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o_knames

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Everything posted by o_knames

  1. That's right - it's from Mourning's End I. I think you need Range 60 to wield it.
  2. The only "shield shop" on the map is Falador. Besides the Dragon Half in Legends Guild, I was wondering if there were any other random NPCs that sell shields.
  3. It's also used in Legends Quest, if I'm not mistaken.
  4. What are the places & shields that are available for purchase (besides Falador shield shop)?
  5. Are you sure you have all the quest prereqs?
  6. I just finished a four hour exam on income taxation, so forgive me in advance. There are a lot of ways that you can levy taxes as a check on inflation, each of which have been talked about in this thread. But for the sake of summation, here are a few: Income Wages Consumption Wealth/Property Head tax Services/User Fees Income and wage taxes would be difficult to quantify in RuneScape terms, because it would amount to giving players less money for various income producing activities (e.g. getting less money for alching). In most cases, Jagex could do this gradually and players wouldn't notice. An alternative would be to take a percentage all trade transactions, but how would you take 5% of a mith plate? Consumption is like a sales tax, which is a lot like the 40% premium on items bought in shops. So, Jagex could just increase the premium, but that would just give people incentive to trade, which leads to the income tax problem. A lot of people would be opposed to a property tax on items held in the bank (which is one reason why the U.S. government doesn't have property taxes). It seems unfair to take money from people who have worked hard to be successful. A head tax is just taxing a flat fee for every player. But this is almost certainly a bad idea because it would take a significant contribution from each player to make any sort of difference. The idea I think is best is the service tax / user fee. It would amount to charging gold to use certain services. This is already done to a certain degree (e.g. Shantay Pass, magic carpets, etc.). Jagex could just increase fees or better yet, create more such services. In the end, the discussion on RuneScape taxes has led to one conclusion: RuneScape turns people into Republicans.
  7. Its economic aspect is the thing that sets RuneScape apart from other leisurely activities I could be spending my time on, so these discussions are always interesting to me. I'm not sure how extensive the inflation problem is. I understand that a lot of gold is being materialized out of thing air, but the real effect of inflation is that money loses its value. In RuneScape, however, there are objects materializing out of thin air as well (e.g. drops, respawns). I think inflation is only a problem to the extent that new money is not offset by new production. That doesn't mean that there isn't an inflation problem, but it may not be as bad as many think. That being said, if Jagex wanted to rein in inflation, I don't think it would necessarily take selling new rares into the market (although I think that would do the trick). They do the same thing every time they introduce a new type of armor or any other item that players want. You don't need to take money out of the game, you just need to give people items they would want to buy. In that sense, they could lower inflation by increasing bank space so players can use their money. The tax idea is another way to go. I don't think it needs to be an income tax or a tax on bank items (i.e. savings). It could be a consumption tax or a use tax. Charing players for access to areas would take money out of the economy. The casino idea is basically a consumption tax with the rate of tax set as the house's odds. At least this way, the tax is balanced against players' desire to use a particular feature of the game. This all makes sense in my head. Trust me.
  8. You need to put the rotten apple in the cooking cauldron. You might need to do that up to three times, but eventually the guards will get food poisoning.
  9. If memory serves, you have to climb up something in the back of the house. Like through a window or something. I wish I could be more specific, but I did it a while ago. I do remember having trouble finding the route, but it's there.
  10. I made a spreadsheet for just about everything. I had all the quests are rewards mapped out to do them in order. I calculated exactly what resources I needed to level in almost every skill. I still haven't gotten through everything yet.
  11. It took me quite a while with 41 Agility, but I eventually got it.
  12. I totally agree. Also, you should check the Marketplace forums to see what things are buying and selling at. I just started merchanting coal the other day and I've done pretty well so far considering how little resources I have.
  13. That happens to me too. I just figured that, since randoms are meant to discourage autoing, they would pop up if your character is doing nothing. Normally if you don't do anything, you time out, so it makes sense that they'd want to prevent players from trying to get around it (although off the top of my head I can't think of a reason why anybody'd want to). Anyway, when you're doing a puzzle, your character isn't doing anything. My guess is that they just didn't exclude the puzzle as an exception to the "loitering rule." Of course, I could be completely wrong.
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