and botting will decline heavily as players realize that, oh hey, I'm not willing to risk never being able to play again to raise my stats a little. But that would require Jagex ACTUALLY caring about botting rather than pretending to because it's what the players want to hear. They haven't gone even the slightest step toward what they could do to combat botting, so don't believe their lipservice.
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Are they any good slash weapons inf 2p dungeoneering?
2h is basically always better than a battleaxe of the same material anyway. The only time there's an argument about battleaxe vs. 2h is when it's a primal battleaxe vs. a promethium 2h.