Mischlings
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For rocktails, urns are 25 rocktails, so if you do porter IV, you want 5 porter:4 urns, 1:1 for porter V, and 5:6 for porter VI. (Porter IV is the cheapest per item banked, so if money is anything to you, you might want to go with that. I did 90 minute fishing trips, and always had more than enough urns and porters, but you might run into a capacity issue if you did more) For smithing, the most efficient is to superheat and drop gold while mining at LRC, but that might not work as well with mining being one of your last. I got 99 Woodcutting on Eucalyptus trees just outside Mobilising Armies, but I'm not sure if you'd want to do that. I did cut the Elder Tree by the Draynor herb patch every time I did a farm run, but Elder Trees are just too slow and require too much seeking out for me to like them that much.
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Been away a long time need help for old characters!
Mischlings replied to krakatoa's topic in Help and Advice
I know exactly what you mean - I'd be devastated to lose my account, not just because of the stats/bank/the tangible stuff, but also because of the history that I have with it. Just as a little hint, I think that the credit cards are the most likely details to help you get it back - if I recall correctly, people have reported the most success getting them back when they have that. -
I had a blog here once, apparently. I never posted on it regularly, looking back, but I'm going to try to rectify that. Something that's changed quite a bit from the way I used to play, and something that doesn't seem that popular anymore, is that I don't take very many screenshots of my accomplishments in the game. When I got 99 woodcutting, I didn't even get a screenshot of it, which might not be the most popular thing here, but I don't really feel like changing that. It takes a bit of the fun out of things, I find. So, I'm going to try and be back here to post more often. I might say things about the things I accomplish - drops, skills, etc. etc. - but don't expect an abundance of screenshots - my adventurer's log might be the best that I do in that regard. What I really want to do with this is thinking about the game. I just realized that I've been playing this game more than a decade (I don't know the exact date, is there somewhere I can find that?), and I've seen a ton of things happen in there. I guess that what I really want to do is get into what I think about the game, why I'm still playing, and some sort of analysis of various things as they come to mind. I just want to think a lot about a game that means a lot to me and really dig as deep into it as I possibly can. I also think there is enough of people just saying "Hey, look at the drop I got!" or "Look at my skills!" and I want to do something different and add something new to the discussion. But first, let's see if I get anything going in the first place. If I make it past this post, there might be a miracle.
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Been away a long time need help for old characters!
Mischlings replied to krakatoa's topic in Help and Advice
They don't delete accounts. Your username, which you use for logging in, will always remain the same - the display name will be different, however, which you'll need to do when you log in for the first time again assuming that they're taken by other players. There's also the chance to recover them with certain details like credit card numbers used for membership, old passwords or recovery questions - so if you still have any information like that, then you do have a chance. -
The issue would be stalling adrenaline long enough - there's a good amount of time between spawns, at least from my experience, so I'm not sure if I could stall long enough. Also, would it be a good idea to flash to Soul Split when I use the thresholds to get the healing from the higher damage it does? Will buy a few scrimshaws and see how much that helps. I have no experience with QBD and I'm trying to get back into solo bossing with stuff that's a little more familiar first - I haven't really fought any bosses with multiple phases yet, so I'm getting back in without trying something really new right off the bat.
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I've just managed to get 96 summoning, so I now have Pack Yak, Overloads, and Turmoil/Soul Split, and I'm looking to fight Graardor to (hopefully) get enough money for a drygore off-hand. What I'm looking for are improvements to my strategy, since I have a few difficulties getting my trips to last a while. Setup: Barrows helmet (Yes, need a replacement, I know) Bandos Chestplate Bandos Tassets Drygore Mace Enhanced Excalibur (best off-hand I have, unfortunately) Dragon Boots Barrows Gloves (or whatever people call the best Culinaromancer gloves) Cape from Nomad's Requiem Amulet of Fury Warrior Ring So, here are the issues I've been running into: 1) Rocktails don't last that long. I'm considering using Saradomin Brews instead for all healing, since I run out of rocktails very quickly. This might have something to do with the next one... 2) When to use Soul Split: I've been using Deflect Melee while Graardor is alive, then as soon as he dies, kill the sergeants (Steelwill, Strongstack, then Grimspike in that order) with Soul Split on, then use my remaining adrenaline for regenerate. I tried just killing Graardor with Soul Split on, but I was taking way too much damage to make that work. Was I just missing something? 3) Ability bar: I currently have the abilities set up like this: Sever (mostly to lower the damage Graardor does), Backhand, Fury, Dismember, Slice, and Havoc. I also have Assault, Destroy, and Slaughter. My strategy is to use Slaughter as soon as it's available, run so he has to follow me and takes additional damage, then use Assault then Destroy as they become available. Those are the main problems I have/things I'm unsure about when it comes to soloing, and I know that there are a lot of people who have a lot more experience with it than I do, so I'm hoping that I can get some advice here. If there's anything else you need to know about what I'm doing, just ask. EDIT: Also, I have very little cash to use to upgrade what I have. Assume I only have about 5-10m since I spent just about everything this last week to get prayer and summoning.
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If you could never be a member again, would you still play?
Mischlings replied to Tyangel's topic in Questionnaires
No - F2P has nothing for me anymore on my account - might be able to find something I like to do on a new account, but not on my current one. I didn't have the money for membership and only came back a few days ago because I don't need to actually pay for membership anymore. -
I even do Dungeoneering solo - it's reflected in my level, but it's just my personal preference when it comes to how I play.
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I don't know, from the perspective of my thousands of hours and changing opinions about the way online games should work, I think it is that simple. I think there's a direction there that's not too difficult to see. Supplement their revenue by tapping into the huge market for Real World Trading without causing a deluge of more money being added to the game by selling it directly. What's wrong with playing it like a single player game? I've done it since I started playing the game in 2003-ish with only occasional excursions into clan-like activities like monster hunting, and I've enjoyed it all along.
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Okay, I'm realizing now that my last post was a little unclear about what I meant, so I'm going to attempt to lay out the way that I see this and understand what they're doing. This isn't Jagex just adding RWT elements to the game. Instead, they've pretty much converted the game to being free to play with the possibility for microtransactions, which is basically the dominant method of game design and monetization now. The key change is that they added the ability to buy membership with currency in the game, and an item that can be sold for in-game money with real currency. Honestly, a free-to-play with microtransactions model is kind of inevitable for games at this point, though they're currently putting it in here alongside the current subscription model instead of supplanting it entirely, which is a weird in-between that a lot of games developed for the subscription model have to deal with. It's now possible to access the entire game without having to pay real money for it. Sure, the price is probably going to be a little steep (the bonds would have to sell for 15m in order to really compete with gold sellers), but it's still possible, which is a huge change to how some of the game works - I wonder how my 12-year old self would've reacted to this back in 2004, when I wanted membership so badly but had no way of getting access to it. For people who could possibly pay for it, the ability to buy more than just the 7-day trial without having to use real money could also be motivation for them to break down and pay for membership - it's a lot of money if you're not very well-versed in ways to make money, so it'd encourage people to actually pay for membership rather than rely on buying it with gold. However, as you get better at making money, paying something like that might be more worth your time, at which point you pay for it with bonds, which means that each month is paid for with $10 rather than $8, which could be a significant boost in revenue if enough people go in that direction. The other side is buying the bonds to buy money. Whenever I'm working on training up skills that require money, I always find myself in the situation where I'm thinking "It'd be great to cut out making the money", but I've been too paranoid about losing my account to buy gold before. With this, assuming that the price of them goes up eventually (this is actually the opposite of how most items in the game normally work, since the scarce supply means they go up for a long time before settling on some lower price, but this is different because the supply has no bound at the moment and won't stop until people realize they're not getting a good deal), I might actually do that from time to time. What happens when I do? Someone buys it and gets membership (I presume), I get gold, and Jagex gets money. Everyone gets something positive out of the equation, and no items or money are added to the game like they would if there was a straight up store for gold. Honestly, from the moment I saw this, it struck me as a really clever way to sell gold for real money while avoiding some of the other pitfalls that could've gone along with it. Giving the value of it to the players is also interesting, since the only reason someone would buy the bonds for real money is to get gold from them, so the market will eventually decide what they're worth. I'm back in the game now, and I'm really interested in seeing how this'll work out.
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This actually brought me back into the game. If there was the possibility of getting the entire game (membership) free but pay for other things, I said to myself that I'd come back to the game. Guess what? It's here now, so I'm back. Just bought a bond for 6.9m to get my membership back. With flipping, I get that money in about an hour, so definitely worth it. I'm actually really interested in seeing how all of this plays out.
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Bot nuke worked. Sure, there are still real people killing dragons, but there are a lot fewer of those than there were bots before. Also, do daily things (battlestaves, broad bolts, etc.) to get a little additional money -- they're not worth a ton, but they do add up.
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06-Dec-2011 Loyalty Programme - Batch 3
Mischlings replied to Saradomin_Mage's topic in General Discussion
Magic Secs/Topaz Machete can't be stored in the belt for the same reason you can't store a dragon hatchet/dragon pickaxe (At least that's how I think of it). And leps are still useful for noting and storing magic secs and supercompost. Which is why I said "almost" redundant. I do really like that, as now I have more inventory space when doing herb runs -- not that it makes a difference most of the time, it's just convenient. I also wonder if the Magic Secateurs can't be stored because they need to be equipped to be used or some other logic like that (when I saw that secateurs could be stored, that was the first question that crossed my mind). Anyone know if you lose the items in the toolbelt if you die while skulled/in the wilderness? -
06-Dec-2011 Loyalty Programme - Batch 3
Mischlings replied to Saradomin_Mage's topic in General Discussion
Just a couple thoughts I've had since the update: - Magic Secateurs can't be stored in the tool belt. - I haven't found a way to take items out of the tool belt -- is there something obvious I'm missing? - Spades stored in the toolbelt can't be used for treasure trails/barrows/stuff like that. That is noted when you put the spade in the toolbelt. - Toolbelt almost makes the leprechauns at farming patches redundant. - The sound when you get money from the GE and the money goes into your money pouch is a little annoying -- that might just be me, but it's very different from the sound of the money going to your inventory. - Firemaking is... weird... when using the toolbelt. Right then left click is the fastest way, which doesn't reduce clicking and barely reduces mouse movement. Just a few things. Overall, I really like the update, but like them all, it will take some getting used to. -
What exactly do you do with the hunter kits? Destroy them? Bank them and leave them? I know that would be a good way to level magic, but I've never been sure what to do with them.
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I asked because I wasn't sure and had something else to do in the meantime. Also, there doesn't seem to be any agreement, so I'll just try the resource dungeon since it's the only one that I haven't tried yet and see just how that goes.
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Which should I do? For the waterfall/resource dungeon, I'd cannon and melee, while for chaos tunnels I'd use melee and geyser titan. Which gives best overall speed? When I unlocked it, the resource dungeon seemed deserted, but I don't know if that's always the case. Speed is pretty much my only concern.
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Macaw, not Magpie. The Macaw improves herb drops, the Magpie forages jewelery. Cannon at aberrant spectres is good without making you go broke. You'll be able to profit easily from the herbs -- try to take only ones worth 5k each or more to minimize banking while not losing too much money. The only difficulty might be that you pretty much need a slayer helm (I know you used to be able to do without it, but I thought I remembered reading that that was changed, so I don't really know) to survive down there, but you might have that for all I know.
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I'm doing my part to help you advertise. I'm not sure how often I'll be in there (I'm not really a cc person, I usually only use them when I'm looking for something) but I'll at least pop in occasionally.
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I only ever use the unicorn on Waterfiend tasks. I've found that, for slayer, it's a lot more worthwhile to get 89 for the geyser titan, as you'll probably use it a lot more than you'll use the unicorn.
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I realized upon reading this thread that the only time I've taken my SGS out of my bank in the last three weeks (when I came back from hiatus) was to check how much it was worth on the GE and for one waterfiends task. I used to use it almost daily on slayer tasks, but once I got claws I've pretty much stopped using my SGS entirely. Outdated? They're definitely much more of a niche weapon than they were before, but there are still some valid uses for them.
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They're also a bit discouraging -- for my combat stats, I'm at the point where it's 1m+ exp to the next level. This could take a while.
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88 Woodcutting 87 Fishing 80 Prayer 96 Strength 96 Defence 96 Attack
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One thing that almost no one thinks of -- the Trollheim patch should be treated differently from the rest of the patches, as it never gets diseased. Calculate the profit for 6 herbs/patch (approximately what you get from normal patches) and 7 per patch (approximately what you get from Trollheim) and plant whatever is best at each. Generally, it seems to be avantoe with snapdragon at Trollheim. However, it can change based on the day.
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Okay, usually I can figure things out myself, but I'm a little lost on this. I'm looking for moneymakers that are consistent, as I quite simply do not have the time or patience to sink into things like Tormented Demons or solo GWD or whatever other methods make ridiculous amounts of money. I'm trying to raise a little cash alongside flipping, dailies, herb runs, MTK, etc. for herblore and prayer. Frost dragons would be amazing for this, but since I'm about 47 dungeoneering levels short, that's just not an option. Basically, I just want something that will give me a good amount of money without huge variations in profit per hour. I've heard that green dragons can make good money, though I remember someone saying 1m/hr and that just doesn't seem right. I was also thinking of melee+cannon on black dragons in Zanaris, but I'm not completely sure about that. I'm open to just about any methods, as long as they don't require you to be pretty much maxed out in everything.
