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Sir_Squab

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Everything posted by Sir_Squab

  1. I always thought this was more-or-less what the defender was made for. And once the dragon defender comes out.... I could try to think of a few ways that *might* make this work, but really.... I don't support this.
  2. Personally, I don't see a problem with a sling being as good as bronze knives, even though the above poster said they aren't. I've got nothing against Jagex making unlimited ammunition for something as crappy as say bronze knives.
  3. Why do people say this when bloods are more gp and exp per ess?
  4. But thats really the two biggest things that were apart of the game, and they took them away. All the other things people want back would be like small things like the nurffing of random stuff. Which would make this more interesting, as the old wilde/free trade is (to paraphrase something I read here recently) an old horse that has been flogged to death, resurrected, received more flogging, then BLEEPED. Yeah. Although on the other hand, there aren't as many people saying that as I thought there would be. Personally, I'd like to bring back the time before skillcapes. Skills were much more worth it because there was a lot less people getting 99 just for the sake of getting 99. And to be slightly hypocritical, I'd like....er, feel nostalgic about pre-GE times; more-so because being a Do-It-Yourself-er was much more useful. (Catching food rather then buying for instance... not that I ever USE food these days...) And common nostalgic comment about how fun being a newb is. Which is ironic because most newbs want to be a high level.
  5. I think this topic would be better if you couldn't include old wilde of free trade, because 90% of the responses will probably be one of those two....
  6. Why don't you find out o_o P.S. I don't exactly understand your qvestion.
  7. If you can beat the seers diary hard (or elite!) take the excalibur with you for healing as well. Other then that, bunyip, some antis, beat contact for a bank. Maybe a sceptre for getting in/out, like the previous poster said? If you get enough loot o_o
  8. I remember reading somewhere a long time ago that the Magic longbow spec was designed to always hit. EDIT: It's right here on tipit. How nice, a one line statement on a fan-made site with no proof to back it up. I won't doubt the MLB spec is 100% accurate....if you show me proof. Until then, the safest bet is to trust the KB. Let's just end the MLB argument with this: ASSUME it always hits. Unless something is put in with a MINIMUM hit, that means that the minimum hit would probably be 1. IF it's true. Either way, it's a useless fact, because the MLB sucks compared to current ranged weapons, and a guaranteed hit of 1 is fairly useless.... (Not trying to take sides, just saying that I don't think it really matters either way.) Anyways, my point is, unless an item is specifically PROGRAMMED to have 100% accuracy, it does not have 100% accuracy. Which applies to the SGS; I owned one and I KNOW that I've hit 0 specs with it.
  9. Get prayer and herb levels. Might throw in a h'ween mask, but now a days 500m can be too easy to spend >.<
  10. I'd go C Bow. C Long has a couple things that it's better for then C Rapier I think, but not much. Maul is only useful in a few areas, staff is only 5% more damage then SoL. But Crossbow seems very useful, especially for TD's and Arma. Keep in mind this advice is coming from someone with 67 Dunge. So, feel free to disregard it if you think I'm too much of a dunge nub.
  11. Fun with friends? And there are probably some people who can't effectively solo bosses...pretty sure it'd be possible to find an empty sara/arma world....would it? O.O Pretty sure theres a corp guide in the AoW here that recommends having one person use all sap curses on corp. It's not inconceivable someone would have a good reason for teaming bosses.
  12. If your at bosses with a group, it'd be good to have one person leeching/sapping the boss imo.
  13. Major flaw is you assume it's assuming you have 100% accuracy. This is RS. YOU REALLY FREAKING DON'T HAVE 100% ACCURACY. My favorite example is Dharoking. This happened. I'm Dharoking at ape atoll, a level 2 spider attacks me. I have Great Axe, over 100 slash and str bonus, right? Something like that. I hit a 0. Ok, try again. 0... 0. Er... 0...k, why aren't I hitting? 0. wtf. 0.... 0.... I don't know how many times I hit 0, but I know that to finally kill the spider I removed the freaking axe and kicked it..... SO, basically, any 100% accuracy bonus argument is always going to be flawed on RS. (Except maybe for dark bow...)
  14. Wow, read what I JUST posted. How the hell would you even legitly know? The only people that could provide an overall statistic would be Jagex. & Them alone saying so & so DID IN FACT profit of such and such would make them look bad - How it did from the start before they provided that possible hoaxed info. I guarantee you some people made out quite nicely. How would I know that they had lots of them? Because I saw screenshots, various people saw them in game and confirmed that they had them, so yeah it did happen. I wasn't arguing with your point at all (which isn't much of one and makes no sense to be honest), I was pointing out to the person who said no one had thousands of them, they're wrong, some people did and I was providing an example of that. Several Jagex mods have said that the effect the climbing boot change had on the economy was microscopic, much less than all the money bought into the game each day, they've even said this to me in person from the mod who is responsible for managing the prices of the items in the GE. So yeah, people did profit off it, not many had thousands but still a lot of people profited off it. I had a few hundred in my bank just a few months before this and sold them off so I could have easily profited from it if I held on and I hadn't even PKed in ages. The reaction from the community had a much bigger effect on the economy than the actual change itself. Of course there are alternative legitimate sources, Mod Mark saying "only a few players have over 700 boots" but how far is he talking when he says over 700? I know of one persons who I can confirm made a few hundred million of the update, you don't go from rags to riches with a fake screenshot now do you ;) And I agree about it's players who dictate the economy, you look at January 2010 for example the mention of new 80 defence armours coming in 2010, bandos/armadyl crashed for what a week with people panic selling? although there was no proof of when it was to come; the balance/stats/resourcefulness of those armours, players over-react in given circumstances (this is elementary economics of course). I'm sure you'll agree (which is definitely going to get lots of disagrees) that this isn't going to effect hoarders one slight bit, they'll find another item to invest in. Surely Jagex should be looking for a more long-term than short-term solution and really needs to think of balance with future items that aren't useless and easy and everybody can get (mint cakes & amulet of accurays). The way I see it, this potentially hurting merchanters is just a side effect - no reason why this item couldn't be replaceable if you lost it after the quest.
  15. Um, they're making a rare, low level quest reward more easily re-obtainable, since a reward from a low level quest shouldn't be rare item; nor should a quest-only item be limited to one per account. I don't see why this is a precedence for making rares more obtainable. Besides, adding ANY sort of supply to rares would defeat the entire point of them, and annoy pretty much every singe person who owns a rare (I have a blue h'ween mask and I'd be annoyed) for no particular reason. It's not like rares have any practical use anyways... Sounds like a good change for the amulets though.
  16. Personally, I think Jagex needs more items like the sling and more spells like wind rush. Crappy spells/ranged weapons that don't need runes/ammunition.
  17. I believe that would be my signature? Either your better then me, worse then me, or I don't like you. Really, noob is just a generic online game insult, and one that isn't restricted by the censor. Some words are just purely INSULTS.
  18. contradiction fail Damn you. I wanted to be the one who pointed that out!
  19. I'll take biblical Sampson with his super-strength based on his hair. He wins.
  20. Which, of course, depends ENTIRELY on your definition of worthy. From a certain perspective they're the most worthy item in the game, since the supply of all items is essentially going up while the supply of rares can only go down.
  21. Well, at least they didn't make an amazonian woman with watermelons.... too many females from video games are quite obviously designed by someone who hasn't been near a female in years, outside relatives >.> Umm, the old websites looked really, really bad. Time to look at some screenshots without your nostalgia-tinted glasses. Why you hatin' on nostalgia? It's awesome. I dunno, nostalgia's just not what it used to be these days. Ahahahahahaha! Overall, I'm pretty neutral towards the update. I care more about the game then the website - so they'd have to go pretty far outta their way to make a website I didn't like. Frankly, unless someone provides screenshots of the old website designs, I won't even remember what they look like :x
  22. I THINK the kyatt is used mainly for the melee stage, pretty much click the scroll button every time you aren't eating. Use it as much as you can. As for overloads, if you use them, you only need normal prayer pots instead of restores. According to some people here, you have to time brews correctly, as brews still lower your stats, but apparently overloads just reset like every 15 seconds. (WAAAAAAY outta the herblore level for using them, so I don't know anything about them first hand.) And follow Kidd_Varrow's advice about how to use the scroll.
  23. Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less. This should only happen when Jagex truly runs out of options, and they can't do anything else. I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore. The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way. Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points. Really, smithing dragon armor could be nice, but dragon armor is only level 60 armor. (i.e. 60 def for armor, 60 attack for most weapons.) If that was done, we'd just run into the same problem as higher and higher armor is released - we already have things like bandos and barrows. Frankly, for smithing to work, some part of the game need to be re-invented; perhaps more use with smithing with more degradeable armor, focus on bosses dropping armor pieces that need to be put together (like td's) or make high end armor come from smithing instead of bosses. I'd like to know what, exactly, your issue with defence is. HP (constitution technically but whatever...) I can get, considering how powerful our current weapons are. But what exactly would 120 def accomplish, besides just...more defence levels? Mm... you're correct. I didn't think about that. I still believe that smithers should be rewarded with the capability to smith dragon. Your ideas are excellent, smithing needs to be rebalanced and be brought back to live in the game, since I'm quite sure we all agree when we say that smithing is death outside dungeoneering. I think for Jagex that degradable armor is the easiest solution, but your other idea would solute the problem also. First of all is that defence needs to be more balanced to actually combat strength and attack. The higher defence, the better chance you have to block hits, since at my current feeling, it doesn't do that enough. Higher defence would be better to combat the increase of the high-hitting weapons with their special attacks. The xp you need to get for it will make up for the rewards you gain at that level. But as I said, we probably need to have a balance of the whole combat system first. It's all just ideas of mine, and ways how I see the game better. Chances are we just disagree :). The thing about having a higher CHANCE to block hits.... defence does that already. The problem is it's chance, so at times things at the far end of the probability spectrum happens. (Like that time I was Dharoking on ape atoll at under 10hp, and hit five + 0s on a level two spider. I actually REMOVED Dharoks axe just to kick the BLEEPING thing. I could not hit the spider with my 100+ str and slash bonus. Level 2 spider.) On the other end of the spectrum, you'll probably find some guy in full Torags, Fury, Firecape, Elysian spirit shield, getting 1 or 2 spec'ed by someone in dragon claws. (Or maybe he has a DFS and not a Elysian spirit shield.)
  24. You know, you could say the same damn thing about "void" filling books. I'll wager that these books you read aren't giving you practical value that you can apply in real life. All fictional books just "fill this void" you speak of; they certainly don't enrich your knowledge. Furthermore, unless the knowledge is practical stuff you'll USE, such as a book on auto-mechanics, or fixing plumbing or something (and then you must USE this knowledge) you could easily make the argument that the book provided a false sense of accomplishment, as what is the point of useless knowledge? There's a good quote I heard, I think from John Lennon of the Beatles (but I could be wrong) "If you have fun wasting time, your not wasting time." Now, although there's a crapload of arguments for why video games are bad, you can find just as many saying they are good. Anyways, it's not like this freaking addiction phenomena is freaking unique to Runescape. Ice cream cake.
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