Lore
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not relevant, but you can also use them if you don't have the level for the spell.
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For defence. Not for extended camping trips, when you don't need much def *cough*armoured zombies*cough*
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The damage I take/receive is about even at 85 defence with: Also using: Bunyip 480hp/hour Enchanted Excalibur ~180hp/hour (I don't spec exactly every five minutes) If I don't use EE, my health will slowly go down over about 15-25 minutes. Keep in mind that EE boosts your defence level as well. You could also put on rapid restore, but it won't help much.
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~~~legoman's blog 200m thiev get~~~
Lore replied to cowmaster187's topic in BlogScape (Ongoing Progress Reports and Goals)
Sorry, I totally forgot about the sig limits. Here's a new one http://img132.imageshack.us/img132/4346/base70450x141.png I've only got paint, so it's a bit messy =/ Just have to hope no-one looks too closely :P -
~~~legoman's blog 200m thiev get~~~
Lore replied to cowmaster187's topic in BlogScape (Ongoing Progress Reports and Goals)
Hey I saw your sig on a thread somewhere, and I was bored so I did this to it http://img222.imageshack.us/img222/7684/base70.png Yours if you want it -
I have no idea why you think Twitter is only used by kids. I know it's not, but it's the new fad, the new Facebook... there are better bandwagons to jump on. Like? It's not a bad idea, but I think it's unnecessary. Would be nice for those that already use twitter, but nothing the rss feed doesn't already achieve.
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I'm with acenator. There's alot of different humour. Maybe if you don't like this bit you should go find something you enjoy instead
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Your second use of effect needs to be swapped to affect. The heading should be effect. The fifth use of affect (not including the heading) should be effect.
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[Updated 9 Dec] Reviving Smithing : Divinite
Lore replied to Zaaps1's topic in RuneScape Suggestions
Wow :shock: This was excellent to read. You have some real creative talent here zaaps I read through all four pages at 2am after a few beers, so I apologise in advance if anything here isn't as well thought out as it should be. The Deflect Spec This gets me really excited. I think proactive use of the spec bar (or any attacks at all) is going to be important in the evolution of runescape's combat system. While maintaining the randomness that is it's trademark, more control needs to be given to the player - rather than just constantly reacting. Very nice. Crescent of War I do believe this is an idea that Jagex beat you to. Every indication is given in the quest Devious Minds that one day we'll be able to use a weapon like that we created (ground mithril sword, strung with a bowstring). Nonetheless, I think that it would be better kept to two combat styles. We've seen with the salamander that three in one weapon aren't particularly useful, and versatility in Runescape is less about being able to take on everything with one set up, as it is about maximising effectiveness against just a couple of enemies at once. Maybe I missed something, but doesn't this put the ability to smith Divine armour below the ability to smith rune platebody? There is a little room in the smithing tables as it is to compress levels required for items downwards (making more room up near the 99 levels), and I really like the idea of boosting your level above 99 to allow more options - there's a whole world of opportunity in how you receive that boost, not necessarily a straight 60/15/5 option but something similar to quest points, or even a side reward from another minigame (jagex does tend to love introducing minigames).. got a bit sidetracked there =/ I think the requirement could be higher than 90 (for mining as well as smithing). People will whine about it (as always), but considering the players who are going to be using this, 91 92 would be more appropriate IMO (90 isn't *that* difficult a level to get. On the flipside, this does require multiple 90s in two of the more difficult skills.) Food for thought. Seems to me that a huge ball and chain would be a very tiring weapon to use. Since you've got a great range of concept weapons going here, why not explore some more concepts? Runescape characters can slug away at each other for hours if they've got enough food and defence. It always made sense to me that really heavy weapons (which co-incidentally hit the highest) could have the drawback of a strength or attack drain. Say you're fighting with this flail, your max hit is 60. Each time you land a hit over 40, your strength or attack is drained by one. Obviously the hits and requirements could be altered, but the idea is the same. Weapons designed for short, hard fights, that you're going to have to plan for if you think the fight may end up drawn out. More food =P I don't think it was mentioned, but what is the respawn time you're thinking of for these Divine rocks? Not sure what I think about this really, there's more factors than my head will work with right now.. hehe. If I've understood this properly, there's three steps to making a Divine piece of equipment: Mine the ore - Requires a five minute trip to the guthix caves, with a pickaxe, combat equipment, spade, etc. limiting your free inventory space. For each piece of ore you mine, you fight a lvl 210 Elemental. Smelt the ore - Requires 13 pieces of ore to smith (12coal/1divine), meaning you can only smith one bar per trip. You also have to have the supplies to fight the lvl 270 Vulcan. Smith the ore - Take your bars to the anvil, fight the 270 (I take it the hammer is a rare drop, should it be non-tradeable?) Bless the product - quick trip to GWD with necessary god items. Just making sure I've got it right How does the 210 elemental work when you have multiple people mining a rock? Do you get six elementals, or does the earth one use multi-combat attacks (similar to ancient magic)? (I can see a few problems with that, but my train of thought is jumping between three ideas and I can't put anything coherent down, sorry) This seems to be a really good way of making the armour itself harder to smith - rather than just sticking a high requirement on it, you have a long and complicated process to accomplish something. Short of the elemental mind equipment, this is something I feel should be used more in rs. As such, I think BOB's could be disallowed in the Temple of Guthix - running in with a Pack Yak would really throw this process down the gurgler. You would also make the only option to leave the anvils an item/spell teleport, or a teleport right back to the light creatures at the top of the cave - so you can't just drop all your coal in front of the Stone of Jas, smith, run back for your coal, and repeat. I'm probably getting too detailed here in the suggestions =/ You made a point in the comments Of course you're completely right about the incentive to raise rc, but consider why it is a moneymaker. Nats are used to alch by an incredible amount of players of all levels. The mechanic of crafting nats to make money (and having the price sustained over a long period of time), is rather different to the mechanic of rare item prices. I don't know enough to predict how the price would turn out, but I can guess that a rare item craftable from scratch (unlike the amulet of fury, where you have to buy the onyx) will be very dependant on the availability of ore, the number of people with the time and skills to produce the equipment compared to the number of people who want the equipment, and what people are prepared to pay for it. Too rare and it becomes.. train of thought lost. Divine shields - too highly priced to be useful as equipment. They've just become a status symbol, because they're ridiculously unobtainable. Need to look at this as a money-making method. You're talking about making a select few people very rich, I can't think how to elaborate on that right now, but it's a problem. The HandCannon Any type of gun-themed weapon seems to be frowned upon in rs. Yes, cannons were available in the renaissance, but they were massive hardly-portable objects (sound familiar?). Miniaturising this into a gun with the speed and strength of a bow (since the distance of a shot is not a factor in RS) is not something that could be done within the theme really. Consider that muskets had to be manually reloaded after each shot, and weren't more powerful (at close range) than a crossbow bolt. I think most peoples main objection to guns in rs is the assumption that they use gunpowder, or explosive propellant. This seems to be the invisible line for handheld weapons. I'm not sure how the physical design of this would work, but after thinking for a while I believe this could be created (For example if a team was given the concept and told to work it into the game) as a post-wgs quest-type-thing (Like the adze, the requirements are too high to have as an actual quest, but I'm not saying it should be in anyway integrated with WGS - you just need the infrastructure. [there I go again, getting too detailed]). Involving Divine smithing, dwarven engineering, and elven magic, you could create a weapon that worked somewhat like a slingshot - using the same elven magic that strings the crystal bow to propel the projectile from an implement which integrates the divine metal with the elven crystal. It's not really related to your suggestion, but I thought it was worth mentioning.. Also, the handcannon would need a name that makes it sound less like an oversized flare gun shooting cannonballs. The blessed vials as ammo are a good idea, but they are an absolute pain in the buttocks to make in quantity, and need an update as to what they work on. A friend of mine made a bunch to use, only to find out that they don't work on tormented demons. Lastly, just a little nitpick To my knowledge, the dragonkin, and the origin of the metal dragon weapons are made from, weren't introduced until that quest about the cat in.. mental blank. The town with the warriors guild, and later elaborated on while getting your Creme Brulee Supreme flambeed during RFD. Once again, I apologise if anything here isn't coherent enough. You've really done an excellent job on this suggestion. I appreciate the time, thought, and effort that goes into writing something like this. I don't realistically expect that any of this will ever be introduced, but my personal hope is that somebody from a Jagex content team will read it and be inspired to better their own work, or create something similiar based on the groundwork you have laid out. +173 Kudos to you -
fyi, spec bar takes 5 minutes to recharge. Using EE, you can only take 4 damage per minute, which won't keep alot of people healed at Aviansies
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It'll usually be about 2x the experience rate (Tiaras are 5x the exp of the rune type, but you can only carry half as many, and you have to use them on the altar). Why would you use body tiaras? They're about double the cost of air talismans.. =/ And I can vouch that air tiaras do sell, albeit very slowly. I sold 1.4k of them over about two months on my pure. Does anybody have the exp/hour figures for air/earth/fire runes? Would be nice to know. I got 50 rc on airs, and should probably use the fastest method for the next 30k ess to 60
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Dudy's Blog Of Slaying
Lore replied to Dudy80's topic in BlogScape (Ongoing Progress Reports and Goals)
Grats Dudy -
Dudy's Blog Of Slaying
Lore replied to Dudy80's topic in BlogScape (Ongoing Progress Reports and Goals)
Noo. Clue scrolls are evil! I'd rather hide with the thing under the W.O.M's bed than do a clue scroll :? Anyway, great job dudy. I'm keeping up on your blog even if i don't post much =) -
Tip.It Times: 8 Feb 2009 "Penguin Bannings' Addressed"
Lore replied to n_odie's topic in General Discussion
Yes, and every time you slip 1 mile-kilometer /h over the speed limit you should be given a speeding ticket. Get real.. Rules are made to be practical. So they got an extra 20k xp or so, that doesn't really give them any advantage ingame, not compared to someone who got themselves multiple 99's. -
You never cease to amaze me comp. Perhaps it is not just him that has too much time :
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Great guide imo. It's nice to see the concepts behind investing. It's also nice to see a fellow watchmen fan.
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Tip.It Times: 8 Feb 2009 "Penguin Bannings' Addressed"
Lore replied to n_odie's topic in General Discussion
Don't complain because the souffle's a little deflated.. It still tastes the same : -
Tip.It Times: 8 Feb 2009 "Penguin Bannings' Addressed"
Lore replied to n_odie's topic in General Discussion
If I recall correctly, this is a thread for discussing the merits of the tip.it times articles, not for ranting about how much you hate jagex. If you really feel like doing that, go make a thread over in rants and argue with the similar-minded people there. Too many of us get caught up in the Jagex hating and forget to ever step back and look at the things they do well. Like the systems your local goverment runs, they are only paid attention when something breaks down rather than when it works properly. It's a small shame that we don't see thankful posts from the people that had their accounts unbanned, just the complaints of people like G_P_Kid up there ^ I concede that I would probably feel the same as him if my account had gotten banned, but as my account stands I see a positive side to cases like this. (Hopefully) G_P_Kid's complaints instil a sense of fear into the average player. It's much better for everybody if people report and refrain from abusing bugs, if it takes fear for their account to motivate a player to do that then so be it. It would be nice to see Jagex become a little more open. Make the homepage a little less commercial with the news layout, a little less formal. Give us small updates on the main page to let us know what's going on. Tell us about problems like the penguin 'incident' as it happened. Let us feel informed as to what they are doing. Give us the feeling that the mighty Jagex is right and just, but that they are also kind and caring. Then when Jagex is both transparent and responsible enough for us to trust them, maybe there'll be a little less ranting. -
been a little while.. this one's going to be big: [hide=levels] [/hide]
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Weekly Poll: What would you do if you lost your RS wealth?
Lore replied to n_odie's topic in General Discussion
Lol psi.. you already *did* spend all your money on one skill =P If I lost it, I'd just keep playing how I do.. I tend to accumulate money over time, I'd just refrain from spending it on skills as I tend to -
Definite Support.
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Dudy's Blog Of Slaying
Lore replied to Dudy80's topic in BlogScape (Ongoing Progress Reports and Goals)
Grats Dudy =)
