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Hajutze

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Everything posted by Hajutze

  1. And Nomad as well ... The near 1 hit kill .. and 20% soaking .. that's ~-150 dmg.
  2. What will this mean for hybrids? Will the soak be enough to fix what was left of the triangle? Initial thoughts? IMO it'll just screw mages ... We had Melee users with ranged armour because it lowers the chance of mages hitting them ... now it lowers the chance AND the damage. (I know it's impractical and inefficient) Ranged armour soaks ranged and magic damage, and obby shield has 11% ranged soaking and 5% melee soaking. So Black DHide armour + Obby shield should be .. somewhere around 20% magic soaking, 15% ranged soaking and 5% melee soaking ... with good all-round defense. (I'm not sure about CWars prefered equipment but that + a Crapier ?)
  3. guthans platebody has 3% melee, 10% range soak well then 1:x :D ? (in that case 3.33% and 10%)
  4. hmm they follow the 1:2 pattern so if there's 3% x and 7% y the 3% is actually 3.5 ?
  5. It wouldnt hurt to have some armors which soak after 100 with lower %.
  6. The percentage seems nice but ... then again it soaks only 200+ hits ? Yup Kree arra's max magic hit is 210. Let's assume that using the best equipment for him gives you 100%* soak (hell yeah ...) that will reduce the .. huge amount of .. 10 damage. *I used 100% for the epicness of it. EDIT: At least at corp with 30% ranged reduction you can soak 150 dmg .. which is actually good.
  7. The percentage seems nice but ... then again it soaks only 200+ hits ?
  8. Give them a permanently equipped balloon-ban-hammer with -100 -100 -100 -100 -100 ... you get the idea.
  9. Both sides are guilty ... you can't deny the huge grind-fest that's called RuneScape.
  10. I'm totally :thumbsup: for the magic and ranged styles (elements for the magic)
  11. Think outside of the box ... They might want to lure potential botters :ugeek:. There are people who wanted to bot but .. never got the guts to do it. They might start erasing for few months and then ... massive ban-hammer \:D/ (and even I doubt what I just said)
  12. Well money is the only reason runescape still exists ...
  13. Especially when the person is actually .. right. Yes, except for the simple fact many people call something their "opinion" when its not a matter of opinion. If it can be proven that something is better, no matter what your opinion is, you won't change the fact that one item is better. Your opinion may be that CLS>CR for slayer 100%, but if its proven that its wrong, your opinion is wrong. Opinions are supposed to be about more abstract, unprovable things, like what is considered "fun". If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good If you aren't willing to go out on a limb, and either attempt to prove your opinion, or disprove it, then the above quote is for you. If you want to say others can't do something (*cough* make 4m gp/hr *cough*) then try to disprove them, and not by doing their method in the worst way, that doesn't prove anything. Well he was stating a fact after all ... In that case the opinion should be "counted" as right.
  14. They had a good start with the last 3 out of 4 skill - Construction - the materials we're pretty much NPC bought (the planks are just converted logs .. but the principle is the same as marble blocks for example) - Summoning - each shard costs 25 gp, and they you can buy then mainly from NPC (or other people who got them from the same NPC) - Dg - it does not bring cash in any direct way and it actually sinks up some (the chaotics and etc) They could continue - For example they could make the extremes and the other similar potions with 2nd which are buyable only from NPCs - Something with the frost dragon bones ? .. for example a NPC which .. unfreezes them (? or something else) for cash (preferably near a bank) - A tax to use the box in the living rock's cave - They could actually make a tax for the G.E. Most of the games have taxes for .. you might call them indirect trades. I put a X for trade for 1000 coins. The other person buys it, I get 950 and 50 gold is vanished from the game. - Some sort of a special rune/bolt/arrow for casual training buyable only from a NPC (something like the bone bolts) - Similar stuff (They can just put SMALL taxes on the most popular areas .. for example the nearest banks (as CW for example). It wont cause a big impact on a player-level but it will case a huge impact at a game-level)
  15. - Can't argue with the first part (well the decreased "value" and the increased value of the products .. is actually the same, but at the moment .. that just irrelevant arguing) - If only one (few) markets are affected the value of the money is the same within the other markets and in general this would not cause visible inflation (at rates .. higher than 0.5%?) so it can't be called inflation. WHEN the affected marked affects the other markets as well and increases the price of the other products and goods then you have inflation since the value of the money is decreased in ... general/the whole economy (I can't find the words in .. english =/). EDIT (to end the discussion, since I assume for the most of it .. we are on the same side ..) I think it's called crisis/progress of the sector or so ... I am not sure with the english terminology.
  16. Especially when the person is actually .. right.
  17. Actually M*V=P*Q ... or in other words if the money stays the same, but the quantity of the products increases there will be deflation (M=const, and Q ^, then P falls, and the money will become more valuable). If the mass of the money stays the same and there is decrease of the quantity of the products the price will raise and there will be inflation. We are talking about a mass increase/decrease of productS, since .. the change in only 1 product has to be .. really massive to have any visible effect TL;DR - the quantity of items has effect on inflation. I do understand that, my point was that once an item is purchased the money does not simply go away; I also stated that items come in and leave the game, they don't continually build up. We are also talking about a very limited number of objects, not the vast majority of them. I suppose if we limited the debate to inflation in certain markets this would make sense... @MstrMonopoly, sorry I probably overestimated what you were saying the impact of less bossing would be, but I still stand by my position that it's effect is insignificant compared to GP in/out. - You don't need the money to go away. You just need an increase in the productS quantity - BUT you are right about items leaving the game. I think we are talking about a situation in which the rate of income is bigger than the rate of .. leaving. - It really depends on which are the items (RL example if the oil price increases a lot of sectors would be affected, which causes a chain reaction, if most of the sectors are affected the reaction will catch up with the other sectors as well). If the items are core items in the sectors (10 items would be enough) it might cause inflation. - I am not sure .. if the increasing of the price of items in a certain market can be called inflation, since inflation is decreasing the "value" of money. Increasing the "value" of an item(s) doesn't always mean decreasing the "value" of money ... so you CAN'T have inflation on a certain market. It either happens in the whole economy or it just doesn't happen at all.
  18. Actually M*V=P*Q ... or in other words if the money stays the same, but the quantity of the products increases there will be deflation (M=const, and Q ^, then P falls, and the money will become more valuable). If the mass of the money stays the same and there is decrease of the quantity of the products the price will raise and there will be inflation. We are talking about a mass increase/decrease of productS, since .. the change in only 1 product has to be .. really massive to have any visible effect TL;DR - the quantity of items has effect on inflation.
  19. Then the obvious solution is to reset strength to 1. uh, no. Although their pure would have crappy stats then, they could just train those str lvls back, so they would end up with stuff like 10 def with barrows gloves and turmoil. They can end up with 10 def ONLY if they reset the def level.
  20. IF Jagex erases the STR level NOT the DEF level they'd still have the DEF level. They might have their b-gloves and turmoil, but they won't have 10 DEF. I might be mistakin' but the idea was to bot def so you'd have high str character with low def and all the benefits from the high def level (mostly quest requirements), so leaving the def and removing the str would cripple the character.
  21. Then the obvious solution is to reset strength to 1. You don't understand what anyone is talking about, do you? He meant that if str pures care about strength not defense, they can punish them by erasing the strength level (regardless if it was botted or not) if they bot on defense thus killing the purpose of the character.
  22. OIC .. there is more. That fills a lot of the gaps :D
  23. "You must not use other software to gain an unfair advantage in our games." They've defined "other software" as "This includes automation tools, macros, bots, or auto-typers." and "unfair advantage" as " You may not circumvent any of our mechanisms designed to automatically log out inactive users. You also must not use any game-specific, third-party software that encourages breaking of our rules, or bypasses the normal navigation of our website, or automatically requests pages from our website, or which endangers user accounts." Either they havent defined unfair advantage and then it's open for interpretation, or I just miss the part about the "Do not use third party software which engages in gaming activities instead of the user himself" EDIT: Now when I think about it ... botting does prevent you from logging out ...
  24. O yes they bring more money in the game. They are the engine for merchanting, junktrading, etc. They are the reason why merchant clans exists. Hmmm .. now that you mention it ... Can junk cause inflation o.O. It is a form of money after all. (Merchanting DOES NOT bring money in the game, it just circulates) EDIT: But then again bartering (junk trading) can't cause inflation (in other words I've answered the question myself ..)
  25. I started reading at .. somewhere around the end of the 1st page .. I have just 1 simple question Increasing the mass (the quantity if you will) of the money in an economy can cause inflation. Inflation means having more money than needed (and the result of that is that the money become "cheaper") ... So can anyone answer me .. how can rares actually affect inflation o.O as far as I know they dont bring more gold in the market nor they decrease the "value" of gold.

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