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Sir_Squab

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Everything posted by Sir_Squab

  1. *blinks* You have 78 Dunge. Shouldn't all of your prestige questions have been answered 50-60 levels ago? Prestige is simply do all the floors you have unlocked, then reset.
  2. Actually, you'd need to make greenmans ale (m) for a level 2 boost. The normal ale you can buy places, but I got around to looking up overloads, and your two levels away, not one. You'd need to brew your own beer yes, but you'll want to play Trouble Brewing to buy "The Stuff" (actually what it's called) and use it in brewing to have a 25% (I think) of getting mature ale. Either that or you could try out evil stews. I assume you've done Recipe for Disaster. You go back to the hell-rat place, hunt rats and collect brown spice. Once you collect enough, get a bunch of stews, go to a bank, put the spices in the stews...and start eating. If you put the maximum dose of brown spice in a stew, you can raise or lower your herblore up to 6. You only need 2 :) Once you get a level 2 boost, just make the overload. Make sure you have all the overload ingridents ready, and try to make quite a few. P.S. I probably made boosting your levels harder then it sounds.
  3. What aboot the SoL....k, got other things then 15% going for it, but still... The idea behind battlestaffs, and most of Jagex's magic staffs is that you have a decent melee weapon to back you up once you run outta runes. if you run out of runes, then your not going to use the staff as the weapon (siwtch to a whip?), that and your very under-prepeared. if your in dangerous pvp, at that point you telyport out insted of whacking the other guy with a stick! I'm just saying, that's what Jagex has in mind with a lot of staffs, such as mystics, ahrims, ancient, SoL. Why else do they have some melee combat stats and an attack requirement?
  4. Sir_Squab

    Rigour

    It boosts your defense by 25%, not ranged defense. Which, depending on how the range/mage defense calculations work, I can't remember, will give a 17.5% range defense bonus or a 7.5% range defense bonus. (I can't remember if Ranged defense is calculated with 70% range level and 30% defense or vise versa?) Er, MAGE is the combat skill that takes itself into account for defence against it. Pretty sure melee/range def just depends on your def level.
  5. You know, bloods give more exp per ess then deaths, and last I checked were worth more. AND, I'm pretty sure that Jagex recently moved the "spawn" point or whatever closer to the actual altar....
  6. It sounds like jagex should change the entrances to heavily botted areas occasionally just to pwn bots. That would be pretty epic. :thumbup: That it would. Keep in mind, any permanent change is something the bots would adapt too.
  7. How do I use the brews, I have never used them. Thanks I will try range tonight with d'hide, the cost of barrows and me dying is 170K each time, and I have died 7 times, so it is over 1M so far From the looks of your stats, you should make and drink an overload, heal to full HP, take an invent full of brews and a tort full of brews, walk to him, start smacking the crap outta him with zs/whip+defender combo, and just chug brews until you drown. With piety and pro mage. Switch to pro melee for berserker. Now, I don't know the levels for overloads, but at 94 you can either make them or boost to them.
  8. You'd need to look very hard for someone with 85+ dunge who frost dragons wouldn't be worth doing....
  9. Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less. This should only happen when Jagex truly runs out of options, and they can't do anything else. I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore. The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way. Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points. Really, smithing dragon armor could be nice, but dragon armor is only level 60 armor. (i.e. 60 def for armor, 60 attack for most weapons.) If that was done, we'd just run into the same problem as higher and higher armor is released - we already have things like bandos and barrows. Frankly, for smithing to work, some part of the game need to be re-invented; perhaps more use with smithing with more degradeable armor, focus on bosses dropping armor pieces that need to be put together (like td's) or make high end armor come from smithing instead of bosses. I'd like to know what, exactly, your issue with defence is. HP (constitution technically but whatever...) I can get, considering how powerful our current weapons are. But what exactly would 120 def accomplish, besides just...more defence levels?
  10. Well, not that I'm anywhere NEAR being able to afford a P Hat, but I finally got a rare: Blue H'ween mask. Had to sell a bunch of expensive, not often used items for it; I think it's worth it though. I've always wanted a rare, and by the time I make back all the money to buy my old equipment back, the rare might've raised quite a bit in price. Whereas the items I sold for it are either stable or on a slow decline... I don't know if I'll ever be able to obtain a P Hat. Considering the ridiculous price for one now, and considering it will only get worse...
  11. What aboot the SoL....k, got other things then 15% going for it, but still... The idea behind battlestaffs, and most of Jagex's magic staffs is that you have a decent melee weapon to back you up once you run outta runes.
  12. It's not the standard of thesis writers. It's just disturbing that Tip.It is willing to publish so incredibly biased and unsupported claims. Did you read the article in question yourself? This itself was incredibly disturbing to me. Quests were at the forefront of popularity? What population is this based on? I have long since hated quests for the incredibly poor storytelling and role-playing aspects. Personality? Your character's personality changes every quest. Your character's actions are depressingly uncharacteristic of the character you actually play. One of the biggest examples of this is the Blood Runs Deep quest. This quest was literally ridiculous in how bad the storytelling was. Let's start with the rescue. Wait a moment, why are we escorting him through the caves again? There's these handy little spells that let me teleport other people. Not only that, but in the quest that's required for Blood Runs Deep, we saw these spells being applied in this way - to rescue someone in danger. Why can't we do this now? Because Jagex wants to force an encounter with Asgard at the end. Obviously the area is not teleport proofed, because I can teleport just fine. It's not a teleport block, else we could just wait it out. Fastforward a bit in the quest. Now we're about to take on a bunch of Dagannoths... and there are volunteers to help me with the Dagannoth Kings. The same Dagannoth Kings which should be dead, as I've lost count of how many times I've killed them. The same Dagannoth Kings that I can take on, all at once, without breaking a sweat. Seriously, I have a 5-0 record with the king of the Fight Caves. I've taken down the Nomad with a third of my supplies left, without using a beast of burden to carry more. And what's more? I'm invincible. I forgot all my equipment during one of the earlier quests in the spirit realm with Baba Yaga. I died, and came back moments later. No big deal. Why do I need help, again? This is the poor story-telling you experience in a game where Jagex's options are limited. They CAN'T create dozens of scenarios for every situation. Remember While Guthix Sleeps? "Hey, I'm sorry I killed your guys before, I'm on your side now, so trust me!" There's no option to work with Lucien. There's no option to leave it all alone and see how things turn out. And again, a bunch of characters throw their lives away to save someone who's invincible. I'm not blaming Jagex for this. Most other MMOs experience similar failings, because you can't really tell a story that's suitable to how your varied player base plays this game. But at the same time, many players regard quests as gimmicky click sequences. You click on the right thing, at the right time, with the right items in your inventory. Splash a little combat in for good measure. Add a reward of experience points and exclusive items. I'm not holding this to the standard of a thesis writer. I just feel that when an author makes such huge presumptions with no source, and little evidence, he deserves any criticism leveled his way because of it. K, uh, some of that really bugs me. Although, it would've made sense to just teleport him out of the cave (Except you'd need 70 magic instead of 65.) ....but some of the more general critiques you have to video game storyline are stupid. Who wants to play a realistic game? A game where if you die, you restart? Would you like to spend 50 hours of game play just walking from Lumbridge to Varrock? Would you like every boss to be fully 100% dead after you kill it once?
  13. Barrows, yes; I'd REALLY reccomend 70 range at barrows, so you could wear black dhide/karils for ahrim and use the black salamander. REALLY reccomend getting 70 first. GWD, eh, no. You could technically manage if you got in with a decent team, but GW is so damned competitive these days..... Plus, you could only really do Zamorak, as Bandos is just WAAAAAY too crowded, you don't have 70 range and probably don't have 70 agility. Get your range to 70, then look into barrows imo. With a black salamander. Higher prayer would hurt either, but you at least have the protection prayers. Probably spend money from barrows on prayer.
  14. I heard it's not very good. Frankly, even if it was a semi-decent way to collect charms, it won't (or shouldn't) be better then waterfiends; at least, not better then waterfiends when you have good gear, levels, etc.
  15. I like it when people capitalize sentences, put in commas and periods and spell with like 90%-99% accuracy. (Depends on if they have internet spellcheck, like me :P) I'm not concerned about some of the finer grammar points, but things like capitalization, periods, commas make sentences much easier to read; you aslo need to mkae sure taht wodrs are splet well enough that people know what word your trying to use. (Those 5 spelling errors were purposeful; most, if not all of you will still understand the word - trying to point out that I'm not spelling, to a certain extent, doesn't matter.) Er, anyhoo... Back on topic. Many people in my clan are in my age group, in the 17-19 range and, like me, many are starting post-secondary. My clan leader is a 30 something year old woman (don't actually know her exact age.) But I do know my clan leaders MOTHER also plays RS. ("Wil u b my gf?" "I'm probably old enough to be your grandma.") Some variation on that happened to her once, although it's just here-say now.
  16. I don't think the article was horrific or disgraceful (except for that "fart in a space suit" line...) It's just that I completely and utterly disagree with the author's opinion. I do wonder though, if the majority of the posters are able to distinguish bad-opinion* from bad-article. *i.e., an opinion you don't like; this is completely subjective.
  17. I STILL love how no one but me seems to remember that the curses quest involves a round of the barrows minigame.... Or does that just not count because many people, and more importantly, probably the author, like that game? It's popular, I like it, so it doesn't count that this one quest forces us into playing it.... Also, you know, I could frankly deal with being forced into the burthrope games room for a quest/diary if it was for only, say, 20 minutes. As long as I don't have to play a game with another player; and the only reason I have a problem with THAT is simply because I'm worried that I wouldn't be able to FIND a player to play the game with. Shove me in a match with an NPC in the games room that I don't need to win, then I don't mind. Perhaps a quest involves the Price of Falador wanting a game of...whatever....down there before he talks serious politcs with you or something. Also, there's a point that Ts_Stormrage made that I have to agree with; I'm pretty sure the tipit times are editorial, and editorial articles are allowed to be opinionated. I think the author went a little far when he mentioned things like "with the popularity of a fart contest in a spacesuit" however. Come to think of it, it DOES seem to be a trend in quests, etc, for Jagex to push minigames on us. Although I still see nothing wrong with them pushing minigames on us in quests, etc, providing they aren't too heavy-handed about it; no more then one round of a minigame, or just the tutorial; which is all that Jagex HAS pushed towards us... EDIT: Come to think of it, Barrows was actually the FIRST minigame to be pushed on us in a quest too, considering I know I had curses when I fought Nomad.... now I'm curious on if curses came out before the Fremnik diary, which "forces" us to view the BA tutorial.
  18. I have to say, as long as you have a resizeable window, your good. I almost never bother with full screen, half the things on RS I do I like being able to view other tabs; and there's not a big enough difference between full screen and resizeable window anyways to make full screen worth it. P.S. No idea if this would work... but F11 is the default button on most browsers for the browser to go full screen. That might make full screen work on rs lol. Hmm, it works, you just need to start in another tab lol. But yeah, do try out other skills. And quests. And the diary. And go explore :)
  19. K, 2nd article, name change one: This has been discussed before, I think the biggest problem is making it once a month. People start changing it just for fun, and plan what name to use next month. I think we should only get 2-3 a year, and have changing back to your previous name not count towards that limit. I changed my name pretty much the day the update came out, but it's been the same since then. 1rst article. They are the least popular activities but some are hugely popular? Wtf? That wasn't well planned out. Minigames vary in popularity. Some are very very popular, some are not. Pest Control is STILL pretty damn popular for the rewards, same with SC; also, Castle Wars has ALWAYS been popular; it's been popular long before they updated that minigame with some rewards. Even then, most of the rewards seem to only cater to people who want to play castle wars in the first place. If people played for rewards, why has Castle Wars ALWAYS been so popular? Let's see.... there's a difference between making a player view the tutorial and playing the actual minigame. And how in the HELL do you get the idea that Soul Wars is underused? The quest was a ploy to get players to play an underused minigame that has HUGE crowds on the main world for it due to the experience reward? The article makes no sense, goes on about how some (POPULAR) minigames are unpopular and how we are forced to do them for quests. Frankly, what's wrong with ONE damn Soul Wars game for the questcape? Or just viewing the tutorial? I hardly feel these were forced upon us. Nor do I feel it was a ploy to make us play the game. Oh, and I saw no rant when a quest required us to do a round of barrows.... But the biggest issue is I see with the article is that.....There is (in my opinion) absolutely nothing wrong with the small amount of mini-gaming Jagex is making us do in quests. Oh, and I'm quite pleased that my void now has a prayer bonus, useful since I only use it at td's. Anyways, the whole quest REVOVLES around the storyline of the Pest Control minigame, so why wouldn't we see some of that minigame in the quest o_o The author has the right to his opinion, but....I pretty much completely disagree with it. I am quite enjoying the fictional series that's running :) Not much to say about it except that I like it.
  20. Kuradal's dungeon. F2P? Personally I think they should bring back the boneyard. I got 43 prayer in f2p there. Frankly, you can't keep the new wilde content AND have powerful revs making the place dangerous. I think Revs are fine how they are; a little precaution and they aren't very dangerous, true, but that allows Jagex to make more content in the wilde imo.
  21. Love nostalgia. Always raises the question - WAS it actually better/more fun/more whatever back then, or is it just nostalgia speaking? Like, remember good things, forget bad things, and people remembering things a lot more fondly once it's a memory, and not an active experience.
  22. If you read, the test says with all that maxed stuff crap, CL > CM. Aka Chaotic Longsword > Chaotic Maul. Frankly, most things I've heard suggest the rapier is a better choice. Oh, and I got the longbow sight ages ago for down there.... sucks. 100+ accuracy on the longbow is nice, but when your max is HALF of what it'd be if you were using broad bolts....
  23. Frankly, if getting a p hat is actually POSSIBLE for you, get the p hat imo. That being said, I find it absurd that you'd compare the two.
  24. I'd like to disagree with you, but I remember when those dunge class rings came out.... did or didn't the str/agressive option require you to beat on aggressive? Mods said contrary things that day lol... And shady, what we're discussing is how flaming has changed on this forum over the years, and specifically if it has increased or not.
  25. Frankly, at his level, combat is good for money lol. I still recommend training slayer, with or without mask. Tbh, at his level, his best money making method is probably mining pure ess.... either way, I still say slayer with or without mask. Consider picking up junk herbs too. Check the prices, see if it's worth it or no. A junk herb worth 1k is worth more then an empty inventory spot worth 0k...
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